Author Topic: Request A Character  (Read 129937 times)

Offline Taran

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Re: Request A Character
« Reply #15 on: November 05, 2014, 07:15:31 PM »
You can't put human form on gaseous since the power already gives you the ability to change as a full round action.  That aside, it looks cool.
« Last Edit: November 05, 2014, 07:22:05 PM by Taran »

Offline Quantus

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Re: Request A Character
« Reply #16 on: November 05, 2014, 07:45:46 PM »
Dont have a specific need right now, but for the sake of contributing ideas:

-A weredragon son of St George
-A Master Alchemist
-an immortal shapeshifter from eastern Europe
-Sir Stewart in his Prime
-a Technomancer (ie wizard with enough talent and sensitivity to perceive and influence electronics, without so much power that they blow everything up.  I figure the murphionic field would be less of a factor along the same lines of how water wizards have less issues with casting over open water)
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Offline Sanctaphrax

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Re: Request A Character
« Reply #17 on: November 05, 2014, 11:26:39 PM »
Mafia Wizard:

Samuel Jefferson (Submerged)

Samuel isn't a bad guy. Or at least, he doesn't think he's a bad guy. He follows the Laws of Magic, keeps his promises even when they're not magically binding, and is never deliberately cruel. Even when he's angry inside, he acts polite and reasonable.

Unlike most wizards, Samuel is for hire. He rents out his considerable skill as a loremaster and diviner to clued-in mortal groups. Most recently, that's meant working for the mafia. Most people would say his work is both illegal and immoral, since he's giving criminals the information they need to commit crimes, but Samuel doesn't much care.

It should be noted that Samuel's divination speciality has given him a unique trick. He can use divination to assess the general character of a person and what they are capable of without any effort at all. He just looks at you and immediately gets a vague idea of who you are.

High Concept: Mercenary Wizard
Trouble Aspect: Working For The Mob
Other Aspects: Highly Specific Morals, Calm Mask, Divination Solves Everything
Skills:
Superb: Lore
Great: Discipline, Resources, Contacts
Good: Conviction, Rapport, Alertness
Fair: Empathy, Deceit, Scholarship
Average: Endurance, Presence, Athletics
Powers:
Supernatural Sense [-1] (Can size people up with Lore, determining their abilities and moral character.)
Evocation [-3]
Thaumaturgy [-3]
The Sight [-1]
Soulgaze [-0]
Wizard's Constitution [-0]
Refinement [-1]
Magic:
Evocation (Air, Spirit, Water): +1 air power
Thaumaturgy: +2 divination complexity, +1 divination control
Foci: crystal ball (+2 divination complexity)
Enchanted Items: eyeglasses of precognition (5-shift block against attack, three uses/session), 2 potion slots (power 5, 1 use/session)
Total Refresh Cost:
-9
Refresh Total:
1

Offline Haru

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Re: Request A Character
« Reply #18 on: November 05, 2014, 11:49:33 PM »
Very cool stuff. Cloth Golem. Never would have thought of that. Awesome. Thanks.

Now I need a way to sneak that guy into a game. :)
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Offline Sanctaphrax

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Re: Request A Character
« Reply #19 on: November 06, 2014, 12:14:19 AM »
How's this for Indiana?

Indiana Jones (Chest Deep)

High Concept: Adventurer Archaeologist
Trouble Aspect: Knack For Getting Into Trouble
Other Aspects: It Belongs In A Museum!, Nazis. I Hate These Guys, Woman Trouble, I Hate Snakes, Making It Up As I Go Along
Skills:
Superb: Scholarship, Fists
Great: Endurance, Athletics
Good: Conviction, Discipline
Fair: Rapport, Investigation
Average: Alertness, Presence
Stunts:
Armed Arts (Fists): Use whip and pistol with Fists.
Whip It Good (Fists): +2 to maneuver with a whip.
Archaeologist (Scholarship): +1 to archaeology, +2 to action-hero archaeology.
Expert On The Occult (Scholarship): Use Scholarship instead of Lore for magical things that, if you squint, have something to do with archaeology.
Somehow Still Alive (Athletics): +2 to Athletics in extremely dangerous non-combat situations.
Sex Appeal (Rapport): +2 to seduction.
Total Refresh Cost:
-4 (Pure Mortal)
Refresh Total:
4

Offline Sanctaphrax

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Re: Request A Character
« Reply #20 on: November 06, 2014, 12:59:17 AM »
A terramancer, aquamancer and pyromancer at Submerged level with Channelling and Ritual of their respective elements but the remaining -5 refresh taking other powers to represent the expression of their magical abilities.

Welcome to the board, jack.

Anyway, I don't feel like writing up three backstories right now. But every element seems mechanically interesting, so here's a set of three possible writeups for the same person.

Susan Xiao (Submerged)

Magic is a fascinating thing. Some people, when they discover it, become absolutely consumed by its study. And Susan is one of those people. Her powers emerged when she was a teenager, and she promptly dropped out of school to try and perfect them. Her parents didn't approve, people thought she was crazy, and she sort of ended up as a hermit. But she's pretty happy nonetheless.

High Concept: Terramancer Hermit
Trouble Aspect: Obsessed With Magic
Other Aspects: Leave Me Alone!, Rock Steady
Skills:
Superb: Lore
Great: Conviction, Discipline, Might
Good: Endurance, Survival, Alertness
Fair: Athletics, Investigation, Craftsmanship
Average: Stealth, Presence, Scholarship
Powers:
Channelling (Earth) [-2]
Ritual (Geomancy) [-2]
Supernatural Senses [-2] (Tremorsense, detect metals and stone, analyse metals and stone)
Limitation [+1] (Must spend a supplemental action while on solid ground to create stone armour)
  Supernatural Toughness [-4]
Magic:
Foci: ring (+1 geomancy control)
Enchanted Items: stoneskin necklace (6 shift block against attacks, 5 times/session) 2 potion slots (power 5, 1 use/session)
Total Refresh Cost:
-9
Refresh Total:
1

High Concept: Aquamancer Hermit
Trouble Aspect: Obsessed With magic
Other Aspects: Leave Me Alone!, Deep As The Ocean
Skills:
Superb: Lore
Great: Discipline, Conviction
Good: Survival, Endurance, Athletics
Fair: Stealth, Scholarship, Alertness, Investigation
Average: Presence, Intimidation, Might, Craftsmanship, Fists
Powers:
Channelling (Water) [-2]
Ritual (Hydromancy) [-2]
Aquatic [-1]
Supernatural Sense [-1] (Detects water)
Limitation [+3] (These Powers only function underwater)
  Refinement [-2]
  Supernatural Recovery [-4]
Magic:
Foci: gauntlets (+2 offensive water power and control, only while underwater), crown of coral (+2 hydromancy complexity), amulet (+1 hydromancy control)
Enchanted Items: 2 potion slots (power 5, 1 use/session)
Total Refresh Cost:
-9
Refresh Total:
1

High Concept: Pyromancer Hermit
Trouble Aspect: Obsessed With Magic
Other Aspects: Leave Me Alone!, Fiery Temper
Skills:
Superb: Conviction
Great: Discipline, Athletics, Intimidation
Good: Lore, Endurance, Survival
Fair: Might, Alertness, Investigation
Average: Presence, Scholarship, Craftsmanship
Powers:
Channelling (Fire) [-2]
Ritual (Pyromancy) [-2]
Damage Shield [-1]
Super-Dangerous Aura [-4]
Magic:
Foci: staff (+3 offensive fire control), ring (+1 offensive fire power)
Total Refresh Cost:
-9
Refresh Total:
1

Offline dmonty7990

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Re: Request A Character
« Reply #21 on: November 06, 2014, 05:52:56 PM »
A channeling Terramancer teutonic knight from the 13th century at neck deep power level
« Last Edit: November 06, 2014, 07:26:50 PM by dmonty7990 »

Offline Sanctaphrax

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Re: Request A Character
« Reply #22 on: November 06, 2014, 09:45:07 PM »
Neck deep? I'm guessing 9 Refresh, and maybe 32 skill points.

What would you think of this Power/stunt setup?

Stunts:
Holy Warrior (Conviction): Use Conviction for knowledge of theology, pilgrimage routes, church politics, and other such things.
Attuned To Metal (Discipline): Wield metallic melee weapons with Discipline.

Powers:
Channelling (Earth) [-2]
Refinement [-1]
Supernatural Toughness [-4]
The Catch (Toughness comes from using magic to strengthen his armour, so it doesn't work if he's not wearing metal armour or if he's facing an attack that bypasses mundane armour.) [+3]

That costs 6 Refresh, so you've got room for Lawbreaker or for replacing The Catch with Limitation. The focus slots would probably go into a defensive focus item, since you said you wanted to focus on non-attacking spells in the other thread.

In case you're wondering, I added Attuned To Metal and Supernatural Toughness because I wanted to give the character good reason to wear conventional armour and carry a sword.

Offline dmonty7990

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Re: Request A Character
« Reply #23 on: November 07, 2014, 12:32:42 AM »
That's actually 100x better than what I made. Thanks!

Offline Wizard H

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Re: Request A Character
« Reply #24 on: November 07, 2014, 01:30:05 AM »
How about a libriomancer like Isaac Vainio?
It's like Harry Potter got drunk and lost his virginity to the Ghostbusters.-Denarian XD
DV Wizard H V1.2 YR10 FR4 BK+++ RP++ JB++ TH++ WG+++ CL+++ SW+ BC++ MC++++ SH[Murphy+++++,Molly++,Lara+,Mab--,Maeve---] TT! MS++ MsD-- FF+++

Offline Sanctaphrax

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Re: Request A Character
« Reply #25 on: November 07, 2014, 04:56:05 AM »
That's actually 100x better than what I made. Thanks!

You're very welcome. If you want me to provide a full sheet I can, I just need to know what neck deep is.

How about a libriomancer like Isaac Vainio?

I'm not familiar with him, I'm afraid. I need more to go on.

The bibliomancy Sponsored Magic might be appropriate, though, and there's a guy in the Paranet Papers preview with book magic.

Offline joe5joe7

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Re: Request A Character
« Reply #26 on: November 07, 2014, 11:44:14 AM »
This is a character I'm running in a game, but I would love to see your take on it.

He's the Winter Knight, but the reason he was chosen by Mab wasn't because of his combat prowess but because of the control he had over the mortal world. He has a large organization he built up, and held a job similar to Reddington from The Blacklist before he became the Winter Knight. I was thinking Contacts and Resources as his top skills but feel free to change it up if you want to.

We're at 15 refresh and 49 but once again, feel free to change it if you want.

Offline dmonty7990

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Re: Request A Character
« Reply #27 on: November 07, 2014, 01:49:27 PM »
You're very welcome. If you want me to provide a full sheet I can, I just need to know what neck deep is.





I'm sorry I ment chest deep. 8 refresh, 30 skill points
« Last Edit: November 07, 2014, 03:15:10 PM by dmonty7990 »

Offline Wizard H

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Re: Request A Character
« Reply #28 on: November 07, 2014, 02:41:04 PM »
You're very welcome. If you want me to provide a full sheet I can, I just need to know what neck deep is.

I'm not familiar with him, I'm afraid. I need more to go on.

The bibliomancy Sponsored Magic might be appropriate, though, and there's a guy in the Paranet Papers preview with book magic.

I'll have to check those out to see how similar they are, but here's a brief quote from The Ranting Dragon on Libriomancer's magic:
Isaac is a libriomancer with the power to pull things out of books. Now, there are some limitations to this, like you can only use a book so many times and whatever you use must be able to fit through the book (and living things tend to come out insane or as blank slates with a couple exceptions), but there’s still the fact that at one point Isaac fights with a lightsaber. For those who like well-defined magic systems, Hines has done a great job of fleshing it out while still leaving a lot of room to grow in future books. Everything is well thought out and clearly presented, and tailor-made for bookworms everywhere.
It's like Harry Potter got drunk and lost his virginity to the Ghostbusters.-Denarian XD
DV Wizard H V1.2 YR10 FR4 BK+++ RP++ JB++ TH++ WG+++ CL+++ SW+ BC++ MC++++ SH[Murphy+++++,Molly++,Lara+,Mab--,Maeve---] TT! MS++ MsD-- FF+++

Offline Amelia Crane

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Re: Request A Character
« Reply #29 on: November 07, 2014, 08:02:57 PM »
I don't want to step on your toes, Sancta, but this one caught my attention and spurred my creativity.

-a Technomancer (ie wizard with enough talent and sensitivity to perceive and influence electronics, without so much power that they blow everything up.  I figure the murphionic field would be less of a factor along the same lines of how water wizards have less issues with casting over open water)

KC Ferri

Some people are born with magical power in them, and some people aren't.  Despite having wizards for parents, KC is one of the latter.  But at least that allowed KC to use computers and take hot showers, and eventually get a masters degree in Computer Science.  Still, there aren't many other people out there with the potential to work magic, and small enough power not to destroy a computer.

High Concept: Nerdy Technomancer
Trouble: Easily Dismissed
Other Aspects: Professional Coder; Trekkie; Wizardly Parents with Wizardly Expectations

Skills:
5 - Discipline, Lore
4 - Craftsmanship, Scholarship
3 - Presence, Resources
2 - Burglary, Empathy, Investigation
1 - Alertness, Deceit, Driving, Endurance, Rapport

Powers:
[-3] Evocation (Water Power +1, Spirit, Earth)
[-3] Thaumaturgy
[-1] The Sight
[-0] Soulgaze
[-1] Force Of Personality: Force of will and force of personality aren't really all that different. Use your Presence skill to determine the length of your mental stress track.
[-1] Refinement (Water Power +2, Spirit Power +1)

Focus Items:
Phaser (Offensive Water Power +3)
Personal Force Field Belt (Block 5, 3/session for two enchanted items)