Here's the Hawaiian wizard:This is almost spot-on to what I had in mind. With only rather minor tweaks, this character will fit seamlessly into the group. My compliments.
Akamai Mahelona (Submerged)
Akamai doesn't want trouble. He's totally unambitious, perfectly satisfied to do nothing all day. Unfortunately, life doesn't let him sit idle. He's the kind of guy who takes it personally when he sees a friend in trouble. And he has a lot of friends.
So he's gotten trouble. He got out of it by trading favours to faeries when things got really bad. But he's done with that! He paid his debt to Summer by building a new volcano for them, and now he's moving to the mainland in search of a more peaceful life. He probably won't find it, though, unless he learns how to ignore people in trouble.
High Concept: Wizard Of The White Council
Trouble Aspect: Too Heroic To Relax
Other Aspects: Everybody's Buddy, Just Moved, Master Of Earth And Stone
Skills:
Superb: Rapport
Great: Lore, Conviction, Discipline
Good: Presence, Empathy, Contacts
Fair: Resources, Deceit, Alertness
Average: Endurance, Scholarship, Athletics
Stunts
Friends Everywhere (Rapport): Use Rapport instead of Contacts for Knowing People.
Powers:
Evocation [-3]
Thaumaturgy [-3]
The Sight [-1]
Soulgaze [-0]
Wizard's Constitution [-0]
Refinement [-1]
Magic:
Evocation (Fire, Earth, Water): +1 earth power, +1 earth control
Thaumaturgy: +1 terramancy complexity, +1 terramancy control
Foci: staff (+1 offensive earth power and control)
Enchanted Items: amulet of lucky escapes (4-shift block against attack, one use/session), 3 potion slots (power 4, 1 use/session)
Total Refresh Cost:
-9
Refresh Total:
1
I would like to do Indiana Jones and the protagonist of Parasyte, but the truth is I don't know much about either. I have a passing familiarity with each character, but neither is clear in my mind.Quick disclaimer, this summery is based off of the first three movies (Raiders of the Lost Ark, Temple of Doom, and Last Crusade) and from memory.
Could someone help?
A terramancer, aquamancer and pyromancer at Submerged level with Channelling and Ritual of their respective elements but the remaining -5 refresh taking other powers to represent the expression of their magical abilities.
That's actually 100x better than what I made. Thanks!
How about a libriomancer like Isaac Vainio?
You're very welcome. If you want me to provide a full sheet I can, I just need to know what neck deep is.
I'm sorry I ment chest deep. 8 refresh, 30 skill points
You're very welcome. If you want me to provide a full sheet I can, I just need to know what neck deep is.
I'm not familiar with him, I'm afraid. I need more to go on.
The bibliomancy Sponsored Magic might be appropriate, though, and there's a guy in the Paranet Papers preview with book magic.
-a Technomancer (ie wizard with enough talent and sensitivity to perceive and influence electronics, without so much power that they blow everything up. I figure the murphionic field would be less of a factor along the same lines of how water wizards have less issues with casting over open water)
I don't want to step on your toes, Sancta, but this one caught my attention and spurred my creativity.
This is a character I'm running in a game, but I would love to see your take on it.
He's the Winter Knight, but the reason he was chosen by Mab wasn't because of his combat prowess but because of the control he had over the mortal world. He has a large organization he built up, and held a job similar to Reddington from The Blacklist before he became the Winter Knight. I was thinking Contacts and Resources as his top skills but feel free to change it up if you want to.
We're at 15 refresh and 49 but once again, feel free to change it if you want.
I'll have to check those out to see how similar they are, but here's a brief quote from The Ranting Dragon on Libriomancer's magic:
Isaac is a libriomancer with the power to pull things out of books. Now, there are some limitations to this, like you can only use a book so many times and whatever you use must be able to fit through the book (and living things tend to come out insane or as blank slates with a couple exceptions), but there’s still the fact that at one point Isaac fights with a lightsaber. For those who like well-defined magic systems, Hines has done a great job of fleshing it out while still leaving a lot of room to grow in future books. Everything is well thought out and clearly presented, and tailor-made for bookworms everywhere.
Dont have a specific need right now, but for the sake of contributing ideas:
-A weredragon son of St George
-A Master Alchemist
-an immortal shapeshifter from eastern Europe
-Sir Stewart in his Prime
The Peter PanOnce Upon A Time did a great version of the character. Gives him a bit more meat than the original version.
Would you be willing to convert some D&D 5TH characters?
I'm bringing this thread back.
2. Does anyone have any good suggestions for really powerful characters? I'm planning to do Father from FMA, but that's the only idea I've got.
Nia would make a good character, except I dislike seeing historical victims turned into villains. Having one of the slaves be the true evil on an American plantation just seems distasteful to me.
Totally got that!
Nia, FWIW, was never a "slave"...
Aliyah Saab (Submerged)
The White Council is kind of an awful organization in a lot of ways. It's an unelected shadow government which claims the right to execute anyone, no matter their age or nationality, who breaks rules which it doesn't tell the public about. That's why Aliyah isn't a Warden.
But although she can't in good conscience be a Warden, she still wants to do Warden-esque things. So she's working as a crime scene investigator for her local police department. She seems very good at her job, and her co-workers love her...but the truth is, she knows jack-all about crime scene investigation. She's faking it with divination spells. Most of her equipment is broken, since she's a notable hexer even for a wizard, and she wouldn't know how to use it even if it was functional.
So far, she's been able to save lives and solve crimes without revealing herself. She's even taken care of some magical problems for the city, without anybody noticing. But she's not sure how much longer she can keep this up.
High Concept: CSI Wizard
Trouble Aspect: Huge Fraud
Other Aspects: Bane Of Technology, Critic Of The Council, Very Popular
Skills:
Superb: Lore
Great: Contacts, Deceit, Discipline
Good: Athletics, Conviction, Empathy
Fair: Alertness, Rapport, Resources
Average: Guns, Endurance, Presence
Stunts:
Police Network (Contacts): +2 to Contacts among police officers.
Faking It (Deceit): +2 to Deceit when pretending to be qualified for her job or covering up magical incidents.
Powers:
Evocation [-3]
Thaumaturgy [-3]
The Sight [-1]
Soulgaze [-0]
Wizard's Constitution [-0]
Magic:
Evocation (Fire, Earth, Spirit): +1 spirit power
Thaumaturgy: +1 divination control
Foci: gun (+1 offensive spirit power and control)
Enchanted Items: 4 potion slots (power 5, 1 use/session)
Total Refresh Cost:
-9
Refresh Total:
1
-Puts wards on weapons so anyone with those weapons can use them to fight demons, and teaches people how to make these wards so they can fight for themselves. Is spreading your powers around a power? Or is that just something people can do?
As for the various uber-powerful character suggestions...
I don't know enough about the Lord Ruler, Taborlin the Great, John Uskglass
That sounds like regular enchanted items with, maybe, Soulfire as the source so that it reduces toughness or acts as a catch for demons. I'm not sure how he could 'teach' it to others, though. That could be its own power - or it could just be a potion slot that he checks off his character sheet for others to declare later... Getting that ability permanently just sounds like having him teach it to you is a narrative justification to spend refresh on Holy Touch.
Getting that ability permanently just sounds like having him teach it to you is a narrative justification to spend refresh on Holy Touch.
I see this the equivalent of teaching whole villages the weaknesses of Black Court Vampires. It's just a narrative justification to have a Catch...it's a plot device.
TRACING [-2]
Description: You have the ability to project weapons from your mind into reality.
Skills Affected: Craftsmanship, Weapons, Guns
Effects:
Projection. With a supplemental action, you may create a melee or thown weapon out of thin air. Two-handed melee weapons created this way are capped at weapon rating 3, while thrown weapons and one-handed melee weapons are capped at weapon rating 2. Weapons created this way last until the end of the scene or until you make a new weapon.
Reinforcement. By spending a scene and making a successful Craftsmanship roll, you may cause your projected weapon to become fully real. This means that it lasts indefinitely.
Versatile Tracing [-1]. You may create simple objects other than melee weapons with this power. Armour, simple tools, keys, and levers are all possible.
Complex Tracing [-2]. (Requires Versatile Tracing) You may create complex objects with this power. Firearms, explosives, chemicals, and machines are all possible, although at the GM's discretion a Craftsmanship roll may be required for certain items. Explosives, firearms, and two-handed melee weapons are now capped at weapon rating 5, while thrown weapons and one-handed melee weapons are now capped at weapon rating 4.
This power and every weapon has an aspect related to demon catch attached to it?
That does make it a bit better. The way your post is phrased gives me the impression that I don't have the whole story here, though.
If there's a post or something explaining this person, can you shoot me a link? I can't find anything with Google.
Also, is that power something somebody made for Fate/stay night? Because that's really cool.
It's on the Wiki (http://dfrpg-resources.wikispaces.com/Tracing)
Edit: Probably Sanctaphrax had a hand in building this power.
SWEET. Now hopefully I will get my gaming group to try something new. D&D is fun but I liked to play something else once in a while. LOL. THANK YOU Sanctaphrax!!!
No, this is my own conception; you're right, however, that there's more story there...
...
Thus was born Nia Ofumbe, and her backstory.
And here's my attempt at John Uskglass. Power Level is In a Submarine. He could possibly go higher, but all of his Thaumaturgy Specialisations make up for that. Strange and Norrell magic is all about the ritual and the majority of magicians in the setting are at Submerged or Snorkelling so he's rather more out of their league than most.(click to show/hide)
I can't comment on accuracy to the source material, but the Aspects and the stunts look pretty cool. And unless I miscount he actually bought an Average level in every single skill the honest way, which I like.
The Power stuff is a little iffy. England isn't really a valid Demesne, and I wouldn't let someone use that item if I was GMing. It's too much like an IoP. Also, unless I misread, he ought to have a bunch more specializations.
The Raven King is essentially a god-like figure in the story and is magically linked to the entirety of Northern England. He was the one who struck up a bargain with the hills, trees, streams and sky to allow English Magicians to use magic, and has full control over all of them.
As for specialisations, I think I've counted right. 20 specialisations with Divination Power and Control taking the +4 spots with the others working their way down. It costs 10 specs to build a skill column up to +4, so two columns of such works.
That actually looks really good. To me at least.
The limitation actually seems appropriate to me, both refresh wise and thematically. Because, well, he does actually spend all of his nights demon hunting. It's easy for him, since they're literally everywhere.
Okay. He still can't take England as a Demesne. Demesnes have to be in the Nevernever, and from a power level perspective control over England is worth a lot more than 1 Refresh.
I would reword two of Goku's stunts -- given he had one of his biggest power boosts off Earth, maybe instead the condition should be, "When he's the only thing that can stop the Big Bad"?
Sanctaphrax, you do amazing work.
If there is ever time in the queue I'm curious how you would stat:
Jonathan Goldsmith.
Nia Ofumbe (Deep One)
<ed:snip>
I made a few small additions to her personality and backstory while writing her Aspects. First, I added the idea that she left home partly to escape her powerful enemies and establish a powerbase somewhere where nobody knew her. For her personality, I gave her a fake-friendly loathing for everyone and a worldview in which the world is basically a pyramid of ownership. There's no way to change the system, the best you can do is be the oppressor above all other oppressors. She doesn't think she's a bad person; as she sees it, her domination is actually less monstrous than the normal order of society. After all, she's not a rapist and she only kills or hurts when she has an actual reason.
Goku looks pretty good. I'd had given him Mythic Speed; his speed is one of the things that's constantly referred to as being pretty intense (IIRC that's explicitly mentioned).
He also deserves outright Spirit Channeling for those big ki attacks IMO.
Got a weird one for ya.
An emissary of power with an inclination towards hunting (something..Wolfish perhaps)
Dunno if that makes sense. If not ill try and explain it better
And here I was thinking I was the only Baki the Grappler fan around here.
Yujiro would be at Deep One level, definitely. Mythic Strength and Toughness, Epic Fists and Might, a bunch of Fists stunts and miscellaneous physical powers, maybe that Martial Arts power that I made for Goku...
He's kinda pushing the limits of what you can do with punching in DFRPG. But hey, I made Biscuits Oliva and Goku. I can manage Yujiro.
Personality wise he a typical Anime Japanese school boy with PTSD, survivors guilt and white knight syndrome (has to protect everyone).
Just needed to make that clearer. Actual Japanese schoolboys are nothing like anime portrays.
Emiya Shirou is where tracing came from he can summon lots of magical weapons which grant him modular abilities. He has the hilt of Excalibur in his body which grants him mythic recovery. He has the ability to project his demense full of blades on reality.
Personality wise he a typical Japanese school boy with PTSD, survivors guilt and white knight syndrome (has to protect everyone).
I have a slightly unusual request. I don't know if Dresden characters are "allowed" in this thread, but if they are I'd like to see your take on an experienced Harry Dresden and the Rag Lady.
I know that there's supposed to be an update for Dresden in the Paranet papers, but you're something of an authority on statting characters.
I don't know if you submitted an entry for the contest
I can do Armstrong.Emiya Shirou is a kind, brave and serious young man who happen to have been adopted and raised by a mage. He originally has little talent for magic himself, apart from the ability to analyze and strengthen objects. He finds himself invovled in a war between mages for the possession of the Graal, waged with the help of summoned heroic spirits. He manages to summon the most powerful of those spirits, Saber, but his lack of talent for magic cripples her power, and his sexism/chivalry makes him try to fight instead of her, getting them both in trouble. Quantuse gave an excellent description of his powers.
I'd need a description of the other two, though. I know a few things about them through osmosis, but not enough for a statblock. And I'd rather not have to do research.
She does forcefields/magic barriers that can hold stuff in place.Freeze only or can she push/pull, ie full telekinesis?
Adding to the Request list:
A Mistborn (ie from the Brandon Sanderson series)
I would like some help with my next campaign character.. i want a futuristic swat agent who incidentally has a spidermanesque venom symbiote. i got a rough draft but would love some new ideas. agent venom comes to mind but my character wants to keep his 'other' a secret from his bosses and the mortal world. play advice would be appreciated. also this campaign will emphasis more rounded play with social and emotional situations appearing as much combat encounters.
Show me how its done good sirs! :}>
I have only a vague understanding of how those guys work. Give me a full description and I'll do it.The magic systems in Brandon Sanderson's worlds get pretty involved, so the Wiki page will probably be more infomative than I could eve be. But Ill Try
It's not really that significant; there's an entire economy based around getting these metals and putting them in the hands of allomancers. The only one that is even rare is Atium, which I'll go back and fix now.
The wiki talks about the risk of running out of metal at an inconvenient time, though. Does that just hardly ever happen?
Only after they've been fighting for a while or have been forced to burn Aluminium, which would be much better covered by compels than powers.Any thoughts into how you'd tie in the Feruchemy interactions?
Also, I did think about putting Tin as a Supernatural Sense power, but then I figured that since it gives a boost to senses in an active way, it'd be better off as Incite Effect so that the player could apply aspects to himself, which he could then use to boost rolls or perhaps Invoke for Effect to gain a relevant power for a scene.
It's also important to note that Allomancers can both burn and flare their metals. Burning is a slow, but less powerful method of using the Investiture inherent in the metals. Flaring uses the metal up quicker, but also gives the power a significant boost, which I see as creating a Flaring X aspect, which is basically opens it up for compels.
Honestly, if I had to use a system for Allomancy it would be Fate, but everything would be done through aspects rather than attacks and the likes. Allomancy can do direct damage, but a lot of the time there are multiple effects that go hand in hand with them. Take steel for instance; you can use it to push any enemy that is wearing metal away from you, but at the same time you are pushed as well, with weight and allomantic power determining how far you go (this comes up in the mini-sequel, where the main character can adjust his weight as well as burn steel, so that he can weigh hundreds of kilograms and use that weight to brace himself for his steel pushes).
Allomancers would go through a lot of fate points; many more than Wizards, I think, since they'd be up against Steel Inquisitors, which have their own set of powerful abilities.
EDIT: Also, Tin doesn't really give you any extra senses. It just boosts the ones you have to ridiculous levels.
I don't really need aspects, but I'd like to see how you'd make basically a modern day van helsing who's working for the super top secret government paranormal agency and compare it to mine.
Lucky Shot (Guns): Guns attacks inflict +1 stress for every + on the dice
Any thoughts into how you'd tie in the Feruchemy interactions?
This is a fun stunt. I like it. combine it with a luck power :)
Thank you for your wonderful idea, i agree with Taren lucky shot is awesome, however, I was thinking of a more tankish type of swat agent...
I can't comment on the Feruchemy stuff.
[-1] Bruising Strength: Roll Might at +1 whenever using that skill in conjunction with grappling (page 211). This also allows you to inflict a 2-stress hit on an opponent as a supplemental action during a grapple.
[-1] I Think I'll Just Stitch This...: You can use your Endurance skill for the Medical Attention trapping under Scholarship. (This is probably a bit too creative. Maybe have a stunt that moves Medical Attention to Survival would be more appropriate.)
I appreciate the recommendation, but honestly it's very unlikely that I'll end up following it. I don't have a Playstation, don't play many video games, and don't really watch Let's Plays.
Although I did read the Faith Erin Hicks comic. Which didn't have Joel in it, IIRC.
Anyway, the character sheet looks good. Just two comments on Stunts:
Bruising Strength looks a bit too strong. Compare it to Wrestler from Your Story.
I Think I'll Just Stitch This... might make more sense if he could only use it to treat himself. I think it'd be fair to add in an extra benefit then, like a +2 bonus to those self-treatment rolls. Or maybe he can treat himself for all types of consequence, and gets +1 to his rolls.
Hmmm... Wrestler ("Gain +1 to your Might when maintaining a grapple") looks super weak, though, subpar even under the YS guidelines for making new stunts. Maintaining a grapple is a specific application of a trapping and is not exactly an attack roll. But I agree that Bruising Strength is too strong and doesn't follow the guidelines, either (only, the other way). What about just the "inflict a 2-stress hit on an opponent as a supplemental action during a grapple"? Could it even be upped to "inflict a 3-stress hit", since 1 is the base and a stunt can give a +2 bonus as weapon rating?
And yeah, I didn't really go for optimization. I just tried to stay as faithful to the game as I could, while not going overboard with refresh and skill points, which wouldn't fit his character anyway. He's not really a "super" guy.
Trafalgar Law from One Piece
This guy seems tricky to stat up. I think I can handle his mundane skills, Aspects, and maybe Stunts, but...his Powers are weird. Input would be very much appreciated.
Evocation is an option, but it doesn't really let him move people. Which is kind of key to his powerset, as I understand it.
And I dunno about Reality Marble. I guess I could use something like it, but it doesn't really handle the tricky parts of his powerset.
Demense seems totally unrelated to what he does, so I'm not sure what you're getting at there.
Now for the most interesting man in the world, Nanoha, and Shirou.(click to show/hide)
He moves body-parts much more than whole people, but, either way, maybe grappling spells or something? Anyway, more than Evocation, I was thinking about Thaumaturgy, and you can move people with that.
As I see it, the key thing for both would be the aspects Law has access to inside the Reality Marble/Demense (his Operating Room). When you can't figure out how to handle one of his actions mechanically, invoke for effect. Can it work for the tricky parts of his powerset you mentioned?
True. Evothaum might be a good way to go. I could probably write his power up as a Sponsored Magic.
How's this sound for an extra benefit...may use Scholarship instead of Lore, and may spend 2 shifts of power/complexity to give an attack spell or a forced movement thaumaturgy effect two targets. If it's an attack spell they get each other's body parts, if it's a movement spell they trade places.
I should look up the movement spell rules, though. Might need to buff them a bit if moving enemies in battle is meant to be an effective strategy.
I think it works. What about the switching personalities by switching the hearts thing, though? Is that a more complex transformative thaumaturgic spell? A taken out result?
Where are these rules? All I can think about is the stuff about the speed potion, with its strength providing the shifts for sprinting. Is it the same, with the strength being how many shifts of power you desire and the Discipline roll being the targeting roll?
I liked them all, especially the aspects. With Harry, there could be so many it's hard to narrow it down to just seven, but the ones you picked are nice.
Harry: You listed Scholarship twice.
Also, Longtime Hero sounds weird under Conviction. Wouldn't it be better under Lore?
Law: do you think the "can't swim" factor should be handled simply as a compel of the aspect The Op-Op Fruit?
Personally, I would use Limitation or Uncontrolled Power (and would with all Devil Fruit users).
If you're reading this and you have a moment of spare time, please tell me what you think of (any of) the characters I've posted. I'm not picky about feedback: content-free praise and random insults are both fine by me. But this sort of thing is a lot more pleasant when it's not totally solitary.Im really liking the work you are doing, and in a broader sense the sort of exploratory creation that this thread is inspiring. So both for the work and for leading the discussion: I salute you. :)
Lore? What does Lore have to do with anything?
Wouldn't work. Neither Limitation nor Uncontrolled Power has any effect on mundane abilities like swimming.
Im really liking the work you are doing, and in a broader sense the sort of exploratory creation that this thread is inspiring. So both for the work and for leading the discussion: I salute you. :)
Well, it's a knowledge skill, at least. And you can argue it comes from his experience with the occult, beside simple academic research and study.
Edit - Oh yeah, about Law, we kind-of forgot about Armament Haki. Inhuman Toughness could partially cover it, and you mentioned wanting to avoid giving him Inhuman/Supernatural Strength, but what about it being a catch to any Devil Fruit? Maybe a comprehensive custom power could be created, a somewhat watered-down toughness, strength and thematic holy touch all rolled into one?
I could rephrase the Stunt as applying to people who share his convictions or are inimical to them. It's basically the same, effect-wise, but maybe it sounds more Conviction-y?
Maybe.
Apart from piercing Devil Fruit defences, Armament Haki mostly just feels like a flavour for normal abilities.
I have Strength...because of Haki! I have Toughness...because of Haki! I have really high Weapons....because of Haki! And so on.
I guess it might be worth making the defence-piercing thing into a Power, but I'm not sure exactly how to do that. It's not absolute, so it doesn't just satisfy The Catch. There should be some kind of test, to see if your Haki is strong enough to trump a given defence. But how to represent that?
I have a complex Npc concept that i would love to see your take on.
It still doesn't sit right with me, but better for sure.
I'd say simply with Armor vs. Weapon rating based on Presence (or Conviction, although I think it fits less).
I don't think there ever was an instance where someone with Armament Haki active didn't manage to touch a Logia user, so I guess I would start with something like:
1. Haki downgrades the Toughness Power of a Devil Fruit user by one level (Immunity to Mythical, Mythical to Supernatural and so on).
Then I would probably treat it as Weapon rating:
2. Haki gives your attacks a Weapon rating equal to half your Presence skill value, rounded down.
Finally as Armor, with the caveat that you're not trying to dodge when you're using it that way (I can't remember anyone trying to dodge and still applying Haki to protect themselves):
3. You may decide to roll Endurance to defend yourself from a physical attack. If you do, Haki acts as Armor:X, where X is equal to half your Presence skill value, rounded down (maybe not halved? Or rounded up?).
It should probably come as a limited resource, though, both for balancing reasons and because it looks like you can "run out" of Armament Haki. But using Fate Points seems to be too limiting. Stress boxes, maybe?
Maybe make Haki a Presence trapping that you can boost with stunts.
I don't understand what you mean in the second paragraph.
As for Supernatural Martial Arts, it looks overly complicated for what I had in mind. Also much more costly than what the manga would suggest.
I don't want to give everyone Haki, and I don't want social skill to inherently carry combat awesome with it.
I'm pretty sure that people have used Haki and completely failed to touch the Admirals.
But that could be because the Admirals had "defence rolls" higher than the relevant "attack rolls", or because the Admirals have Haki-related "Powers" that provide Haki defence.
I suspect you're looking at the other Supernatural Martial Arts, because the one I meant (http://dfrpg-resources.wikispaces.com/Supernatural+Martial+Arts)is quite simple and couldn't be less costly: it's 1 Refresh.
You don't have to give everyone Haki. You need to purchase a stunt to add a new trapping to a skill, so that's what would have to happen for a character to get Haki.
In the sense that their attack still went through their incorporeal form? Or that they missed?
That's the one I was looking at, actually. With costly, I meant in terms of stress. Yes, consequences are a thing, but still. As written, the power doesn't even allow mental/physical Toughness powers to help, and with how much Haki is throw around by New World users, I don't think you can justify it.
Then it's not a Presence trapping. It's a trapping for whichever skill you buy the Stunt for.
If you want using Haki to have a cost, you can't really go lower than this. And I think four shots per fight is usually enough, though some characters might demand Powers that give extra stress boxes. I'm not sure why you think it bypasses Mental Toughness; far as I can tell it just ignores armour and extra physical stress boxes. Which is necessary balance-wise, because of the whole 1-Refresh Mythic Toughness thing. But Paranet Papers Mental Toughness should work fine with SMA.
Sure, but you need justification for such things, don't you? You shouldn't just put it under Contacts because that's your character's best skill. It needs to make sense. Thematically, Presence makes the most sense, then Conviction. Maybe Discipline, but that's stretching it for me.
I assumed additional mental stress boxes were not mentioned because the custom power preceeded Mental Toughness from the Paranet Papers. Whoever created it probably only specified the additional physical boxes because only those existed at the time.
Anyway, it can work and I'm warming up to the idea, although I still find it more "canon" to have Haki linked to Presence. With SMA, though, it's sort-of linked to Conviction (indirectly) which is the next best thing, in my mind. Any fight against a Logia user is going to leave you in terrible shape, but I guess that's staying true to the manga.
How would you handle this?
Spectral Strike (2 stress): The enhanced attack interacts with spirits and other immaterial things as though they were solid.
Does this completely nullify the Physical Immunity of Logia Fruits?
Arms haki could be Fists, Guns, Weapons, or Might. Observation haki could be Alertness or Investigation. Supreme king haki could be Intimidation.
I'm thinking that the hit-Logias part could be free, along with the tanking-attacks part.
HAKI OF THE SUPREME KING [-2]
Description: Whatever
Skills Affected: Presence, Conviction, Intimidation
Effects:
Something. As an action, you can make a mental attack against any number of targets within your line of sight. Use your skill - 3, they defend with their Conviction, Presence, or Discipline. Everyone rolls 0 automatically. Weapon rating is your skill. You can only target people once per scene.
Something else. You can maybe defend people from this Power somehow, since the Marineford battle didn't have all the mooks falling unconscious as I remember it.
I'd say no. It obviously wasn't written with One Piece in mind, and I don't think it should be that easy to beat down Logia users.
That's just me, though.
I disagree. I see this from a pretty different perspective. If you want Haki, it needs to be based on Presence/Conviction. If you want the effects Haki gives you but under another skill, make a custom power with a different name and theme. Mechanically, they could be (virtually) the same, narratively they will differ.
So it downgrades Physical Immunity? Every Toughness Power of Devil Fruit users? And with "the tanking-attacks part", do you mean just having the option to roll Endurance, or would you make also applying armor free?
Luffy (or whoever) uses his Presence (or whatever) minus 3 without rolling it, that's the attack against the Presence (or whatever) skill value of the targets. Luffy's whole Presence (or whatever) is then applied as Weapon rating against whoever is hit.
Did I get it right?
I'm not sure about Something Else. I think it's reasonable that some mooks at Marineford would resist it on their own.
If you look at how Zoro uses Haki, though, it's all about his superlative sword mastery. Force of personality and will don't seem to enter into it. Same goes for Mihawk.
And in the Skypeia arc, Mantra seemed like an extra sense. Probably Alertness based.
And I'm thinking you could roll Endurance and use the result as armour.
Some, sure. But I got the impression that since they had their own monstrous Haki on their side, being Haki-blasted wasn't really a concern for them.
I think it's made pretty clear that Haki is based on force of personality/will. Sure, it gives a boost to Weapons/Fists etc., but it's born from Presence/Conviction. Do you think Luffy wouldn't be able to coat swords with his Haki if he wanted? Would he have to use Weapons to do it?
If you're still doing this, I'd love a Booker DeWitt from Bioshock Infinite, or Joshua Graham from Fallout New Vegas.
Even in real life, all abilities are born from will. And that's doubly true in One Piece, where you can stay pregnant for almost two years through sheer determination. But that doesn't mean you use Conviction for everything.
If you look at how Zoro acquires and improves his Haki, he does it all through swordsmanship. He became vastly better at Haki not by honing his will or his charisma or anything like that, but by training under the world's greatest swordsman.
I'm actually not sure whether Luffy can use haki through items. From a game rules perspective, though, I see no reason to prevent him from doing so.
(By the way, could I have just stumbled upon a good way to handle Haki? Through enchanted item slots?)
I had a reply plotted out in my head, but then I realized that we've been trending towards a non-skill-based arms Haki implementation anyway. So it's all a bit pointless to argue.
I really dislike the concept of agreeing to disagree, so I won't ask you to do that. But I'm abandoning the field here, so to speak.
I don't think so. Enchanted items are very versatile, Haki seems pretty narrow. I guess it's a decent way to handle the cost of Haki, though.
And here's Harry and Molly.
There are no special rules for ancestor spirits as far as I know. Presumably you'd handle them with normal thaumaturgy effects. 7 shifts of Lore skill substitution gets some ancestor ghost to give you Epic-quality information about Lore, and so on.
And IIRC Ghost Speaker lets you contact ghosts the same way you contact living humans, so that's an option.
If you want to summon them and have them fight for you, you might find this (http://dfrpg-resources.wikispaces.com/Summoning+Rules) and this (http://dfrpg-resources.wikispaces.com/Spirit%20Form?responseToken=851368944f708dce91170ca6978127b1) useful.
HC: 21st Century Shaman
Trouble: Still An Outcast In Society
OA:
- I HAVE to Listen to My Elders
- The Old Ways Aren't The Only Ways, But I Still Keep A Beard
- Last of the True Ainu Shamans
- I Named Him Smokey
Skills:
+5
+4 Conviction, Lore, Discipline
+3 Endurance, Survival, Athletics
+2 Stealth, Fists, Alertness
+1 Presence, Rapport, Scholarship
Powers:
-2 Ritual: Ectomancy
-2 Superior Ectomancy: You may perform Ectomantic rituals with the speeds and methods of evocation, and your focus items for rituals may be used in conjunction with this, substituting Complexity bonuses for Power.
-1 Item of Power: Ancestor Spirits
+1 One Time Discount: It can be found and scattered, but its purpose isn't obvious to everyone, and it isn't carried around.
-0 It Is What It Is: A shrine in his home housing seven carved sticks that act as vessels for his relatives, who offer guidance and wisdom.
-0 Unbreakable
-1 Guide My Hand (He may use the powers in Guide My Hand after praying and speaking with his ancestors for guidance at the shrine.)
-1 Occultist: Spirit Beings (Kamuy)
-1 Item of Power: Smokey the Bear Spirit
+0 One Time Discount
-0 It Is What It Is: A bear spirit invisible to all but those who can see ghosts.
-0 Unbreakable
-0 Wizard's Constitution
-1 Echoes of the Beast: Bears
Focus Items:
Elm Staff: +1 Ectomancy Control
Enchanted Items
- 2 potion slots
Starting Refresh: 8
Refresh Spent: -6
Remaining Refresh: 2
As for Superior Ectomancy, I'd only charge 1 Refresh for ectomantic evothaum. It's not as powerful as ghost-themed Channelling, after all.
Oh, I see.
I might actually fold that into the basic evothaum ability. It's not clear which foci and specializations you're "supposed" to use, and thaumaturgy foci are generally less impressive than evocation foci, in my experience.
Plus I'm not thrilled with how using evocation bonuses has worked out in my games.
If people are still doing requests than I would like to see the mythological version of Cu Chulainn, and more specifically I want to see how the Warp Spasm would impact the character. Use whatever Refresh level you think is necessary.
How's that?
A few stunts, and that's it other than the spear Gáe Bulg (which I'd model with Natural Weaponry) and Warp Spasm.
I don't know much about this guy, but why would you use Natural Weaponry to represent a spear? Wouldn't an IoP or an item with an Aspect be more appropriate?
If people are still doing requests than I would like to see the mythological version of Cu Chulainn, and more specifically I want to see how the Warp Spasm would impact the character. Use whatever Refresh level you think is necessary.
Scuba Diving (45 skill points, 17 refresh, skill cap fantastic)
You're one of the best in the world at what you do. Faerie Queens, Vampire Kings, and Senior Council members know who you are.
Name: Cú Chulainn
High Concept: Ulster Champion
Trouble: Destined For A Short But Famous Life
Other Aspects: Culann's Hound, Born With the Ríastrad, Trained By Scáthach, Champion of the Cattle Raid of Cooley and Bricriu's Feast
Skills:
+6 Might, Weapons
+5 Endurance, Fists
+4 Presence, Intimidation
+3 Athletics, Rapport
+2 Survival, Conviction, Discipline
+1 Scholarship, Lore, Stealth
Stunts: -2
- Footwork (Weapons)
- Riposte
Powers: -7
-2 Inhuman Strength
-2 Inhuman Toughness
-2 Inhuman Recovery
+3 The Catch: Consuming Dog Meat
+1 Human Form: Ríastrad/Torque/Warp Spasm
-2 Supernatural Toughness (Ríastrad form)
-2 Supernatural Strength (Ríastrad form)
-1 IoP: Gáe Bulg (Trained By Scáthach)
[-0] It Is What It Is: A magical barbed "belly spear", Weapon: 3
[-0] Indestructable
[+2] Rebate
[+1] Barbed Death: If this weapon is used to take an opponent out, it always kills.
[-1] True Aim
[-2] Legendary Weapon: This weapons attacks inflict +4 Weapon Damage
[-1] Ritual Throw: The Gáe Bulg is intended to be thrown ritually from the space between the big and second toe for maximum effect, and only used as a last resort, as it invariably kills all but the toughest opponents. You must invoke this IoP's Aspect for effect when throwing it. When this weapon strikes, it must be cut out of the target with a supplemental action before it can be used again (if the victim manages to survive the initial throw, 4 shifts or more worth of consequences must be taken/inflicted to remove the weapon). All Ritual Throws with the Gáe Bulg are made at +4 to strike.
Starting Refresh: 17
Refresh Spent: 9
Final Refresh: 8
I had a player who focused heavily on evocation attacks. As a result, their evothaum ended up better than their actual thaumaturgy. It was kinda weird in play, and made an extremely-powerful character even stronger.
I'd handle this the same way, minus the summoning rules.
If you have an ancestor spirit like Sir Stuart, make it an Aspect you can invoke. AS far as multiple ones, I'd say it's possible but unlikely, given the nature of how ghosts are created and stick around in Dresden...of course, a sort of "Spirit Council of Elders" is a really cool concept. If you have refresh to burn you could make them an Item of Power.
Instead of Summoning Rules, I note that Mort gets tired when he directs ghosts on-the-fly and the prevalence of thaumaturgic-level magic with the speed/method of Evocation. This tells me that you can pretty easily model what he does as Ritual: Ectomancy, and Superior Ectomancy, effectively using "Ectomancy" as an evocation element in combat. Availability of ghosts to do this is handled simply with compels.
Spinning off the idea of a "Spirit Council of Elders," here's how I might build a "21st Century Shaman" ectomancer at Chest-Deep:
Skills:
+6 Might, Weapons
+5 Endurance, Fists
+4 Presence, Intimidation
+3 Athletics, Rapport
+2 Survival, Conviction, Discipline
+1 Scholarship, Lore, Stealth
Stunts: -2
- Footwork (Weapons)
- Riposte
-1 IoP: Gáe Bulg (Trained By Scáthach)
[-0] It Is What It Is: A magical barbed "belly spear", Weapon: 3
[-0] Indestructable
[+2] Rebate
[+1] Barbed Death: If this weapon is used to take an opponent out, it always kills.
[-1] True Aim
[-2] Legendary Weapon: This weapons attacks inflict +4 Weapon Damage
[-1] Ritual Throw: The Gáe Bulg is intended to be thrown ritually from the space between the big and second toe for maximum effect, and only used as a last resort, as it invariably kills all but the toughest opponents. You must invoke this IoP's Aspect for effect when throwing it. When this weapon strikes, it must be cut out of the target with a supplemental action before it can be used again (if the victim manages to survive the initial throw, 4 shifts or more worth of consequences must be taken/inflicted to remove the weapon). All Ritual Throws with the Gáe Bulg are made at +4 to strike.
Isn't he supposed to be really good at jumping? I vaguely remember something about a "salmon leap".
If I were you I'd drop Fists, give him a stunt to attack unarmed with Might, and raise Athletics to Superb. Maybe add in a jumping stunt or Power too. You can probably do without Footwork if you do that.
I dunno about this. Stuff like Barbed Death should usually be Compel-based. And while 1 Refresh for +2 stress is fine by me, 2 Refresh for +4 stress seems a bit iffy.
As for Ritual Throw, I'm really not sure how to judge it. But it seems worryingly strong.
I just wanted to thank you for writing these up at my request. I've been busy lately, but I will comment on them in more detail.
I have a complex Npc concept that i would love to see your take on.
The character is a genius who wages war against both crime and later "evil" monsters, not with overt force, but with strategy and cunning. some one who could possibly beat Sherlock Holmes at chess. The only power he has are purely mental he would have accelerated perception and edict memory. His religion ,as far as he is concerned, is preparedness and efficiency. He would give Batman a run for his money when it comes to weapons, armor and gadgets.His mental prowess makes him a master of manipulation, he rarely looses debates and has accumulated the wealth required to even economically attack entire factions.Think batman and Sun Tzu with just a hint of Ironman. As such it would be a lovely chance to illustrate your optimization formula, Varying power levels would be most helpful.
If you're still doing this, I'd love a Booker DeWitt from Bioshock Infinite, or Joshua Graham from Fallout New Vegas.
An artificial angel. One of ten created angels created by increasing the amount of one of the 10 Sephirot in the souls of infant children. This particular one has an abundance of Keter.
https://en.wikipedia.org/wiki/Tree_of_life_(Kabbalah)
since you did Rorschach, could you do Ozymandias cause he was my favorite out of the watchmen.
If theres a Watchman theme going, Id be really curious to see a swipe at Mr Manhattan, mostly just to see how you'd scale his powers.
Wow, forum's gotten quiet. Last time I brought this thread back, there were requests all over the place.It might be neat to see your take on some of the Cinder Spires characters if you've read the book.
Phreddie Lamar; African-American gang leader who knows just enough about the supernatural to get into real trouble but is regarded as a curiosity and fool by those actually in the know.
John Clarke; a minor official at the UNHQ who inherited the duty of keeping the original of the Unseelie Accords safe from everyone, including Mab.
It might be neat to see your take on some of the Cinder Spires characters if you've read the book.
Thank you for stating that out, what would also be cool is doing Batman's rogue gallery i would particularly like scarecrow and the riddler.
This is more like what I expected
That's really awesome, I like what you've done very much! Im trying to spot if there is anything I recall him doing that's not covered by one power or another, but I dont think there's much missing. There's not much of a gap between Variable Abilities and Miracles, so things like large scale enlargement or multiple bodies would be covered. Definitely proper god-levels.(click to show/hide)
As always, feedback is more than welcome.
Darth Vader
Powers
Kill 1d4 enemies per round.
That's really awesome, I like what you've done very much!
...
I do feel like his Immunity should be connected to his scholarship like his other abilities, somehow. He described his ability to put himself back together as the first thing he learned in his new form.
His prophesy should perhaps be limited by a Catch, since the bad-guy was able to deceive his future sense via a large burst of tachyons (listing on the wiki as more or less his only weakness).
PS, out of curiosity, what /is/ the highest refresh character you've written?
Vader's not that hardcore. Sure, he's tough, but the PCs of Star Wars take him on in more-or-less fair fights and win
A thought occurs; has anyone attempted a druid in the vein of Atticus O'Sullivan from the Iron Druid series?There's been a few attempts. You'd have to searh for It though.
There's been a few attempts. You'd have to searh for It though.
Alright. It seems like an interesting fit for Dresden Files; a spellcaster who communes with elementals, even if the faeries are completely different in that series.
I don't remember anyone but Luke fighting him. Usually people just run from Vader. Vader captures Solo and the group in the Sky City and, even though Solo fights back, Vader disarms him pretty easily.
Telekinesis seems to fit but I'd give it all the upgrades. He can choke and all that and rip heavy objects off of walls.
His suit is supposed to give him boosted strength and endurance. In the first movie, he lifts a guy off the floor with one hand and crushes his throat. I'd probably give him Inhuman Strength and Toughness. Not sure about recovery, though...doesn't seem to fit. The strength would boost the damage on his Telekinesis and let him lift heavier objects with his mind.
I'd give him supernatural senses: sense the force; sense Force users; identify force users. He can 'feel' when Luke is on a ship 100's of km's away - or even on the same planet.
He also deflected bolts with his hands...so I'm not sure if that power should be part of his light saber. Maybe just the defensive upgrade of telekinesis.
Marked BY Power (Empire?)
I'm kinda curious if anyone has done a politician, something like a generic president of the US, or an evil mayor in the style of Richard Wilkins III from Buffy.
Cool! I like what you've done with Phreddie and John. I never would've thought of making John a Superlawyer. He might even be worth a player instead of just an NPC with those stunts. Thanks!
I'm pretty sure his ship goes down in the Death Star fight. That might've been Luke again, though.It's actually funny if you watch closely -- Han doesn't even hit Vader. He hits the TIE beside Vader, and the other wingman just panics and crashes into Vader's TIE.
He's definitely a cut above the PCs. But only a cut. He's beatable.
Do you do suggestions or critiques for character builds at all? I've got a write-up for a descendent of the Grimm Brothers who is working together as a mercenary with one of my PCs and am looking for some advice.
Probably doesn't 'make a difference where you get advice (and might not be worth reviving an old thread)but we had an optimization thread here where people/Sanctaphrax did exactly that.
http://www.jimbutcheronline.com/bb/index.php/topic,45405.0.html
I'll put this in spoilers because it deals with side stories/comics that may not have been read by some, but here's what I remember of the Venatori Umbrorum.well if venatori is part of the topic here is my little sweet half white court half outsider pc aestas the trouble maker(click to show/hide)
Aestas (Snorkelling)
Aestas was once a normal White Court Vampire. But that was a long time ago. Time, and contact with Outsiders, has changed that. Long ago, she made a contract with He Who Walks Behind to transcend her natural state. She invited power from the Outside into her body, and used it to consume her own demon.
From there she developed some odd magical abilities, including the one she uses to store equipment outside of normal space. She was expected to use these in service of the Outside. But that sounded tedious to her, so she...didn't. She betrayed her monstrous patron and went off to do her own thing.
Now she drifts from place to place, amusing herself. She frequently does ill-advised things or violates Laws of Magic or has to run from vengeful Outsiders in her quest for entertainment, but so far she's free-willed and not dead.
High Concept: Half-Outsider, Half White Court Vampire
Trouble Aspect: I Want To Have Fun, Damn It!
Other Aspects: Vestiphobia, I Don't Care For Your Laws, My Patented Hyperspace Spell, I Ate My Demon, Betrayed He Who Walks Behind
Skills:
Superb: Deceit, Discipline
Great: Lore, Conviction, Athletics
Good: Presence, Rapport, Endurance
Fair: Alertness, Empathy, Intimidation
Average: Stealth, Burglary, Investigation
Powers:
Human Guise [-0]
Emotional Vampire [-1]
Incite Fear At Range [-2]
Inhuman Speed [-2]
Inhuman Recovery [-2]
The Catch (True Courage) [+1]
Sealed Magical Compartment [-2]
Sponsored Magic (Outsider) [-4]
Total Refresh Cost:
-12
Refresh Total:
1
I'll put this in spoilers because it deals with side stories/comics that may not have been read by some, but here's what I remember of the Venatori Umbrorum.(click to show/hide)
Jacob looks pretty good to me. Should probably specify a skill for Got Em Where I Want Em though. And What's The Catch might be a bit broad. Plus it might be good to reflect his deceptiveness in his Aspects a bit more.
Eh, I'm quibbling. I really doubt using him as-is will give you any problems.
I need a submerged Cheshire Cat for an upcoming game....
Could You have a go at statting John Constantine if you are still taking requests?
For a challenge, can you go for Dream Of The Endless?
Sure. I don't know much about him, though...if I remember right, he's a working-class bisexual British wizard who once tricked Satan into curing his lung cancer by selling his soul to him and two other demons so that his death would trigger a war in Hell and once worked with Dream to recover a pouch of magic sand from his junkie ex-girlfriend..He's not actually a wizard -- he can do common ritual stuff, but mostly he gets by on the power of bullshitting and his reputation to bargain/trick/provoke nasty things into doing his work for him.
That's not really enough for a character sheet. So I'll need a proper description
Looks good. Never played Undertale but I've got a decent understanding of it through online osmosis, and this seems pretty accurate.
Only real sticking point is the Incite Effect. Does he ever do anything with it other than attack? If not, then I don't see any reason to require two purchases of Additional Effect.
Also, I think he should buy the Avoidable option.
In theory this should be a Natural Weaponry thing, but I can see why you went with Incite Effect here. Mechanically it's just a better choice if you don't have Strength and want to use an unconventional skill.
PS: He's got Stealth twice.
I've never played Undertale, but if Sans simply can't be hit without being ambushed, wouldn't that be better modelled by Physical Immunity? As it is, if you have an entire party working together in stacking aspects, you'd be able to hit him in straight up combat.
It basically negates a -1 penalty to hit, so I'd say it's balanced. Thing is, now that I'm looking at the rules for Incite Effect...you need Mass Effect to use Persistent Effect. Only zone attacks can be extended.
I love what you've done with the idea. The backstory is fun and would offer tons of opportunities for adventure. I do, however, find it both hilarious and creepy that you somehow managed to tag it with my real name(first, not last). :o ???
can I request harries stats from last book with kusunagi equipped( aka he is knight of cross)
My concern with the focus item limit is the Lore limit on focus item slots in one item on OS 278.
Any tips on teaching aspects through play?
Could someone send a link to the kirei kotomine write up that was done some time ago please? I could've sworn I've seen it before but for the life of me I can't place where. I remember seeing him and Kiritsugu Emiya perfectly stated but I can't remember where exactly.
Everything else is very spot on, including the pure mortals on characters. Those are brilliantly done.
An could someone please tell me if a pure mortal can keep up with a team of supernaturals? I'd read the books to find out but they are not available in my country and I've been crazy busy to try and order them. My greatest fear is crearting a character thay can't hang with the best of them, of everyone is either a vamp, were, wizard or something along those lines? How is one able to close the distance so to speak?
Making a npc for the game still at the up to your waist level a sorcerer hustler type is the best way to describe him I'm looking for someone whose great at stopping fights before they happen talking his way out of them and as a last resort using his magic to blast his way out .
Can't help you, I'm afraid. I was planning to write up Kirei Kotomine, but stopped because nobody would tell me who he was or what he did.I'm about to start a new DFRPG game: a Jade Court Vampire, an npc warden ally and three (!) vanilla mortals. As the (Chest-deep) game progresses, I will keep an eye on the selectively generous GM mode. Wonder if I should be a hard-a** about ranting/allowing new powers? I was originally going to rule that every five points of powers acquired (excepting KotCs and pure shapechangers--those templates are expensive). Probably the former.
I did write up Shirou Emiya, but I don't recall making or seeing Kiritsugu.
Thanks!
Yes, mortals can keep up.
When it comes to knowledge, money, and connections, being a supernatural does nothing at all. Social skills can be enhanced a little with Powers, but not too much. And Magic does dominate when it comes to simple physical prowess, but that doesn't matter much at the table.
There are basically three sticking points. Combat at higher Refresh levels, optimization, and selectively generous GMs.
After the first few combat stunts you start to see real diminishing returns. Powers, meanwhile, you can pour 20 points into profitably. The guy with two combat stunts is a match for the guy with Channelling, but the guy with 10 combat stunts is not a match for the guy with Evocation, three Refinements, Inhuman Speed, Supernatural Toughness with a +3 Catch, and Wings.
Moreover, the importance of that +2 Refresh bonus tends to shrink as Refresh totals rise. It's a smaller portion of your total at higher levels, after all.
Then there's optimization. Powers offer more opportunities for clever people to squeeze out extra effectiveness, so powergamer types are often drawn away from mortals. Especially when the last problem, that of selectively generous GMing, is present.
Sometimes a (not very good) GM will give more leeway to magical characters. If the Wizard wants to try something weird, they'll say it's possible and make it not too difficult. But they won't give the same privilege to mortals. This can be an especially serious problem with Thaumaturgy, which is really limited only by the GM.
So yeah, there are potential issues. But mixed mortal-supernatural games usually work just fine.
I'm afraid I missed this when you first posted it. Sorry about that.
Still trying to make this guy? If so, I'll help.
Yes Wiki's tend to have alot of irrelevant information, but this particular one is very accurate in their depictions. From character personality to powers, its accurate and much better than trying to find it in wikipedia. I'll keep trying with that website to find a better page but so far its a very fruitless venture.
Yes I am thanks .
I'm about to start a new DFRPG game: a Jade Court Vampire, an npc warden ally and three (!) vanilla mortals. As the (Chest-deep) game progresses, I will keep an eye on the selectively generous GM mode. Wonder if I should be a hard-a** about ranting/allowing new powers? I was originally going to rule that every five points of powers acquired (excepting KotCs and pure shapechangers--those templates are expensive). Probably the former.
-1 Charge Attack (Weapons) - When you perform an attack, you may accept a -1 penalty to your Weapons skill before you roll the dice. If you do, a successful attack applies the fragile aspect "Staggered" in addition to any stress dealt.
-1 Pistol Stun (Guns) - Add +2 to your Guns skill when Maneuvering to place the aspect "Staggered".
-1 Visceral Attack (Weapons) - When you tag or invoke an aspect named "Staggered" to aid an attack, add 2 stress to the result when successful (in addition to the other benefits). Then the "Staggered" aspect fades.
-1 Trick Weapon (Weapons) - You tuck your straight sword into a large cumbersome sheath transforming it into a dull, two-handed broadsword. Your broadsword attacks with Weapon:4.
-1 Old Hunter Bone (Lore) - You may Maneuver using Lore to place the aspect "Quickening" on yourself. This aspect can be tagged to gain +1 to your dodge rolls for the rest of the scene. Additionally, it allows you to move 1 zone as a supplemental action when you dodge.
-1 Beast Roar (Lore) - You may Maneuver using Lore to place the aspect "Knocked Back". You may tag this aspect to move a single target 1 zone away from you.
-3 Bag of tricks - 12 potion slots.
Old Hunter Bone - A Block:6 or Armor:3 against attacks, 3 uses per session (3 slots).
A Call Beyond - A zone-wide Weapon:5 attack, 3 use per session (4 slots). Aim with Lore.
Call of Ebrietas - A 6-shift Maneuver to place the aspects "Staggered" and "Knocked Back", 3 uses per session (3 slots).
Messenger's Gift - A Block:5 versus perception, 3 uses per session (2 slots). Transforms the Hunter into a part of his or her surroundings.
Bloodborne is a very interesting game filled with lore and characters that just stick to you and overall an experience I feel everyone should enjoy. The character write up is really good Theo though what would be his concept, trouble and other aspects to describe him exactly? Especially for a modern time like now.I have idea for 5th aspect dabling sangumencer which gives this guy its magic power and some trouble aspect for warden problemssentence
This is what I had in mind.
High Concept: Moon-scented Hunter
Trouble: (not sure yet; probably something to do with blood.What, I am not sure.)
Aspects: School kid, Crazy Prepared, Reads body language instead of words, Prince of the Vilebloods, (I need one more for a total of 5)
The only other thing I am not able to get right is using blood as a weapon, both with weapons and as a base. Like how Queen Yarhnam is able to use her blood as a weapon.
Perhaps the trouble aspect would be "Looks like a lawbreaker, smells like a lawbreaker" in pertaining to his heritage because his ancestor (protagonist of Bloodborne) is a great one (outsider) after defeating the moon pressence; though he still retains his humanity because he was human first. Before fighting jim however, he not only becomes a Vileblood after learning the truth about Cainhurst and its vast secrets, but also draws rhe interest and affections of the queen. Analise, Queen of the Vilebloods and Cainhurst castle. The trouble would stem from fact that the seventh law states that no one should have contact or reasearch about outsiders; but it says nothing about being related to one. Sure this might bring more trouble than its worth since your existence would be a conundrum and most of the heavy hitters of the super natural world would want you dead mostly out of fear. Plus the laws though ironclad are quite flexible to get around so that would introduce interesting roleplay. Especially when it comes to the hypocritical white council wizards and how they handle things.you mean like my aestas character he has major problem because he knows something that make him dangerous
Can critique stunts, though.Thanks!
This seems worryingly powerful.Yeah, it basically gives two actions for one. I'm not sure how to do this without making it too weak though. If the penalty were a -2, then you might as well just maneuver for the aspect. The idea here is that you spend a little extra time on your attack to make it extra powerful often staggering your opponent. Can you think of a good way to model that?
I think it would be better to take a stunt letting him wield that pistol with Weapons. This is one of those cases where optimizing makes the sheet feel more natural, if you ask me.Good call.
There probably shouldn't stack, at least not fully. That being said, I wouldn't blink if you wanted to make the sword weapon 3 normally.Stunts should be able to add 2 stress on the back end. Is it too broad of a bonus? The idea here is that there are actually two different weapons that you switch between for differing combat situations. A faster, weaker straight-sword and a slower, stronger great-sword. What if there were a -1 penalty on accuracy for this to model it's slowness? How would you add additional stress on the back end from that? Still 2 or would you bump it up to 3.
I can't say I like this maneuver-with-special-rules set-up. There's gotta be a better way to stat this kind of ability.Yeah, I was definitely playing fast and loose with the rules here. It should probably just be a static boost.
Also, I don't think taking supplemental actions in response to attacks works very well.
Feels weak. You can already make maneuvers, you shouldn't need a stunt to move people with KNOCKED BACK.I was thinking it was a common ritual, something that mortals can do without any supernatural powers. And I was under the assumption that if it's an odd sort of action your character takes regularly, you should probably make it a stunt; YS318 - Adjudicating Skills.
Also, this doesn't really feel like a mortal stunt.
Bag of Tricks doesn't work this way. It doesn't let you spend multiple slots on an item. Also, you can only spend 1 Refresh on more items.I didn't realize that . . .
Ritual (Crafting) and a Refinement will give you a similar amount of power, though. And it'll let you spend stress for extra uses.
Yeah, it basically gives two actions for one. I'm not sure how to do this without making it too weak though. If the penalty were a -2, then you might as well just maneuver for the aspect. The idea here is that you spend a little extra time on your attack to make it extra powerful often staggering your opponent. Can you think of a good way to model that?
Stunts should be able to add 2 stress on the back end. Is it too broad of a bonus? The idea here is that there are actually two different weapons that you switch between for differing combat situations. A faster, weaker straight-sword and a slower, stronger great-sword. What if there were a -1 penalty on accuracy for this to model it's slowness? How would you add additional stress on the back end from that? Still 2 or would you bump it up to 3.
I was thinking it was a common ritual, something that mortals can do without any supernatural powers. And I was under the assumption that if it's an odd sort of action your character takes regularly, you should probably make it a stunt; YS318 - Adjudicating Skills.
Hmmmm. You gotta point there, I'd really like to see this guy with stats so I can have a better idea of how he'd work out in the Dresden universe.main problem is one of his main combat aspect problem is how you put instant paralyze and lost of magic in single aspect cuz in battle its one shot and you are done even with mab class ward against bullets since he forces you to use your magic to defend against his machine gun then fires his origin bullet when you are completely focused on defending from machine gun fire so only way to fight this guy is put nastiest dead curse you can create to try to kill him
How about Guts from the anime Berserk?enough strength to kill red court vampire but constantly hunted by them no magic but bfg and mechanical arm shoots bolts and cannon balls
https://m.youtube.com/watch?v=mGNWRaM3zX4
Link leads to a video between him vs Nightmare of Soul Calibur in a death battle and they give a breakdown of his weapons, armor and skills.
Then I await your genius Sanctaphrax.
Sure, I can do most of those.probably either one of the family member is genuine dragon( aka kid is scion) or kid has dragon soul in him like white court vampire and phage possessing the vampire
Would need more info on Melusine and Charles Drake, though. What's it mean to be Dragonborn?
You might be disappointed. All I've got to offer is competence.
Glad you like 'em. Here are Guts and Remy.(click to show/hide)
Both are very well written. Very very well written. Guts is done to a T and has most of his bases covered which is awesome and the Remy guy looks like an interesting character to play even though I usually tend to avoid playing casters of any kind in most rpg's. Has the Afro Samurai ever been done?
How's that?
Actually, I was thinking Stieg larson's Lisbeth Salander...
Thanks mate Air, Water, Spirit are the ones I'd focus on anyway so that works. Thanks for all your help.
Oh dude thanks for doing the dragons I wasn't expecting that thank you so much. I only meant them to be background sponsors, but thanks so much. I'm sorry I wasn't checking the thread. Sorry If I exhausted you with character requests.
But thanks
Father Alexander Anderson of the anime Hellsing.
Father Alexander Anderson of the anime Hellsing.
... If anyone's thinking of making a request, remember that a request doesn't have to be a named character from another series. I can work with a picture, a list of disconnected Aspects, four Powers that you wouldn't normally see together, whatever...
Like: OK you can slap together some disparate Aspects/Powers, but really it's the "fluff" and the RP that makes these combo's come alive. Asking you to just "do the mechanics" seems like... kinda not to the point?
So... Is this enough to work with? Have I postulated too much that's not really Dresdenverse'ish / DFRPG'ish or needs custom stuff to work?
I don't know who that is.then basicly dont bother building it since he is vanilla mortal with kenjutsu training and extreme hand eye coordination while in computer games
Also there's a sweet Athletics contest in Shadows in Zamboula where Baal-Pteor the strangler is trying to strangle Conan (and nearly does so) but Conan snaps Baal-Pteor's neck first. Saying that you aren't a man in Cimmeria until you can snap a bullocks neck with your bare hands.
Cimmeria sounds like the kind of place where if you didn't role good stats, you don't survive.
A 5e thread was trying to stat out Conan the Barbarian. Have you done him yet?you know connan is kinda like papa raith. come to think of it white court vampire is perfect fit for some one like connan the barbarian with only addition to common vampire powers is nice will power fueled resistance to magic and you only need the skills to finish him.
Adventured into his 60s
Never encountered a man stronger than himself
Was an excellent leader?
An Wilderness Survivalist
Killed two Frost Giants by himself.
Good at climbing and sneaking and sometimes compared to a cat
I think he might be a Pure Mortal
This is a quote from the other thread:
I’m not sure Connan ever fed on emotions. If anything, his discipline is quite low. The only similarity I see is that they are both old and became kings.consider they both slept with numerous woman and actually enough one night stands so they dont develop long term commited relationship. So connan dont know the true love drawback of white court vampires all he knows how to fight and how to lay woman.( well to not quote thomas but bellit technically jumped on connans bone in middle of crowd) so my theory kinda stands. and lets not consider in this very own threat i post sanch's aestas raith build who used outsiders help to eat her demon. in connans case he honed his will enough due slave training and combat his demon technicly never get the chance to kill by feading or one of his old training rapes killed the partner so he turned with out knowing and thinked demons hunger is his desire to adventure.
Maybe a stunt to improve grappling and lifting/breaking things. Or something that lets Might modify certain skills like rapport or presence. Some people call him a thief but he’s the type to bash open a door than to pick a lock.
Lots of Fate points would definitely help him and would explain a lot.
I know in the books he can basically climb anything.
Also, definitely has No Pain, No Gain, because he's capable of taking a lot of punishment.
Not sure if it's an aspect or a stunt, but in a few stories he deliberately puts his back to a wall to keep from being surrounded and is, if not invincible, then at least very hard to attack in that position.
I am getting ready to run DFRPG and one of my players is considering playing a character modeled after Irwin Pounder.
So, I was wondering if you might stat up Irwin as well as Strength of a River in His Shoulders (so I can see what the full power version of a forest person looks like).
Some of the issues we have been discussing for his character is whether the magical abilities are natural and therefore come as a result of the Choice or if they are acquired abilities that not all forest people have.
We have also been wrestling with what an appropriate Catch is for the Toughness and Recovery.
Your help is appreciated!
I've got a character concept.
It's a Ukrainian Ex-Mobster named Kristof who fled to Toronto becoming a taxi driver.
One day an Orthodox monk got in the back of his car and was killed getting out of the car at an old house by a red court vampire. His blood got all inside the car, so it's a holy relic. God has plans for Kristof, but all he wonders is why it is always his cab that gets the weird passengers. How would you build this character? I'd appreciate a high-refresh character. I'm not sure if he's a True Believer or a Pure Mortal.
I have a set of aspects.
Ex-Mobster in a Holy Cab
Invoke: Do something a mobster would do, have access to the cab. Compel: Get into the kind of trouble mobsters do.
God's Plan, Not Mine
Invoke: Have his plans go wrong, in a good way. Compel: Have bad things happen to him, that God would like.
There's Something in the Trunk
Invoke: Have something, like a gun, in the trunk. Compel: Have something be in the trunk when you need the space, "There's something in the trunk!!"
The Hitman is Now the Mark
Invoke: To act like a hitman Compel: To be hunted by his old boss, to end up fleeing from a fight.
We Don't Drive That Way Here
Invoke: To drive really well or do something else while driving. Compel: To not fit into Canadian society or get along well with other cabbies.
A Monk Remains
Invoke: To use the holiness of the Cab or to act like a Monk. He's the Monk that Remains. Compel: To have Orthodox authorities come to possess the Cab, or needing to prevent it from being desecrated.
There's Always Family
Invoke: To have an old family friend when needed. Compel: ... or that needs help.
-Thanks
p.s. feel free to critique the aspects.
Oberyn martell from a game of thrones. He is a dornish prince who favors the spear and specializes in poisons. Which he puts on said spear. I would really love to see you bring him to life.Aspect: "Doesn't like helmets."
gotta give it to you Sanctaphrax in my mind he would be close friend to dresden but damn it this hit into perfect villain for games for team of wardens nicework(click to show/hide)
gotta give it to you Sanctaphrax in my mind he would be close friend to dresden but damn it this hit into perfect villain for games for team of wardens nicework
Hmmm. I would love to see Obi-wan Kenobi, Ahsoka Tano and Asajj Ventress fleshed out. Just got through marathoning Star wars the clone wars animated series and man, I loved it. Annoyed me in some aspects but man the story just pulled me in.
I loved your version of Harry Dresden!
I'd love to see a couple of other versions, if you're interested:
Denarian!Harry
Necromancer!Harry
Captain of the Wardens!Harry
Senior Council!Harry
Summer Knight!Harry
As I recall Lasciel fights Harry in Skin Game. Can't remember what form she takes, but I'm sure if you dig that book up and look at the end it'll have something useful for you.
She just makes Hannah naked and covered in a few wisps of purple mist.
Do you have any aspect suggestions? I want to include something about his friends and family, but Jim has said that Lasciel would work to isolate him, so I'm not sure what to say about them.
Also, as an alternative to allowing you to specify a second target for thaumaturgy done with the mirror, do you think it would work for it to let you gain shifts equal to your conviction without having to roll to control it (sort of doubling your innate power, rather than the power of the entire ritual)?
Lame.
MORE AND MORE ALONE, then?
Pretty sure this was meant for the other thread, but anyway.
Thanks! Also, can you help me figure out how to phrase the concept of "I'll protect you even if you hate me" in a way that sounds good for an aspect?
And what do you think of "Dubiously Necessary Evil"?
The Summer Knight should have Marked By Power.
Incidentally, why are you charging 3 Refresh for Summer Magic (and Hellfire on the Denarian)? Does it have something to do with the "stackable" note?
Speaking of stacking Sponsored Magic, is it actually possible to have both Soulfire and Hellfire? Seems vaguely wrong to me.
It's based on the description of Fomor magic in Paranet Papers. It costs -3 instead of -2, but you can stack refinement bonuses from it with refinement bonuses from compatible types of magic. I expanded it to other types of sponsored magic because I think it works well for a wizard, since they're combining sponsored magic with their own magic, and they should have more understanding of their magic than a sorcerer.
(All this, of course, assumes that you don't automatically gain access to hellfire when you get soulfire and vice versa, which I'm not convinced of. WoJ says that they're opposite sides of the same coin, so I don't see why, if it's a human burning their own soul, they can't use both. I actually wrote up a power to this effect, but it's based on a different rules-system for magic that I made up, so I'm not sure how much use it would be to post it.)
Pretty abusable, but that's more or less a moot point here.
To me, calling them two sides of the same coin actually suggests that you can only use one. If you're using your soul hellfire-style, you're obviously not using it soulfire-style.
Bit like a real coin, come to think of it. Either heads is up or tails is up.
A question: are you familiar enough with Steven Universe to stat up the gems?
I suppose. I wouldn't let anyone but a wizard buy it, though, and they don't usually have too many refresh to spare, so I figure that would mitigate it. After all, the 3 refresh they're spending on the sponsored magic are 3 refresh not spent on refinements, and that's even before buying any refinements for the sponsored magic to stack.
Yeah, I hadn't meant that humans could use both at once--more like that they could flip the coin at will.
The question, then, is how quickly and easily they can flip.
Personally, I'd expect the flip to require a significant change to your whole outlook or to your allegiances.
Apologies if the description is long but I wanted to make sure that I gave the character proper description as she is one of my favorites from the legends continuity. I don't believe in that disney garbage nor would I use it to attempt to try put this character to paper. I hope this paints a clear enough picture or if more info is needed then I would be more than happy to give it. When I get the chance I'll be sure to put up something for Obi-wan Kenobi. Again, thank you so much for this undertaking.
P.S. Also wanted to know, is it possible to use the Conviction skill in place of Rapport for the purposes of chi-chat and first impressions trapping of said skill? I am asking because I was going through the stunts section and noted that Cat-burglar has it so where it took two trappings from the stealth skill and placed it under burglary. An when I was looking up the word conviction on goggle, I delved deeper and found that in the origin section, conviction is actually shown to be called convince in english.
Story-wise, that seems like plenty. Should be able to write Aspects off that.
I'm less sure what to do with her mechanically. She's got lightsabers and presumably a solid Weapons skill. Sounds like she's also pretty good at leadership, Intimidation, and strategy. Beyond that, what's her skillset? Any special force powers worth noting? Does she have significant contacts and/or financial resources? Is that Sith meditation thing a one-time plot contrivance or something she uses on the regular?
Her skillset is her dual wielding and being very practical. Her particular to note force abilities were telekinesis, mind tricks, and the qey'tek meditation(basically a very good veil to conceal her pressence if need be) as Obi-wan noted that her concealment was like a subtly disturbing absence. Keep in mind she is not a full trained sith by design of Count Dooku and Palpatine who noted that she was growing to powerful to quickly with what she was able to do with the little that she had at her disposal. But she did learn advance sith lore and magics. Dooku just withheld knowledge that would give her an edge against him.
She used sith magic to reanimate the corpses of dead gungans to help her in a battle. But I believe that it is a very circumstantial event as it required a number of corpses and the aura created from a massacre on that planet to do so. She only cuts loose as a last resort, favoring maximum return for minimal effort. Manhandles targets with telekinesis and is not afraid to use thrown objects to get an advantage or to get the job done. Can control animals with her force powers, and was creative enough to fool Dooku when she somehow caused a column to collapse on him by crossing both her lightsabers just a few meters away, almost as if she were cutting it down
Pretty decent with unarmed attacks but is mozart with two blades. Also used the force to overclock her performance.
The sith meditation thing feels more like either a concession or an actual technique kinda like how Harry was taught techniques from his denarian partner to block out and compartmentalize pain. She put herself in a sith trance using her sith healing techniques to heal the wounds she suffered. Though obviously it was enough to fool people into believing she was dead, even the medics who loaded her into the ship.
Her contacts is pretty decent as she knows Count Dooku, General Grievous, Durge (a bounty hunter who lived for more than two thousand years) and have worked alongside of these figures many a times. Can't say if she was super rich as she was the leader of her planet, but was well off enough to be comfortable when she was not out on mission assignments. She also hunted down bounties to make up for credits if lacking. Decent pilot also.
I'd want to fill out the bottom of her skill pyramid a bit. Most of those Fair or Average skills would make sense at Good, and you could easily justify giving her more low-ranked skills.besides the common force package ( better senses, combat clairvoyance) and kinda contrived coincidence knights use when god needs them we don't have much as unique powers if you want the old republic MMO has a decent bit of more abilities for sith marauder class( closest match to her fighting style)
And of course she could always use more Weapons / combat stuff.
Depending on how she uses the Force, there might be a reasonable argument for Supernatural Senses and various Faith powers.
Don't think canon would allow a chimp wizard. I guess that doesn't matter here, but I'm not even sure how I'd go about making one. Chimpanzees being as dumb as they are, I have a hard time imagining one being capable of wizardry.I suppose you could have a regular wizard who shapeshifted himself into a chimp.
I guess I could just slap Inhuman Strength and some weird Aspects onto a Wizard, but that feels unsatisfying.
I suppose you could have a regular wizard who shapeshifted himself into a chimp.
Or a magical accident turned him into an orangutan.
Sure.
Had an idea for the chimp wizard too, riffing off of Mr. Death's suggestion.(click to show/hide)(click to show/hide)
Perhaps a pizza guy who is the only person sent to deliver to the worst addresses (some with regular old gang violence, some with supernatural baddies) because he’s the only person who exists who has both enough power to survive and is poor enough to have to take it?
The Chimpanzee reminds me of the Warden who suffered the body-swap. (I forget her name because I haven't read the books in a decade).
Anastasia Luccio.
Sure.(click to show/hide)
Sure.Damn you Sanctaphrax we just have a quest starting NPC know I need to find decent villain so I can end the adventure in good conscience
Had an idea for the chimp wizard too, riffing off of Mr. Death's suggestion.(click to show/hide)
I'm not, unfortunately.
Whenever she gets called on for help (like, literally: in one case she was fending off a dybuk possessing a woman but didn't have access to her Guardian magic until one of the possessed's friends said "...help her!") she has access to like Blackstaff level magic. It can only be used to help someone or take out the Threat Against the Innocents (another example: in the book "Burning Water" she fought an angry Aztec deity for an innocent woman, and won).
In game terms, I'm thinking, she has thaumaturgy "on her own" but Guardian Magic is evocation but she only can access that if someone literally asks her for help. I just don't know how that would work. Make it a Catch? But then what cost would it be?
I'm trying to use the program to create a template for a Guardian (Mercedes Lackey's Diana Tregarde, to explain what that is). What sort of other information do you need? (I don't know if you've read them so I don't want to explain something you already know :/ )
I mean Obi-Wan would be a KotC or Knight of the Force. Maybe with a rote power of using telekinesis and augmenting his physical traits.exactly as butters being StarWars nerd become a knight of cross means ....obi wan can be definitely knight of the cross
exactly as butters being StarWars nerd become a knight of cross means ....obi wan can be definitely knight of the cross
It was actually one of my early character-concepts -- the untrained wizard who envisioned his powers as "Jedi," and so that's how they all manifested. He might have had more/other powers, given decent training... but 100% of his training came from Lucasfilm.
The dead walk!well sanji is pretty good with deciet actually heck he and girls are the most smartest comes to strawhats he plays cook most of the time but he isway well trained then he shows xeref basically polishes his basic abilities to the point that he is stronger then his family with out gear.
For a value of "the dead" which includes people who haven't posted in a while, of course.
Here's the current list of outstanding requests:
-Bullseye from the Daredevil tv show
-Sanji
-Obi-Wan Kenobi
-Thumbelina
-Po
Anyway, I'm only minimally familiar with Po, Bullseye, and Thumbelina. And my knowledge of Obi-Wan is limited to watching the first six movies years ago. I'd want a rundown on each before writing them up.
I can do Sanji easily enough. Here's a Sanji who just joined the Straw Hats:(click to show/hide)
Not sure it's quite right, but it's a decent first attempt.
Unfortunately, I know nothing about that portrayal of John Constantine. I know a bit about the character in general, but only a bit.
I can take a crack if you tell me more.