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The Dresden Files => DFRPG => Topic started by: Sanctaphrax on October 31, 2014, 09:25:38 PM

Title: Request A Character
Post by: Sanctaphrax on October 31, 2014, 09:25:38 PM
I feel like making some characters.

Give me something and I'll make a character around it. That something can be a High Concept, a fictional character, a picture, an apex skill and a template, three Aspects and two Powers...or pretty much anything else. I'm not picky.

Obviously I reserve the right to refuse requests, but I don't expect to actually do that.
Title: Re: Request A Character
Post by: Haru on November 01, 2014, 12:05:45 AM
I don't exactly have a particular idea in mind that needs fleshing out, but if you want something to do, I love random trope characters. They are quite a challenge, depending on how well the tropes fit together or not. Let's go with 5 tropes:

Zipperiffic (http://tvtropes.org/pmwiki/pmwiki.php/Main/Zipperiffic)
Never Found The Body (http://tvtropes.org/pmwiki/pmwiki.php/Main/NeverFoundTheBody)
Black Cloak (http://tvtropes.org/pmwiki/pmwiki.php/Main/BlackCloak)
Weaksauce Weakness (http://tvtropes.org/pmwiki/pmwiki.php/Main/WeaksauceWeakness)
Golem (http://tvtropes.org/pmwiki/pmwiki.php/Main/Golem)

I find those rather promising.
Title: Re: Request A Character
Post by: gojj on November 01, 2014, 04:00:54 AM
I'm curious how you would build a Submerged Batman. Now Batman himself is obviously way above the Submerged power level, but I'm curious what aspects of his character you would keep and what you would downgrade or do away with.

Also interested in your take on what Indiana Jones based in the Dresdenverse would look like (any power level).

EDIT:
Just to be clear, I'm suggesting a Batman-like and Indiana Jones-like character, you don't have to actually and try to build those two specifically if you find it too limiting aspect-wise.

This should be fun, I like seeing what you come up with when you do these.
Title: Re: Request A Character
Post by: blackstaff67 on November 01, 2014, 04:52:45 AM
A White Council Hawaiian Wizard that just paid her debt to the Summer Fae and has now moved to the rather inland continental U.S.A.
Title: Re: Request A Character
Post by: g33k on November 01, 2014, 07:44:53 AM
The prior Blackstaff... the one replaced by Ebenezer.
 
Title: Re: Request A Character
Post by: ways and means on November 02, 2014, 12:57:45 AM
I am kind of enjoying the parasyte anime so I suppose it would be cool to stat migi and shinshi basically Shinshi is a normal high school and Migi is his a shape shifting sentient parasite arm ( basically an intelligent natural weapon). 
Title: Re: Request A Character
Post by: Sanctaphrax on November 02, 2014, 03:29:11 AM
Starting with the old Blackstaff. Far as I know the story never said anything about them, so I made a character up.

Not sure exactly what the staff should do, but I figure 3 Refresh is probably a good cost for it.

Sonia Di Caprio (Deep One)

Sonia was fascinated by chronomancy since the day she discovered it. She studied it her whole life, delving ever deeper into its mysteries. And naturally, she found the Laws of magic really amazingly inconvenient. She was always more of a theorist than anything else, but even so she frequently found the Sixth Law tying her hands.

So when Sonia was old and powerful, and the Council needed a new Blackstaff, it seemed natural to give her the job. Few wizards actually like the idea of being Blackstaff, so finding someone both qualified and enthusiastic was rather fortunate.

As her term as Blackstaff showed, there are some downsides to enthusiasm. Frankly, she was a bit scary. The Council was considering replacing her when she died of old age. Or of "old age". There might have been some funny business there.

Sophia's speciality within chronomancy was speeding up her personal passage through time, letting her move ridiculously quickly.

High Concept: Master Chronomancer
Trouble Aspect: Blackstaff Of The White Council
Other Aspects: Endless Curiosity, Scares Even The Senior Council, Faster Than Time
Skills:
Epic: Lore, Athletics
Fantastic: Conviction, Discipline
Superb: Intimidation, Alertness
Great: Scholarship, Contacts
Good: Deceit, Presence, Endurance
Fair: Empathy, Rapport, Investigation, Resources
Average: Survival, Stealth, Performance, Burglary
Powers:
Evocation [-3]
Thaumaturgy [-3]
The Sight [-1]
Soulgaze [-0]
Wizard’s Constitution [-0]
Refinement [-17]
Self-Sponsored Magic (Time Manipulation) [-2]
Mythic Speed [-6]
Supernatural Recovery [-4]
The Catch (Age and other things that don't go away given time even for Wizards) [+2]
Item Of Power (Blackstaff) [-3]
Magic:
Evocation (Air, Fire, Earth, Water, Spirit, Self-Sponsored Time): +1 spirit power, +2 spirit control, +3 time power, +4 time control
Thaumaturgy: +1 crafting frequency, +2 crafting strength, +3 transportation and worldwalking complexity, +4 chronomancy control, +5 chronomancy complexity
Foci: golden wand (+3 offensive time power), silver wand (+2 offensive time control), bizarre clockwork device (+5 chronomancy complexity)
Enchanted Items: robes (armour 5 against physical attacks, 4 times per session), 3 potion slots (power 9, 2 uses/session)
Total Refresh Cost:
-37
Refresh Total:
1
Title: Re: Request A Character
Post by: Sanctaphrax on November 02, 2014, 03:46:05 AM
Here's the Hawaiian wizard:

Akamai Mahelona (Submerged)

Akamai doesn't want trouble. He's totally unambitious, perfectly satisfied to do nothing all day. Unfortunately, life doesn't let him sit idle. He's the kind of guy who takes it personally when he sees a friend in trouble. And he has a lot of friends.

So he's gotten trouble. He got out of it by trading favours to faeries when things got really bad. But he's done with that! He paid his debt to Summer by building a new volcano for them, and now he's moving to the mainland in search of a more peaceful life. He probably won't find it, though, unless he learns how to ignore people in trouble.

High Concept: Wizard Of The White Council
Trouble Aspect: Too Heroic To Relax
Other Aspects: Everybody's Buddy, Just Moved, Master Of Earth And Stone
Skills:
Superb: Rapport
Great: Lore, Conviction, Discipline
Good: Presence, Empathy, Contacts
Fair: Resources, Deceit, Alertness
Average: Endurance, Scholarship, Athletics
Stunts
Friends Everywhere (Rapport): Use Rapport instead of Contacts for Knowing People.
Powers:
Evocation [-3]
Thaumaturgy [-3]
The Sight [-1]
Soulgaze [-0]
Wizard's Constitution [-0]
Refinement [-1]
Magic:
Evocation (Fire, Earth, Water): +1 earth power, +1 earth control
Thaumaturgy: +1 terramancy complexity, +1 terramancy control
Foci: staff (+1 offensive earth power and control)
Enchanted Items: amulet of lucky escapes (4-shift block against attack, one use/session), 3 potion slots (power 4, 1 use/session)
Total Refresh Cost:
-9
Refresh Total:
1
Title: Re: Request A Character
Post by: Sanctaphrax on November 02, 2014, 04:05:44 AM
Now for the trope-bag.

John Jameson (Feet In The Water)

John Jameson died last year. He just vanished while out sailing, never to be seen again.

This posed a problem for his teenage daughter Susan, a minor talent specialized in the construction of golems. John's will names his brother Reggie as executor, giving him authority over his estate. Reggie is not a nice man. She refuses, absolutely refuses, to be put at his mercy.

So she hatched a scheme. Since she was young, grieving, and prone to zany schemes even at the best of times, her plan was a bit crazy. She would produce a cloth golem that would impersonate her father, preventing anyone from noticing his death.

Surprisingly, this actually worked. Mostly because her father's ghost showed up to pilot the golem. The golem has to dress like a Ringwraith to avoid being found out, but so far nobody has made the leap from "truly bizarre fashion choice" to "actually a ghost controlling a magical man made out of cloth". It helps that he's not married and works from home as a poet.

High Concept: Ghost-Possessed Cloth Golem
Trouble Aspect: Impersonating Himself
Other Aspects: Not The Zippers!, I Love My Daughter/Creator, Poet
Skills:
Great: Performance, Might
Good: Endurance, Deceit
Fair: Fists, Driving
Average: Presence, Conviction
Stunts
Totally Alive (Deceit): +2 to pretend he's not a ghost-possessed golem.
Brute Force (Might): Use Might to attack by swinging around heavy objects.
Powers:
Semi-Animate [-1]
Inhuman Strength [-2]
Supernatural Toughness [-4]
The Catch (being unzipped) [+3]
Total Refresh Cost:
-6
Refresh Total:
0
Title: Re: Request A Character
Post by: Sanctaphrax on November 02, 2014, 06:12:24 AM
I would like to do Indiana Jones and the protagonist of Parasyte, but the truth is I don't know much about either. I have a passing familiarity with each character, but neither is clear in my mind.

Could someone help?

Batman (Submerged)

I had a lot of trouble picking an apex skill. Fists, Resources, and Investigation all seemed appropriate. Honestly, I picked Fists arbitrarily.

High Concept: The Goddamn Batman
Trouble Aspect: Pretty Much Nuts
Other Aspects: The Wayne Estate, Legendary Superhero, World-Class At Everything, The Bat Family, Crazy Prepared
Skills:
Superb: Fists
Great: Athletics, Resources, Investigation
Good: Endurance, Conviction, Might
Fair: Discipline, Alertness, Scholarship
Average: Presence, Driving, Lore
Stunts
A Darker Hero (Fists): Use Fists to brush people off or threaten them with physical harm while in costume.
Armed Arts (Fists): Wield bat-weapons with Fists.
Beat It Out Of Them (Fists): Use Fists to interrogate people.
Like A Ninja (Athletics): Use Athletics instead of Stealth as long as it's dark and there's stuff to jump over.
Bruce Wayne (Resources): Use Resources instead of Deceit to maintain secret identity.
Lush Lifestyle (Resources): May be assumed to own things with value up to Resources.
Windfall (Resources): Spend a Fate Point for +4 to a Resources roll.
Where Does He Get All These Wonderful Toys (Resources): Use Resources + 1 to Declare the existence of a convenient bat-gadget.
Crazy Prepared (Investigation): Use Investigation for knowledge of heroes and villains, and to Declare preparations against them.
Scene Of The Crime (Investigation): Investigate a crime scene at +1, one time increment faster.
Mental Fortress (Discipline): +2 to defend against mental attacks.
Total Refresh Cost:
-9 (Pure Mortal)
Refresh Total:
1

PS: I once wrote up a "full" version of Batman in a thread about a custom Power. You can see it here (http://www.jimbutcheronline.com/bb/index.php/topic,36555.msg1752398.html#msg1752398), in the third spoiler.
PPS: Taran, I'll PM you soon.
Title: Re: Request A Character
Post by: blackstaff67 on November 02, 2014, 12:18:33 PM
Here's the Hawaiian wizard:

Akamai Mahelona (Submerged)

Akamai doesn't want trouble. He's totally unambitious, perfectly satisfied to do nothing all day. Unfortunately, life doesn't let him sit idle. He's the kind of guy who takes it personally when he sees a friend in trouble. And he has a lot of friends.

So he's gotten trouble. He got out of it by trading favours to faeries when things got really bad. But he's done with that! He paid his debt to Summer by building a new volcano for them, and now he's moving to the mainland in search of a more peaceful life. He probably won't find it, though, unless he learns how to ignore people in trouble.

High Concept: Wizard Of The White Council
Trouble Aspect: Too Heroic To Relax
Other Aspects: Everybody's Buddy, Just Moved, Master Of Earth And Stone
Skills:
Superb: Rapport
Great: Lore, Conviction, Discipline
Good: Presence, Empathy, Contacts
Fair: Resources, Deceit, Alertness
Average: Endurance, Scholarship, Athletics
Stunts
Friends Everywhere (Rapport): Use Rapport instead of Contacts for Knowing People.
Powers:
Evocation [-3]
Thaumaturgy [-3]
The Sight [-1]
Soulgaze [-0]
Wizard's Constitution [-0]
Refinement [-1]
Magic:
Evocation (Fire, Earth, Water): +1 earth power, +1 earth control
Thaumaturgy: +1 terramancy complexity, +1 terramancy control
Foci: staff (+1 offensive earth power and control)
Enchanted Items: amulet of lucky escapes (4-shift block against attack, one use/session), 3 potion slots (power 4, 1 use/session)
Total Refresh Cost:
-9
Refresh Total:
1
This is almost spot-on to what I had in mind.  With only rather minor tweaks, this character will fit seamlessly into the group.  My compliments.
Title: Re: Request A Character
Post by: gojj on November 04, 2014, 02:48:25 AM
I would like to do Indiana Jones and the protagonist of Parasyte, but the truth is I don't know much about either. I have a passing familiarity with each character, but neither is clear in my mind.

Could someone help?
Quick disclaimer, this summery is based off of the first three movies (Raiders of the Lost Ark, Temple of Doom, and Last Crusade) and from memory.

Indiana Jones (Henry Jones Jr.) is a vigilante archeologist. He locates rare and valuable archeological artifacts and retrieves them so they may be placed and preserved in a museum. He travels the entire world in search for these artifacts and is no stranger to risking his life to ensure their safety. When he isn't searching the world for rare artifacts, Indiana Jones teaches archeology at the local university. On several occasions, Indiana Jones has had to confront Nazi's, racing them to secure important religious artifacts.

Due to both his natural intelligence and his extensive knowledge of ancient artifacts, occult societies and the field of archeology in general, Indiana Jones is quite adept at avoiding the ancient booby traps that guard the artifacts he seeks. He is also extremely proficient at using a whip. He uses it to trip up enemies, disarm them, and to cross otherwise impossible distances. He also carries his trademark hat and a standard revolver to use in life threatening circumstances.

Indiana Jones thinks fast and frequently improvises. He is not easily intimidated and does not hesitate to throw a punch when he deems it necessary. He also frequently gets into trouble where women are involved. Unlike his father, Indiana Jones is not a religious man, despite coming into contact with multiple religious artifacts and witnessing their powers. Indiana Jones has faced many near death experiences over the years, and luckily his knack for getting out of trouble just exceeds his knack for getting into it.

His mannerisms are actually fairly similar to Han Solo from Empire and Jedi (they are played by the same actor, so I guess this isn't too surprising), so you can use that as a baseline.

Some quotes from the movies that I really like (some from memory, some from IMDB):
"It belongs in a museum!" | "Nazis. I hate these guys." | "X never, ever, marks the spot." | "I'm like a bad penny, I always turn up." | "I hate snakes Jock, I hate 'em!"

Hopefully this gives you a good enough idea of the character to get going. I would highly recommend watching Raiders of the Lost Ark, Temple of Doom, and The Last Crusade if you get the chance.The first and third are the best, but all three are very fun movies.
Title: Re: Request A Character
Post by: Mr. Death on November 04, 2014, 02:56:54 AM
A White Council wizard in good standing, who is currently employed by a mob boss. He's a strict adherent to the Laws of Magic, if not exactly in the laws of the United States.
Title: Re: Request A Character
Post by: Sanctaphrax on November 05, 2014, 06:12:54 AM
I actually have seen the movies, just not recently. And I don't have a good memory for film.

Anyway, I'll get those two done sometime tomorrow.
Title: Re: Request A Character
Post by: jackbythesea on November 05, 2014, 06:57:01 PM
A terramancer, aquamancer and pyromancer at Submerged level with Channelling and Ritual of their respective elements but the remaining -5 refresh taking other powers to represent the expression of their magical abilities. I worked out an aeromancer like:

[-2] Channelling: Air
[-2] Ritual: Aeromancy
[-2] Inhuman Speed
[-1] Fleet of Foot
[+1] Human Form:
[-3] Gaseous Form

If three are too much just pick one.
Title: Re: Request A Character
Post by: Taran on November 05, 2014, 07:15:31 PM
You can't put human form on gaseous since the power already gives you the ability to change as a full round action.  That aside, it looks cool.
Title: Re: Request A Character
Post by: Quantus on November 05, 2014, 07:45:46 PM
Dont have a specific need right now, but for the sake of contributing ideas:

-A weredragon son of St George
-A Master Alchemist
-an immortal shapeshifter from eastern Europe
-Sir Stewart in his Prime
-a Technomancer (ie wizard with enough talent and sensitivity to perceive and influence electronics, without so much power that they blow everything up.  I figure the murphionic field would be less of a factor along the same lines of how water wizards have less issues with casting over open water)
Title: Re: Request A Character
Post by: Sanctaphrax on November 05, 2014, 11:26:39 PM
Mafia Wizard:

Samuel Jefferson (Submerged)

Samuel isn't a bad guy. Or at least, he doesn't think he's a bad guy. He follows the Laws of Magic, keeps his promises even when they're not magically binding, and is never deliberately cruel. Even when he's angry inside, he acts polite and reasonable.

Unlike most wizards, Samuel is for hire. He rents out his considerable skill as a loremaster and diviner to clued-in mortal groups. Most recently, that's meant working for the mafia. Most people would say his work is both illegal and immoral, since he's giving criminals the information they need to commit crimes, but Samuel doesn't much care.

It should be noted that Samuel's divination speciality has given him a unique trick. He can use divination to assess the general character of a person and what they are capable of without any effort at all. He just looks at you and immediately gets a vague idea of who you are.

High Concept: Mercenary Wizard
Trouble Aspect: Working For The Mob
Other Aspects: Highly Specific Morals, Calm Mask, Divination Solves Everything
Skills:
Superb: Lore
Great: Discipline, Resources, Contacts
Good: Conviction, Rapport, Alertness
Fair: Empathy, Deceit, Scholarship
Average: Endurance, Presence, Athletics
Powers:
Supernatural Sense [-1] (Can size people up with Lore, determining their abilities and moral character.)
Evocation [-3]
Thaumaturgy [-3]
The Sight [-1]
Soulgaze [-0]
Wizard's Constitution [-0]
Refinement [-1]
Magic:
Evocation (Air, Spirit, Water): +1 air power
Thaumaturgy: +2 divination complexity, +1 divination control
Foci: crystal ball (+2 divination complexity)
Enchanted Items: eyeglasses of precognition (5-shift block against attack, three uses/session), 2 potion slots (power 5, 1 use/session)
Total Refresh Cost:
-9
Refresh Total:
1
Title: Re: Request A Character
Post by: Haru on November 05, 2014, 11:49:33 PM
Very cool stuff. Cloth Golem. Never would have thought of that. Awesome. Thanks.

Now I need a way to sneak that guy into a game. :)
Title: Re: Request A Character
Post by: Sanctaphrax on November 06, 2014, 12:14:19 AM
How's this for Indiana?

Indiana Jones (Chest Deep)

High Concept: Adventurer Archaeologist
Trouble Aspect: Knack For Getting Into Trouble
Other Aspects: It Belongs In A Museum!, Nazis. I Hate These Guys, Woman Trouble, I Hate Snakes, Making It Up As I Go Along
Skills:
Superb: Scholarship, Fists
Great: Endurance, Athletics
Good: Conviction, Discipline
Fair: Rapport, Investigation
Average: Alertness, Presence
Stunts:
Armed Arts (Fists): Use whip and pistol with Fists.
Whip It Good (Fists): +2 to maneuver with a whip.
Archaeologist (Scholarship): +1 to archaeology, +2 to action-hero archaeology.
Expert On The Occult (Scholarship): Use Scholarship instead of Lore for magical things that, if you squint, have something to do with archaeology.
Somehow Still Alive (Athletics): +2 to Athletics in extremely dangerous non-combat situations.
Sex Appeal (Rapport): +2 to seduction.
Total Refresh Cost:
-4 (Pure Mortal)
Refresh Total:
4
Title: Re: Request A Character
Post by: Sanctaphrax on November 06, 2014, 12:59:17 AM
A terramancer, aquamancer and pyromancer at Submerged level with Channelling and Ritual of their respective elements but the remaining -5 refresh taking other powers to represent the expression of their magical abilities.

Welcome to the board, jack.

Anyway, I don't feel like writing up three backstories right now. But every element seems mechanically interesting, so here's a set of three possible writeups for the same person.

Susan Xiao (Submerged)

Magic is a fascinating thing. Some people, when they discover it, become absolutely consumed by its study. And Susan is one of those people. Her powers emerged when she was a teenager, and she promptly dropped out of school to try and perfect them. Her parents didn't approve, people thought she was crazy, and she sort of ended up as a hermit. But she's pretty happy nonetheless.

High Concept: Terramancer Hermit
Trouble Aspect: Obsessed With Magic
Other Aspects: Leave Me Alone!, Rock Steady
Skills:
Superb: Lore
Great: Conviction, Discipline, Might
Good: Endurance, Survival, Alertness
Fair: Athletics, Investigation, Craftsmanship
Average: Stealth, Presence, Scholarship
Powers:
Channelling (Earth) [-2]
Ritual (Geomancy) [-2]
Supernatural Senses [-2] (Tremorsense, detect metals and stone, analyse metals and stone)
Limitation [+1] (Must spend a supplemental action while on solid ground to create stone armour)
  Supernatural Toughness [-4]
Magic:
Foci: ring (+1 geomancy control)
Enchanted Items: stoneskin necklace (6 shift block against attacks, 5 times/session) 2 potion slots (power 5, 1 use/session)
Total Refresh Cost:
-9
Refresh Total:
1

High Concept: Aquamancer Hermit
Trouble Aspect: Obsessed With magic
Other Aspects: Leave Me Alone!, Deep As The Ocean
Skills:
Superb: Lore
Great: Discipline, Conviction
Good: Survival, Endurance, Athletics
Fair: Stealth, Scholarship, Alertness, Investigation
Average: Presence, Intimidation, Might, Craftsmanship, Fists
Powers:
Channelling (Water) [-2]
Ritual (Hydromancy) [-2]
Aquatic [-1]
Supernatural Sense [-1] (Detects water)
Limitation (http://dfrpg-resources.wikispaces.com/Limitation) [+3] (These Powers only function underwater)
  Refinement [-2]
  Supernatural Recovery [-4]
Magic:
Foci: gauntlets (+2 offensive water power and control, only while underwater), crown of coral (+2 hydromancy complexity), amulet (+1 hydromancy control)
Enchanted Items: 2 potion slots (power 5, 1 use/session)
Total Refresh Cost:
-9
Refresh Total:
1

High Concept: Pyromancer Hermit
Trouble Aspect: Obsessed With Magic
Other Aspects: Leave Me Alone!, Fiery Temper
Skills:
Superb: Conviction
Great: Discipline, Athletics, Intimidation
Good: Lore, Endurance, Survival
Fair: Might, Alertness, Investigation
Average: Presence, Scholarship, Craftsmanship
Powers:
Channelling (Fire) [-2]
Ritual (Pyromancy) [-2]
Damage Shield (http://dfrpg-resources.wikispaces.com/Damage+Shield) [-1]
Super-Dangerous Aura (http://dfrpg-resources.wikispaces.com/Dangerous+Aura) [-4]
Magic:
Foci: staff (+3 offensive fire control), ring (+1 offensive fire power)
Total Refresh Cost:
-9
Refresh Total:
1
Title: Re: Request A Character
Post by: dmonty7990 on November 06, 2014, 05:52:56 PM
A channeling Terramancer teutonic knight from the 13th century at neck deep power level
Title: Re: Request A Character
Post by: Sanctaphrax on November 06, 2014, 09:45:07 PM
Neck deep? I'm guessing 9 Refresh, and maybe 32 skill points.

What would you think of this Power/stunt setup?

Stunts:
Holy Warrior (Conviction): Use Conviction for knowledge of theology, pilgrimage routes, church politics, and other such things.
Attuned To Metal (Discipline): Wield metallic melee weapons with Discipline.

Powers:
Channelling (Earth) [-2]
Refinement [-1]
Supernatural Toughness [-4]
The Catch (Toughness comes from using magic to strengthen his armour, so it doesn't work if he's not wearing metal armour or if he's facing an attack that bypasses mundane armour.) [+3]

That costs 6 Refresh, so you've got room for Lawbreaker or for replacing The Catch with Limitation. The focus slots would probably go into a defensive focus item, since you said you wanted to focus on non-attacking spells in the other thread.

In case you're wondering, I added Attuned To Metal and Supernatural Toughness because I wanted to give the character good reason to wear conventional armour and carry a sword.
Title: Re: Request A Character
Post by: dmonty7990 on November 07, 2014, 12:32:42 AM
That's actually 100x better than what I made. Thanks!
Title: Re: Request A Character
Post by: Wizard H on November 07, 2014, 01:30:05 AM
How about a libriomancer like Isaac Vainio?
Title: Re: Request A Character
Post by: Sanctaphrax on November 07, 2014, 04:56:05 AM
That's actually 100x better than what I made. Thanks!

You're very welcome. If you want me to provide a full sheet I can, I just need to know what neck deep is.

How about a libriomancer like Isaac Vainio?

I'm not familiar with him, I'm afraid. I need more to go on.

The bibliomancy Sponsored Magic might be appropriate, though, and there's a guy in the Paranet Papers preview with book magic.
Title: Re: Request A Character
Post by: joe5joe7 on November 07, 2014, 11:44:14 AM
This is a character I'm running in a game, but I would love to see your take on it.

He's the Winter Knight, but the reason he was chosen by Mab wasn't because of his combat prowess but because of the control he had over the mortal world. He has a large organization he built up, and held a job similar to Reddington from The Blacklist before he became the Winter Knight. I was thinking Contacts and Resources as his top skills but feel free to change it up if you want to.

We're at 15 refresh and 49 but once again, feel free to change it if you want.
Title: Re: Request A Character
Post by: dmonty7990 on November 07, 2014, 01:49:27 PM
You're very welcome. If you want me to provide a full sheet I can, I just need to know what neck deep is.





I'm sorry I ment chest deep. 8 refresh, 30 skill points
Title: Re: Request A Character
Post by: Wizard H on November 07, 2014, 02:41:04 PM
You're very welcome. If you want me to provide a full sheet I can, I just need to know what neck deep is.

I'm not familiar with him, I'm afraid. I need more to go on.

The bibliomancy Sponsored Magic might be appropriate, though, and there's a guy in the Paranet Papers preview with book magic.

I'll have to check those out to see how similar they are, but here's a brief quote from The Ranting Dragon on Libriomancer's magic:
Isaac is a libriomancer with the power to pull things out of books. Now, there are some limitations to this, like you can only use a book so many times and whatever you use must be able to fit through the book (and living things tend to come out insane or as blank slates with a couple exceptions), but there’s still the fact that at one point Isaac fights with a lightsaber. For those who like well-defined magic systems, Hines has done a great job of fleshing it out while still leaving a lot of room to grow in future books. Everything is well thought out and clearly presented, and tailor-made for bookworms everywhere.
Title: Re: Request A Character
Post by: Amelia Crane on November 07, 2014, 08:02:57 PM
I don't want to step on your toes, Sancta, but this one caught my attention and spurred my creativity.

-a Technomancer (ie wizard with enough talent and sensitivity to perceive and influence electronics, without so much power that they blow everything up.  I figure the murphionic field would be less of a factor along the same lines of how water wizards have less issues with casting over open water)

KC Ferri

Some people are born with magical power in them, and some people aren't.  Despite having wizards for parents, KC is one of the latter.  But at least that allowed KC to use computers and take hot showers, and eventually get a masters degree in Computer Science.  Still, there aren't many other people out there with the potential to work magic, and small enough power not to destroy a computer.

High Concept: Nerdy Technomancer
Trouble: Easily Dismissed
Other Aspects: Professional Coder; Trekkie; Wizardly Parents with Wizardly Expectations

Skills:
5 - Discipline, Lore
4 - Craftsmanship, Scholarship
3 - Presence, Resources
2 - Burglary, Empathy, Investigation
1 - Alertness, Deceit, Driving, Endurance, Rapport

Powers:
[-3] Evocation (Water Power +1, Spirit, Earth)
[-3] Thaumaturgy
[-1] The Sight
[-0] Soulgaze
[-1] Force Of Personality: Force of will and force of personality aren't really all that different. Use your Presence skill to determine the length of your mental stress track.
[-1] Refinement (Water Power +2, Spirit Power +1)

Focus Items:
Phaser (Offensive Water Power +3)
Personal Force Field Belt (Block 5, 3/session for two enchanted items)
Title: Re: Request A Character
Post by: Sanctaphrax on November 07, 2014, 10:42:59 PM
I don't want to step on your toes, Sancta, but this one caught my attention and spurred my creativity.

Don't worry about it, I really don't mind.

Now, as for that terramancer knight...

Actually, I don't know this guy's name (Chest Deep)

Or much of his backstory. I think I've got enough to go on, though.

High Concept: Tectonic Teutonic Knight
Trouble Aspect: Cursed With Magic
Other Aspects: Demon Hunter, Attuned To Metal, Truly Devout
Skills:
Superb: Conviction, Discipline
Great: Athletics, Alertness
Good: Endurance, Fists
Fair: Lore, Empathy
Average: Presence, Rapport
Stunts:
Holy Warrior (Conviction): Use Conviction for knowledge of theology, pilgrimage routes, church politics, and other such things.
Attuned To Metal (Discipline): Wield metallic melee weapons with Discipline.
Powers:
Channelling (Earth) [-2]
Refinement [-1]
Supernatural Toughness [-4]
The Catch (Needs metal armour) [+3]
Lawbreaker [-1]?
Magic:
Foci: left gauntlet (+2 defensive earth power), right gauntlet (+2 defensive earth control)
Total Refresh Cost:
-6/-7
Refresh Total:
2/1

This is a character I'm running in a game, but I would love to see your take on it.

He's the Winter Knight, but the reason he was chosen by Mab wasn't because of his combat prowess but because of the control he had over the mortal world. He has a large organization he built up, and held a job similar to Reddington from The Blacklist before he became the Winter Knight. I was thinking Contacts and Resources as his top skills but feel free to change it up if you want to.

We're at 15 refresh and 49 but once again, feel free to change it if you want.
I'll have to check those out to see how similar they are, but here's a brief quote from The Ranting Dragon on Libriomancer's magic:
Isaac is a libriomancer with the power to pull things out of books. Now, there are some limitations to this, like you can only use a book so many times and whatever you use must be able to fit through the book (and living things tend to come out insane or as blank slates with a couple exceptions), but there’s still the fact that at one point Isaac fights with a lightsaber. For those who like well-defined magic systems, Hines has done a great job of fleshing it out while still leaving a lot of room to grow in future books. Everything is well thought out and clearly presented, and tailor-made for bookworms everywhere.

I'll do these tomorrow.

What's the skill cap on the Winter Knight?
Title: Re: Request A Character
Post by: dmonty7990 on November 07, 2014, 10:52:32 PM
Thanks!
Title: Re: Request A Character
Post by: Sanctaphrax on November 08, 2014, 10:00:22 PM
Yuri Milczarek (Special)

Yuri is Mab's most recent Winter Knight. Before he was chosen for his current job, he was a criminal mastermind. Actually, he still kind of is a criminal mastermind. But now he's a criminal mastermind on Mab's behalf.

Yuri took to magic like a duck to water. The first thing he did after being "hired" was to shut himself in Mab's library studying her lore. The second thing he did was to build himself some genuinely impressive magical gear.

In theory he could be a fair bit more powerful than he is, but he prefers not to draw too deeply on the physical abilities of his mantle. He might be an awful human being, but he values his freedom.

High Concept: Winter Knight Mastermind
Trouble Aspect: Plans Within Plans
Other Aspects: Crime Lord, Superficially Friendly, You're All Pawns
Skills:
Fantastic: Resources, Contacts
Superb: Lore, Discipline
Great: Deceit, Empathy
Good: Presence, Conviction, Rapport
Fair: Scholarship, Alertness, Intimidation
Average: Endurance, Investigation, Stealth, Athletics
Stunts:
Filthy Lucre (Resources): +2 to Resources when using it illicitly.
International Operations (Contacts): Contacts is never penalized due to location.
Criminal Mastermind (Contacts): +2 to Contacts within the underworld.
The Boss (Contacts): May use Contacts to acquire and already have minions as well as contacts.
Powers:
Marked By Power [-1]
Unseelie Magic [-4]
Refinement [-3]
Inhuman Toughness [-2]
Inhuman Recovery [-2]
The Catch (cold iron) [+3]
Magic:
Foci: staff (+4 offensive winter control), jewelled tools (+3 crafting strength)
Enchanted Items: shield bracelet (8-shift block against attacks, 3 uses/session), faerie-woven suit (armour 4, 3 uses/session), 2 potion slots (strength 8 )
Total Refresh Cost:
-13
Refresh Total:
2

Alexandra Hawthorne (Feet In The Water)

Alexandra is a university student studying literature, and until pretty recently she was a normal-ish human being. But recently she discovered some old books in a second store which changed her life. They were books on magic written by the Merlin that came before Arthur Langtry, enchanted to protect against divination magic and then lost due to bizarre events too complicated to explain here.

Alexandra read the books with growing fascination and, in one of them, discovered a way to draw magic from books. Naturally she tried it, and now she's a full-fledged spellcaster. Not a wizard, but powerful in her own way. And shockingly knowledgeable, thanks partly to the Merlin's books and thanks partly to her being a genuine genius despite her often-silly behaviour.

High Concept: Libriomancer Student
Trouble Aspect: New To This
Other Aspects: Book Addict, Much Smarter Than She Acts, The Tomes Of Merlin
Skills:
Great: Scholarship, Lore
Good: Performance, Conviction
Fair: Discipline, Resources
Average: Rapport, Empathy
Stunts:
Literature Student (Performance): +1 to Performance knowledge, further +1 to literature knowledge, further +1 to speculative fiction knowledge.
Powers:
Sponsored Magic: Bibliomancy [-4]
Magic:
Foci: Merlin's books (+3 bibliomancy ritual control), her own handwritten notes (+1 offensive bibliomancy control)
Total Refresh Cost:
-5
Refresh Total:
1

Dont have a specific need right now, but for the sake of contributing ideas:

-A weredragon son of St George
-A Master Alchemist
-an immortal shapeshifter from eastern Europe
-Sir Stewart in his Prime

I don't remember much about Sir Stewart, so I'll have to pass on that one unless someone fills me in.

I'll do the other three over the next day or two. After that I think I'm done with this little project, unless someone proposes something really interesting.
Title: Re: Request A Character
Post by: Sanctaphrax on November 12, 2014, 06:10:02 AM
These took a bit longer than planned, but they're done now.

Hope y'all enjoy. And enjoyed, since I think I'm done here.

Phoibe Mires (Feet In The Water)

Phoibe is an alchemist, and a very good one. But she's not exactly a spellcaster. She believes, and will tell anyone who listens, that her ability to turn lead into gold is totally nonmagical and scientifically sound.

In her opinion, magic is inherently anti-democratic and corrupting because it sets some people so far above others simply due to inherent ability. Science can enable mass-production and be taught to anyone, so she sees it as a force for good.

Unfortunately, mortal scientists can't make heads or tails of Phoibe's alchemy. So far it only works for her. She fervently believes that this is simply a difficulty in communication, but most people in the know think she's just in denial about her magical abilities.

Not that they'd say that to her face. After all, if they offended her she might stop helping them out when the things that go bump in the night come calling. And they don't want that, because she's amazingly handy in a bad situation.

High Concept: Master Alchemist
Trouble Aspect: Idiosyncratic Worldview
Other Aspects: Please Let Me Teach You, Part Time Hero, It's Science, I Swear!
Skills:
Great: Scholarship
Good: Weapons, Conviction
Fair: Athletics, Contacts, Lore
Average: Endurance, Investigation, Discipline, Alertness
Stunts:
Lead To Gold (Scholarship): Can use Scholarship for a Resources roll if given time to work in her lab first.
Alchemist (Scholarship): Can use Scholarship to create chemicals with various interesting and useful qualities.
Elixir Of Life (Scholarship): Can justify the recovery of physical consequences, and can create potions that justify the recovery of physical consequences for anyone who drinks them.
Acid To The Face! (Weapons): +1 to hit people with chemical weapons.
Total Refresh Cost:
-2 (Pure Mortal, at least mechanically speaking)
Refresh Total:
4

Draco (Chest Deep)

Draco is the son of St. George, and he's not happy about that. For whatever reason, he just can't stand his dad. And the feeling is mutual.

So when Draco discovered his magical talents, he naturally tried applying them in a way that his dad would hate. And...that's about where his thought process ended. Now he's not sure what to do with his draconic powers. He left home and changed his name ages ago, so rebellion seems pointless now. And he's not sure what to do with himself.

High Concept: Weredragon
Trouble Aspect: Totally Aimless
Other Aspects: Rebellious Son Of St. George, Short-Tempered, Dangerously Charming
Skills:
Superb: Rapport
Great: Survival, Empathy, Deceit
Good: Conviction, Presence, Intimidation
Fair: Survival, Contacts, Discipline
Average: Endurance, Alertness, Lore
Skills (Dragon Form):
Superb: Fists
Great: Might, Athletics, Alertness
Good: Endurance, Conviction, Intimidation
Fair: Discipline, Empathy, Investigation
Average: Presence, Lore, Survival
Powers:
Beast Change [-1]
Human Form [+1]
  Wings [-1]
  Ranged Natural Weaponry [-2]
  Supernatural Strength [-4]
  Supernatural Toughness [-4]
  The Catch (attacks to the underbelly) [+2]
Total Refresh Cost:
-9
Refresh Total:
1

Nameless (On The Beach)

Nameless has a name, namely Nameless. Seven thousand years, they were an ordinary person. Then they offended a god somehow, and ended up cursed. Their name was destroyed, as was their shape. Now Nameless transforms from human to bear to bizarre mechanical entity to pretty much anything you can think of seemingly at random.

Nameless has no control over which shapes are available at any given time, but can choose which form to assume from the ones available unless Compelled. (Nameless is often Compelled.) Generally speaking, Nameless doesn't have the forms they want available. Sometimes they end up stuck in a nonhuman form for months at a time.

You might expect Nameless to be bitter, but they're actually quite relaxed. They just sort of...drift, unconcerned with life. Nothing is new to them, and nothing really bothers them. If they were more ambitious they'd probably be pretty powerful by now, but they really have no interest in being mighty.

High Concept: God-Cursed Immortal
Trouble Aspect: Unstable Form
Other Aspects: Happy Go Lucky, Seen It All
Skills:
Good: Lore, Scholarship
Fair: Investigation, Alertness, Survival
Average: Endurance, Presence, Conviction
Powers:
Undying [-0]
Wizard's Constitution [-0]
Limitation (uncontrolled) [+9]
  True Shapeshifting [-4]
  Modular Abilities [-8]
Total Refresh Cost:
-3
Refresh Total:
1
Title: Re: Request A Character
Post by: Quantus on November 12, 2014, 07:49:07 PM
Those are Fantastic!  Well done. 

Sir Stuart (spelled it wrong above, sorry) is the ghost companion of Morty from Ghost Story.  In life he was a soldier in revolutionary times, of the same general vintage as a young McCoy, Langtry, and LTW.  He was a British Knight and a Colonial Marine, and is Morty's ancestor.  He had a family at the time, skill with pistol and tomahawk, and was "a worthy gentleman, in his fashion. Quite dangerous" according to Lea.   Other than that we know very little about him.  I was curious to see what a historical fighter like that would look like. 
Title: Re: Request A Character
Post by: Taran on November 19, 2014, 04:01:30 PM
Because it came up in our game:

The Peter Pan
Title: Re: Request A Character
Post by: ways and means on November 19, 2014, 06:58:26 PM
Probably been done already but my memory aint great,

Roy Mustang from FMA.

HC: The Flame Alchemist
TC: Consumed by Guilt

Arlen Bales from Painted Man trilogy

HC: The Rune Painted Man
TC: Scared of my stolen power
Title: Re: Request A Character
Post by: Sanctaphrax on November 19, 2014, 07:47:45 PM
I don't know much about Peter Pan beyond the basics, and I've never heard of Arlen Bales. So I can't make them unless someone fills me in.

I'll do the other two when I next feel like making characters.
Title: Re: Request A Character
Post by: ways and means on November 19, 2014, 07:54:34 PM
Arlen aka the painted man is a guy who fights demons he is covers in wards that steel demons powers and utilise it against them. He probably has pretty much supernatural everything, a vampire power that only works vs demons, the ability to become incorporeal, fly and teleport. He fits in to the broody saviour archetype.

Ps the painted man books are well worth a read imo
Title: Re: Request A Character
Post by: Mr. Death on November 19, 2014, 08:11:57 PM
Rincewind. A cowardly wizard who couldn't cast a spell to save his life (and has empirical evidence to this fact), but still is, somehow, a wizard and has the wizard perks (he can see Octarine, the color of magic, and things like Death). He's Luck's favorite playing piece, and Fate has it in for him, so his life is interesting despite his best efforts and even Death has no idea when he's finally going to bite it. His main useful talent/philosophy on life is the ability to run away, which has kept him alive and, somehow, gotten him to save the world, again, despite his best efforts to not get involved in the first place. Loves potatoes, and is a fair hand with a half-brick in a sock.

He also has one of the most powerful spells in existence, straight from the Creator's spellbook, the Octavo, stuck in his head, but he can't cast that either, except on one special occasion.
Title: Re: Request A Character
Post by: Haru on November 19, 2014, 09:00:10 PM
The Peter Pan
Once Upon A Time did a great version of the character. Gives him a bit more meat than the original version.
Title: Re: Request A Character
Post by: Hick Jr on November 20, 2014, 03:04:02 AM
The OUAT version of Pan is amazing.

Actually, the OUAT version of pretty much everyone is amazing. I have a writeup of the Sorcerer's Apprentice who came about after I saw the show's version of that.
Title: Re: Request A Character
Post by: Mojosilver on November 20, 2014, 11:42:01 PM
Would you be willing to convert some D&D 5TH characters?
My groups party is a half-orc Feral Druid as our tank. She's a Monster in a mans world. A Mountain Dwarf arch-fey tome warlock to handle Damage. He is a consummate professional. And a Half-elf Bard of valor for support. Brilliant but lazy kind of guy.
Title: Re: Request A Character
Post by: Sanctaphrax on November 21, 2014, 05:35:09 AM
Would you be willing to convert some D&D 5TH characters?

Sure. But this thread is on hold until I next feel like making characters.
Title: Re: Request A Character
Post by: Mojosilver on November 21, 2014, 08:41:09 PM
OK Thanks.
Title: Re: Request A Character
Post by: Sanctaphrax on December 15, 2014, 11:25:29 PM
I'm bringing this thread back.

Roy Mustang (Submerged)

This is Roy during the series, not Roy after the finale. I'm working under the assumption that Scholarship = Lore in FMA.

High Concept: The Flame Alchemist
Trouble Aspect: Consumed By Guilt
Other Aspects: Amestrisian Colonel, Aiming For The Top, History With Hawkeye, Vengeance For Hughes, Skirt-Chasing Goof
Skills:
Superb: Conviction
Great: Discipline, Presence, Contacts
Good: Endurance, Rapport, Scholarship/Lore
Fair: Athletics, Alertness, Deceit
Average: Resources, Empathy, Guns
Stunts:
Soldier Of Amestris (Contacts): +2 to Contacts within the army.
Colonel Mustang (Contacts): May use Contacts to have well-equipped soldiers working for him.
The Weight Of Reputation (Presence): Use Presence instead of Intimidation when he can play off of his reputation.
Powers:
Ritual (Alchemy) [-2]
Limitation (Needs a circle and a spark, can't actually use his non-fire elements) [+2]
  Evocation [-3]
  Refinement [-3]
Magic:
Evocation (Fire, nothing, nothing): +1 fire power, +2 fire control
Foci: Gloves (+3 offensive fire power and control), Lab gear (+1 alchemy complexity and control)
Total Refresh Cost:
-9
Refresh Total:
1

Here's my pending request list:

-Rincewind
-Arlen Bales
-Sir Stuart
-D&D 5 characters
-35-45 Refresh characters

Before I do those, I've got two questions.

1. Mojosilver, could you tell me some more about the D&D party? Maybe post their character sheets?
2. Does anyone have any good suggestions for really powerful characters? I'm planning to do Father from FMA, but that's the only idea I've got.
Title: Re: Request A Character
Post by: Mr. Death on December 15, 2014, 11:41:42 PM
The Avatar, maybe? Either one of the named ones (Aang, Korra, etc.) or made up one.
Title: Re: Request A Character
Post by: Theogony_IX on December 16, 2014, 04:45:38 AM
Here are a few.

Taborlin the Great from the Kingkiller Chronicles -> Taborlin the Great (http://kingkiller.wikia.com/wiki/Taborlin_the_Great) (for the record, knowing the Name of a thing gives total power over that thing)

The Lord Ruler from the Final Empire series. -> Rashek (http://mistborn.wikia.com/wiki/Rashek)  He has a near omnipotent power through the exponential combination of Feruchemy and Allomancy.

John Uskglass, the Raven King from Jonathan Strange and Mr. Norrel -> The Raven King (http://hurtfew.wikispaces.com/John+Uskglass) Lucifer himself admitted that John Uskglass was his equal in power and even leased out a part of hell to Mr. Uskglass.
Title: Re: Request A Character
Post by: Quantus on December 16, 2014, 03:43:53 PM
Ideas for crazy-powerful Characters:

Hohenheim of Light (to contrast The Father)

The Specter (http://en.wikipedia.org/wiki/Spectre_%28comics%29) from DC Comics (IE the most powerful character in that universe)?

The seven Incarnations of Immortality from Piers Anthony's series of the same name.  Fate (gestalt being), Death, War, Nature, Time, Good (aka God), Evil (aka The Devil)

Apocalypse (Marvel Comics)

Any Omega Level Mutant

The White Lantern

Thanos (with and/or without Infinity Gauntlet)

The Sage of the Six Paths (http://naruto.wikia.com/wiki/Hagoromo_%C5%8Ctsutsuki) (Naruto-verse)

Late age Goku
Title: Re: Request A Character
Post by: Taran on December 16, 2014, 06:49:02 PM
Sauron from Lord of the Rings?  There's details on him if you read the Silmarillion.
Title: Re: Request A Character
Post by: g33k on December 16, 2014, 07:25:50 PM
I'm bringing this thread back.

Yay!

2. Does anyone have any good suggestions for really powerful characters? I'm planning to do Father from FMA, but that's the only idea I've got.

"Hundreds of years ago, when Arthur Langtry and Ebenezer McCoy were first developing their rivalry, Heinrich Kemmler was already a wizard to be reckoned with.  Nobody knew then, of course, just how deeply he was delving into the darker side of magic, but his power was undeniable.  Although his primary interest was necromancy, he also studied deeply in the lore of mental attack and defense.  His primary mentor in this was a Vaudaun priestess, born in Africa but raised in Haiti."

"Nia Ofumbe, as a "mere" slave, had passed beneath the notice of the White Council for over a century.  Additionally, her arts were extremely subtle, and terribly potent.  Likely enough, some wizards of the Council DID run afoul of her; but none who did so ever reported their findings back to the Council.  In reality, she ruled the plantation where she was "enslaved," with the nominal owners as her devoted servitors.  She maintained several minor talents in the area as her "stalking horses," more-visible practioners who would attract the attention of any investigating or rivalrous wizards.  Meanwhile, she herself appeared to be a moderate-to-low-powered Voodoo Priestess..."

"Kemmler's own, already-profound necromantic skills let him penetrate the deceptions, and seek out Nia directly.  After extensive negotiations, she agreed to teach him some of her secrets of mind-magic, while he taught her from some of his own more-widely-travelled experiences regarding necromancy."

So... Nia Ofumbe?  Vaudaun priestess, necromancer, and mind-mage extraordinaire...  She's kind of "pulling an Elaine," passing as a minor talent but secretly being very powerful indeed...  In fact, every bit a match for the Merlin of the White Council, or the Blackstaff, or Kemmler himself...


Title: Re: Request A Character
Post by: Sanctaphrax on December 16, 2014, 10:35:35 PM
And here's Rincewind.

Rincewind (Feet In The Water)

Not sure about the skill pyramid or the Aspects, but I like the stunts here.

High Concept: Cowardly Wizzard
Trouble Aspect: Plaything Of Fate And Luck
Other Aspects: Knows One Spell, Accidental Savior, Half-Brick In A Sock
Skills:
Great: Athletics
Good: Lore, Alertness
Fair: Empathy, Survival, Stealth
Average: Conviction, Discipline, Endurance, Deceit
Stunts:
Run Away! (Athletics): +2 to sprint rolls.
A True Expert At Fleeing (Athletics): When running away, Alertness is considered infinite for initiative and Endurance is considered infinite for modifying Athletics rolls.
Half-Brick In A Sock (Athletics): May use Athletics to bash people with a half-brick in a sock.
Technically A Wizard (Lore): +1 to Lore-based perception rolls, can see octarine and other such things.
Total Refresh Cost:
-2 (Pure Mortal)
Refresh Total:
4

As for the various uber-powerful character suggestions...

I don't know enough about the Lord Ruler, Taborlin the Great, John Uskglass, Sauron, the Sage of Six Paths, the White Lantern, omega-level mutants, or the Incarnations of Immortality. Can't stat them if I don't know jack about them.

Nia would make a good character, except I dislike seeing historical victims turned into villains. Having one of the slaves be the true evil on an American plantation just seems distasteful to me.

Specter is too strong even for this power level.

So that leaves Goku, Thanos, Hohenheim, the Avatar, and Apocalypse. Not sure which I'll go with. The only ones I know well are Hohenheim and Goku. But Goku is beyond-Mythic physically and Hohenheim is very Father-like. I'll think about it.
Title: Re: Request A Character
Post by: Mr. Death on December 16, 2014, 10:45:32 PM
Awesome, I love the stunts.
Title: Re: Request A Character
Post by: citadel97501 on December 17, 2014, 12:00:46 AM
I would like to request a Wizard Cop, not a Warden an actual police officer...
:)
Title: Re: Request A Character
Post by: Mojosilver on December 17, 2014, 12:19:08 AM
I hope you do not mind if I do these one at a time.
Romeo Lovegood is a Level 3 half-elf lore bard with the Noble background. His Alignment is Chaotic Good. His stats are Str 08 Dex 16 Con 14 Int 12 Wis 10 Cha 16. Proficiency bonus is 2. Skill are Acrobatics, Arcana, History, Insight, Nature, Performance, Religion, and Sleight of Hand. With Expertise in Deception and Persuasion.(Expertise doubles your proficiency bonus for any ability check you make that uses either of the chosen proficiencies.) Jack of all trades adds half of your proficiency bonus (one) to untrained skills. Bardic Inspiration you pick one creature other than you with in 60 feet and can hear you one bardic inspiration die(d6). Once in the next 10 minutes the creature can roll the die and add inspiration(d6) to one ability check, attack roll, or a saving throw it makes. Cutting words lets you use Bardic inspiration on a enemy creature to subtract from it's attack roll, ability check, or damage roll. Song of rest lets your group regain extra 1d6 hit points during a short rest. As a Half-elf Romeo can see 60 feet in the dark, has Advantage (roll Twice use best roll) vs Charms, and can not be magically be put to sleep. His cantrips are Minor illusion and Vicious mockery. Level 1 spells are Cure wounds,Disguise self, thunder wave, and unseen servant. level 2 spells lesser restoration and shatter. 4 level 1 spells and 2 level 2 spells per long rest.

When we started Romeo going to be a Valor Bard. But after playing liked Lore Bard better sorry about the change. He is the teams face/skillmonkey. Romeo is a friendly and cheerful guy. He loves to put on a show and see people smile. The only thing stopping Romeo from being great is Romeo's naiveté and a desire to show off especially for a petty face.(Male/Female Romeo is not that picky) In combat Romeo hangs back and supports the team with heals, buffs, and debuffs. He distracts the enemy and inspirers allys.
Title: Re: Request A Character
Post by: Mojosilver on December 17, 2014, 03:36:21 AM
  Victor Craftwell is a Mountain Dwarf and a level 3 Arch Fey sworn warlock of the tome. Victor's background is sage(wizard apprentice) and his alignment is lawful neutral. Victor's stats are Str 14 Dex 14 Con 14 Int 12 Wis 12 and Cha 12. He has a Proficiency bonus of 2 and his Skills are Arcana, History, Intimidation, and Investigation. As a Mountain dwarf Victor is able to see in the dark 60 feet. Has advantage(roll twice use best roll) vs poison and Resistance vs poison. He is proficient with mason's tools. Knowledgeable (Double proficiency) on History stonework checks, and has training with Battle axes, hand axes, warhammers, throwing hammers, light, and medium armor. Victor's patron has show him how to cast spells, how to Detect magic at will, and to project a charming or frightening presence on each creature(wis save vs victor's spell DC 11) in a 10 foot cube centered on Victor. She has also given him a shadow tome of ancient secrets that let's him use 3 more cantrips, two rituals (Comprehend language and Identify) and Victor can add more ritual spells to the tome. Victor's cantrips are Eldritch Blast, Mending, Resistance, Prestidigitation, and Thaumaturgy. The spells Victor knows are Hellish Rebuke, Hex, Witch Bolt, and Misty Step. Victor can cast two spells per short rest as 2 level spells.

In combat Victor shoots his enemy with eldritch blast and keeps shooting until there dead. Saving his spells for a emergence. DPS pure and simple.
 
Victor never really fit in. He was always clam, polite, efficient, and prepared for anything. But something was missing. The closes thing to a friend and a steady job he had was the wizard he was apprentice to and after a decade it was obvious even that was going no ware. Then he meet her. An Arch Fey. She changed his life and strangely Victor felt better for it. For the first time Victor felt truly alive. Learning the secrets of the world, of magic. But still Victor is no fool. He know she was using him. Nothing is free. There is always price. But for now for the first time. He is happy.
Title: Re: Request A Character
Post by: g33k on December 17, 2014, 05:39:07 AM
Nia would make a good character, except I dislike seeing historical victims turned into villains. Having one of the slaves be the true evil on an American plantation just seems distasteful to me. 

Totally got that!

Nia, FWIW, was never a "slave".  She chose to move from Africa to Haiti, probably because she saw the slavers as "stronger" that the local culture, and wanted to go study / steal from / conquer their strength.

She likely made thralls of the raiders who came to her village... or even sought them out and inserted herself amongst the captives.  Then made thralls of the captain & crew of the ship transporting her, then the auctioneers in Haiti.  She chose which plantation would "buy" her.  Sliding through the slave subculture essentially unnoted by the mortal "masters" and by any wizards who happened by...

As a minor point, that's "Haitian" plantation... not that there was such a big difference at the time, vs. an American plantation.
Title: Re: Request A Character
Post by: Mojosilver on December 17, 2014, 03:29:29 PM
Wild Cat or Kate is a half-orc (feral) Druid of the Moon. Her background is outlander and her alignment is True Neutral. Her stats are Str 12 Dex 14 Con 16 Int 10 Wis 13 and Cha 10. Her Skills are Athletics, Insight, Perception, and Survival. As a half-orc Kate can see in the dark 60 feet, can once per long rest drop to one hit point instead of dying, and she can roll one extra weapon die when she scores a critical melee hit. As a druid of the moon she can cast spells and is a expert at wild shape. (wild shape as bonus action and can change in to animal CR one half her level.) Additionally she can use a bonus action to expend one spell slot to regain hit points. 1d8 per spell level. Kate's has the Cantrips Produce fire and Shillelagh. She can cast 4 first level spell and 2 second level spells per long rest.

In combat Kate mainly tanks. She use produce flame until the enemy closes with her then using claw and fang to hold the line. Kate typically use her spell for out of combat utility or in combat healing. Out of combat she is the scout.

Kate grew up in the wild. Just anther wild beast. That is until uncle fond her. He taught her many things. But he never tamed her wild spirit. She is still a predator. But now she hunts for more then food. She hunts for new thing to experience. New challenges to over come. Uncle taught her about the world. Now she will see it herself.
Title: Re: Request A Character
Post by: Sanctaphrax on December 18, 2014, 03:45:56 AM
Sir Stuart and a wizard cop, coming right up.

Aliyah Saab (Submerged)

The White Council is kind of an awful organization in a lot of ways. It's an unelected shadow government which claims the right to execute anyone, no matter their age or nationality, who breaks rules which it doesn't tell the public about. That's why Aliyah isn't a Warden.

But although she can't in good conscience be a Warden, she still wants to do Warden-esque things. So she's working as a crime scene investigator for her local police department. She seems very good at her job, and her co-workers love her...but the truth is, she knows jack-all about crime scene investigation. She's faking it with divination spells. Most of her equipment is broken, since she's a notable hexer even for a wizard, and she wouldn't know how to use it even if it was functional.

So far, she's been able to save lives and solve crimes without revealing herself. She's even taken care of some magical problems for the city, without anybody noticing. But she's not sure how much longer she can keep this up.

High Concept: CSI Wizard
Trouble Aspect: Huge Fraud
Other Aspects: Bane Of Technology, Critic Of The Council, Very Popular
Skills:
Superb: Lore
Great: Contacts, Deceit, Discipline
Good: Athletics, Conviction, Empathy
Fair: Alertness, Rapport, Resources
Average: Guns, Endurance, Presence
Stunts:
Police Network (Contacts): +2 to Contacts among police officers.
Faking It (Deceit): +2 to Deceit when pretending to be qualified for her job or covering up magical incidents.
Powers:
Evocation [-3]
Thaumaturgy [-3]
The Sight [-1]
Soulgaze [-0]
Wizard's Constitution [-0]
Magic:
Evocation (Fire, Earth, Spirit): +1 spirit power
Thaumaturgy: +1 divination control
Foci: gun (+1 offensive spirit power and control)
Enchanted Items: 4 potion slots (power 5, 1 use/session)
Total Refresh Cost:
-9
Refresh Total:
1

Sir Stuart Winchester (Submerged)

We don't seem to know much about this guy. So he's only getting a very basic Aspect sketch, and his skill/stunt spread is a bit generic. No idea if it's accurate at all...I don't even know whether the guy was clued-in during his lifetime.

High Concept: American Soldier
Trouble Aspect: ?
Other Aspects: Very Big, A Worthy Gentleman, Quite Dangerous
Skills:
Superb: Guns
Great: Fists, Might
Good: Endurance, Resources, Athletics
Fair: Contacts, Discipline, Survival, Alertness
Average: Presence, Rapport, Intimidation, Conviction, Empathy
Stunts:
Armed Arts (Fists): Use knife and axe with Fists.
Title Of Knighthood (Contacts): +2 to Contacts among "people of quality".
Leader Of Soldiers (Guns): Use Guns to lead troops and to determine reputation with violent people.
Quick Shot (Guns): No supplemental action penalties for drawing, reloading, or moving while firing a gun.
Total Refresh Cost:
-2 (Pure Mortal)
Refresh Total:
8
Title: Re: Request A Character
Post by: Sanctaphrax on December 18, 2014, 03:59:38 AM
Totally got that!

Nia, FWIW, was never a "slave"...

That does make it a bit better. The way your post is phrased gives me the impression that I don't have the whole story here, though.

If there's a post or something explaining this person, can you shoot me a link? I can't find anything with Google.

Anyway, I've given this some more thought and here's my revised list of characters to make:

-Arlen Bales
-Victor Craftwell
-Romeo Lovegood
-Kate/Wild Cat
-Goku
-Aang
-Father
-The Dragon (from the Paranet Papers)
-Maybe Nia Ofumbe

Anyway, can I get a bit more information about Arlen? A quick googling reveals that he's some kind of messenger and that he's stronger at night, but I don't know much about his personality or skills.
Title: Re: Request A Character
Post by: sdfds68 on December 18, 2014, 05:57:49 AM
Here's the fan wiki entry for Arlen Bales: http://thedemoncycle.wikia.com/wiki/Arlen_Bales

Personally I'm not very fond of that entry, but if you've never read the books that's probably the fastest way to get his character history. There's also this book review isn't focused on Arlen specifically but has what I think is a better summary of the character in the third paragraph: https://bookbanter.wordpress.com/2012/07/13/the-warded-man-by-peter-v-brett-del-rey-2009/

It doesn't mention his powers, but I think I can summarize them as of the latest novel.

(click to show/hide)

(click to show/hide)
Title: Re: Request A Character
Post by: citadel97501 on December 18, 2014, 08:25:53 AM
Aliyah Saab (Submerged)
The White Council is kind of an awful organization in a lot of ways. It's an unelected shadow government which claims the right to execute anyone, no matter their age or nationality, who breaks rules which it doesn't tell the public about. That's why Aliyah isn't a Warden.

But although she can't in good conscience be a Warden, she still wants to do Warden-esque things. So she's working as a crime scene investigator for her local police department. She seems very good at her job, and her co-workers love her...but the truth is, she knows jack-all about crime scene investigation. She's faking it with divination spells. Most of her equipment is broken, since she's a notable hexer even for a wizard, and she wouldn't know how to use it even if it was functional.

So far, she's been able to save lives and solve crimes without revealing herself. She's even taken care of some magical problems for the city, without anybody noticing. But she's not sure how much longer she can keep this up.

High Concept: CSI Wizard
Trouble Aspect: Huge Fraud
Other Aspects: Bane Of Technology, Critic Of The Council, Very Popular
Skills:
Superb: Lore
Great: Contacts, Deceit, Discipline
Good: Athletics, Conviction, Empathy
Fair: Alertness, Rapport, Resources
Average: Guns, Endurance, Presence
Stunts:
Police Network (Contacts): +2 to Contacts among police officers.
Faking It (Deceit): +2 to Deceit when pretending to be qualified for her job or covering up magical incidents.
Powers:
Evocation [-3]
Thaumaturgy [-3]
The Sight [-1]
Soulgaze [-0]
Wizard's Constitution [-0]
Magic:
Evocation (Fire, Earth, Spirit): +1 spirit power
Thaumaturgy: +1 divination control
Foci: gun (+1 offensive spirit power and control)
Enchanted Items: 4 potion slots (power 5, 1 use/session)
Total Refresh Cost:
-9
Refresh Total:
1

Thank you this is awesome...
Title: Re: Request A Character
Post by: Taran on December 18, 2014, 02:35:01 PM
Quote
-Puts wards on weapons so anyone with those weapons can use them to fight demons, and teaches people how to make these wards so they can fight for themselves. Is spreading your powers around a power? Or is that just something people can do?

That sounds like regular enchanted items with, maybe, Soulfire as the source so that it reduces toughness or acts as a catch for demons.  I'm not sure how he could 'teach' it to others, though.  That could be its own power - or it could just be a potion slot that he checks off his character sheet for others to declare later...  Getting that ability permanently just sounds like having him teach it to you is a narrative justification to spend refresh on Holy Touch.
Title: Re: Request A Character
Post by: Theogony_IX on December 18, 2014, 05:13:22 PM
As for the various uber-powerful character suggestions...

I don't know enough about the Lord Ruler, Taborlin the Great, John Uskglass

Oh man, you're missing out on some truly legendary storytelling there.  I'm not going to say, "How could you not have . . ." cos' everyone's time constraints are different, but The Kingkiller Chronicles especially are worth prioritizing if you're ever looking for a new story to pick up.  The first two books in the trilogy are currently out, and by all accounts, the final book should be out in a year and a half to two years.
Title: Re: Request A Character
Post by: PirateJack on December 18, 2014, 07:11:33 PM
I'm giving John Uskglass a go because Jonathan Strange and Mr Norrell is one of my favourite books. The Raven King is definitely one of the more enigmatic figures in that setting.

EDIT: And here's my attempt at John Uskglass. Power Level is In a Submarine. He could possibly go higher, but all of his Thaumaturgy Specialisations make up for that. Strange and Norrell magic is all about the ritual and the majority of magicians in the setting are at Submerged or Snorkelling so he's rather more out of their league than most.

(click to show/hide)
Title: Re: Request A Character
Post by: sdfds68 on December 18, 2014, 10:33:15 PM
That sounds like regular enchanted items with, maybe, Soulfire as the source so that it reduces toughness or acts as a catch for demons.  I'm not sure how he could 'teach' it to others, though.  That could be its own power - or it could just be a potion slot that he checks off his character sheet for others to declare later...  Getting that ability permanently just sounds like having him teach it to you is a narrative justification to spend refresh on Holy Touch.

Yeah, but he doesn't teach this to one person or make just a few of these weapons. He creates an armory capable of supplying at least an entire village and teaches everyone he can in every town he visits. I don't think the enchanted item rules cover that.
Title: Re: Request A Character
Post by: Taran on December 18, 2014, 10:39:47 PM
As I said

Getting that ability permanently just sounds like having him teach it to you is a narrative justification to spend refresh on Holy Touch.

I see this the equivalent of teaching whole villages the weaknesses of Black Court Vampires.  It's just a narrative justification to have a Catch...it's a plot device.
Title: Re: Request A Character
Post by: sdfds68 on December 18, 2014, 10:51:05 PM
I see this the equivalent of teaching whole villages the weaknesses of Black Court Vampires.  It's just a narrative justification to have a Catch...it's a plot device.

Ok. That would work for 'teaching' thing.

But looking back I seriously failed to properly communicate the scale on which he produced magical weapons without help. He had several hundred warded spears and many, many quivers of warded arrows that just sort of showed up after a timeskip in one of the books. Would that be something that shouldn't be included in the power list, as it would be a one time narrative event? Or is being willing to sit down for months-possibly a year-and slowly build up an entire magic armory something that needs to cost refresh?
Title: Re: Request A Character
Post by: Taran on December 18, 2014, 11:22:46 PM
TRACING [-2]
Description: You have the ability to project weapons from your mind into reality.
Skills Affected: Craftsmanship, Weapons, Guns
Effects:
Projection. With a supplemental action, you may create a melee or thown weapon out of thin air. Two-handed melee weapons created this way are capped at weapon rating 3, while thrown weapons and one-handed melee weapons are capped at weapon rating 2. Weapons created this way last until the end of the scene or until you make a new weapon.
Reinforcement. By spending a scene and making a successful Craftsmanship roll, you may cause your projected weapon to become fully real. This means that it lasts indefinitely.

Versatile Tracing [-1]. You may create simple objects other than melee weapons with this power. Armour, simple tools, keys, and levers are all possible.

Complex Tracing [-2]. (Requires Versatile Tracing) You may create complex objects with this power. Firearms, explosives, chemicals, and machines are all possible, although at the GM's discretion a Craftsmanship roll may be required for certain items. Explosives, firearms, and two-handed melee weapons are now capped at weapon rating 5, while thrown weapons and one-handed melee weapons are now capped at weapon rating 4.

This power and every weapon has an aspect related to demon catch attached to it?
Title: Re: Request A Character
Post by: sdfds68 on December 19, 2014, 12:32:33 AM
TRACING [-2]
Description: You have the ability to project weapons from your mind into reality.
Skills Affected: Craftsmanship, Weapons, Guns
Effects:
Projection. With a supplemental action, you may create a melee or thown weapon out of thin air. Two-handed melee weapons created this way are capped at weapon rating 3, while thrown weapons and one-handed melee weapons are capped at weapon rating 2. Weapons created this way last until the end of the scene or until you make a new weapon.
Reinforcement. By spending a scene and making a successful Craftsmanship roll, you may cause your projected weapon to become fully real. This means that it lasts indefinitely.

Versatile Tracing [-1]. You may create simple objects other than melee weapons with this power. Armour, simple tools, keys, and levers are all possible.

Complex Tracing [-2]. (Requires Versatile Tracing) You may create complex objects with this power. Firearms, explosives, chemicals, and machines are all possible, although at the GM's discretion a Craftsmanship roll may be required for certain items. Explosives, firearms, and two-handed melee weapons are now capped at weapon rating 5, while thrown weapons and one-handed melee weapons are now capped at weapon rating 4.

This power and every weapon has an aspect related to demon catch attached to it?

A crafting based reskin of this power with a permanent creations upgrade would fit him perfectly.

Also, is that power something somebody made for Fate/stay night? Because that's really cool.
Title: Re: Request A Character
Post by: Taran on December 19, 2014, 12:43:14 AM
It's on the Wiki (http://dfrpg-resources.wikispaces.com/Tracing)

Edit:  Probably Sanctaphrax had a hand in building this power.
Title: Re: Request A Character
Post by: Sanctaphrax on December 19, 2014, 08:18:09 AM
Thanks for the Arlen Bales rundown. It looks like writing him up will be a challenge, but I think I'm equal to it.

But first...

"Wild Cat" Kate (Feet In The Water)

Kate's Variable Abilities gives her 3 Refresh worth of Powers at a time. She can have Ranged Natural Weaponry (representing her cantrips) and Druidic Spellcasting, or she can have Beast Change into whatever animal and 2 Refresh of powers from her animal form. Her Beast Change doesn't change her skill list. (If it did, her Variable Abilities would have to cost more.)

Druidic Spellcasting is a custom Power that looks like this:

(click to show/hide)

High Concept: Half-Orc Moon Druid
Trouble Aspect: Feral Beast
Other Aspects: True Neutral, Uncle Taught Me, Hunter Of Experiences
Skills:
Great: Fists, Survival
Good: Endurance, Athletics
Fair: Empathy, Alertness
Average: Conviction, Discipline
Powers:
Variable Abilities [-5]
Total Refresh Cost:
-5
Refresh Total:
1

Romeo Lovegood (Feet In The Water)

Reduced Effect is a Limitation variant I just made up. It weakens a power all the time instead of shutting it down sometimes.

Bardic Spellcasting looks like this:

(click to show/hide)

High Concept: Half-Elf Lore Bard
Trouble Aspect: Cheerfully Naive
Other Aspects: Chaotic Good, Former Noble, Sucker For A Pretty Face
Skills:
Great: Deceit, Performance
Good: Rapport, Lore
Fair: Empathy, Scholarship
Average: Athletics, Endurance
Stunts:
Bardic Inspiration And Cutting Words (Performance): +2 to Performance maneuvers made to inspire or discourage someone.
Song Of Rest (Performance): May use Performance instead of Scholarship for medical treatment.
Powers:
Bardic Spellcasting [-1]
Reduced Effect [+1] (No weapon rating, no bonus to maneuvers and blocks) affecting
  Incite Mental Effect At Range [-3] (Cantrips, with Performance)
Total Refresh Cost:
-5
Refresh Total:
1

Victor Craftwell (Feet In The Water)

Warlock Spellcasting is like Bardic Spellcasting, but it uses Lore and has a warlock-y theme instead of a bard-y one.

High Concept: Mountain Dwarf Fey Tome Warlock
Trouble Aspect: Nothing Is Free
Other Aspects: Lawful Neutral, Consummate Professional, Shadow Tome Of Ancient Secrets
Skills:
Great: Lore
Good: Intimidation
Fair: Investigation, Weapons, Scholarship, Craftsmanship
Average: Might, Endurance, Discipline, Conviction, Alertness
Stunts:
Magical Attack (Lore): Use Lore to attack with Natural Weaponry.
Powers:
Ranged Natural Weaponry [-2] (Eldritch Blast)
Warlock Spellcasting [-1]
Item Of Power (Shadow Tome) [+1] granting
  Incite Effect (Other Cantrips) [-1]
  Additional Knowledge [-1] (For Warlock Spellcasting)
Total Refresh Cost:
-5
Refresh Total:
1

Okay, that was more work than I expected. What do y'all think? Do the custom Powers hold up under inspection?

To-do:

-Arlen Bales
-Goku
-Aang
-Father
-The Dragon (from the Paranet Papers)
-Maybe Nia Ofumbe
Title: Re: Request A Character
Post by: Mojosilver on December 19, 2014, 12:52:48 PM
SWEET. Now hopefully I will get my gaming group to try something new. D&D is fun but I liked to play something else once in a while. LOL. THANK YOU Sanctaphrax!!!
Title: Re: Request A Character
Post by: g33k on December 20, 2014, 12:14:12 AM
That does make it a bit better. The way your post is phrased gives me the impression that I don't have the whole story here, though.
If there's a post or something explaining this person, can you shoot me a link? I can't find anything with Google. 

No, this is my own conception; you're right, however, that there's more story there...

The backstory of character-creation is thus:

I was interested in various "Lawbreaker Lite" starting PC's -- just one refresh of Lawbreaker (at least at start of game).  Necromancy seemed like it was... covered.  Chronomancy seemed interesting, but too-likely to overshadow a PC with Cassandra's Tears or the like, which I preferred not to pursue.  Summoning Outsiders just seemed too likely to be a short-lived PC, and to be a cause of PC-vs-PC play, which I generally dislike (unless that's the point of the game).   Etc etc... I settled on mind-magic as my likely Law to break.

This, of course, led to Capiorcorpus... who, it turns out, is as much better at mind-magic (than the general run-of-the-White-Council-mill) as she is at necromancy!  She's happy to overwhelm the mind of any body, not just a corpse...

Given her name/title, though, it seemed like an unusual thing in the Kemmlerian ranks.  So... where did she learn her mind-magic?  Was there perhaps a tradition of Mentalist lawbreakers, akin to Kemmler and his Necromancy?

Well... no WoJ (that I know of), so I said, "YES, there IS such a tradition!" (and maybe other Lawbreaking lines of wizards... but I've got enough to go on, for now).

Hence Nia Ofumbe.  In my version of the Dresdenverse, she was originally Capiorcorpus' master, seduced away by Kemmler's wiles, while he studied under Nia.

But Nia had other apprentices... one of whom would have taught the character I envisioned as a PC.

But when you asked for very-high-refresh characters (and I vastly prefer Dresdenverse PCs rather than some crossover'Verse), I thought first of Kemmler (but thought there might already be (or be forthcoming) an "official" version... so why not my High-Concept-only no-mechanics-yet notion of a "Kemmleresque" mind-mage?  I wanted to do something different than the European model of Kemmler.  I considered some twisted Tibetan (and you're free to go with that, if you want!), but in the end went with the Voodoo link, as having both necromancy and mind-magic, for the link into the Kemmler story and Capiorcorpus.

Thus was born Nia Ofumbe, and her backstory.


- Steve, the g33k
 
Title: Re: Request A Character
Post by: Sanctaphrax on December 20, 2014, 08:53:44 AM
Also, is that power something somebody made for Fate/stay night? Because that's really cool.
It's on the Wiki (http://dfrpg-resources.wikispaces.com/Tracing)

Edit:  Probably Sanctaphrax had a hand in building this power.

I was involved, but ways and means is the actual author of the Power (http://www.jimbutcheronline.com/bb/index.php/topic,25794.msg1142181.html#msg1142181). And yes, it's a Fate/stay night thing.

SWEET. Now hopefully I will get my gaming group to try something new. D&D is fun but I liked to play something else once in a while. LOL. THANK YOU Sanctaphrax!!!

You're welcome and good luck.

No, this is my own conception; you're right, however, that there's more story there...

...

Thus was born Nia Ofumbe, and her backstory.

Hm, okay. I guess I could take a crack at her.

And here's my attempt at John Uskglass. Power Level is In a Submarine. He could possibly go higher, but all of his Thaumaturgy Specialisations make up for that. Strange and Norrell magic is all about the ritual and the majority of magicians in the setting are at Submerged or Snorkelling so he's rather more out of their league than most.

(click to show/hide)

I can't comment on accuracy to the source material, but the Aspects and the stunts look pretty cool. And unless I miscount he actually bought an Average level in every single skill the honest way, which I like.

The Power stuff is a little iffy. England isn't really a valid Demesne, and I wouldn't let someone use that item if I was GMing. It's too much like an IoP. Also, unless I misread, he ought to have a bunch more specializations.
Title: Re: Request A Character
Post by: PirateJack on December 20, 2014, 12:55:20 PM
I can't comment on accuracy to the source material, but the Aspects and the stunts look pretty cool. And unless I miscount he actually bought an Average level in every single skill the honest way, which I like.

25 skills means 25 points to buy Average in every skill. Didn't occur to me to do it any other way.

Quote
The Power stuff is a little iffy. England isn't really a valid Demesne, and I wouldn't let someone use that item if I was GMing. It's too much like an IoP. Also, unless I misread, he ought to have a bunch more specializations.

The Raven King is essentially a god-like figure in the story and is magically linked to the entirety of Northern England. He was the one who struck up a bargain with the hills, trees, streams and sky to allow English Magicians to use magic, and has full control over all of them.

(click to show/hide)

As for specialisations, I think I've counted right. 20 specialisations with Divination Power and Control taking the +4 spots with the others working their way down. It costs 10 specs to build a skill column up to +4, so two columns of such works.

(click to show/hide)

An interesting figure, is the Raven King.
Title: Re: Request A Character
Post by: Sanctaphrax on December 20, 2014, 10:52:10 PM
The Raven King is essentially a god-like figure in the story and is magically linked to the entirety of Northern England. He was the one who struck up a bargain with the hills, trees, streams and sky to allow English Magicians to use magic, and has full control over all of them.

Okay. He still can't take England as a Demesne. Demesnes have to be in the Nevernever, and from a power level perspective control over England is worth a lot more than 1 Refresh.

As for specialisations, I think I've counted right. 20 specialisations with Divination Power and Control taking the +4 spots with the others working their way down. It costs 10 specs to build a skill column up to +4, so two columns of such works.

Oh, I see. I was reading each of those double specializations as a single one.
Title: Re: Request A Character
Post by: Sanctaphrax on December 20, 2014, 11:55:30 PM
Arlen Bales (Scuba Diving)

Not sure about the Aspects. Let me know if they're off.

For the rest I'm going by what you guys told me. There's a fair bit of guess-work in his skills.

I made Arlen's warded-item-crafting skills a stunt since it sounds like producing wards is a commonplace activity in his world. For situations where that's not enough, he has Sponsored Magic.

I'm not sure exactly how his demon-eating works or how serious a weakness his reliance on it is. Here I assumed it's a constant issue that constrains and weakens him significantly. So I gave him a 50% rebate on the affected Powers. Which might be too generous, but needing to constantly eat demons sounds like a significant weakness to me.

High Concept: The Rune Painted Man
Trouble Aspect: Scared Of My Stolen Power
Other Aspects: Messenger, Married To Renna, Magical Super-Horse, Reluctant Deliverer, On A Mission
Skills:
Superb: Fists, Survival, Lore
Great: Bows, Presence, Athletics
Good: Endurance, Conviction, Discipline
Fair: Alertness, Rapport, Intimidation
Average: Scholarship, Empathy, Investigation
Stunts:
Speech Maker (Presence): Use Presence, unmodified, to make speeches.
Master Of Wards (Lore): Use Lore to manufacture wards and warded items.
Powers:
Limitation (Only against demons) [+1]
  Holy Touch [-1]
  Blood Drinker [-1]
Limitation (Must eat demons to fuel powers) [+10]
  Supernatural Strength [-4]
  Inhuman Speed [-2]
  Supernatural Toughness [-4]
  Supernatural Recovery [-4]
  Gaseous Form [-3]
  Sponsored Magic (Wards) [-4]
Total Refresh Cost:
-14
Refresh Total:
3

To-do:

-Goku
-Aang
-Father
-The Dragon (from the Paranet Papers)
-Nia Ofumbe
Title: Re: Request A Character
Post by: sdfds68 on December 21, 2014, 01:27:34 AM
That actually looks really good. To me at least.

The limitation actually seems appropriate to me, both refresh wise and thematically. Because, well, he does actually spend all of his nights demon hunting. It's easy for him, since they're literally everywhere.
Title: Re: Request A Character
Post by: Sanctaphrax on December 21, 2014, 01:46:18 AM
That actually looks really good. To me at least.

The limitation actually seems appropriate to me, both refresh wise and thematically. Because, well, he does actually spend all of his nights demon hunting. It's easy for him, since they're literally everywhere.

Glad you like it!

If hunting demons is easy, though, it really shouldn't give him 10 extra Refresh.

That aside, here are some rough notes for the super-characters. Posting them here because it's the easiest place to store them.

Once I'm done these, I think I'm going to retire this thread again.

(click to show/hide)

PS: Biscuits Oliva is a character from a manga I like. Nobody asked for him, but I feel like writing him up.
Title: Re: Request A Character
Post by: PirateJack on December 21, 2014, 02:25:33 PM
Okay. He still can't take England as a Demesne. Demesnes have to be in the Nevernever, and from a power level perspective control over England is worth a lot more than 1 Refresh.

There is no Nevernever in this setting, at least not comparable to the Dresdenverse. There is Faerie and there is Hell, but they're no more innately magical than Earth is.

As for cost, what would you recommend for an England sized Demesne?
Title: Re: Request A Character
Post by: Sanctaphrax on December 21, 2014, 09:44:46 PM
Something ridiculous. The ability to transform a major nation into a giant ice cream cone should be very expensive.

I'm not sure if Demesne is really the right Power here, though. It's not the only way to represent magical control over an area.
Title: Re: Request A Character
Post by: PirateJack on December 21, 2014, 11:00:55 PM
Point. I guess we're running into the problem of different settings having conflicting rules. Magic in the Strange and Norrellverse is absolutely powerful and is not beholden to physics in even the tenuous way Dresdenverse magic is. Then again, I suppose most aspects of this can be attributed to thaumaturgy as much as Demesne. Might add in a new stunt instead of it.
Title: Re: Request A Character
Post by: Taran on December 21, 2014, 11:24:30 PM
Why not set it up as part of a limitation or as a Ley-Line or Genus Loci that he's attuned with?

Or maybe he is the Genus Loci.  I'm not sure how the mechanics of such a thing would work in reverse, but he could sponsor powers in return for debt.  He can use that debt to power spells or get people to do what he wants.  Not sure how that would work in an actual game, mechanically speaking, So maybe it's just a simple 'contacts' stunt where he can make crazy-assed declarations about people owing him debts of all sorts.

Another way is to make England Power a whole bunch of his Focus items...

Just throwing out ideas
Title: Re: Request A Character
Post by: PirateJack on December 22, 2014, 12:42:38 AM
Trying to remain true to the setting, there are no ley lines, though there are Fisher King style Faerie Kingdoms. As for Genius Loci; magic is in everything and everywhere, and magicians merely persuade the natural elements to do as asked rather than enforce their will upon them (though after the decline of English magic this was not much understood). The Raven King was such a powerful magician that England itself did as he asked, though not without occasional quarrell.

The Raven King is also less of a source of magic, more of a... conduit. When he's around he makes other magicians capable of performing magic, though he doesn't appear to gain anything from it. Perhaps it's because he is both a magician and King, which the book makes a big deal out of. His reign is heavily romanticised by the time of the story's events and even his harshest critics still hold themselves loyal to the Raven King.

It kinda fits, but I don't think it's true to the book's themes on magic. I wanted to give him demesne because he owns Northern England. It's his by right as King and the land itself acknowledges that. That said, all the effects in the story could quite easily be modelled through thaumaturgy so perhaps it's not quite necessary.
Title: Re: Request A Character
Post by: sdfds68 on December 22, 2014, 02:37:56 AM
Maybe he just has some kind of location specific upgrade to Thaumaturgy? But one that's appropriately over the top for a wizard king that successfully invaded hell and yanked the moon out of the sky.
Title: Re: Request A Character
Post by: Sanctaphrax on December 22, 2014, 03:32:56 AM
So what exactly does his kingship let him do?

The feats you listed are all possible with a big enough ritual. So maybe a few ranks of Large-Scale Spellcasting (http://www.jimbutcheronline.com/bb/index.php/topic,41132.0.html) attached to an "only in England" Limitation would work.
Title: Re: Request A Character
Post by: Sanctaphrax on December 22, 2014, 05:24:27 AM
Alright, now to get started with the superpowerful characters. I'll be posting a fair number of these, and for those who want more there are plenty scattered across the forum and the wiki. I can probably rustle up some links if anyone asks.

First up, the Dragon and Biscuits Oliva.

The Dragon (Deep One)

You can read about this guy here (http://rpg.drivethrustuff.com/product/139271/Dresden-Files-RPG-Paranet-Papers-Vegas-Chapter-Early-Preview?).

He's pretty massively powerful, but he's not really a fighter. More of a kingpin, really. Much of his power is in the massive network of minions and resources that he's built up, and he hasn't been in a real fight in a long time. He also relies heavily on his reputation to scare people. So he's not all-powerful, not by any stretch of mind.

I left out the adjectives on the physical stats he gets in Las Vegas because, with his Feeding Dependency, his power is gonna fluctuate. The important thing is that he gets one extra level of everything while in Vegas.

His Supernatural Sense is extremely powerful, so rolls with it should be difficult.

High Concept: Red Court Master Of Las Vegas
Trouble Aspect: Demonic Pact
Other Aspects:
Skills:
Epic: Presence, Contacts
Fantastic: Resources, Lore
Superb: Conviction, Discipline
Great: Deceit, Athletics
Good: Empathy, Rapport, Endurance
Fair: Might, Fists, Alertness, Intimidation
Average: Scholarship, Investigation, Stealth
Stunts:
The Weight Of Reputation (Presence): May use Presence to intimidate people who know his reputation.
Unflappable (Presence): May use Presence for the social defence trapping of Rapport.
Lush Lifestyle (Resources): May be assumed things to own things with value up to Resources.
The Boss (Contacts): May use Contacts to have obedient minions.
Las Vegas Kingpin (Contacts): +1 to Contacts within Las Vegas.
Acute Supernatural Senses (Lore): +2 to Lore for Supernatural Senses.
Powers:
Sponsor [-0]
Marked By Power [-1] (Himself, and the demon of Vegas)
Supernatural Sense [-3] (Can sense everything in Las Vegas)
Flesh Mask [-1]
Addictive Saliva [-1]
Natural Weaponry [-1] (Vampire claws and fangs)
Blood Drinker [-1]
Evocation [-3]
Thaumaturgy [-3]
Refinement [-1]
Feeding Dependency [+1] (Blood)
  Cloak Of Shadows [-1]
  Inhuman Strength [-2]
  Supernatural Speed [-4]
  Limitation [+2] (Toughness powers are pierced by sunlight and holy stuff. His belly isn't armoured.)
    Supernatural Toughness [-4]
    Supernatural Recovery [-4]
Limitation [+3] (Only while in Las Vegas)
  Strength [-2]
  Speed [-2]
  Limitation [+1] (Holy stuff pierces Toughness powers.)
    Toughness [-2]
    Recovery [-2]
  Sponsored Magic: Hellfire [-2]
  Refinement [-6]
Magic:
Evocation Outside Vegas (Fire, Water, Spirit): +1 water power, +2 water control
Evocation Inside Vegas (Fire, Air, Water, Earth, Spirit): +1 spirit control, +2 water power, +3 water control
Thaumaturgy Outside Vegas: +1 diabolism complexity
Thaumaturgy Inside Vegas: +1 diabolism control, +2 diabolism complexity
Foci: sapphire ring (+1 offensive water power and control while in Vegas), ruby ring (+2 diabolism complexity while in Vegas), opal ring (+1 defensive water power while in Vegas)
Enchanted Items: business suit (armour 3 against physical attacks), amulet (armour 3 against mental attacks), 6 potion slots (strength 6)
Total Refresh Cost:
-45
Refresh Total:
-7



Biscuits Oliva (In A Submarine)

A man so muscular that, although he's a condemned criminal in America's most secure prison, he's more powerful than the President. He's not exactly imprisoned per se, the government just gives him a luxury apartment in prison so he won't want to leave. Sometimes they he leaves prison to take out especially dangerous criminals on his government's behalf.

Although he's loud and kind of goofy, he's extremely smart and well-read. That would matter a lot in most stories, but he's in Baki the Grappler so the important thing about him is his sheer brute strength.

He looks like this (http://bato.to/read/_/67750/baki-son-of-ogre_ch42_by_pk/12). You can see his ultimate fighting technique here (http://bato.to/read/_/69524/baki-son-of-ogre_ch71_by_wildfangproject/3).

High Concept: Strongest Man In America
Trouble Aspect: Loves A Challenge
Other Aspects: A Penthouse In Prison, The Unchained, In Love With Maria, An Excellent Hunter, Oafish But Brilliant
Skills:
Fantastic: Might, Endurance
Superb: Scholarship, Investigation
Great: Athletics, Intimidation
Good: Presence, Conviction, Alertness
Fair: Rapport, Empathy, Discipline
Average: Deceit, Performance, Survival, Stealth, Driving
Stunts:
Brute Force (Might): May use Might to attack unarmed.
Push Around The Government (Might): Use Might instead of Contacts when dealing with politicians, police officers, and criminals.
The Unchained (Might): Use Might to represent his resources, reputation, and political power within the prison he lives in.
Shrug It Off (Endurance): Can roll Endurance and use the result as armour instead of trying to dodge a physical attack.
The Ball (Endurance): Can take a full defence action that gives +3 to Endurance armour rolls. If initiating a grapple the turn after a full defence action, +1 to establish and maintain that grapple.
Powers:
Natural Weaponry [-1] (Fists)
Mythic Strength [-6]
Mythic Toughness [-6]
Inhuman Recovery [-2]
Total Refresh Cost:
-20
Refresh Total:
1
Title: Re: Request A Character
Post by: Sanctaphrax on December 23, 2014, 06:13:39 AM
No response?

That's a shame. I was pretty pleased with those statblocks.

Anyway, here are Nia and Father.



Father (Deep One)

Dunno if the Aspects here are as good as they could be, but I'm pretty happy with the stunts and Powers. Originally I wasn't sure how to represent his alchemy and how far above other alchemists he is, but then narphoenix mentioned Miracles (http://www.jimbutcheronline.com/bb/index.php/topic,40270.msg1976438.html#msg1976438) as a possiblity for the Avatar and I realized it was a perfect fit for Father. He generates powerful spell effects effortlessly and can do some ridiculously impressive stuff given time.

I think this statblock should work reasonably well for Father during any part of the story after he destroys Xerxes, though you might have to change his Aspects a bit depending on which part of the story he's in.

High Concept: Progenitor Of The Homunculi
Trouble Aspect: Seeker Of Perfection
Other Aspects: Consumed The Souls Of Xerxes, Shadow Emperor Of Amestris, Ruthless Schemer, Brother Of Hohenheim, Purged Of Emotion
Skills:
Epic: Scholarship
Fantastic: Resources, Contacts
Superb: Discipline, Conviction, Endurance
Great: Alertness, Presence, Might
Good: Investigation, Intimidation, Deceit
Fair: Empathy, Rapport, Athletics
Average: Survival, Stealth, Fists, Burglary
Stunts:
A Miracle Of Science (Scholarship): Use Scholarship instead of Conviction for Miracles.
Expert On Alchemy (Scholarship): +1 to knowledge of Alchemy, further +1 to knowledge of the Gate and the Truth.
Lived History (Scholarship): +1 to knowledge of history, further +1 to knowledge of Amestrisian and Xerxesian history.
True Ruler Of Amestris (Contacts): +2 to Contacts within the military government of Amestris.
Power Behind The Throne (Contacts): May use Contacts to manipulate the policies of the government of Amestris.
Hidden Existence (Contacts): May use Contacts to defend against attempts to discover his existence.
National Resources (Resources): Take a point of Sponsor Debt to get +4 to a Resources roll. Debt compels involve the consequences of raiding the national treasury, like having people notice he exists.
Powers:
Miracles [-12] (Alchemy)
Miraculous Power x3 [-6]
Undying [-0]
Mythic Toughness [-6]
Supernatural Stoicism [-2]
Mythic Recovery [-6]
Superior Mental Library [-3]
Total Refresh Cost:
-42
Refresh Total:
-4



Nia Ofumbe (Deep One)

Normally when I make a specialist with Refresh to spare, I look for custom Powers that fit their speciality. Domination/Enthrallment is pretty redundant with psychomancy, but Telepathy without the attack upgrades has pretty good synergy with spellcasting.

Her Supernatural Sense doesn't let her read minds, it lets her see them. If an intelligent being is on the other side of a brick wall, Nia can sense their presence and target them with effects that require sight.

Her Sponsored Magic gives her psychomancy evothaum and makes her magical mental attacks inflict +2 stress. Exactly how that extra benefit works depends on how you interpret the rules for mental attacks with magic.

Supernatural Mental Resilience gives her 2 extra mental stress boxes. She can use them to cast.

I made a few small additions to her personality and backstory while writing her Aspects. First, I added the idea that she left home partly to escape her powerful enemies and establish a powerbase somewhere where nobody knew her. For her personality, I gave her a fake-friendly loathing for everyone and a worldview in which the world is basically a pyramid of ownership. There's no way to change the system, the best you can do is be the oppressor above all other oppressors. She doesn't think she's a bad person; as she sees it, her domination is actually less monstrous than the normal order of society. After all, she's not a rapist and she only kills or hurts when she has an actual reason.

High Concept: Psychomancer-Queen Of Haiti
Trouble Aspect: Must Be In Command
Other Aspects: Associate Of Kemmler, "Just Another Vaudaun Priestess", Enemies Back Home, Smiling Contempt, I'm The Lesser Evil
Skills:
Epic: Discipline, Contacts
Fantastic: Conviction, Lore
Superb: Resources, Deceit
Great: Scholarship, Alertness
Good: Presence, Endurance, Athletics
Fair: Performance, Investigation, Survival, Stealth
Average: Rapport, Intimidation, Fists, Empathy
Stunts:
Tactical Telepathy (Discipline): May use Discipline to dodge physical attacks from characters with minds and Discipline lower than hers.
Telepathic Trash-Talk (Discipline): May use Discipline for social attacks which play on weaknesses discovered through Telepathy.
Empire Of Thralls (Contacts): May use Contacts to represent having brainwashed slaves as well as having normal associates.
The Centre Of My Power (Contacts): +2 to Contacts in the area around her plantation.
Harmless (Deceit): +2 to appear less important, powerful, and dangerous than she is.
Powers:
Telepathy [-2]
Supernatural Sense [-1] (Sense minds)
Supernatural Mental Resilience [-2]
Wizard's Constitution [-0]
The Sight [-1]
Soulgaze [-0]
Evocation [-3]
Thaumaturgy [-3]
Superior Psychomancy [-2]
Lawbreaker 3 [-2]
Lawbreaker 4 [-2]
Refinement [-18]
Magic:
Evocation (Air, Earth, Spirit): +1 air power, +2 air control, +3 spirit control, +4 spirit power
Thaumaturgy: +1 necromancy complexity, +2 crafting strength, +3 psychomancy control, +4 psychomancy complexity
Foci: loom (+2 crafting strength), bracelets (+2 offensive spirit power and control), black staff (+5 psychomancy complexity), white staff (+5 psychomancy control)
Enchanted Items: simple-looking clothes (physical armour 5, 5 uses/session), amulet of calm (mental armour 5, 3 uses/session), 7 potion slots (power 10)
Total Refresh Cost:
-41
Refresh Total:
-3
Title: Re: Request A Character
Post by: Sanctaphrax on December 24, 2014, 08:00:10 AM
And now, I'm done. Well, unless someone points out something that I should fix.

Anyway, I hope you all enjoyed. Feedback is as always welcome.

Goku (Deep One)

Theoretically Goku should be able to destroy planets, but he never actually uses that ability as far as I know so I don't think it should be a Power.

Mythic Martial Arts is new. I just posted it to the custom Power thread.

High Concept: Super-Saiyan Hero
Trouble Aspect: Loves A Good Fight
Other Aspects: Dumb As A Stump, Infectious Optimism, Lousy Husband, Ridiculously Well-Trained, First Among Heroes
Skills:
Epic: Fists, Might
Fantastic: Athletics, Endurance
Superb: Alertness, Conviction
Great: Rapport, Discipline
Good: Presence, Empathy, Survival
Fair: Stealth, Resources, Lore, Intimidation
Average: Investigation, Contacts, Performance, Deceit
Stunts:
Martial Artist (Fists): Use Fists +1 to make Assessments and Declarations regarding combat.
Chi-Sensing Technique (Fists): Use Fists instead of Lore to sense people's power.
Expert Blocker (Fists): +2 to defend against Fists attacks with Fists.
In The Eleventh Hour (Fists): +1 to Fists attacks when he's the only thing that can stop the Big Bad.
He Saves The Day (Fists): +2 stress with Fists attacks when he's the only thing that can stop the Big Bad.
Powers:
Supernatural Martial Arts [-3] (All Techniques)
Kaio-Ken [-1] (Fancy name for Varied Techniques)
Wings [-1]
Limitation (Only to someone whose chi he recognizes) [+1]
  Long-Distance Teleportation [-4]
Mythic Martial Arts [-6]
Mythic Strength [-6]
Supernatural Speed [-4]
Mythic Toughness [-6]
Inhuman Recovery [-2]
Total Refresh Cost:
-37
Refresh Total:
1



Aang (In A Submarine)

This is Aang right after he takes out Ozai. Not sure his Trouble is troubling enough, but he needed space for more normal Aspects and I couldn't think of anything better.

He Incites Effect with Athletics, and doesn't get to use his Speed bonuses while doing so. His Toughness comes from his defensive bending in the Avatar State.

Destructive Effect is an Incite Effect upgrade that adds 4 to your weapon rating. It costs 2 Refresh, and only applies to physical attacks that are resisted with Athletics.

I knocked Aang down from Deep One when I realized that he really didn't need 38 Refresh and Epic skills.

The Avatar State rebate might be too generous. I really have no idea.

High Concept: The Avatar
Trouble Aspect: The Last Airbender
Other Aspects: Goofy But Wise; Frozen For A Century, The Gaang; Won't Kill, But Will Spiritbend; In Love With Katara
Skills:
Fantastic: Athletics
Superb: Discipline, Conviction
Great: Alertness, Lore, Performance
Good: Endurance, Presence, Empathy
Fair: Rapport, Deceit, Stealth, Investigation
Average: Scholarship, Fists, Survival, Might, Intimidation
Stunts:
Counter-Bending (Athletics): +2 to dodge bending attacks.
Increased Skill (Athletics): +1 to hit with bending attacks while in the avatar state.
Powers:
Inhuman Speed [-2]
Incite Potent Avoidable Physical Mass Effect At Range (Airbending, Firebending, Waterbending, Earthbending) [-8]
Large-Scale Effect [-1]
Limitation (Only while in Avatar State) [+7]
  Supernatural Martial Arts [-1] (Enhanced Accuracy, Enhanced Damage, Enhanced Defence)
  Wings [-1]
  Destructive Effect [-2]
  Supernatural Speed [-2]
  Supernatural Toughness [-4]
  Large-Scale Effect [-4]
Total Refresh Cost:
-20
Refresh Total:
1
Title: Re: Request A Character
Post by: Mr. Death on December 24, 2014, 03:16:30 PM
I would reword two of Goku's stunts -- given he had one of his biggest power boosts off Earth, maybe instead the condition should be, "When he's the only thing that can stop the Big Bad"?
Title: Re: Request A Character
Post by: Kylop on December 24, 2014, 04:06:18 PM
Sanctaphrax, you do amazing work.
If there is ever time in the queue I'm curious how you would stat:
Jonathan Goldsmith.
http://en.wikipedia.org/wiki/The_Most_Interesting_Man_in_the_World

Its for a humor element I have going in my campaign.  He's going to known to the high end powers and provide advice to the players...if they can get to him.
If you've already done this my apologies, my search didn't find it.
Title: Re: Request A Character
Post by: Sanctaphrax on December 24, 2014, 06:05:23 PM
I would reword two of Goku's stunts -- given he had one of his biggest power boosts off Earth, maybe instead the condition should be, "When he's the only thing that can stop the Big Bad"?

Probably a good idea.

Sanctaphrax, you do amazing work.
If there is ever time in the queue I'm curious how you would stat:
Jonathan Goldsmith.

Thanks. And if I ever come back to this thread I'll write him up.
Title: Re: Request A Character
Post by: dragoonbuster on December 30, 2014, 11:57:42 PM
Goku looks pretty good. I'd had given him Mythic Speed; his speed is one of the things that's constantly referred to as being pretty intense (IIRC that's explicitly mentioned).

He also deserves outright Spirit Channeling for those big ki attacks IMO.
Title: Re: Request A Character
Post by: g33k on December 31, 2014, 06:55:29 AM
Thank you!


Nia Ofumbe (Deep One)

<ed:snip>

I made a few small additions to her personality and backstory while writing her Aspects. First, I added the idea that she left home partly to escape her powerful enemies and establish a powerbase somewhere where nobody knew her. For her personality, I gave her a fake-friendly loathing for everyone and a worldview in which the world is basically a pyramid of ownership. There's no way to change the system, the best you can do is be the oppressor above all other oppressors. She doesn't think she's a bad person; as she sees it, her domination is actually less monstrous than the normal order of society. After all, she's not a rapist and she only kills or hurts when she has an actual reason.

I've got no problem with those changes; as I wrote before, the entire idea of her is very much a work-in-progress on the ways-and-means of an entire tradition of Psychomantic wizards who largely fly under the White Council's radar, as a backstory for an as-yet-unplayed PC-concept of mine, for a psychomancer who begins play with a Lawbreaker stunt.  Your additions, I think, work well with her and with the larger concept I was working with.

Also, I really like Dresdenverse characters for this exercise... the crossover/multiverse characters are fun and interesting, but IMHO in the final analysis less-useful when us n00bs are trying to figure out a DresdenFiles character...

Again:  thank you!


- Steve, the g33k
 
Title: Re: Request A Character
Post by: Sanctaphrax on December 31, 2014, 10:45:43 AM
You're very welcome.

Goku looks pretty good. I'd had given him Mythic Speed; his speed is one of the things that's constantly referred to as being pretty intense (IIRC that's explicitly mentioned).

He also deserves outright Spirit Channeling for those big ki attacks IMO.

I considered giving him Mythic Speed, but Refresh was tight and Mythic Speed didn't give him much that he didn't already have. So I cut it.

He's still ridiculously fast, though.

And I don't think there's much point in giving him Channelling. His spells would be weak compared to his Supernatural Martial Arts.
Title: Re: Request A Character
Post by: dmonty7990 on January 15, 2015, 09:37:11 PM
Got a weird one for ya.

An emissary of power with an inclination towards hunting (something..Wolfish perhaps)

Dunno if that makes sense. If not ill try and explain it better
Title: Re: Request A Character
Post by: bobjob on January 16, 2015, 03:10:52 AM
Got a weird one for ya.

An emissary of power with an inclination towards hunting (something..Wolfish perhaps)

Dunno if that makes sense. If not ill try and explain it better

Could be an Emissary of the Erlking, considering his penchant for hunting and hounds. Doesn't sound too crazy.
Title: Re: Request A Character
Post by: Ghostfreak on January 16, 2015, 01:11:23 PM
How would you go about making a character like Kirei Kotomine from Fate Zero and perhaps Trafalgar Law from One Piece? I'd definitely love to see your approach of those two as your ideas are usually gold, in my humble opinion.
Title: Re: Request A Character
Post by: Sanctaphrax on January 16, 2015, 05:14:36 PM
This thread isn't really active at the moment, so I'll file those requests away until I next feel like making characters. Dunno when that'll be.

In the meantime, I can point you to this (http://www.jimbutcheronline.com/bb/index.php/topic,21533.msg951748.html#msg951748) hunting-focused Erlking Emissary.
Title: Re: Request A Character
Post by: Ghostfreak on January 16, 2015, 06:38:56 PM
Ohhh, ok that is good. Thank you friend!
Title: Re: Request A Character
Post by: Druidstorm890 on January 17, 2015, 06:11:39 PM
I know Goku has been done but how about something a little more in line with Journey to the West. Something like Disciple/Emissary of the Monkey King/Wukong.
Title: Re: Request A Character
Post by: Sanctaphrax on January 18, 2015, 01:04:14 AM
Unfortunately, I don't know much about the Journey to the West. I'm not sure what a Monkey King follower should be like.
Title: Re: Request A Character
Post by: Druidstorm890 on January 18, 2015, 02:29:11 AM
My own rough ideas would be some form of mystic martial art skill, and an Item of Power based of the Monkey Kings staff, which is basically the Power Pole from Dragon Ball.
Title: Re: Request A Character
Post by: leifespen on January 19, 2015, 03:51:47 AM
I had 2 or 3 character sheets I wouldn't mind help with.

All waist deep.

High concept: the best illusionist you won't realise you've met //focused practitioner.
      trouble- oh shit who did I tell you I was
     I'm having a bit of trouble with his focuses, I have a card that looks to be whatever the target expects it to be, and a hat that makes him very easy to overlook.

I'm also looking to make a summoner like binder in a focused practitioner, and a Bartitsu fighter in an empowered mortal.
Title: Re: Request A Character
Post by: PirateJack on January 19, 2015, 12:33:06 PM
Those are easy enough if you just use them as skill replacements.

Psychic Paper: Strength X/Frequency Y enchanted item that replaces Deceit with its Strength for one roll per use.
Bland Bowler: Strength X/Frequency Y enchanted item that replaces Stealth with its Strength for one roll per use.
Alternately
Bland Bowler: Strength X/Frequency Y enchanted item that creates a veil against perception around the user.
Title: Re: Request A Character
Post by: Taran on January 19, 2015, 06:54:57 PM
Alternately, you can make them into an IoP and take glamours.
Title: Re: Request A Character
Post by: Goraxes on January 27, 2015, 04:45:50 PM
Link from the Legend of Zelda, Master sword and all.
Title: Re: Request A Character
Post by: KARASOTH on February 13, 2015, 02:43:16 AM
How would you spec http://baki.wikia.com/wiki/Yujiro_Hanma (http://baki.wikia.com/wiki/Yujiro_Hanma)
Title: Re: Request A Character
Post by: Sanctaphrax on February 13, 2015, 07:06:26 PM
And here I was thinking I was the only Baki the Grappler fan around here.

Yujiro would be at Deep One level, definitely. Mythic Strength and Toughness, Epic Fists and Might, a bunch of Fists stunts and miscellaneous physical powers, maybe that Martial Arts power that I made for Goku...

He's kinda pushing the limits of what you can do with punching in DFRPG. But hey, I made Biscuits Oliva and Goku. I can manage Yujiro.
Title: Re: Request A Character
Post by: KARASOTH on February 13, 2015, 07:09:08 PM
And here I was thinking I was the only Baki the Grappler fan around here.

Yujiro would be at Deep One level, definitely. Mythic Strength and Toughness, Epic Fists and Might, a bunch of Fists stunts and miscellaneous physical powers, maybe that Martial Arts power that I made for Goku...

He's kinda pushing the limits of what you can do with punching in DFRPG. But hey, I made Biscuits Oliva and Goku. I can manage Yujiro.

A very under-rated show
Title: Re: Request A Character
Post by: Sanctaphrax on February 14, 2015, 08:22:57 PM
I actually wouldn't know, I've only read the manga. I don't have much patience for video.
Title: Re: Request A Character
Post by: Ghostfreak on March 01, 2015, 06:07:48 PM
Ok this should be an easy one. Joel from the last of us. I would love to see your ideas for this.
Title: Re: Request A Character
Post by: Sanctaphrax on March 02, 2015, 03:19:15 AM
I'm not sure who that is.
Title: Re: Request A Character
Post by: Tempestaire on March 02, 2015, 05:11:13 AM
Can you stat:
- Shirou Emiya (Fate Stay Night: http://en.wikipedia.org/wiki/Fate/stay_night (http://en.wikipedia.org/wiki/Fate/stay_night))
-Nanoha Takamichi (Magical Girl Lyrical Nanoha: http://en.wikipedia.org/wiki/Magical_Girl_Lyrical_Nanoha (http://en.wikipedia.org/wiki/Magical_Girl_Lyrical_Nanoha))
Title: Re: Request A Character
Post by: Quantus on March 02, 2015, 02:41:18 PM
I nominate Armstrong from Full Metal Alchemist, if nobody's done him yet
Title: Re: Request A Character
Post by: Sanctaphrax on March 03, 2015, 12:05:19 AM
I can do Armstrong.

I'd need a description of the other two, though. I know a few things about them through osmosis, but not enough for a statblock. And I'd rather not have to do research.
Title: Re: Request A Character
Post by: Shaft on March 03, 2015, 12:56:22 PM
I have a slightly unusual request.  I don't know if Dresden characters are "allowed" in this thread, but if they are I'd like to see your take on an experienced Harry Dresden and the Rag Lady.

I know that there's supposed to be an update for Dresden in the Paranet papers, but you're something of an authority on statting characters.  I don't know if you submitted an entry for the contest (if so, can you link to it?), but I'm curious to see how you would interpret Dresden as of Changes as well as how you would interpret him in the more recent books
(click to show/hide)
.

As for the Rag Lady, I'd like to see how you interpret
(click to show/hide)
.




I guess that might cause some spoilers though...
Title: Re: Request A Character
Post by: ways and means on March 03, 2015, 01:39:59 PM
Emiya Shirou is where tracing came from he can summon lots of magical weapons which grant him modular abilities. He has the hilt of Excalibur in his body which grants him mythic recovery. He has the ability to project his demense full of blades on reality.

Personality wise he a typical Japanese school boy with PTSD, survivors guilt and white knight syndrome (has to protect everyone).
Title: Re: Request A Character
Post by: PirateJack on March 03, 2015, 03:56:04 PM
Personality wise he a typical Anime Japanese school boy with PTSD, survivors guilt and white knight syndrome (has to protect everyone).

Just needed to make that clearer. Actual Japanese schoolboys are nothing like anime portrays.
Title: Re: Request A Character
Post by: ways and means on March 03, 2015, 05:35:58 PM
Just needed to make that clearer. Actual Japanese schoolboys are nothing like anime portrays.

You have point but not having met an actual Japanese school boy I couldn't possibly comment. 
Title: Re: Request A Character
Post by: Sanctaphrax on March 04, 2015, 06:18:00 AM
Emiya Shirou is where tracing came from he can summon lots of magical weapons which grant him modular abilities. He has the hilt of Excalibur in his body which grants him mythic recovery. He has the ability to project his demense full of blades on reality.

Personality wise he a typical Japanese school boy with PTSD, survivors guilt and white knight syndrome (has to protect everyone).

I don't really know what a typical anime Japanese school boy is like, but I suppose I can just make that an Aspect. And Tracing + Recovery + Variable Abilities is easy enough to handle.

A few clarifying questions:

-What abilities can he get from his weapons?
-Can he launch his weapons at people? I'm pretty sure there's someone in the series who can do that, but I might be thinking of Gilgamesh.
-What mundane skills does he have? I'm pretty sure he's got high Weapons, but other than that...
-Can he copy non-weapon objects?
-What exactly happens when he uses his Reality Marble? It imposes his little world on reality, I get that, but...how does that work? Are these (http://dfrpg-resources.wikispaces.com/Reality+Marble) good representations, and if so what special benefits should his Marble-world give him?
-He's one of the competitors in the contest for the Grail, right? Is he paired with Saber?

I have a slightly unusual request.  I don't know if Dresden characters are "allowed" in this thread, but if they are I'd like to see your take on an experienced Harry Dresden and the Rag Lady.

Everything's allowed. I'll give them a try when I come back to this thread.

I know that there's supposed to be an update for Dresden in the Paranet papers, but you're something of an authority on statting characters.

I don't really like being thought of that way. Forum communities can easily get cliquish, and looking on long-time posters/moderators as authorities contributes to that.

Obviously it's nice if people respect and care about my opinion, but I really don't think I should be deferred to.

I don't know if you submitted an entry for the contest

I didn't. I'm actually not that well-versed in the novels; I read each once when it comes out and then I put them into storage. I'm here for the system, not the setting.

So I usually leave stuff like this to the real Dresden Files fans.
Title: Re: Request A Character
Post by: ways and means on March 04, 2015, 09:29:50 AM
He can throw his weapons at people and some of them bommerang, a lot of the weapons do big energy blasts, he mainly gets strength, speed, toughness and skill from the weapon. He has at least good skills in repair, weapons, unarmed and guns (archery).

Unlimted Blade Works allows him to change his weapons practically as a free action and gives the aspect "field of weapons as far as the eye can see" area aspect.

He can also reinforce stuff making and repair stuff using his magic.
Title: Re: Request A Character
Post by: Quantus on March 04, 2015, 02:23:13 PM
This is a pretty solid write-up of how his powers work and interact.  In the anime at least he was also skilled with electronics and such, using his Trace ability to diagnose and repair internal workings easily. 
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Title: Re: Request A Character
Post by: Tempestaire on March 05, 2015, 10:29:31 PM
I can do Armstrong.

I'd need a description of the other two, though. I know a few things about them through osmosis, but not enough for a statblock. And I'd rather not have to do research.
Emiya Shirou is a kind, brave and serious young man who happen to have been adopted and raised by a mage. He originally has little talent for magic himself, apart from the ability to analyze and strengthen objects. He finds himself invovled in a war between mages for the possession of the Graal, waged with the help of summoned heroic spirits. He manages to summon the most powerful of those spirits, Saber, but his lack of talent for magic cripples her power, and his sexism/chivalry makes him try to fight instead of her, getting them both in trouble. Quantuse gave an excellent description of his powers.

Nanoha Takamichi, is the last child of a family of martial artists, who as a little girl, finds herself charged to collect dangerous magical jewels by a wounded mage transformed into a ferret. She's given a sentient magical staff which gives her the power to fly, summon a protective garment called a Barrier Jacket and create extremely powerful magic blasts, missiles and shields. She demonstrates surprising skill and power in battle, as well as a keen sense for tactics. She is famous for befriending her adversaries after defeating them, often with overwhelming power.
She grows up to become a magical combat instructor, so powerful that she has to wear a power limiter outside of critical situations.
Title: Re: Request A Character
Post by: ways and means on March 05, 2015, 11:07:58 PM
Which Nanoha she moves from a city buster, continent buster ?

Also for that matter what Emiya I went with end UBW route Emiya because it is the most iconic but Heaven Feels Emiya and Atraxia Emiya have a different power set.
Title: Re: Request A Character
Post by: Sanctaphrax on March 06, 2015, 05:25:20 AM
That should be enough for Shirou.

Does Nanoha have any abilities beyond flying, being hard to hurt, and shooting giant energy blasts?
Title: Re: Request A Character
Post by: ways and means on March 06, 2015, 06:49:29 AM
She does forcefields/magic barriers that can hold stuff in place.
Title: Re: Request A Character
Post by: Quantus on March 06, 2015, 05:36:48 PM
She does forcefields/magic barriers that can hold stuff in place.
Freeze only or can she push/pull, ie full telekinesis?
Title: Re: Request A Character
Post by: Sanctaphrax on June 07, 2015, 07:00:39 PM
Alright, bringing this back. The list of requests is...

Joel from the last of us.
Link from the Legend of Zelda
Yujiro Hanma
Jonathan Goldsmith, The Most Interesting Man in the World
Kirei Kotomine from Fate Zero
Trafalgar Law from One Piece
Armstrong from Full Metal Alchemist
An experienced Harry Dresden
The Rag Lady
Nanoha Takamichi from Magical Girl Lyrical Nanoha
Shirou Emiya from Fate Stay Night
The best illusionist you won't realise you've met
A summoner like binder in a focused practitioner
An empowered mortal Bartitsu fighter
Emissary of the Monkey King
Title: Re: Request A Character
Post by: PirateJack on June 07, 2015, 09:06:08 PM
Here's my take on Alex Armstrong, aka the Strong Arm Alchemist. I think I did quite well, though I think an FMA setting would get rid of Lore as a skill and just use Scholarship instead. That'd make for characters that don't have to spend 2/3 refresh on stunts moving trappings around. Armstrong could have done with maybe an Empathy or Rapport stunt, probably a Might one too.

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Praise be to Sanctaphrax for helping me remember the Alternate Magical Paradigm.
Title: Re: Request A Character
Post by: Sanctaphrax on June 08, 2015, 01:30:39 AM
Good stuff. Although if I were you, I'd replace the skill-swap stunts with Alternate Magical Paradigm. Not like it'd be overpowered. And Obfuscating Machismo seems weak compared to Corner of My Eye.

Now here's Link.

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PS: Edited the request list to add the Emissary of the Monkey King, which I missed on my first pass through the thread.
Title: Re: Request A Character
Post by: PirateJack on June 08, 2015, 04:49:47 PM
Edited with AMP and a new stunt, which I find particularly amusing.
Title: Re: Request A Character
Post by: Sanctaphrax on June 09, 2015, 01:55:12 AM
That's great. Seriously, it's the most Armstrong thing I've ever seen.

Sometimes a single stunt can really encapsulate a whole character, you know?

Anyway, here's Yujiro Hanma.

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Title: Re: Request A Character
Post by: Quantus on June 09, 2015, 12:29:34 PM
Adding to the Request list:

A Mistborn (ie from the Brandon Sanderson series)
Title: Re: Request A Character
Post by: S1C0 on June 09, 2015, 11:48:46 PM
I would like some help with my next campaign character.. i want a futuristic swat agent who incidentally has a spidermanesque venom symbiote. i got a rough draft but would love some new ideas. agent venom comes to mind but my character wants to keep his 'other' a secret from his bosses and the mortal world. play advice would be appreciated. also this campaign will emphasis more rounded play with social and emotional situations appearing as much combat encounters.

Show me how its done good sirs! :}>
Title: Re: Request A Character
Post by: Sanctaphrax on June 10, 2015, 03:52:14 AM
Adding to the Request list:

A Mistborn (ie from the Brandon Sanderson series)

I have only a vague understanding of how those guys work. Give me a full description and I'll do it.

I would like some help with my next campaign character.. i want a futuristic swat agent who incidentally has a spidermanesque venom symbiote. i got a rough draft but would love some new ideas. agent venom comes to mind but my character wants to keep his 'other' a secret from his bosses and the mortal world. play advice would be appreciated. also this campaign will emphasis more rounded play with social and emotional situations appearing as much combat encounters.

Show me how its done good sirs! :}>

Sure.
Title: Re: Request A Character
Post by: Quantus on June 11, 2015, 07:32:30 PM
I have only a vague understanding of how those guys work. Give me a full description and I'll do it.
The magic systems in Brandon Sanderson's worlds get pretty involved, so the Wiki page will probably be more infomative than I could eve be.  But Ill Try
http://mistborn.wikia.com/wiki/Allomancy

But Ill Try:
The Power is Alloymancy: the ability to swallow, store, and "burn" metals to gain specific Powers.  This is sourced in the god-like entity Preservation, and is one of three Magics on that particular Shard-world, all of which are metal-themed and vaguely accociated with a Shard/god.  There are 16 alloys (4 groups of 4) as well as two other very rare "God-metals." They come in thematic groups (Mind,Body, Temporal, Enhancment) and each usually has an opposite.  For example Bronze to detect Alloymancy being used nearby, Copper to hide if from the Bronze folks; Iron Pulls metal directly  toward you in a newtonian fashion, while Steel Pushes it directly away).

Barring extreme circumstances it is an inherited Power.  A person born able to burn a single specific metal is a Misting, while those more rare ones capable of burning all of them are called Mistborn.

Misting types each have a specific and more commonly used name based on that metal's granted Power (Coinshot, Lurcher, Thug, etc). Several granted powers work best in combination with others, some ONLY work in combination with others, so tragically there are Mistings out there with no practical Power at all. 
Title: Re: Request A Character
Post by: PirateJack on June 11, 2015, 09:43:00 PM
Alright, your standard Mistborn can have any kind of aspects/skills they want, but their powers are static. I've done what I can to merge complimentary powers so that the cost isn't too high, but a Mistborn is pretty much an army unto themselves and Vin is a step beyond that. Any metal that isn't given a power would be utilised through compels (Aluminium and the likes) and invocations.

Still, Mistborns are ridiculously powerful.

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Title: Re: Request A Character
Post by: Sanctaphrax on June 12, 2015, 03:12:57 AM
For the most part, those stats look good. At least to my semi-ignorant eye. But I think you can cut the Refresh cost on that set of Powers by a fair bit.

If you use the Additional Effect upgrade for Incite Emotion instead of buying a new Power for each effect, you'll save 7 Refresh before applying the Limitation. And speaking of the Limitation, the wiki page makes it sound fairly significant. Maybe a bigger rebate is in order?

I might also tweak a couple of the metals.

Tin could probably fit in the Supernatural Senses suite, if you raise the cost of it to 3.

The wiki makes Atium sound pretty incredible. Not sure 3 Refresh of stuff is enough to represent it, especially since it's really a -2 Power. I don't think doing without Cassandra's Tears should cost extra. Actually, come to think of it I kind of dislike Short Term Precognition in general. Unfortunately, I can't think of a better way to handle Atium off the top of my hand. Maybe the other Precognition Power? But it's also a bit too small.
Title: Re: Request A Character
Post by: PirateJack on June 12, 2015, 09:32:59 AM
It's not really that significant; there's an entire economy based around getting these metals and putting them in the hands of allomancers. The only one that is even rare is Atium, which I'll go back and fix now.

As for the things Atium can do, yeah. I couldn't find a decent power to model it properly and it was pretty late last night so I didn't want to bother making one up. Suffice it to say, if you have Atium you pretty much always win, barring exceptional circumstances or the other guy having it as well.
Title: Re: Request A Character
Post by: Quantus on June 12, 2015, 01:58:34 PM

Atium IS awesome, and also super rare, far moreso that any of the others.  It's one of the Two God-Metals, is only mined from a single place  (where it slowly grows inside Geodes that specifically cannot be harvested by alloymancers). It is the base standard for all the upper level economy (and military power to an extent), and the primary plot surrounding the main trilogy is a band of folks trying to get a way to counter it, in order to overthrow an Immortal dictator. The other God Metal, by comparison, grants permanently Mistborn Powers to anyone (and all their progeny thereafter).
Title: Re: Request A Character
Post by: Sanctaphrax on June 12, 2015, 10:38:52 PM
It's not really that significant; there's an entire economy based around getting these metals and putting them in the hands of allomancers. The only one that is even rare is Atium, which I'll go back and fix now.

The wiki talks about the risk of running out of metal at an inconvenient time, though. Does that just hardly ever happen?
Title: Re: Request A Character
Post by: PirateJack on June 12, 2015, 10:42:31 PM
The wiki talks about the risk of running out of metal at an inconvenient time, though. Does that just hardly ever happen?

Only after they've been fighting for a while or have been forced to burn Aluminium, which would be much better covered by compels than powers.

Also, I did think about putting Tin as a Supernatural Sense power, but then I figured that since it gives a boost to senses in an active way, it'd be better off as Incite Effect so that the player could apply aspects to himself, which he could then use to boost rolls or perhaps Invoke for Effect to gain a relevant power for a scene.

It's also important to note that Allomancers can both burn and flare their metals. Burning is a slow, but less powerful method of using the Investiture inherent in the metals. Flaring uses the metal up quicker, but also gives the power a significant boost, which I see as creating a Flaring X aspect, which is basically opens it up for compels.

Honestly, if I had to use a system for Allomancy it would be Fate, but everything would be done through aspects rather than attacks and the likes. Allomancy can do direct damage, but a lot of the time there are multiple effects that go hand in hand with them. Take steel for instance; you can use it to push any enemy that is wearing metal away from you, but at the same time you are pushed as well, with weight and allomantic power determining how far you go (this comes up in the mini-sequel, where the main character can adjust his weight as well as burn steel, so that he can weigh hundreds of kilograms and use that weight to brace himself for his steel pushes).

Allomancers would go through a lot of fate points; many more than Wizards, I think, since they'd be up against Steel Inquisitors, which have their own set of powerful abilities.

EDIT: Also, Tin doesn't really give you any extra senses. It just boosts the ones you have to ridiculous levels.
Title: Re: Request A Character
Post by: Sanctaphrax on June 13, 2015, 01:35:16 AM
I know, but I think that's easier to represent with Supernatural Senses than with Incite Effect.

Anyway, here's the emissary of the monkey king and the illusionist.

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To do:

Joel from the last of us.
Jonathan Goldsmith, The Most Interesting Man in the World
Kirei Kotomine from Fate Zero
Trafalgar Law from One Piece
An experienced Harry Dresden
The Rag Lady
Nanoha Takamichi from Magical Girl Lyrical Nanoha
Shirou Emiya from Fate Stay Night
A summoner like binder in a focused practitioner
An empowered mortal Bartitsu fighter
A futuristic swat agent who incidentally has a spidermanesque venom symbiote
Title: Re: Request A Character
Post by: killking72 on June 13, 2015, 07:05:37 AM
I don't really need aspects, but I'd like to see how you'd make basically a modern day van helsing who's working for the super top secret government paranormal agency and compare it to mine.
Title: Re: Request A Character
Post by: Quantus on June 13, 2015, 03:22:36 PM
Only after they've been fighting for a while or have been forced to burn Aluminium, which would be much better covered by compels than powers.

Also, I did think about putting Tin as a Supernatural Sense power, but then I figured that since it gives a boost to senses in an active way, it'd be better off as Incite Effect so that the player could apply aspects to himself, which he could then use to boost rolls or perhaps Invoke for Effect to gain a relevant power for a scene.

It's also important to note that Allomancers can both burn and flare their metals. Burning is a slow, but less powerful method of using the Investiture inherent in the metals. Flaring uses the metal up quicker, but also gives the power a significant boost, which I see as creating a Flaring X aspect, which is basically opens it up for compels.

Honestly, if I had to use a system for Allomancy it would be Fate, but everything would be done through aspects rather than attacks and the likes. Allomancy can do direct damage, but a lot of the time there are multiple effects that go hand in hand with them. Take steel for instance; you can use it to push any enemy that is wearing metal away from you, but at the same time you are pushed as well, with weight and allomantic power determining how far you go (this comes up in the mini-sequel, where the main character can adjust his weight as well as burn steel, so that he can weigh hundreds of kilograms and use that weight to brace himself for his steel pushes).

Allomancers would go through a lot of fate points; many more than Wizards, I think, since they'd be up against Steel Inquisitors, which have their own set of powerful abilities.

EDIT: Also, Tin doesn't really give you any extra senses. It just boosts the ones you have to ridiculous levels.
Any thoughts into how you'd tie in the Feruchemy interactions?
Title: Re: Request A Character
Post by: Sanctaphrax on June 14, 2015, 02:13:02 AM
I don't really need aspects, but I'd like to see how you'd make basically a modern day van helsing who's working for the super top secret government paranormal agency and compare it to mine.

What do you mean by a "modern day van helsing"?

I haven't read Dracula, I know little about the guy.

Anyway...

Here's the summoner, the empowered bartitsu fighter, and the SWAT agent.

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To do:

Joel from the last of us.
Jonathan Goldsmith, The Most Interesting Man in the World
Kirei Kotomine from Fate Zero
Trafalgar Law from One Piece
An experienced Harry Dresden
The Rag Lady
Nanoha Takamichi from Magical Girl Lyrical Nanoha
Shirou Emiya from Fate Stay Night
A modern day van helsing who's working for the super top secret government paranormal agency
Title: Re: Request A Character
Post by: Taran on June 14, 2015, 03:40:25 AM
Quote
Lucky Shot (Guns): Guns attacks inflict +1 stress for every + on the dice

This is a fun stunt.  I like it.  combine it with a luck power  :)
Title: Re: Request A Character
Post by: S1C0 on June 14, 2015, 04:40:49 AM
Thank you for your wonderful idea, i agree with Taren lucky shot is awesome, however, I was thinking of a more tankish type of swat agent more in leu of a shield wielding surveillance drone using traditional ex army ranger..... i know other concepts are in your Que so whenever you can i would greatly appreciate a new writeup.. here are a few "facts" about Him ;)

He was bonded with the symbiote at a very early age the bonding process was so intense that it gave poor Jacob(his name) a massive heart attack, because the host was too young and the bonding so traumatic for both of them the symbiote had to 'simplify' itself to survive, forgetting Its own past and losing much if not all of its powers, it has taken almost ten years of slowly growing to the point of true sentience... it has only very recently been trying to actively shape its host.

Jacob has exceptionally high discipline and presence making him an excellent soldier and a true leader. From his days in the army he also has a ton of contacts both in and out of the military. The drone is more or less a copy of Guilty Spark from HALO, just without the AI. the powers the symbiote gift the host at the start are more supportive in nature rather than offensive... if you would make multiple stages of progression in the Symbiot's effect on Jacob over different levels of power i would be much obliged.... i like the stunt strategist (presence) for a starter stunt in his lowest tier on up... one plot point i have is after his first encounter with the supernatural would he will in his next milestone be severely hospitalized holding back some otherworldly enemy so that his friends and allies may escape... i was thinking of playing him in a hospital bed at an army base helping his friends trough his drone as a whistler Esq support type role, while in the hospital he will learn about the advanced tech of the military in regards to his drone and useful equipment after that phase that is when the symbiote shall reveal itself and offer more power(he may have some but he really doesn't know about it till this point)       

Title: Re: Request A Character
Post by: PirateJack on June 14, 2015, 07:36:25 PM
Any thoughts into how you'd tie in the Feruchemy interactions?

Feruchemy is pretty easy with a custom power that allows you to rename created aspects. So if you stored weight in your Ironmind you could create an aspect like Light as a Feather, to model how you're significantly lighter while you're storing it. Later you'd rename it to Weighs a Ton, or something similar, and tag it/invoke it for for rolls or effect.

You'd have to have a limit of how many aspects you can create though, since storing power in a metalmind takes time (I also recall something about diminishing returns as well). Maybe one aspect per scene for each metal. Since you'd be creating aspects for all of this it'd also be ripe for compels if, for instance, you were storing senses in a Tin mind and were faced with an Alertness check. Oh no, your senses don't seem to be good enough to detect the Inquisitor tailing you. Take a fate point.

Twinborns are easy enough as well; Feruchemical aspects tie in well with various Allomantic abilities, as Wax aptly demonstrates in the Alloy of Law, so you'd just take one Feruchemical and one Allomantic power and be done.

Compounders are more difficult to work, since they have dramatically increased abilities for comparatively little input. Maybe a power along the lines of Refinement could work here:

(click to show/hide)

I think this works fairly well between balancing the sheer power of Compounders of the books and keeping them within playability. Cost wise I wouldn't want to fit this into the current ability list, because allomancy has such a large range of costs. I think I'd prefer to custom make each allomantic ability and give them all a (nearly) equal cost rather than adapt what we have. I may or may not be working on that.
Title: Re: Request A Character
Post by: Sanctaphrax on June 14, 2015, 09:39:25 PM
I can't comment on the Feruchemy stuff.

This is a fun stunt.  I like it.  combine it with a luck power  :)

Glad you like it!

It might be a bit unfair with a luck power, though.

Thank you for your wonderful idea, i agree with Taren lucky shot is awesome, however, I was thinking of a more tankish type of swat agent...

It sounds like you mostly want Power and Stunt suggestions.

For his own abilities, there are a number of directions you could go. Strategist would work, as would +2 to Contacts within the military, as would some kind of bonus for wielding a shield (armour 1 or using Weapons + 1 to defend against all attacks would seem appropriate).

For the drone, I suggest an IoP/Item Limitation attached to some Supernatural Senses, Alertness stunts, or the Drones custom Power.

For the symbiote, here's a set of Powers you could use:

Stage 1 (symbiote very subtle)
Inhuman Toughness [-2]
Inhuman Recovery [-2]
The Catch (whatever) [+X]

Stage 2 (symbiote obvious to user)
Echoes of the Beast (Symbiote species) [-1]
Guide My Hand [-1]
Inhuman Toughness [-2]
Inhuman Recovery [-2]
The Catch (whatever) [+X]

Stage 3 (Symbiote obvious to everyone)
Potent Ranged Natural Weaponry [-3]
Wings [-1]
Echoes of the Beast (Symbiote species) [-1]
Guide My Hand [-1]
Inhuman Toughness [-2]
Inhuman Recovery [-2]
The Catch (whatever) [+X]

It starts out by reinforcing your body, then starts talking to you, then reshapes your body to create wings and weaponry.

That aside, you may want to check this (http://www.jimbutcheronline.com/bb/index.php/topic,21533.msg1616966.html#msg1616966) out.
Title: Re: Request A Character
Post by: Sanctaphrax on June 14, 2015, 09:53:08 PM
Now for the most interesting man in the world, Nanoha, and Shirou.

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(click to show/hide)

(click to show/hide)

To do:

Joel from the last of us.
Kirei Kotomine from Fate Zero
Trafalgar Law from One Piece
An experienced Harry Dresden
The Rag Lady
A modern day van helsing who's working for the super top secret government paranormal agency
Title: Re: Request A Character
Post by: PirateJack on June 14, 2015, 09:59:10 PM
I can't comment on the Feruchemy stuff.

Feruchemy is pretty simple compared to Allomancy or Hemalurgy (the two other magic systems in setting). Basically you can store a personal attribute within a metal, which can then be tapped at a later date. However, while you're storing an attribute you lose it while doing so.

For example, a Feruchemist can store health in a 'goldmind' at the cost of being physically frail while doing so. He can later tap this store of health for increased regeneration at a later date. It's an end-neutral process where energy is neither is gained nor lost in its use.

Allomancy, on the other hand, is an end-positive process where energy is gained during use because the energy for the ability is taken from the metals themselves (or rather, the Investiture/Magic inherent in them).

Compounding combines these two processes so that the otherwise end-neutral Feruchemy becomes end-positive (effectively turning a closed system into a perpetual motion machine) and end-positive Allomancy becomes supercharged.

I'll spoiler what I'm about to say about Hemalurgy, because it's a plot point in the second/third Mistborn books.

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Title: Re: Request A Character
Post by: Sanctaphrax on June 15, 2015, 03:29:12 AM
Sounds pretty interesting. Realistically, though, I'm never gonna read the books. Too much else I could be doing.

Anyway, can someone give me a rundown on Joel from the Last of Us and Kirei Kotomine? I know nothing about them.
Title: Re: Request A Character
Post by: Saracen on June 15, 2015, 12:26:57 PM
I had fun doing this. Here's my take on Joel:

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Sanctaphrax, you should really add "playing the Last of Us" to your "too much else I could be doing" list. It's really awesome. Even watching a Let's Play is worth it, if you don't own a PS3/4.
Title: Re: Request A Character
Post by: Sanctaphrax on June 15, 2015, 09:57:21 PM
I appreciate the recommendation, but honestly it's very unlikely that I'll end up following it. I don't have a Playstation, don't play many video games, and don't really watch Let's Plays.

Although I did read the Faith Erin Hicks comic. Which didn't have Joel in it, IIRC.

Anyway, the character sheet looks good. Just two comments on Stunts:

[-1] Bruising Strength: Roll Might at +1 whenever using that skill in conjunction with grappling (page 211). This also allows you to inflict a 2-stress hit on an opponent as a supplemental action during a grapple.

[-1] I Think I'll Just Stitch This...:  You can use your Endurance skill for the Medical Attention trapping under Scholarship. (This is probably a bit too creative. Maybe have a stunt that moves Medical Attention to Survival would be more appropriate.)

Bruising Strength looks a bit too strong. Compare it to Wrestler from Your Story.

I Think I'll Just Stitch This... might make more sense if he could only use it to treat himself. I think it'd be fair to add in an extra benefit then, like a +2 bonus to those self-treatment rolls. Or maybe he can treat himself for all types of consequence, and gets +1 to his rolls.

PS: Looking at that Joel writeup reminded me of something. I prefer to optimize, much more so than Saracen or a lot of other people. So if I've made a character for you, be aware that it might be stronger than your group is expecting for its level. Or it might not be - it really depends on who you play with - but it's something to keep in mind.
Title: Re: Request A Character
Post by: Saracen on June 15, 2015, 10:39:07 PM
I appreciate the recommendation, but honestly it's very unlikely that I'll end up following it. I don't have a Playstation, don't play many video games, and don't really watch Let's Plays.

That's too bad. The story and the dialogue are just so good. Definitely the best I've ever seen in a videogame, although I don't play that many either.

Although I did read the Faith Erin Hicks comic. Which didn't have Joel in it, IIRC.

Probably not, considering it's a prequel revolving around the other main character of The Last of Us, at a point in time in which they had not met yet.

Anyway, the character sheet looks good. Just two comments on Stunts:

Bruising Strength looks a bit too strong. Compare it to Wrestler from Your Story.

Hmmm... Wrestler ("Gain +1 to your Might when maintaining a grapple") looks super weak, though, subpar even under the YS guidelines for making new stunts. Maintaining a grapple is a specific application of a trapping and is not exactly an attack roll. But I agree that Bruising Strength is too strong and doesn't follow the guidelines, either (only, the other way). What about just the "inflict a 2-stress hit on an opponent as a supplemental action during a grapple"? Could it even be upped to "inflict a 3-stress hit", since 1 is the base and a stunt can give a +2 bonus as weapon rating?

I Think I'll Just Stitch This... might make more sense if he could only use it to treat himself. I think it'd be fair to add in an extra benefit then, like a +2 bonus to those self-treatment rolls. Or maybe he can treat himself for all types of consequence, and gets +1 to his rolls.

Well, it would fit as far as the gameplay is concerned (you can't heal other characters during play), so it could be an option.

And yeah, I didn't really go for optimization. I just tried to stay as faithful to the game as I could, while not going overboard with refresh and skill points, which wouldn't fit his character anyway. He's not really a "super" guy.
Title: Re: Request A Character
Post by: Sanctaphrax on June 16, 2015, 03:09:19 AM
Hmmm... Wrestler ("Gain +1 to your Might when maintaining a grapple") looks super weak, though, subpar even under the YS guidelines for making new stunts. Maintaining a grapple is a specific application of a trapping and is not exactly an attack roll. But I agree that Bruising Strength is too strong and doesn't follow the guidelines, either (only, the other way). What about just the "inflict a 2-stress hit on an opponent as a supplemental action during a grapple"? Could it even be upped to "inflict a 3-stress hit", since 1 is the base and a stunt can give a +2 bonus as weapon rating?

I don't think Wrestler is that bad. I might take it on a grappling-focused character.

I'd say inflicting 2 stress in a grapple is fair for a stunt. Actually, 3 might also be fine. Generally, once you're inflicting grapple stress the fight is already almost over. So the precise amount probably isn't so important.

And yeah, I didn't really go for optimization. I just tried to stay as faithful to the game as I could, while not going overboard with refresh and skill points, which wouldn't fit his character anyway. He's not really a "super" guy.

In general, I've found faithfulness to be orthogonal to optimization. How far you go with one doesn't affect the other much.

Though you do have to change the character's Refresh level to make them work at a different optimization level. For example, if I wanted to make Joel more optimal I'd probably drop him to Up To Your Waist to preserve his current level of competence. I don't particularly want to make him more optimal, though.

Anyway...

The to-do list divides into three sections. Section 1 is the not-enough-info section.

Kirei Kotomine from Fate Zero
A modern day van helsing who's working for the super top secret government paranormal agency

I want to know more about these before I do them. Can y'all fill me in?

Section 2 is the canon section.

An experienced Harry Dresden
The Rag Lady

I'll get to these eventually. Help isn't really necessary, though you can toss out suggestions if you want.

And section 3 is the hard section.

Trafalgar Law from One Piece

This guy seems tricky to stat up. I think I can handle his mundane skills, Aspects, and maybe Stunts, but...his Powers are weird. Input would be very much appreciated.
Title: Re: Request A Character
Post by: Saracen on June 16, 2015, 08:17:38 PM
Trafalgar Law from One Piece

This guy seems tricky to stat up. I think I can handle his mundane skills, Aspects, and maybe Stunts, but...his Powers are weird. Input would be very much appreciated.

His Devil Fruit? Hmmm... A part of me wants to say "give him magic" since he seems to be using up mental stress boxes for his Operating Room. Anatomancy?  ;D

Reskinning the Reality Marble custom power, which uses up Fate Points, could be interesting as well.

Otherwise, just give him a powered-up and portable version of Demesne and be done with it.
Title: Re: Request A Character
Post by: Sanctaphrax on June 16, 2015, 09:52:26 PM
Evocation is an option, but it doesn't really let him move people. Which is kind of key to his powerset, as I understand it.

And I dunno about Reality Marble. I guess I could use something like it, but it doesn't really handle the tricky parts of his powerset.

Demense seems totally unrelated to what he does, so I'm not sure what you're getting at there.
Title: Re: Request A Character
Post by: Saracen on June 16, 2015, 10:26:07 PM
Evocation is an option, but it doesn't really let him move people. Which is kind of key to his powerset, as I understand it.

He moves body-parts much more than whole people, but, either way, maybe grappling spells or something? Anyway, more than Evocation, I was thinking about Thaumaturgy, and you can move people with that.

And I dunno about Reality Marble. I guess I could use something like it, but it doesn't really handle the tricky parts of his powerset.

Demense seems totally unrelated to what he does, so I'm not sure what you're getting at there.

As I see it, the key thing for both would be the aspects Law has access to inside the Reality Marble/Demense (his Operating Room). When you can't figure out how to handle one of his actions mechanically, invoke for effect. Can it work for the tricky parts of his powerset you mentioned?
Title: Re: Request A Character
Post by: Kylop on June 16, 2015, 11:30:52 PM
Now for the most interesting man in the world, Nanoha, and Shirou.

(click to show/hide)





Thank you!  The stunts are a wonderful translation into game mechanics.  I was struggling with how to put it into terms the players could interact with.
Title: Re: Request A Character
Post by: Sanctaphrax on June 18, 2015, 02:26:21 AM
Glad you like him, Kylop. Hope he ends up being useful in-game.

He moves body-parts much more than whole people, but, either way, maybe grappling spells or something? Anyway, more than Evocation, I was thinking about Thaumaturgy, and you can move people with that.

True. Evothaum might be a good way to go. I could probably write his power up as a Sponsored Magic.

How's this sound for an extra benefit...may use Scholarship instead of Lore, and may spend 2 shifts of power/complexity to give an attack spell or a forced movement thaumaturgy effect two targets. If it's an attack spell they get each other's body parts, if it's a movement spell they trade places.

I should look up the movement spell rules, though. Might need to buff them a bit if moving enemies in battle is meant to be an effective strategy.

As I see it, the key thing for both would be the aspects Law has access to inside the Reality Marble/Demense (his Operating Room). When you can't figure out how to handle one of his actions mechanically, invoke for effect. Can it work for the tricky parts of his powerset you mentioned?

Reality Marble might do the trick, but invoking Aspects is supposed to be a case-by-case thing. If you're doing it all the time, you should probably do it another way.

And Demesne is very specifically for controlling the physical form of a specific area in the Nevernever IIRC. It really doesn't seem at all applicable here to me.
Title: Re: Request A Character
Post by: Saracen on June 18, 2015, 01:57:37 PM
True. Evothaum might be a good way to go. I could probably write his power up as a Sponsored Magic.

How's this sound for an extra benefit...may use Scholarship instead of Lore, and may spend 2 shifts of power/complexity to give an attack spell or a forced movement thaumaturgy effect two targets. If it's an attack spell they get each other's body parts, if it's a movement spell they trade places.

I think it works. What about the switching personalities by switching the hearts thing, though? Is that a more complex transformative thaumaturgic spell? A taken out result?

I should look up the movement spell rules, though. Might need to buff them a bit if moving enemies in battle is meant to be an effective strategy.

Where are these rules? All I can think about is the stuff about the speed potion, with its strength providing the shifts for sprinting. Is it the same, with the strength being how many shifts of power you desire and the Discipline roll being the targeting roll?
Title: Re: Request A Character
Post by: Sanctaphrax on June 20, 2015, 03:15:53 AM
I think it works. What about the switching personalities by switching the hearts thing, though? Is that a more complex transformative thaumaturgic spell? A taken out result?

Forgot he could do that. But I figure a multi-target mental take-out ought to suffice for that.

Where are these rules? All I can think about is the stuff about the speed potion, with its strength providing the shifts for sprinting. Is it the same, with the strength being how many shifts of power you desire and the Discipline roll being the targeting roll?

Page 282. They seem entirely focused on getting yourself around, though. I guess I'll have to write up my own forcible movement rules.
Title: Re: Request A Character
Post by: Sanctaphrax on June 20, 2015, 08:44:56 PM
Here's Trafalgar Law. This time there are actual spoilers in the spoiler tag, so click with care.

(click to show/hide)
Title: Re: Request A Character
Post by: Sanctaphrax on June 22, 2015, 02:23:14 AM
And here's Harry and Molly. Not my finest creations, to be honest. I'm not gonna re-read entire novels just to get them right, though. So we'll all just have to live with their not-so-goodness.

Obviously these are spoilery. Considered making a new thread in the spoiler board, but these small on-topic spoilers are exactly what we have spoiler tags for.

(click to show/hide)

(click to show/hide)
Title: Re: Request A Character
Post by: Sanctaphrax on June 22, 2015, 02:32:01 AM
That's it for this thread, at least for now. If someone chimes in with info about Van Helsing or Kirei Kotomine, I'll make those characters. Apart from that, it's time for this thread to go back to sleep.

If you're reading this and you have a moment of spare time, please tell me what you think of (any of) the characters I've posted. I'm not picky about feedback: content-free praise and random insults are both fine by me. But this sort of thing is a lot more pleasant when it's not totally solitary.
Title: Re: Request A Character
Post by: Saracen on June 22, 2015, 01:33:24 PM
I liked them all, especially the aspects. With Harry, there could be so many it's hard to narrow it down to just seven, but the ones you picked are nice. A couple of points, though:

Harry: You listed Scholarship twice. Also, Longtime Hero sounds weird under Conviction. Wouldn't it be better under Lore?

Law: do you think the "can't swim" factor should be handled simply as a compel of the aspect The Op-Op Fruit? Personally, I would use Limitation or Uncontrolled Power (and would with all Devil Fruit users).
Title: Re: Request A Character
Post by: Sanctaphrax on June 22, 2015, 08:12:27 PM
I liked them all, especially the aspects. With Harry, there could be so many it's hard to narrow it down to just seven, but the ones you picked are nice.

Glad to hear it!

Harry: You listed Scholarship twice.

Fixed. Thanks.

Also, Longtime Hero sounds weird under Conviction. Wouldn't it be better under Lore?

Lore? What does Lore have to do with anything?

Conviction's not a perfect fit, but since meeting heroes and monsters is a direct result of his convictions it seemed at least reasonable.

Law: do you think the "can't swim" factor should be handled simply as a compel of the aspect The Op-Op Fruit?

Yes.

Personally, I would use Limitation or Uncontrolled Power (and would with all Devil Fruit users).

Wouldn't work. Neither Limitation nor Uncontrolled Power has any effect on mundane abilities like swimming.
Title: Re: Request A Character
Post by: Quantus on June 23, 2015, 07:09:26 PM
If you're reading this and you have a moment of spare time, please tell me what you think of (any of) the characters I've posted. I'm not picky about feedback: content-free praise and random insults are both fine by me. But this sort of thing is a lot more pleasant when it's not totally solitary.
Im really liking the work you are doing, and in a broader sense the sort of exploratory creation that this thread is inspiring.  So both for the work and for leading the discussion:  I salute you.    :)
Title: Re: Request A Character
Post by: Saracen on June 24, 2015, 10:00:10 AM
Lore? What does Lore have to do with anything?

Well, it's a knowledge skill, at least. And you can argue it comes from his experience with the occult, beside simple academic research and study.

Wouldn't work. Neither Limitation nor Uncontrolled Power has any effect on mundane abilities like swimming.

Fair enough. I guess I thought that, since the drawback to Devil Fruits is pretty big, it deserved some kind of refresh rebate, and that's why I looked at Limitation or Uncontrolled Power.

Edit - Oh yeah, about Law, we kind-of forgot about Armament Haki. Inhuman Toughness could partially cover it, and you mentioned wanting to avoid giving him Inhuman/Supernatural Strength, but what about it being a catch to any Devil Fruit? Maybe a comprehensive custom power could be created, a somewhat watered-down toughness, strength and thematic holy touch all rolled into one?
Title: Re: Request A Character
Post by: Sanctaphrax on June 25, 2015, 01:45:38 AM
Im really liking the work you are doing, and in a broader sense the sort of exploratory creation that this thread is inspiring.  So both for the work and for leading the discussion:  I salute you.    :)

Thanks, it's very kind of you to say so.

Well, it's a knowledge skill, at least. And you can argue it comes from his experience with the occult, beside simple academic research and study.

Eh. Sounds tenuous to me.

I could rephrase the Stunt as applying to people who share his convictions or are inimical to them. It's basically the same, effect-wise, but maybe it sounds more Conviction-y?

Edit - Oh yeah, about Law, we kind-of forgot about Armament Haki. Inhuman Toughness could partially cover it, and you mentioned wanting to avoid giving him Inhuman/Supernatural Strength, but what about it being a catch to any Devil Fruit? Maybe a comprehensive custom power could be created, a somewhat watered-down toughness, strength and thematic holy touch all rolled into one?

Maybe.

Apart from piercing Devil Fruit defences, Armament Haki mostly just feels like a flavour for normal abilities.

I have Strength...because of Haki! I have Toughness...because of Haki! I have really high Weapons....because of Haki! And so on.

I guess it might be worth making the defence-piercing thing into a Power, but I'm not sure exactly how to do that. It's not absolute, so it doesn't just satisfy The Catch. There should be some kind of test, to see if your Haki is strong enough to trump a given defence. But how to represent that?
Title: Re: Request A Character
Post by: S1C0 on June 25, 2015, 07:07:00 AM
I have a complex Npc concept that i would love to see your take on.
The character is a genius who wages war against both crime and later "evil" monsters, not with overt force, but with strategy and cunning. some one who could possibly beat Sherlock Holmes at chess. The only power he has are purely mental he would have accelerated perception and edict memory. His religion ,as far as he is concerned, is preparedness and efficiency. He would give Batman a run for his money when it comes to weapons, armor and gadgets.His mental prowess makes him a master of manipulation, he rarely looses debates and has accumulated the wealth required to even economically attack entire factions.Think batman and Sun Tzu with just a hint of Ironman. As such it would be a lovely chance to illustrate your optimization formula, Varying power levels would be most helpful.
Title: Re: Request A Character
Post by: Saracen on June 25, 2015, 09:24:04 AM
I could rephrase the Stunt as applying to people who share his convictions or are inimical to them. It's basically the same, effect-wise, but maybe it sounds more Conviction-y?

It still doesn't sit right with me, but better for sure.

Maybe.

Apart from piercing Devil Fruit defences, Armament Haki mostly just feels like a flavour for normal abilities.

I have Strength...because of Haki! I have Toughness...because of Haki! I have really high Weapons....because of Haki! And so on.

I guess it might be worth making the defence-piercing thing into a Power, but I'm not sure exactly how to do that. It's not absolute, so it doesn't just satisfy The Catch. There should be some kind of test, to see if your Haki is strong enough to trump a given defence. But how to represent that?

I'd say simply with Armor vs. Weapon rating based on Presence (or Conviction, although I think it fits less).

I don't think there ever was an instance where someone with Armament Haki active didn't manage to touch a Logia user, so I guess I would start with something like:

1. Haki downgrades the Toughness Power of a Devil Fruit user by one level (Immunity to Mythical, Mythical to Supernatural and so on).

Then I would probably treat it as Weapon rating:

2. Haki gives your attacks a Weapon rating equal to half your Presence skill value, rounded down.

Finally as Armor, with the caveat that you're not trying to dodge when you're using it that way (I can't remember anyone trying to dodge and still applying Haki to protect themselves):

3. You may decide to roll Endurance to defend yourself from a physical attack. If you do, Haki acts as Armor:X, where X is equal to half your Presence skill value, rounded down (maybe not halved? Or rounded up?).

It should probably come as a limited resource, though, both for balancing reasons and because it looks like you can "run out" of Armament Haki. But using Fate Points seems to be too limiting. Stress boxes, maybe?
Title: Re: Request A Character
Post by: Sanctaphrax on June 25, 2015, 05:03:30 PM
I have a complex Npc concept that i would love to see your take on.

It's on the list. I'll get to it if and when I start doing requests again.

It still doesn't sit right with me, but better for sure.

Okay, I'll change it.

I'd say simply with Armor vs. Weapon rating based on Presence (or Conviction, although I think it fits less).

I don't think there ever was an instance where someone with Armament Haki active didn't manage to touch a Logia user, so I guess I would start with something like:

1. Haki downgrades the Toughness Power of a Devil Fruit user by one level (Immunity to Mythical, Mythical to Supernatural and so on).

Then I would probably treat it as Weapon rating:

2. Haki gives your attacks a Weapon rating equal to half your Presence skill value, rounded down.

Finally as Armor, with the caveat that you're not trying to dodge when you're using it that way (I can't remember anyone trying to dodge and still applying Haki to protect themselves):

3. You may decide to roll Endurance to defend yourself from a physical attack. If you do, Haki acts as Armor:X, where X is equal to half your Presence skill value, rounded down (maybe not halved? Or rounded up?).

It should probably come as a limited resource, though, both for balancing reasons and because it looks like you can "run out" of Armament Haki. But using Fate Points seems to be too limiting. Stress boxes, maybe?

I dunno about using Presence. Some haki users have awesome Presence, like Whitebeard and Hancock. Others have solid Presence, like Law and Vergo. And others have unexceptional Presence, like Zoro and Sanji. I can't think of a better skill, though. So maybe it'd be better not to link it to a skill at all, or to make it its own skill.

Pretty sure the Admirals have no-sold Haki-infused attacks. That could be represented by them making their defence rolls, though. Alternately, maybe their own Haki protects them from other people's.

The attack-tanking idea sounds like a pretty good one to me.

There's an existing custom Power, Supernatural Martial Arts, which lets people spend mental stress for combat bonuses. Maybe it could represent Haki, or at least parts of it.
Title: Re: Request A Character
Post by: Saracen on June 25, 2015, 10:16:24 PM
Maybe make Haki a Presence trapping that you can boost with stunts. Zoro and Sanji's Haki, for  example,  got higher after the timeskip when their refresh presumably was raised and  they could purchase a relevant stunt.

I don't understand what you mean in the second paragraph. As for Supernatural Martial Arts, it looks overly complicated for what I had in mind. Also much more costly than what the manga would suggest.
Title: Re: Request A Character
Post by: Sanctaphrax on June 26, 2015, 12:56:23 AM
Maybe make Haki a Presence trapping that you can boost with stunts.

I don't want to give everyone Haki, and I don't want social skill to inherently carry combat awesome with it.

I don't understand what you mean in the second paragraph.

I'm pretty sure that people have used Haki and completely failed to touch the Admirals. But that could be because the Admirals had "defence rolls" higher than the relevant "attack rolls", or because the Admirals have Haki-related "Powers" that provide Haki defence.

As for Supernatural Martial Arts, it looks overly complicated for what I had in mind. Also much more costly than what the manga would suggest.

I suspect you're looking at the other Supernatural Martial Arts, because the one I meant (http://dfrpg-resources.wikispaces.com/Supernatural+Martial+Arts) is quite simple and couldn't be less costly: it's 1 Refresh.
Title: Re: Request A Character
Post by: Saracen on June 26, 2015, 11:39:44 AM
I don't want to give everyone Haki, and I don't want social skill to inherently carry combat awesome with it.

You don't have to give everyone Haki. You need to purchase a stunt to add a new trapping to a skill, so that's what would have to happen for a character to get Haki. 

I'm pretty sure that people have used Haki and completely failed to touch the Admirals.

In the sense that their attack still went through their incorporeal form? Or that they missed?

But that could be because the Admirals had "defence rolls" higher than the relevant "attack rolls", or because the Admirals have Haki-related "Powers" that provide Haki defence.

Or, if Haki does downgrade Toughness Powers, their resulting Mythic Toughness (plus the roll) was still enough to protect them effectively.

I suspect you're looking at the other Supernatural Martial Arts, because the one I meant (http://dfrpg-resources.wikispaces.com/Supernatural+Martial+Arts)is quite simple and couldn't be less costly: it's 1 Refresh.

That's the one I was looking at, actually. With costly, I meant in terms of stress. Yes, consequences are a thing, but still. As written, the power doesn't even allow mental/physical Toughness powers to help, and with how much Haki is throw around by New World users, I don't think you can justify it.
Title: Re: Request A Character
Post by: Sanctaphrax on June 26, 2015, 08:01:29 PM
You don't have to give everyone Haki. You need to purchase a stunt to add a new trapping to a skill, so that's what would have to happen for a character to get Haki.

Then it's not a Presence trapping. It's a trapping for whichever skill you buy the Stunt for.

In the sense that their attack still went through their incorporeal form? Or that they missed?

Went through, I think. Wouldn't swear to it though.

Game-wise it's the same either way.

That's the one I was looking at, actually. With costly, I meant in terms of stress. Yes, consequences are a thing, but still. As written, the power doesn't even allow mental/physical Toughness powers to help, and with how much Haki is throw around by New World users, I don't think you can justify it.

If you want using Haki to have a cost, you can't really go lower than this. And I think four shots per fight is usually enough, though some characters might demand Powers that give extra stress boxes. I'm not sure why you think it bypasses Mental Toughness; far as I can tell it just ignores armour and extra physical stress boxes. Which is necessary balance-wise, because of the whole 1-Refresh Mythic Toughness thing. But Paranet Papers Mental Toughness should work fine with SMA.

Of course, it's also possible to narrate an attack as using Haki even if you're not spending stress on it.
Title: Re: Request A Character
Post by: Saracen on June 26, 2015, 11:52:33 PM
Then it's not a Presence trapping. It's a trapping for whichever skill you buy the Stunt for.

Sure, but you need justification for such things, don't you? You shouldn't just put it under Contacts because that's your character's best skill. It needs to make sense. Thematically, Presence makes the most sense, then Conviction. Maybe Discipline, but that's stretching it for me.

If you want using Haki to have a cost, you can't really go lower than this. And I think four shots per fight is usually enough, though some characters might demand Powers that give extra stress boxes. I'm not sure why you think it bypasses Mental Toughness; far as I can tell it just ignores armour and extra physical stress boxes. Which is necessary balance-wise, because of the whole 1-Refresh Mythic Toughness thing. But Paranet Papers Mental Toughness should work fine with SMA.

I assumed additional mental stress boxes were not mentioned because the custom power preceeded Mental Toughness from the Paranet Papers. Whoever created it probably only specified the additional physical boxes because only those existed at the time. Anyway, it can work and I'm warming up to the idea, although I still find it more "canon" to have Haki linked to Presence. With SMA, though, it's sort-of linked to Conviction (indirectly) which is the next best thing, in my mind. Any fight against a Logia user is going to leave you in terrible shape, but I guess that's staying true to the manga. How would you handle this?

Spectral Strike (2 stress): The enhanced attack interacts with spirits and other immaterial things as though they were solid.

Does this completely nullify the Physical Immunity of Logia Fruits?
Title: Re: Request A Character
Post by: Sanctaphrax on June 27, 2015, 12:28:17 AM
Sure, but you need justification for such things, don't you? You shouldn't just put it under Contacts because that's your character's best skill. It needs to make sense. Thematically, Presence makes the most sense, then Conviction. Maybe Discipline, but that's stretching it for me.

Arms haki could be Fists, Guns, Weapons, or Might. Observation haki could be Alertness or Investigation. Supreme king haki could be Intimidation.

So there's a fair bit of wiggle room. At least if you're not using multiple types of haki.

I assumed additional mental stress boxes were not mentioned because the custom power preceeded Mental Toughness from the Paranet Papers. Whoever created it probably only specified the additional physical boxes because only those existed at the time.

I'm pretty sure it was intended to work with Resilience (http://dfrpg-resources.wikispaces.com/Supernatural+Mental+Resilience), but not with Stoicism (http://dfrpg-resources.wikispaces.com/Supernatural+Stoicism). Since PP Mental Toughness is designed for spellcasting, it ought to be allowed with Supernatural Martial Arts too.

We might be able to ask the original author, but I don't remember who it was. Might even have been me. It was years ago.

Anyway, it can work and I'm warming up to the idea, although I still find it more "canon" to have Haki linked to Presence. With SMA, though, it's sort-of linked to Conviction (indirectly) which is the next best thing, in my mind. Any fight against a Logia user is going to leave you in terrible shape, but I guess that's staying true to the manga.

I'm thinking that the hit-Logias part could be free, along with the tanking-attacks part. Haki could be four Powers: a new one for basic arms haki, Supernatural Sense for basic observation haki, Supernatural Martial Arts to expand both, and a new one for the haki of the supreme king.

Speaking of supreme king haki, it's probably just a weak mental attack with an infinite number of targets. Maybe without rolling, since it seems very binary: it works or it doesn't.

Spitballing here:

HAKI OF THE SUPREME KING [-2]
Description: Whatever
Skills Affected: Presence, Conviction, Intimidation
Effects:
Something. As an action, you can make a mental attack against any number of targets within your line of sight. Use your skill - 3, they defend with their Conviction, Presence, or Discipline. Everyone rolls 0 automatically. Weapon rating is your skill. You can only target people once per scene.
Something else. You can maybe defend people from this Power somehow, since the Marineford battle didn't have all the mooks falling unconscious as I remember it.

How would you handle this?

Spectral Strike (2 stress): The enhanced attack interacts with spirits and other immaterial things as though they were solid.

Does this completely nullify the Physical Immunity of Logia Fruits?

I'd say no. It obviously wasn't written with One Piece in mind, and I don't think it should be that easy to beat down Logia users.

That's just me, though.
Title: Re: Request A Character
Post by: Saracen on June 27, 2015, 01:17:27 PM
Arms haki could be Fists, Guns, Weapons, or Might. Observation haki could be Alertness or Investigation. Supreme king haki could be Intimidation.

I disagree. I see this from a pretty different perspective. If you want Haki, it needs to be based on Presence/Conviction. If you want the effects Haki gives you but under another skill, make a custom power with a different name and theme. Mechanically, they could be (virtually) the same, narratively they will differ.

I'm thinking that the hit-Logias part could be free, along with the tanking-attacks part.

So it downgrades Physical Immunity? Every Toughness Power of Devil Fruit users? And with "the tanking-attacks part", do you mean just having the option to roll Endurance, or would you make also applying armor free? 

HAKI OF THE SUPREME KING [-2]
Description: Whatever
Skills Affected: Presence, Conviction, Intimidation
Effects:
Something. As an action, you can make a mental attack against any number of targets within your line of sight. Use your skill - 3, they defend with their Conviction, Presence, or Discipline. Everyone rolls 0 automatically. Weapon rating is your skill. You can only target people once per scene.
Something else. You can maybe defend people from this Power somehow, since the Marineford battle didn't have all the mooks falling unconscious as I remember it.

I'm not sure I get it:

Luffy (or whoever) uses his Presence (or whatever) minus 3 without rolling it, that's the attack against the Presence (or whatever) skill value of the targets. Luffy's whole Presence (or whatever) is then applied as Weapon rating against whoever is hit.

Did I get it right?

I'm not sure about Something Else. I think it's reasonable that some mooks at Marineford would resist it on their own.

I'd say no. It obviously wasn't written with One Piece in mind, and I don't think it should be that easy to beat down Logia users.

That's just me, though.

No, no. I agree.

Anyway, it would be awesome to play a game set in the One Piece world. I think the DFRPG rules would fit it pretty well. Someone should set it up!
Title: Re: Request A Character
Post by: Sanctaphrax on June 27, 2015, 03:30:53 PM
I disagree. I see this from a pretty different perspective. If you want Haki, it needs to be based on Presence/Conviction. If you want the effects Haki gives you but under another skill, make a custom power with a different name and theme. Mechanically, they could be (virtually) the same, narratively they will differ.

If you look at how Zoro uses Haki, though, it's all about his superlative sword mastery. Force of personality and will don't seem to enter into it. Same goes for Mihawk.

And in the Skypeia arc, Mantra seemed like an extra sense. Probably Alertness based.

So it downgrades Physical Immunity? Every Toughness Power of Devil Fruit users? And with "the tanking-attacks part", do you mean just having the option to roll Endurance, or would you make also applying armor free?

Yes.

And I'm thinking you could roll Endurance and use the result as armour.

Luffy (or whoever) uses his Presence (or whatever) minus 3 without rolling it, that's the attack against the Presence (or whatever) skill value of the targets. Luffy's whole Presence (or whatever) is then applied as Weapon rating against whoever is hit.

Did I get it right?

Yes. So if Luffy has Superb Presence, you need a skill of at least 3 to avoid taking a weapon 5 hit. Everyone tough in One Piece ought to have that, but mooks don't. So they collapse by the thousands.

I'm not sure about Something Else. I think it's reasonable that some mooks at Marineford would resist it on their own.

Some, sure. But I got the impression that since they had their own monstrous Haki on their side, being Haki-blasted wasn't really a concern for them.
Title: Re: Request A Character
Post by: Saracen on June 28, 2015, 10:24:27 AM
If you look at how Zoro uses Haki, though, it's all about his superlative sword mastery. Force of personality and will don't seem to enter into it. Same goes for Mihawk.

I think it's made pretty clear that Haki is based on force of personality/will. Sure, it gives a boost to Weapons/Fists etc., but it's born from Presence/Conviction. Do you think Luffy wouldn't be able to coat swords with his Haki if he wanted? Would he have to use Weapons to do it?

And in the Skypeia arc, Mantra seemed like an extra sense. Probably Alertness based.

Same here. It gives a bonus to Alertness/Investigation (also Athletics, with its premonition thing, and Emphaty with its... empathy thing), but it's personality based. To me, it's to be put under Presence.

And I'm thinking you could roll Endurance and use the result as armour.

Yeah, that sounds about right.

Some, sure. But I got the impression that since they had their own monstrous Haki on their side, being Haki-blasted wasn't really a concern for them.

I'm not convinced but I'm sure we will know more in the future.
Title: Re: Request A Character
Post by: Powderdry on June 28, 2015, 03:12:23 PM
If you're still doing this, I'd love a Booker DeWitt from Bioshock Infinite, or Joshua Graham from Fallout New Vegas.
Title: Re: Request A Character
Post by: Sanctaphrax on June 28, 2015, 06:20:53 PM
I think it's made pretty clear that Haki is based on force of personality/will. Sure, it gives a boost to Weapons/Fists etc., but it's born from Presence/Conviction. Do you think Luffy wouldn't be able to coat swords with his Haki if he wanted? Would he have to use Weapons to do it?

Even in real life, all abilities are born from will. And that's doubly true in One Piece, where you can stay pregnant for almost two years through sheer determination. But that doesn't mean you use Conviction for everything.

If you look at how Zoro acquires and improves his Haki, he does it all through swordsmanship. He became vastly better at Haki not by honing his will or his charisma or anything like that, but by training under the world's greatest swordsman.

I'm actually not sure whether Luffy can use haki through items. From a game rules perspective, though, I see no reason to prevent him from doing so.

If you're still doing this, I'd love a Booker DeWitt from Bioshock Infinite, or Joshua Graham from Fallout New Vegas.

I know almost nothing about those people. If you post descriptions, though, I'll get to them if and when I revive this thread.
Title: Re: Request A Character
Post by: Saracen on June 28, 2015, 07:15:22 PM
Even in real life, all abilities are born from will. And that's doubly true in One Piece, where you can stay pregnant for almost two years through sheer determination. But that doesn't mean you use Conviction for everything.

No one in the manga ever says that Zoro uses his swords so well thanks to his will, or that Nami drives an incredibly hard bargain thanks to her will, or that Sanji cooks a mean stew thanks to his will.

But it is said, explicitly, that Haki is the force of personality/will.

By the way, I would imagine that, if ever there was a roll for the two-years-pregnant thing ( ;D), Conviction definitely modified Endurance, there.

If you look at how Zoro acquires and improves his Haki, he does it all through swordsmanship. He became vastly better at Haki not by honing his will or his charisma or anything like that, but by training under the world's greatest swordsman.

That's an assumption. We don't know what Mihawk taught him and how.

I'm actually not sure whether Luffy can use haki through items. From a game rules perspective, though, I see no reason to prevent him from doing so.

And roll Weapons to do it?

Anyway, it just sounds wrong to me. It would be like saying that any wizard using a staff, rod, wand or any such foci to cast spells, would have to roll Weapons to do it. The magic comes from their Conviction, not from their stick or their ability to wield it. Or take an enchanted item, for example. You might wield your Force Stick with the Weapons skill, but the strength of its effect comes from Lore. (By the way, could I have just stumbled upon a good way to handle Haki? Through enchanted item slots?)
Title: Re: Request A Character
Post by: Sanctaphrax on June 29, 2015, 02:39:07 AM
I had a reply plotted out in my head, but then I realized that we've been trending towards a non-skill-based arms Haki implementation anyway. So it's all a bit pointless to argue.

I really dislike the concept of agreeing to disagree, so I won't ask you to do that. But I'm abandoning the field here, so to speak.

(By the way, could I have just stumbled upon a good way to handle Haki? Through enchanted item slots?)

I don't think so. Enchanted items are very versatile, Haki seems pretty narrow. I guess it's a decent way to handle the cost of Haki, though.
Title: Re: Request A Character
Post by: Saracen on June 29, 2015, 12:21:38 PM
I had a reply plotted out in my head, but then I realized that we've been trending towards a non-skill-based arms Haki implementation anyway. So it's all a bit pointless to argue.

I really dislike the concept of agreeing to disagree, so I won't ask you to do that. But I'm abandoning the field here, so to speak.

Actually I was just about ready to post the infamous "let's agree to disagree", but then I thought about enchanted items and went "one more try!".

I don't think so. Enchanted items are very versatile, Haki seems pretty narrow. I guess it's a decent way to handle the cost of Haki, though.

Not only the cost (I'm assuming you meant the refresh?), imo, also the way you can run out of uses, the way you can go beyond them but you have to take stress for it, and the way the effect strength is based on a skill (which is what I would prefer, obviously). Haki is certainly more limited, but, unlike items, it's also something you can't take away from the user, which I believe balances it somewhat. Basically something like this custom power:

(click to show/hide)
Title: Re: Request A Character
Post by: Sanctaphrax on June 30, 2015, 12:39:46 AM
By cost, I meant the cost to use it. Stress, slots, whatever.

Anyway, I'm not very keen on the enchanted item approach. I don't like its incompatibility with other abilities, I don't like how much versatility you have to cut out to make it work, and I don't like the build incentives it creates. Items are generally at their best when you focus on them primarily, but haki is generally used alongside a well-developed set of other abilities.
Title: Re: Request A Character
Post by: Saracen on June 30, 2015, 05:58:24 PM
Let's agree to disagree.

(click to show/hide)
Title: Re: Request A Character
Post by: jberger990 on July 10, 2015, 02:39:38 AM
An artificial angel. One of ten created angels created by increasing the amount of one of the 10 Sephirot in the souls of infant children. This particular one has an abundance of Keter.

https://en.wikipedia.org/wiki/Tree_of_life_(Kabbalah)
Title: Re: Request A Character
Post by: Herlaking on July 13, 2015, 09:52:33 PM
If people are still doing requests than I would like to see the mythological version of Cu Chulainn, and more specifically I want to see how the Warp Spasm would impact the character. Use whatever Refresh level you think is necessary.
Title: Re: Request A Character
Post by: Shaft on July 21, 2015, 07:39:25 PM
And here's Harry and Molly.

I just wanted to thank you for writing these up at my request.  I've been busy lately, but I will comment on them in more detail.
Title: Re: Request A Character
Post by: Sanctaphrax on July 22, 2015, 02:03:25 AM
You're very welcome.

Anyway, nobody asked me to write up Rorschach from Watchmen. But I'm doing it anyway.

(click to show/hide)
Title: Re: Request A Character
Post by: S1C0 on July 22, 2015, 09:12:03 AM
since you did Rorschach, could you do Ozymandias cause he was my favorite out of the watchmen.
Title: Re: Request A Character
Post by: Quantus on July 22, 2015, 02:48:12 PM
If theres a Watchman theme going, Id be really curious to see a swipe at Mr Manhattan, mostly just to see how you'd scale his powers. 
Title: Re: Request A Character
Post by: Sanctaphrax on July 22, 2015, 03:50:06 PM
I'll take a stab at them if and when I start doing requests again.
Title: Re: Request A Character
Post by: Nmclaughlin81 on August 09, 2015, 05:20:21 PM
I have never played DFRPG before, but I've read most of the Dresden Files books and am a seasoned role-player. I'm going to be playing in a one-shot/ weekend game. I'm interested in playing a Malk changling thief, chest high. Thoughts?
Title: Re: Request A Character
Post by: Taran on August 09, 2015, 08:06:58 PM
-1 cloak of shadows
-2 inhuman speed
-1 claws
-0 human guise

Stunts
-1 use burglary for hiding/sneaking trapping of stealth
-1 use burglary for declaring items and gear, but it has the 'stolen' aspect
-1 hacker: use burglary to hack computers or
  A lock-picking stunt


+4 athletics; burglary
+3 fists; deceit
+2 contacts; alertness
+1 endurance; stealth; presence

I forget how much refresh/skill points you get.  You could drop claws and fists and replace it with weapons or guns and then use a mundane weapon.  It will save you a refresh.

I left stealth in there in case you are shadowing someone but with such low investigation, shadowing will be hard.

I like hacker because it's another way to create aspects on a potential target.  The resource replacement is just a fun stunt if your GM compels it.

I'm not very good with aspects so someone else could help you with that.
Title: Re: Request A Character
Post by: ghostviking on August 13, 2015, 04:02:12 PM
I'm curious as to how I should build my character and this seemed like the best place to ask. My high concept is "21st Century Shaman" and I'd really like to go the ectomancer route. I'd particularly like to play with the concept of ancestor worship because I like how ghosts are handled in DF. I'm also curious on how ancestor ghosts like Sir Stuart work. Can my character have access to more than one, do I need a foci, etc.
Title: Re: Request A Character
Post by: Sanctaphrax on August 13, 2015, 09:59:13 PM
There are no special rules for ancestor spirits as far as I know. Presumably you'd handle them with normal thaumaturgy effects. 7 shifts of Lore skill substitution gets some ancestor ghost to give you Epic-quality information about Lore, and so on.

And IIRC Ghost Speaker lets you contact ghosts the same way you contact living humans, so that's an option.

If you want to summon them and have them fight for you, you might find this (http://dfrpg-resources.wikispaces.com/Summoning+Rules) and this (http://dfrpg-resources.wikispaces.com/Spirit%20Form?responseToken=851368944f708dce91170ca6978127b1) useful.
Title: Re: Request A Character
Post by: dragoonbuster on August 14, 2015, 01:41:57 AM
There are no special rules for ancestor spirits as far as I know. Presumably you'd handle them with normal thaumaturgy effects. 7 shifts of Lore skill substitution gets some ancestor ghost to give you Epic-quality information about Lore, and so on.

And IIRC Ghost Speaker lets you contact ghosts the same way you contact living humans, so that's an option.

If you want to summon them and have them fight for you, you might find this (http://dfrpg-resources.wikispaces.com/Summoning+Rules) and this (http://dfrpg-resources.wikispaces.com/Spirit%20Form?responseToken=851368944f708dce91170ca6978127b1) useful.

I'd handle this the same way, minus the summoning rules.

If you have an ancestor spirit like Sir Stuart, make it an Aspect you can invoke. AS far as multiple ones, I'd say it's possible but unlikely, given the nature of how ghosts are created and stick around in Dresden...of course, a sort of "Spirit Council of Elders" is a really cool concept.  If you have refresh to burn you could make them an Item of Power.

Instead of Summoning Rules, I note that Mort gets tired when he directs ghosts on-the-fly and the prevalence of thaumaturgic-level magic with the speed/method of Evocation. This tells me that you can pretty easily model what he does as Ritual: Ectomancy, and Superior Ectomancy, effectively using "Ectomancy" as an evocation element in combat. Availability of ghosts to do this is handled simply with compels.

Spinning off the idea of a "Spirit Council of Elders," here's how I might build a "21st Century Shaman" ectomancer at Chest-Deep:

Quote
HC: 21st Century Shaman
Trouble: Still An Outcast In Society

OA:
- I HAVE to Listen to My Elders
- The Old Ways Aren't The Only Ways, But I Still Keep A Beard
- Last of the True Ainu Shamans
- I Named Him Smokey


Skills:
+5
+4 Conviction, Lore, Discipline
+3 Endurance, Survival, Athletics
+2 Stealth, Fists, Alertness
+1 Presence, Rapport, Scholarship


Powers:
-2 Ritual: Ectomancy
-2 Superior Ectomancy: You may perform Ectomantic rituals with the speeds and methods of evocation, and your focus items for rituals may be used in conjunction with this, substituting Complexity bonuses for Power.
 -1 Item of Power: Ancestor Spirits
   +1 One Time Discount: It can be found and scattered, but its purpose isn't obvious to everyone, and it isn't carried around.
   -0 It Is What It Is: A shrine in his home housing seven carved sticks that act as vessels for his relatives, who offer guidance and wisdom.
   -0 Unbreakable
   -1 Guide My Hand (He may use the powers in Guide My Hand after praying and speaking with his ancestors for guidance at the shrine.)
   -1 Occultist: Spirit Beings (Kamuy)
-1 Item of Power: Smokey the Bear Spirit
   +0 One Time Discount
   -0 It Is What It Is: A bear spirit invisible to all but those who can see ghosts.
   -0 Unbreakable
   -0 Wizard's Constitution
   -1 Echoes of the Beast: Bears


Focus Items:
Elm Staff: +1 Ectomancy Control

Enchanted Items
- 2 potion slots


Starting Refresh: 8
Refresh Spent: -6
Remaining Refresh: 2
Title: Re: Request A Character
Post by: Sanctaphrax on August 15, 2015, 01:25:48 AM
That reminds me, I should probably have linked to this (http://www.jimbutcheronline.com/bb/index.php/topic,16552.msg1220352.html#msg1220352). Although in retrospect, I'm not sure why I didn't use Ghost Speaker there.

As for Superior Ectomancy, I'd only charge 1 Refresh for ectomantic evothaum. It's not as powerful as ghost-themed Channelling, after all.
Title: Re: Request A Character
Post by: dragoonbuster on August 15, 2015, 02:42:43 AM
As for Superior Ectomancy, I'd only charge 1 Refresh for ectomantic evothaum. It's not as powerful as ghost-themed Channelling, after all.

Agreed, and I charged another one for being able to use your foci for evocation and as catch-all Power/Discipline instead of offensive/defensive only. That might be a bit powerful, and maybe you should make them choose offense/defense.
Title: Re: Request A Character
Post by: Sanctaphrax on August 15, 2015, 08:32:15 PM
Oh, I see.

I might actually fold that into the basic evothaum ability. It's not clear which foci and specializations you're "supposed" to use, and thaumaturgy foci are generally less impressive than evocation foci, in my experience. Plus I'm not thrilled with how using evocation bonuses has worked out in my games.
Title: Re: Request A Character
Post by: dragoonbuster on August 15, 2015, 09:41:49 PM
Oh, I see.

I might actually fold that into the basic evothaum ability. It's not clear which foci and specializations you're "supposed" to use, and thaumaturgy foci are generally less impressive than evocation foci, in my experience.

Hm, you've got a good point there. In which case I think I'd keep Superior Ectomancy at -2 and give a +1 Power/Control bonus to it.

Plus I'm not thrilled with how using evocation bonuses has worked out in my games.

How's that?
Title: Re: Request A Character
Post by: dragoonbuster on August 15, 2015, 10:42:02 PM
Double post:

If people are still doing requests than I would like to see the mythological version of Cu Chulainn, and more specifically I want to see how the Warp Spasm would impact the character. Use whatever Refresh level you think is necessary.

Warp Spasm is pretty easily done with an Aspect that's used for invokes and compels.

For a little more effect, I would attach a few extra powers to Human Form. Exactly how you want to build it is pretty flexible; I'd give him a Fighting stunt or two, a boost to Strength and maybe Toughness, and call it a day. If you like the Inhuman/Supernatural/Mythic Martial Arts powers (couldn't find the link), you could give him one of those.

Cu Chulainn is the type of character I see as having a lot of FPs to work with, based on the legends. Inhuman Strength in base form and likely not much else. A few stunts, and that's it other than the spear Gáe Bulg (which I'd model with Natural Weaponry) and Warp Spasm.
Title: Re: Request A Character
Post by: Sanctaphrax on August 17, 2015, 01:08:44 AM
How's that?

I had a player who focused heavily on evocation attacks. As a result, their evothaum ended up better than their actual thaumaturgy. It was kinda weird in play, and made an extremely-powerful character even stronger.

A few stunts, and that's it other than the spear Gáe Bulg (which I'd model with Natural Weaponry) and Warp Spasm.

I don't know much about this guy, but why would you use Natural Weaponry to represent a spear? Wouldn't an IoP or an item with an Aspect be more appropriate?
Title: Re: Request A Character
Post by: dragoonbuster on August 17, 2015, 04:56:37 AM
I don't know much about this guy, but why would you use Natural Weaponry to represent a spear? Wouldn't an IoP or an item with an Aspect be more appropriate?

Yeah--case of poor abbreviation. I'd set it up like this:

Rebate +2
It Is What It Is: Weapon 3 spear -0
Never Far from Reach -1
Selective Area Weaponry -2
True Aim -1

EDIT: Added True Aim and corrected Selective Area Weaponry costs.
Title: Re: Request A Character
Post by: dragoonbuster on August 17, 2015, 09:46:23 PM
Double post. Edited the IoP above, some. Then I decided to give a shot towards a full char build for the original NPC concept:

If people are still doing requests than I would like to see the mythological version of Cu Chulainn, and more specifically I want to see how the Warp Spasm would impact the character. Use whatever Refresh level you think is necessary.

Hard to judge Power Level of the great heroes of the Ulster age, but given the legends of him killing hundreds of men on his own, etc...I'm going with Scuba Diving.
 
Quote
Scuba Diving (45 skill points, 17 refresh, skill cap fantastic)
You're one of the best in the world at what you do. Faerie Queens, Vampire Kings, and Senior Council members know who you are.

Also, just a note, I prefer the translation of the ríastrad of "Torque" to "Warp Spasm", because based on the description of what happens to him it sounds like his whole body is being twisted. Anyway:


Quote
Name: Cú Chulainn
High Concept: Ulster Champion
Trouble: Destined For A Short But Famous Life
Other Aspects: Culann's Hound, Born With the Ríastrad, Trained By Scáthach, Champion of the Cattle Raid of Cooley and Bricriu's Feast


Skills:
+6 Might, Weapons
+5 Endurance, Fists
+4 Presence, Intimidation
+3 Athletics, Rapport
+2 Survival, Conviction, Discipline
+1 Scholarship, Lore, Stealth


Stunts: -2
- Footwork (Weapons)
- Riposte


Powers: -7
-2 Inhuman Strength
-2 Inhuman Toughness
-2 Inhuman Recovery
+3 The Catch: Consuming Dog Meat
+1 Human Form: Ríastrad/Torque/Warp Spasm
-2 Supernatural Toughness (Ríastrad form)
-2 Supernatural Strength (Ríastrad form)
-1 IoP: Gáe Bulg (Trained By Scáthach)
   [-0] It Is What It Is: A magical barbed "belly spear", Weapon: 3
   [-0] Indestructable
   [+2] Rebate
   [+1] Barbed Death: If this weapon is used to take an opponent out, it always kills.
   [-1] True Aim
   [-2] Legendary Weapon: This weapons attacks inflict +4 Weapon Damage
   [-1] Ritual Throw: The Gáe Bulg is intended to be thrown ritually from the space between the big and second toe for maximum effect, and only used as a last resort, as it invariably kills all but the toughest opponents. You must invoke this IoP's Aspect for effect when throwing it. When this weapon strikes, it must be cut out of the target with a supplemental action before it can be used again (if the victim manages to survive the initial throw, 4 shifts or more worth of consequences must be taken/inflicted to remove the weapon). All Ritual Throws with the Gáe Bulg are made at +4 to strike.


Starting Refresh: 17
Refresh Spent: 9
Final Refresh: 8


I had a player who focused heavily on evocation attacks. As a result, their evothaum ended up better than their actual thaumaturgy. It was kinda weird in play, and made an extremely-powerful character even stronger.

That is kinda weird. I'm thinking that I like this approach the most:
- if your evothaum opens up new possibilities for an evocation element you use, then it can make sense to allow evocation Specializations and Foci to apply.
- if your evothaum doesn't really fit into an evocation element you use, then you should use Thaumaturgy specializations and foci....but you pick whether they apply as offensive or defensive foci for the purposes of evocation

When I have OP spellcasters I've found I just have to up my own game as a GM. Perfect? Nah, but oh well. I look at 'em like a challenge now. And if they scene-steal too much, talk to them honestly about the role of the spotlight.
Title: Re: Request A Character
Post by: ghostviking on August 18, 2015, 12:54:05 AM
I'd handle this the same way, minus the summoning rules.

If you have an ancestor spirit like Sir Stuart, make it an Aspect you can invoke. AS far as multiple ones, I'd say it's possible but unlikely, given the nature of how ghosts are created and stick around in Dresden...of course, a sort of "Spirit Council of Elders" is a really cool concept.  If you have refresh to burn you could make them an Item of Power.

Instead of Summoning Rules, I note that Mort gets tired when he directs ghosts on-the-fly and the prevalence of thaumaturgic-level magic with the speed/method of Evocation. This tells me that you can pretty easily model what he does as Ritual: Ectomancy, and Superior Ectomancy, effectively using "Ectomancy" as an evocation element in combat. Availability of ghosts to do this is handled simply with compels.

Spinning off the idea of a "Spirit Council of Elders," here's how I might build a "21st Century Shaman" ectomancer at Chest-Deep:

Hey, thanks! I hadn't considered a council of elders but that opens up so much stuff for backstory construction, the ancestors in Mulan come to mind, haha. Thanks everybody for the resources and advice!
Title: Re: Request A Character
Post by: Sanctaphrax on August 18, 2015, 03:19:51 AM
Skills:
+6 Might, Weapons
+5 Endurance, Fists
+4 Presence, Intimidation
+3 Athletics, Rapport
+2 Survival, Conviction, Discipline
+1 Scholarship, Lore, Stealth


Stunts: -2
- Footwork (Weapons)
- Riposte

Isn't he supposed to be really good at jumping? I vaguely remember something about a "salmon leap".

If I were you I'd drop Fists, give him a stunt to attack unarmed with Might, and raise Athletics to Superb. Maybe add in a jumping stunt or Power too. You can probably do without Footwork if you do that.

-1 IoP: Gáe Bulg (Trained By Scáthach)
   [-0] It Is What It Is: A magical barbed "belly spear", Weapon: 3
   [-0] Indestructable
   [+2] Rebate
   [+1] Barbed Death: If this weapon is used to take an opponent out, it always kills.
   [-1] True Aim
   [-2] Legendary Weapon: This weapons attacks inflict +4 Weapon Damage
   [-1] Ritual Throw: The Gáe Bulg is intended to be thrown ritually from the space between the big and second toe for maximum effect, and only used as a last resort, as it invariably kills all but the toughest opponents. You must invoke this IoP's Aspect for effect when throwing it. When this weapon strikes, it must be cut out of the target with a supplemental action before it can be used again (if the victim manages to survive the initial throw, 4 shifts or more worth of consequences must be taken/inflicted to remove the weapon). All Ritual Throws with the Gáe Bulg are made at +4 to strike.

I dunno about this. Stuff like Barbed Death should usually be Compel-based. And while 1 Refresh for +2 stress is fine by me, 2 Refresh for +4 stress seems a bit iffy.

As for Ritual Throw, I'm really not sure how to judge it. But it seems worryingly strong.
Title: Re: Request A Character
Post by: dragoonbuster on August 18, 2015, 04:04:41 AM
Isn't he supposed to be really good at jumping? I vaguely remember something about a "salmon leap".

If I were you I'd drop Fists, give him a stunt to attack unarmed with Might, and raise Athletics to Superb. Maybe add in a jumping stunt or Power too. You can probably do without Footwork if you do that.

I didn't see any "salmon leap" but I am definitely no expert. Those are all good optimizations.

I dunno about this. Stuff like Barbed Death should usually be Compel-based. And while 1 Refresh for +2 stress is fine by me, 2 Refresh for +4 stress seems a bit iffy.

As for Ritual Throw, I'm really not sure how to judge it. But it seems worryingly strong.

NPCs get to have powers that PCs don't. I'd never give this to a PC. It's definitely overpowered.
Title: Re: Request A Character
Post by: Sanctaphrax on September 22, 2015, 05:44:44 PM
I just wanted to thank you for writing these up at my request.  I've been busy lately, but I will comment on them in more detail.

Not to nag, but...I'm curious about what you were going to say.
Title: Re: Request A Character
Post by: Trum4n1208 on October 07, 2015, 03:53:55 PM
Howdy. Need a character for a Las Vegas setting, Paranet Papers. We're doing a lower refresh game, feet in the Water: 6 Refresh, 20 Skill Points, Skill Cap at Great. 
 
Name: Dan Hollander
Basically, I'm envisioning either a vanilla mortal, or maybe a minor talent who is kind of like a modern Old-West type of guy, thinner and wiry, wears cowboy boots, a light leather fringed jacket, has a .45 Colt on his hip (Colt M1917, my personal favorite revolver from the 20th century). Has had some experience with the super natural world. Maybe works as an investigator, and not at all a bad guy. If this were traditional D&D, he'd be Chaotic Good.

I can make the guy, but I'm a little press for time, so I figured if you could help me come up with something, and I can tweak it as need be.

Thanks a ton!
Title: Re: Request A Character
Post by: Sanctaphrax on October 08, 2015, 12:25:46 AM
This thread isn't active at the moment, but as it happens I have some old cowboy stats that you might find useful.

(click to show/hide)

To raise him to Feet In The Water, add a Great skill and an Average skill. Investigation and Lore might be appropriate, going by your description.

Not sure why the skill changes twice for the lasso stunts, but you can safely ignore that.
Title: Re: Request A Character
Post by: Trum4n1208 on October 08, 2015, 12:46:39 AM
Fair enough, thank you. How does one handle 'signature' weapons, so to speak (Harry's .44, Murph's P90?) For this guy, I envisioned the .45 and a large caliber lever gun if he actually had the time to prepare for a fight. Would that just be an aspect?
Title: Re: Request A Character
Post by: Sanctaphrax on October 08, 2015, 01:01:19 AM
Yeah, an Aspect is usually a good way to go. A stunt giving +2 stress with your weapon of choice is good too, if you ask me.
Title: Re: Request A Character
Post by: Sanctaphrax on December 31, 2015, 06:58:27 AM
Bringing this back for another go. Here's the unfulfilled request list.

I have a complex Npc concept that i would love to see your take on.
The character is a genius who wages war against both crime and later "evil" monsters, not with overt force, but with strategy and cunning. some one who could possibly beat Sherlock Holmes at chess. The only power he has are purely mental he would have accelerated perception and edict memory. His religion ,as far as he is concerned, is preparedness and efficiency. He would give Batman a run for his money when it comes to weapons, armor and gadgets.His mental prowess makes him a master of manipulation, he rarely looses debates and has accumulated the wealth required to even economically attack entire factions.Think batman and Sun Tzu with just a hint of Ironman. As such it would be a lovely chance to illustrate your optimization formula, Varying power levels would be most helpful.
If you're still doing this, I'd love a Booker DeWitt from Bioshock Infinite, or Joshua Graham from Fallout New Vegas.
An artificial angel. One of ten created angels created by increasing the amount of one of the 10 Sephirot in the souls of infant children. This particular one has an abundance of Keter.

https://en.wikipedia.org/wiki/Tree_of_life_(Kabbalah)
since you did Rorschach, could you do Ozymandias cause he was my favorite out of the watchmen.
If theres a Watchman theme going, Id be really curious to see a swipe at Mr Manhattan, mostly just to see how you'd scale his powers.

Most of these I can do. But I know nothing about Booker DeWitt and Joshua Graham. Can someone fill me in?

New requests are also welcome, though I can't promise I'll accept them.
Title: Re: Request A Character
Post by: Sanctaphrax on December 31, 2015, 11:52:01 PM
Fake angel, Dr. Manhattan, and Ozymandias here.

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As always, feedback is more than welcome.
Title: Re: Request A Character
Post by: Sanctaphrax on January 03, 2016, 09:43:12 AM
Wow, forum's gotten quiet. Last time I brought this thread back, there were requests all over the place.

Anyway, here's the anti-crime genius.

That's all I can do, unless I get more requests or some backstory on the remaining requests.

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Title: Re: Request A Character
Post by: regitnui on January 03, 2016, 04:03:52 PM
Phreddie Lamar; African-American gang leader who knows just enough about the supernatural to get into real trouble but is regarded as a curiosity and fool by those actually in the know.

John Clarke; a minor official at the UNHQ who inherited the duty of keeping the original of the Unseelie Accords safe from everyone, including Mab.
Title: Re: Request A Character
Post by: Second Aristh on January 03, 2016, 06:17:34 PM
Wow, forum's gotten quiet. Last time I brought this thread back, there were requests all over the place.
It might be neat to see your take on some of the Cinder Spires characters if you've read the book.
Title: Re: Request A Character
Post by: S1C0 on January 03, 2016, 09:47:01 PM
Thank you for stating that out, what would also be cool is doing Batman's rogue gallery i would particularly like scarecrow and the riddler.
Title: Re: Request A Character
Post by: Sanctaphrax on January 04, 2016, 03:55:35 AM
This is more like what I expected.

Phreddie Lamar; African-American gang leader who knows just enough about the supernatural to get into real trouble but is regarded as a curiosity and fool by those actually in the know.

John Clarke; a minor official at the UNHQ who inherited the duty of keeping the original of the Unseelie Accords safe from everyone, including Mab.

Sure, I can do these.

It might be neat to see your take on some of the Cinder Spires characters if you've read the book.

I haven't, I'm afraid. I'll need a description if you want me to do anything.

Thank you for stating that out, what would also be cool is doing Batman's rogue gallery i would particularly like scarecrow and the riddler.

Not sure I could do justice to those two. There are a bunch of versions, and I'm not terribly familiar with any of them...

Give me a brief writeup for your preferred version of each and I'll see what I can do.
Title: Re: Request A Character
Post by: regitnui on January 04, 2016, 08:33:59 AM
This is more like what I expected

We live to please.

I look forward to seeing what you come up with, especially for John Clarke.
Title: Re: Request A Character
Post by: Quantus on January 04, 2016, 02:41:29 PM
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As always, feedback is more than welcome.
That's really awesome, I like what you've done very much!   Im trying to spot if there is anything I recall him doing that's not covered by one power or another, but I dont think there's much missing.  There's not much of a gap between Variable Abilities and Miracles, so things like large scale enlargement or multiple bodies would be covered.  Definitely proper god-levels.   

I do feel like his Immunity should be connected to his scholarship like his other abilities, somehow.  He described his ability to put himself back together as the first thing he learned in his new form.

His prophesy should perhaps be limited by a Catch, since the bad-guy was able to deceive his future sense via a large burst of tachyons (listing on the wiki as more or less his only weakness).


PS, out of curiosity, what /is/ the highest refresh character you've written?
Title: Re: Request A Character
Post by: Taran on January 04, 2016, 09:06:45 PM
Darth Vader....
Title: Re: Request A Character
Post by: PirateJack on January 04, 2016, 09:29:12 PM
Darth Vader

Powers
Kill 1d4 enemies per round.
Title: Re: Request A Character
Post by: Taran on January 04, 2016, 10:28:59 PM
Darth Vader

Powers
Kill 1d4 enemies per round.

I haven't played Star Wars In a while...but I've been playing lots of Epic Duels and Vader is pretty awesome
Title: Re: Request A Character
Post by: Sanctaphrax on January 05, 2016, 04:08:28 AM
Vader's not that hardcore. Sure, he's tough, but the PCs of Star Wars take him on in more-or-less fair fights and win.

Anyway, I can take a crack at him. There won't be an EU stuff in there, though, since I've only seen the movies. And even that was a while ago...hopefully I won't screw up the details.

That's really awesome, I like what you've done very much!

...

I do feel like his Immunity should be connected to his scholarship like his other abilities, somehow.  He described his ability to put himself back together as the first thing he learned in his new form.

His prophesy should perhaps be limited by a Catch, since the bad-guy was able to deceive his future sense via a large burst of tachyons (listing on the wiki as more or less his only weakness).


PS, out of curiosity, what /is/ the highest refresh character you've written?

Thanks.

I considered giving his Immunity some kind of Scholarship-related Limitation, but it seems to me that he's guaranteed to pull off a reconstruction. So there isn't much for his skill to do.

That looked like a Compel to me.

It's this super-spoilery Worm character (http://www.jimbutcheronline.com/bb/index.php/topic,37922.msg2072693.html#msg2072693). Don't click on that link unless you've read Worm: it spoils the only reveal I've ever really liked in fiction. Normally spoilers don't bug me, but this one would've pissed me off.
Title: Re: Request A Character
Post by: Sanctaphrax on January 05, 2016, 05:46:49 AM
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Title: Re: Request A Character
Post by: regitnui on January 05, 2016, 07:37:12 AM
Cool! I like what you've done with Phreddie and John. I never would've thought of making John a Superlawyer. He might even be worth a player instead of just an NPC with those stunts. Thanks!
Title: Re: Request A Character
Post by: Taran on January 05, 2016, 01:24:03 PM
Quote
Vader's not that hardcore. Sure, he's tough, but the PCs of Star Wars take him on in more-or-less fair fights and win

I just wrote the name without putting much thought as to what he might have.  My knowledge of him is from the movies and from some of the rp stuff.  I never read any of the books. 

I wasn't sure if you'd go spirit magic or incite effect.  Telekinesis fits perfectly, though.

I don't remember anyone but Luke fighting him.  Usually people just run from Vader.  Vader captures Solo and the group in the Sky City and, even though Solo fights back, Vader disarms him pretty easily.

Vader only loses at the very end of the series, after Luke trains and becomes a full Jedi.  He's supposed to be the strongest Dark Jedi in the Galaxy.  (then again, there's only 2)  In any case, I feel he should be stronger.

Telekinesis seems to fit but I'd give it all the upgrades.  He can choke and all that and rip heavy objects off of walls.

His suit is supposed to give him boosted strength and endurance.  In the first movie, he lifts a guy off the floor with one hand and crushes his throat.  I'd probably give him Inhuman Strength and Toughness.  Not sure about recovery, though...doesn't seem to fit.  The strength would boost the damage on his Telekinesis and let him lift heavier objects with his mind.

I'd give him supernatural senses: sense the force; sense Force users; identify force users.   He can 'feel' when Luke is on a ship 100's of km's away - or even on the same planet.

He also deflected bolts with his hands...so I'm not sure if that power should be part of his light saber.  Maybe just the defensive upgrade of telekinesis.

In any case, that puts his refresh in the low teens, which isn't super high but still tough.

I like your stunts and Guide My Hand seems appropriate for almost any Jedi.

Marked BY Power (Empire?)
Title: Re: Request A Character
Post by: Herlaking on January 05, 2016, 01:58:01 PM
I'm kinda curious if anyone has done a politician, something like a generic president of the US, or an evil mayor in the style of Richard Wilkins III from Buffy.
Title: Re: Request A Character
Post by: regitnui on January 05, 2016, 03:15:27 PM
A thought occurs; has anyone attempted a druid in the vein of Atticus O'Sullivan from the Iron Druid series?
Title: Re: Request A Character
Post by: Taran on January 05, 2016, 03:41:52 PM
A thought occurs; has anyone attempted a druid in the vein of Atticus O'Sullivan from the Iron Druid series?
There's been a few attempts.  You'd have to searh for It though. 
Title: Re: Request A Character
Post by: regitnui on January 05, 2016, 04:55:49 PM
There's been a few attempts.  You'd have to searh for It though. 

Alright. It seems like an interesting fit for Dresden Files; a spellcaster who communes with elementals, even if the faeries are completely different in that series.
Title: Re: Request A Character
Post by: Taran on January 05, 2016, 06:19:12 PM
Alright. It seems like an interesting fit for Dresden Files; a spellcaster who communes with elementals, even if the faeries are completely different in that series.

found them
http://www.jimbutcheronline.com/bb/index.php/topic,45896.msg2178048.html#msg2178048

this link has all the links.

Title: Re: Request A Character
Post by: Sanctaphrax on January 06, 2016, 07:07:04 AM
I don't remember anyone but Luke fighting him.  Usually people just run from Vader.  Vader captures Solo and the group in the Sky City and, even though Solo fights back, Vader disarms him pretty easily.

I'm pretty sure his ship goes down in the Death Star fight. That might've been Luke again, though.

He's definitely a cut above the PCs. But only a cut. He's beatable.

Telekinesis seems to fit but I'd give it all the upgrades.  He can choke and all that and rip heavy objects off of walls.

With Superb Conviction-as-Might, he can do that sort of thing. And upgrading Telekinesis fully would let him fly, which he can't.

His suit is supposed to give him boosted strength and endurance.  In the first movie, he lifts a guy off the floor with one hand and crushes his throat.  I'd probably give him Inhuman Strength and Toughness.  Not sure about recovery, though...doesn't seem to fit.  The strength would boost the damage on his Telekinesis and let him lift heavier objects with his mind.

I considered giving him Strength and Toughness, actually. Left them off because, when in doubt, I prefer to stat lower.

I'd give him supernatural senses: sense the force; sense Force users; identify force users.   He can 'feel' when Luke is on a ship 100's of km's away - or even on the same planet.

He could maybe do that with Guide My Hand, but...eh. You're right, Supernatural Sense would fit.

He also deflected bolts with his hands...so I'm not sure if that power should be part of his light saber.  Maybe just the defensive upgrade of telekinesis.

I could move True Aim to the lightsaber and give him bolt-deflection as a stunt. The defensive upgrade of telekinesis uses Discipline, and his isn't great.

Marked BY Power (Empire?)

Yeah. Not really necessary, but it felt appropriate. Should probably have gone with Supernatural Sense instead.

I'm kinda curious if anyone has done a politician, something like a generic president of the US, or an evil mayor in the style of Richard Wilkins III from Buffy.

Not that I know of. I'll take a shot tomorrow.

Cool! I like what you've done with Phreddie and John. I never would've thought of making John a Superlawyer. He might even be worth a player instead of just an NPC with those stunts. Thanks!

Thanks and you're welcome.
Title: Re: Request A Character
Post by: Mr. Death on January 06, 2016, 05:26:20 PM
I'm pretty sure his ship goes down in the Death Star fight. That might've been Luke again, though.

He's definitely a cut above the PCs. But only a cut. He's beatable.
It's actually funny if you watch closely -- Han doesn't even hit Vader. He hits the TIE beside Vader, and the other wingman just panics and crashes into Vader's TIE.

At least, in the original. I think one of the special edition edits was to add a blaster bolt hitting the second wingman.

That said, yeah, he's powerful, but still beatable. I'd put him a step or two above most PCs.
Title: Re: Request A Character
Post by: Sanctaphrax on January 06, 2016, 06:19:58 PM
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Title: Re: Request A Character
Post by: PirateJack on January 07, 2016, 10:43:40 PM
I wouldn't mind seeing Gaius Sextus and Araris Valarian done. I have a liking for metalcrafters when it comes to Alera.
Title: Re: Request A Character
Post by: Sanctaphrax on January 07, 2016, 10:58:10 PM
It's been a long time since I read those books. Jog my memory.
Title: Re: Request A Character
Post by: PirateJack on January 08, 2016, 01:19:47 AM
Gaius Sextus is the eighty year old First Lord of Alera during the first five books. If there's an element he isn't a master of, nobody mentions it. He's also one of the two furycrafters to be able to manifest metal furies, which take the form of living armour that covers him from head to foot. He's also an astute politician, cunning and manipulative as Johnny Marcone, and married to Gaius Caria (daughter of High Lord Atticus Quentin) who has been poisoning for the best part of six years.

Araris Valarian is the best swordsman in Alera. He's also the second metalcrafter able to manifest a metal fury. He was a Singulare of Gaius Septimus, brother of Sir Miles Valarian (whom he pushed in front of a cart to stop him from fighting Aldrick ex Gladius) and (late in the series) husband of Isana. After Septimus died he branded himself with a slave's mark so he could protect Isana and Tavi without anyone recognising him, taking on the name Fade when he did so.
Title: Re: Request A Character
Post by: Sanctaphrax on January 08, 2016, 05:16:00 AM
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Title: Re: Request A Character
Post by: PirateJack on January 08, 2016, 03:38:18 PM
You can, but the only characters known to do that have been the First Lord and High Lady Antillus Dorotea. External metalcrafting is incredibly rare, apparently.
Title: Re: Request A Character
Post by: Sanctaphrax on January 08, 2016, 08:22:20 PM
That's convenient for me.
Title: Re: Request A Character
Post by: AgentSchneider on January 13, 2016, 01:52:29 AM
Do you do suggestions or critiques for character builds at all? I've got a write-up for a descendent of the Grimm Brothers who is working together as a mercenary with one of my PCs and am looking for some advice.
Title: Re: Request A Character
Post by: Taran on January 13, 2016, 02:08:10 AM
Do you do suggestions or critiques for character builds at all? I've got a write-up for a descendent of the Grimm Brothers who is working together as a mercenary with one of my PCs and am looking for some advice.

Probably doesn't 'make a difference where you get advice (and might not be worth reviving an old thread)but we had an optimization thread here where people/Sanctaphrax did exactly that.

http://www.jimbutcheronline.com/bb/index.php/topic,45405.0.html
Title: Re: Request A Character
Post by: Sanctaphrax on January 13, 2016, 02:08:59 AM
Here, there, or anywhere, I'd be happy to tell you what I think of your character.
Title: Re: Request A Character
Post by: AgentSchneider on January 13, 2016, 01:48:22 PM
Probably doesn't 'make a difference where you get advice (and might not be worth reviving an old thread)but we had an optimization thread here where people/Sanctaphrax did exactly that.

http://www.jimbutcheronline.com/bb/index.php/topic,45405.0.html

I had looked through it before and it helped, but after seeing some of the creative uses of skills and stunts in this thread I thought some good ideas could come from posting it here. Thanks for the suggestion though.

Here's the character write-up. He's a descendant of the Grimm brothers who works as a Supernatural Mercenary. He works together with one of my PCs who is a Supernatural Martial Artist. Jacob is kind of like a combination of the Winchester Brothers as well as something of a social butterfly, whereas the PC is a bruiser with no social skills who stumbles into situations Jacob has to bail him out of. The build is a Pure Mortal with 34 skill points and 10 Refresh (I'm trying to keep him at the power level of the PCs):
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Title: Re: Request A Character
Post by: blackstaff67 on January 13, 2016, 02:07:13 PM
What's the community's take on the Venatori Umbrorum?  I was going to make a PC that acted as their muscle/cavalry/troubleshooter for them but wasn't sure if it'd be justified.  I was of the perception that many (if not most) were on the level of those in War Cry (maybe Chest Deep Focused Practitioners and Vanilla Mortals) and that they might have 'muscle' on hand, just didn't have the chance to call it in.
Title: Re: Request A Character
Post by: Sanctaphrax on January 14, 2016, 03:11:48 AM
I've never really done anything with the Venatori. And I don't remember much about them from the books. So I don't really have a take on them.

Jacob looks pretty good to me. Should probably specify a skill for Got Em Where I Want Em though. And What's The Catch might be a bit broad. Plus it might be good to reflect his deceptiveness in his Aspects a bit more.

Eh, I'm quibbling. I really doubt using him as-is will give you any problems.
Title: Re: Request A Character
Post by: PirateJack on January 14, 2016, 01:35:48 PM
I'll put this in spoilers because it deals with side stories/comics that may not have been read by some, but here's what I remember of the Venatori Umbrorum.

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Title: Re: Request A Character
Post by: khadgar4606 on January 14, 2016, 03:14:31 PM
I'll put this in spoilers because it deals with side stories/comics that may not have been read by some, but here's what I remember of the Venatori Umbrorum.

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well if venatori is part of the topic here is my little sweet half white court half outsider pc aestas the trouble maker
Quote
Aestas (Snorkelling)

Aestas was once a normal White Court Vampire. But that was a long time ago. Time, and contact with Outsiders, has changed that. Long ago, she made a contract with He Who Walks Behind to transcend her natural state. She invited power from the Outside into her body, and used it to consume her own demon.

From there she developed some odd magical abilities, including the one she uses to store equipment outside of normal space. She was expected to use these in service of the Outside. But that sounded tedious to her, so she...didn't. She betrayed her monstrous patron and went off to do her own thing.

Now she drifts from place to place, amusing herself. She frequently does ill-advised things or violates Laws of Magic or has to run from vengeful Outsiders in her quest for entertainment, but so far she's free-willed and not dead.

High Concept: Half-Outsider, Half White Court Vampire
Trouble Aspect: I Want To Have Fun, Damn It!
Other Aspects: Vestiphobia, I Don't Care For Your Laws, My Patented Hyperspace Spell, I Ate My Demon, Betrayed He Who Walks Behind
Skills:
Superb: Deceit, Discipline
Great: Lore, Conviction, Athletics
Good: Presence, Rapport, Endurance
Fair: Alertness, Empathy, Intimidation
Average: Stealth, Burglary, Investigation
Powers:
Human Guise [-0]
Emotional Vampire [-1]
Incite Fear At Range [-2]
Inhuman Speed [-2]
Inhuman Recovery [-2]
The Catch (True Courage) [+1]
Sealed Magical Compartment [-2]
Sponsored Magic (Outsider) [-4]
Total Refresh Cost:
-12
Refresh Total:
1
Title: Re: Request A Character
Post by: AgentSchneider on January 14, 2016, 03:33:05 PM
I'll put this in spoilers because it deals with side stories/comics that may not have been read by some, but here's what I remember of the Venatori Umbrorum.

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This sums it up pretty well. Although I would add that:
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Title: Re: Request A Character
Post by: AgentSchneider on January 14, 2016, 03:36:41 PM
Jacob looks pretty good to me. Should probably specify a skill for Got Em Where I Want Em though. And What's The Catch might be a bit broad. Plus it might be good to reflect his deceptiveness in his Aspects a bit more.

Eh, I'm quibbling. I really doubt using him as-is will give you any problems.

Thanks for the feedback. I tweaked his stunts and added an Aspect of "Who Am I? Whoever I Need to Be" to reflect his ability to deceive and disguise himself.
Title: Re: Request A Character
Post by: Sinister on January 17, 2016, 06:30:24 PM
I need a submerged Cheshire Cat for an upcoming game....
Title: Re: Request A Character
Post by: dragoonbuster on January 17, 2016, 06:58:16 PM
I need a submerged Cheshire Cat for an upcoming game....

Look up Malks in Our World pg 48. It's a safe bet that's where the Cheshire Cat originates from, given some of Grimmalkin's preferred methods. You might play with its Social Stats if you plan on it doing a lot talking.
Title: Re: Request A Character
Post by: Sanctaphrax on January 18, 2016, 01:23:46 AM
I actually don't know anything about the Cheshire Cat. If the malk stats aren't enough, you'll have to give me a proper description.
Title: Re: Request A Character
Post by: Sinister on January 18, 2016, 07:23:51 PM
This is what I came up with:

Supernatural Powers:
Flight (like wings, but he doesn't have any)
Insubtantial (taken from the spirit power)
Diminutive Size
Glamours (to become invisible or show himself detaching his head...etc)


Title: Re: Request A Character
Post by: PirateJack on January 18, 2016, 09:53:29 PM
I'd say he has Claws as well. Cheshire Cats are almost always portrayed as having very sharp teeth.
Title: Re: Request A Character
Post by: yig on January 21, 2016, 01:09:43 PM
Could You have a go at statting John Constantine if you are still taking requests?
Title: Re: Request A Character
Post by: narphoenix on January 21, 2016, 04:05:38 PM
For a challenge, can you go for Dream Of The Endless?
Title: Re: Request A Character
Post by: Sanctaphrax on January 22, 2016, 01:22:42 AM
Could You have a go at statting John Constantine if you are still taking requests?

Sure. I don't know much about him, though...if I remember right, he's a working-class bisexual British wizard who once tricked Satan into curing his lung cancer by selling his soul to him and two other demons so that his death would trigger a war in Hell and once worked with Dream to recover a pouch of magic sand from his junkie ex-girlfriend..

That's not really enough for a character sheet. So I'll need a proper description

For a challenge, can you go for Dream Of The Endless?

Sure. Wrote up those god powers for a reason.

The stats'll be wrong, though, because the Endless aren't really portrayed in a way that suits the mechanics of this game.
Title: Re: Request A Character
Post by: Mr. Death on January 22, 2016, 02:22:08 AM
Sure. I don't know much about him, though...if I remember right, he's a working-class bisexual British wizard who once tricked Satan into curing his lung cancer by selling his soul to him and two other demons so that his death would trigger a war in Hell and once worked with Dream to recover a pouch of magic sand from his junkie ex-girlfriend..

That's not really enough for a character sheet. So I'll need a proper description
He's not actually a wizard -- he can do common ritual stuff, but mostly he gets by on the power of bullshitting and his reputation to bargain/trick/provoke nasty things into doing his work for him.

For instance, in one story, he berated and cussed out the mostly-dormant Aztec gods in the area for letting another demon encroach on their territory. Used himself as bait to get said demon into the right spot for those Aztec gods to get to him, set them loose on one another...then used holy stuff to seal the building they were all duking it out in and burn the whole deal to the ground.

He's...at best, abrasive. He's one of those guys who just naturally/habitually pisses off everyone he meets, including his friends and allies, but he knows enough and where enough bodies are buried that he never quite warrants going too far out of their way to scratch off.

So...lots of Presence, Deceit, Intimidation and Lore, stunts to infuriate and lots of deals in his aspects. On, and Endurance, because he gets his ass kicked a lot.
Title: Re: Request A Character
Post by: Sanctaphrax on January 22, 2016, 03:51:42 AM
That helps, but I still don't have enough to write him up.

Anyway, here's Dream.

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Title: Re: Request A Character
Post by: regitnui on January 22, 2016, 05:09:22 AM
I like that Vault of Unreality stunt. Do you think it could work well for a Talent who's really good at constructing things from ectoplasm?
Title: Re: Request A Character
Post by: Sanctaphrax on January 22, 2016, 09:13:39 PM
Sure. It's a stunt, it can go on anyone with a good reason to have unreal stuff among their possessions.
Title: Re: Request A Character
Post by: Ulfgeir on January 22, 2016, 09:50:31 PM
Cool stuff with Dream of the Endless. How different would his big sister Death be?

/Ulfgeir
Title: Re: Request A Character
Post by: Sanctaphrax on January 22, 2016, 10:41:00 PM
No idea. She doesn't really get the kind of attention that's useful for working out stats.

We see Dream tested. He has problems, is threatened, and shows his abilities. So we have some idea of what he can do.

Death, though...she mostly just talks to Dream and takes souls away from the mortal world.
Title: Re: Request A Character
Post by: narphoenix on January 22, 2016, 11:22:43 PM
Plus, what little we see of Death implies that in terms of combat, you're pretty automatically assumed to lose. I mean, while we don't see her fight, we do see the Kindly Ones going "yesma'amjustdoingourjobspleasedon'thurtmeus"
Title: Re: Request A Character
Post by: JayTee on February 23, 2016, 05:59:29 AM
If you're still doing this, I'm looking for a collection of aspects that could reasonably reflect the stereotypical murder hobo PC from stereotypical DnD adventure land from an in-character perspective. Currently I have "Blood and Coin" (aka XP and Gold) and "Never Split the Party", but I'm at a loss for what else could fit.

"The Universe (aka, the GM) has it out for me" is obviously the Trouble, though.
Title: Re: Request A Character
Post by: Jabberwocky on February 28, 2016, 11:56:23 AM
Emissary of
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and you may be the first one.
Title: Re: Request A Character
Post by: Sanctaphrax on February 28, 2016, 10:58:14 PM
Like, me personally?

I can't really see myself as an Emissary of that guy. And I'm not sure he'd want me: I'm On The Beach level at best.
Title: Re: Request A Character
Post by: Jabberwocky on February 29, 2016, 07:45:49 AM
Well, not YOU specifically. Unless you want to, of course :-) I meant it generally, more like "someone" or "anyone". My grasp of English may be weird at times as it's not my mother tongue.
Title: Re: Request A Character
Post by: Sanctaphrax on February 29, 2016, 09:12:38 AM
Alright, how's this?

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Title: Re: Request A Character
Post by: Jabberwocky on February 29, 2016, 07:51:56 PM
Thank you, Sanctaphrax.
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Title: Re: Request A Character
Post by: Sanctaphrax on February 29, 2016, 11:43:22 PM
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Title: Re: Request A Character
Post by: Jabberwocky on March 01, 2016, 02:09:27 PM
Again, thank you, Sanctaphrax.
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Title: Re: Request A Character
Post by: narphoenix on March 09, 2016, 12:31:56 AM
So I decided to use this thread to get on the Undertale hype. This guy's stat block basically jumped at me, but major spoilers for the Genocide route of Undertale:

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Title: Re: Request A Character
Post by: Sanctaphrax on March 09, 2016, 08:41:11 AM
Looks good. Never played Undertale but I've got a decent understanding of it through online osmosis, and this seems pretty accurate.

Only real sticking point is the Incite Effect. Does he ever do anything with it other than attack? If not, then I don't see any reason to require two purchases of Additional Effect.

Also, I think he should buy the Avoidable option.

In theory this should be a Natural Weaponry thing, but I can see why you went with Incite Effect here. Mechanically it's just a better choice if you don't have Strength and want to use an unconventional skill.

PS: He's got Stealth twice.
Title: Re: Request A Character
Post by: PirateJack on March 09, 2016, 01:13:03 PM
I've never played Undertale, but if Sans simply can't be hit without being ambushed, wouldn't that be better modelled by Physical Immunity? As it is, if you have an entire party working together in stacking aspects, you'd be able to hit him in straight up combat.
Title: Re: Request A Character
Post by: narphoenix on March 09, 2016, 02:45:31 PM
Looks good. Never played Undertale but I've got a decent understanding of it through online osmosis, and this seems pretty accurate.

Only real sticking point is the Incite Effect. Does he ever do anything with it other than attack? If not, then I don't see any reason to require two purchases of Additional Effect.

95% of the time, his gravity manipulation is more maneuver-ish than an actual attack. He's attacking you throughout his engagement, but it's fairly clear that he actually uses it in a distinctly different fashion than his bone attacks . That being said, I think his gasterblasters and his other bone attacks are fairly similar that I'm gonna compress them down into one effect.

Quote
Also, I think he should buy the Avoidable option.

In theory this should be a Natural Weaponry thing, but I can see why you went with Incite Effect here. Mechanically it's just a better choice if you don't have Strength and want to use an unconventional skill.

PS: He's got Stealth twice.

D'oh!, yup, and D'OH, respectively.

I've never played Undertale, but if Sans simply can't be hit without being ambushed, wouldn't that be better modelled by Physical Immunity? As it is, if you have an entire party working together in stacking aspects, you'd be able to hit him in straight up combat.

Actually, this is actually further reason to leave him as is in that regard. I'd let a dedicated party stacking aspects and getting clever hit him, but definitionally, by the time you get anywhere near actually engaging the guy in combat, you have no allies (because you killed everyone). Leaving it as is is actually a fairly good way of going "if you made friends instead of trying to slaughter literally everyone, you could have a chance against this guy (buuuut he wouldn't try to fight you anyway).

Also, gonna give him one more aspect. Can't believe I forgot it, actually.
Title: Re: Request A Character
Post by: narphoenix on March 09, 2016, 06:22:29 PM
Double post: Forgot to mention: he incites with Lore. Because of course he does.
Title: Re: Request A Character
Post by: narphoenix on March 12, 2016, 10:16:17 PM
Triple post: Also @Sancta: I'm worried about the balance of Karmic Retribution. I'm not sure if it's too powerful, powerfiul enough, etc.
Title: Re: Request A Character
Post by: Sanctaphrax on March 13, 2016, 01:44:44 AM
It basically negates a -1 penalty to hit, so I'd say it's balanced. Thing is, now that I'm looking at the rules for Incite Effect...you need Mass Effect to use Persistent Effect. Only zone attacks can be extended.
Title: Re: Request A Character
Post by: Taran on March 13, 2016, 03:27:46 AM
That sucks.  One of my characters gets a lot of use from it.  Persistent attacks don't seem balanced to me anyways.  Dot spells/attacks can mess up the action economy. 

Blocks & maneuvers seem more balanced.
Title: Re: Request A Character
Post by: Smaug with OCD on March 14, 2016, 08:26:32 AM
May I request an apprentice wizard who is on the run after the mysterious death of their master - the previous Blackstaff? As a result, he or she possesses the staff. It was an idea I had for a friend's campaign that fell through. I'm curious to see what you might do with it.
Title: Re: Request A Character
Post by: Sanctaphrax on March 15, 2016, 08:11:00 AM
Seems tricky. Apprentices don't generally have any spare Refresh at all for stuff like the Blackstaff.

I guess I don't have to stick to the standard power levels, but I prefer to.

Maybe I'll make the apprentice Submerged, with a 2-Refresh Blackstaff or a 3-Refresh Blackstaff and some hole in their wizard package.

What rules did you have in mind for the staff?
Title: Re: Request A Character
Post by: Smaug with OCD on March 15, 2016, 11:15:10 AM
That's generally what we do in my group. Apprentices tend to have Channeling/Ritual or both, rather than full Evocation and Thaumaturgy. The groups I've played with(a while back) started off submerged after the first time.

As for the Blackstaff, there's a write-up for it on pg. 332 of the Paranet Papers. Paraphrasing: It weighs in at [-4] refresh Item of Power, with the usual stuff you'd expect from that. It also means whenever you use the staff to cast a spell that violates the Laws, you're treated as if you've got the full +3 from Lawbreaker and don't have to take a level of it afterwards. It's also happy to help, and acts as a source of sponsored magic for... I think another -2? I'd have to double check to make sure I got all that right...

Good luck, I'm curious to see what you come up with.
Title: Re: Request A Character
Post by: narphoenix on March 16, 2016, 12:19:13 AM
It basically negates a -1 penalty to hit, so I'd say it's balanced. Thing is, now that I'm looking at the rules for Incite Effect...you need Mass Effect to use Persistent Effect. Only zone attacks can be extended.

Fixed
Title: Re: Request A Character
Post by: Sanctaphrax on March 16, 2016, 05:54:13 AM
The Paranet Papers are terribly unclear about how much the Blackstaff actually costs.

4 Refresh before the IoP discount? 4 Refresh after the IoP discount? 6 Refresh after all discounts, as implied by Eb's Refresh total? Also, are there Evocation/Thaumaturgy discounts?

Whatever. I'm statting up an apprentice with 4 Refresh to spare. If you use these stats, I'll let you worry about all that nonsense.

Also leaving his item loadout blank, because I figure it'll depend on how you round out his stats.

(click to show/hide)
Title: Re: Request A Character
Post by: Smaug with OCD on March 17, 2016, 03:00:36 AM
I love what you've done with the idea. The backstory is fun and would offer tons of opportunities for adventure. I do, however, find it both hilarious and creepy that you somehow managed to tag it with my real name(first, not last).  :o ???
Title: Re: Request A Character
Post by: narphoenix on March 17, 2016, 03:27:37 AM
I love what you've done with the idea. The backstory is fun and would offer tons of opportunities for adventure. I do, however, find it both hilarious and creepy that you somehow managed to tag it with my real name(first, not last).  :o ???

Sanctaphrax can stalk over the Internet. It's a superpower.

He's used it for good so far (and for making people post).

Sanctaphrax, please do not be tempted by cookies. We will burn Orbius as many times as you want.
Title: Re: Request A Character
Post by: Sanctaphrax on March 17, 2016, 11:59:18 PM
It was a coincidence this time, I swear.
Title: Re: Request A Character
Post by: Grey Council Warden on May 25, 2016, 02:24:35 AM
Actually I could use some help, I'm starting a campaign with three friends next week and after a lot of discussion on different types of vampires one of my players basically wants to play a vampire from the vampire diaries tv show. I think I have a basic idea of what she wants but I've only seen the first season and I'm trying to figure out how to model different powers and abilities. Such as their mind control and healing blood. If it helps I'm starting the game at chest high, one so there's less powers and stunts I need to keep track of  initially because I am a new GM, and two so over the course of play they can work towards submerged.
Title: Re: Request A Character
Post by: Taran on May 25, 2016, 04:38:21 AM
Welcome to the boards

I found this web site: http://www.innsmouthfreepress.com/blog/garlic-dont-work-boys-vampire-mythology-and-the-vampire-diaries/

I don't watch the show, so take my advice with a grain of salt.

They seem to have a variety of weaknesses like silver and wood and sunlight so you'd build that into the catch.  That's a huge catch actually.

Certain things would be based on aspects: needing invitations, wearing vervain to be immune to their mind control.

They can have all the building block powers: strength, speed, toughness.

Mind control could just be an incite emotion power or 'incite effect' custom power.  It's probably, more likely, a mental conflict.  Possibly done as consequential test similar to how narcotic saliva is used when put in a drink.

Healing blood might be done as a stunt where they can use Endurance instead of scholarship for First Aid trapping.  Drinking the blood just gives you an excuse to start recovery.  I wouldn't try any custom 'healing' powers.
Title: Re: Request A Character
Post by: Grey Council Warden on May 25, 2016, 05:06:32 AM
Thank you. This helps quite a bit, we gave her character one of the anti-sun rings mostly so she wouldn't be trapped in a building the entire day. I'm going to treat it as an enchanted item. The other two players made a sorcerer and a changeling, luckily I had the opportunity to play a few campaigns with another group of friends so I feel pretty capable in GMing for those two but I wasn't quite sure how to handle a home-brew character. So thank you again we are starting our first game next weekend and this was immensely helpful.
Title: Re: Request A Character
Post by: Ownagepants on June 08, 2016, 03:20:11 AM
This is going to be my first character so my concept is a young man whose parents were part of a cult called the order of war that worships ares they use weapons made of the metal from weapons used in the bloodiest wars in earths history it is their belief that ares wants them to prove their dominance over the supernatural world by hunting strong creatures but during his first hunt he realized his order wasn't hunting strong creatures they were simply murdering supernatural creatures even if they couldn't fight back he realizes this after they attacked a family of lycanthropes and killed everyone including the children so he left even killing a member of his order who tried to stop him. Will this work you can change whatever you need to if it does not fit his name is Achilles Collier I am want to play a character in the vein of micheal without the white god angle.
Title: Re: Request A Character
Post by: Sanctaphrax on June 09, 2016, 07:44:15 AM
Welcome to the forum and to the game.

A character like that should be easy enough to write up. But there are a number of different directions you could go.

When you say Michael without the white god...do you mean a mortal swordsman, or someone with some other kind of supernatural power? Do you intend for those special cult weapons to be items of power?

Also, what level is this guy at? Feet in the Water? Submerged?

Apart from fighting and Conviction, is there anything in particular you want this guy to be good at?
Title: Re: Request A Character
Post by: Ownagepants on June 09, 2016, 06:28:25 PM
I'm leaning towards mortal swordsman and if it would be possible for him to have an item of power then yes otherwise it can just be a sword he's also good at breaking to into places and being stealthy and he's trained but his experience in real battle is limited .
Title: Re: Request A Character
Post by: Branagon on June 10, 2016, 10:29:29 PM
Hello.

I've never played, nor ran DFRPG before.

I'm about to GM a game for some friends set in our city and would like some input on characters.
This is just a short term game, so I was thinking of skipping the character/city creation phase so I can give people some experience with Fate before we commit to a longer term campaign.

To that end I'm creating DFs versions of the players as PCs.
Here are my ideas. I would especially like help with powers and stunts.
My players won't have read the books (DFRPG or DF), how much of a problem is that going to be ?

1. An heir to an ancient roman house. Emissary of Power with magic gladius.
Connection to lost Legion??
2. A musician who discovers a magic guitar and a talent for evocations tied to music.
(Guitar is a gift from the Summer Queen)
Guitar IOP focus item. Could I have a stunt that lets you use Performance for power in Evocations or would that be too powerful. What about the cap on focus items.
3. A lycanthrope descendant of berserkers.
(How do I run lycanthropy in game, specifically how to choose when the moon is full)
Maybe let the player pick (with an aspect invoke) ?

I also have a math student and a physics student.
Maybe one or both of them pure mortal I want to emphasize that pure mortals are cool.

7 refresh game  20 skill points.

Thanks

Bran 

p.s. I'm unsure if this should be here or its own thread.

Title: Re: Request A Character
Post by: Sanctaphrax on June 11, 2016, 05:02:36 AM
Welcome to the forum and the game, Branagon.

This isn't a bad thread for that, but you'll probably get more response in a new thread. Only person listening here is me.

Not having read the novels shouldn't be a problem at all. Not having read the RPG books might be. Sometimes players have trouble learning the Aspect rules, and the way stress works can be counter-intuitive for some. So you'll need to make sure people have a basic grasp on the rules before you start playing.

I think a stunt or -1 Power to use Performance for spellcasting power sounds like a fine idea. Not sure what your concern is with the focus item limit.

How to handle the full moon is up to you. Letting the player Declare it with a Fate Point sounds like a good idea.

A mortal math or physics student could be a fine PC, but they'd need some other skills beyond academics. And having two mortals with such similar abilities might be boring.

Anyway, here's a take on Achilles:

(click to show/hide)
Title: Re: Request A Character
Post by: khadgar4606 on June 11, 2016, 03:46:33 PM
can I request harries stats from last book with kusunagi equipped( aka he is knight of cross)
Title: Re: Request A Character
Post by: Branagon on June 11, 2016, 08:11:56 PM
Thanks for your help Sanctaphrax.
I created a new thread like you suggested.

My concern with the focus item limit is the Lore limit on focus item slots in one item on OS 278.

Any tips on teaching aspects through play?

I'm going to have my players read "The Basics" and "Harry's World" before we start play.
Maybe that is a good compromise.


Title: Re: Request A Character
Post by: Sanctaphrax on June 12, 2016, 08:12:18 PM
can I request harries stats from last book with kusunagi equipped( aka he is knight of cross)

Not much to do there. Just give him the Powers from the Knight of the Cross Template, and maybe raise his Weapons skill.

My concern with the focus item limit is the Lore limit on focus item slots in one item on OS 278.

Any tips on teaching aspects through play?

If for some reason carrying multiple foci doesn't fit the character, you might want to define different parts of the guitar as separate foci. Or just change the rule to "no single bonus can be larger than your Lore". Balance problems can ensue if you let the bonuses grow, but letting characters put more eggs in a single basket should be harmless.

I've had some luck directly pointing out situations where people can use Aspects. Liberal use of Compels helps too, but that's a good idea even if you're not teaching anyone.
Title: Re: Request A Character
Post by: Ownagepants on June 21, 2016, 05:54:32 AM
Thanks so much for the character he's awesome but it does not look like I'll get to use him since we can't find a dm on roll 20 but still thanks im sure he would have been epic.
Title: Re: Request A Character
Post by: Sanctaphrax on June 21, 2016, 05:33:58 PM
You're welcome and thanks.

If I were you, I wouldn't give up. Keep an eye on this forum and maybe a few others; sooner or later you'll see a GM looking for a group.
Title: Re: Request A Character
Post by: Ownagepants on June 23, 2016, 11:38:20 PM
So good news I found a dm but he is makeing the starting power level up to your waist can you help me power him up to that level .
Title: Re: Request A Character
Post by: Sanctaphrax on June 24, 2016, 11:20:52 AM
Congratulations!

And that's easy enough. Increase Deceit to Fair, add Average Presence, Fists, Might, and Discipline. Add another point to your leftover Refresh.
Title: Re: Request A Character
Post by: Ownagepants on July 20, 2016, 06:36:19 PM
Making a npc  for the game still at the up to your waist level a sorcerer hustler type is the best way to describe him I'm looking for someone whose great at stopping fights before they happen talking his way out of them and as a last resort using his magic to blast his way out .
Title: Re: Request A Character
Post by: Ghostfreak on August 10, 2016, 05:04:45 PM
Could someone send a link to the kirei kotomine write up that was done some time ago please? I could've sworn I've seen it before but for the life of me I can't place where. I remember seeing him and Kiritsugu Emiya perfectly stated but I can't remember where exactly. Everything else is very spot on, including the pure mortals on characters. Those are brilliantly done. Especially Joel from the last of us. I love that character. An could someone please tell me if a pure mortal can keep up with a team of supernaturals? I'd read the books to find out but they are not available in my country and I've been crazy busy to try and order them. My greatest fear is crearting a character thay can't hang with the best of them, of everyone is either a vamp, were, wizard or something along those lines? How is one able to close the distance so to speak?
Title: Re: Request A Character
Post by: Sanctaphrax on August 11, 2016, 07:19:47 AM
Could someone send a link to the kirei kotomine write up that was done some time ago please? I could've sworn I've seen it before but for the life of me I can't place where. I remember seeing him and Kiritsugu Emiya perfectly stated but I can't remember where exactly.

Can't help you, I'm afraid. I was planning to write up Kirei Kotomine, but stopped because nobody would tell me who he was or what he did.

I did write up Shirou Emiya, but I don't recall making or seeing Kiritsugu.

Everything else is very spot on, including the pure mortals on characters. Those are brilliantly done.

Thanks!

An could someone please tell me if a pure mortal can keep up with a team of supernaturals? I'd read the books to find out but they are not available in my country and I've been crazy busy to try and order them. My greatest fear is crearting a character thay can't hang with the best of them, of everyone is either a vamp, were, wizard or something along those lines? How is one able to close the distance so to speak?

Yes, mortals can keep up.

When it comes to knowledge, money, and connections, being a supernatural does nothing at all. Social skills can be enhanced a little with Powers, but not too much. And Magic does dominate when it comes to simple physical prowess, but that doesn't matter much at the table.

There are basically three sticking points. Combat at higher Refresh levels, optimization, and selectively generous GMs.

After the first few combat stunts you start to see real diminishing returns. Powers, meanwhile, you can pour 20 points into profitably. The guy with two combat stunts is a match for the guy with Channelling, but the guy with 10 combat stunts is not a match for the guy with Evocation, three Refinements, Inhuman Speed, Supernatural Toughness with a +3 Catch, and Wings.

Moreover, the importance of that +2 Refresh bonus tends to shrink as Refresh totals rise. It's a smaller portion of your total at higher levels, after all.

Then there's optimization. Powers offer more opportunities for clever people to squeeze out extra effectiveness, so powergamer types are often drawn away from mortals. Especially when the last problem, that of selectively generous GMing, is present.

Sometimes a (not very good) GM will give more leeway to magical characters. If the Wizard wants to try something weird, they'll say it's possible and make it not too difficult. But they won't give the same privilege to mortals. This can be an especially serious problem with Thaumaturgy, which is really limited only by the GM.

So yeah, there are potential issues. But mixed mortal-supernatural games usually work just fine.

Making a npc  for the game still at the up to your waist level a sorcerer hustler type is the best way to describe him I'm looking for someone whose great at stopping fights before they happen talking his way out of them and as a last resort using his magic to blast his way out .

I'm afraid I missed this when you first posted it. Sorry about that.

Still trying to make this guy? If so, I'll help.
Title: Re: Request A Character
Post by: Ghostfreak on August 11, 2016, 08:24:39 PM
http://typemoon.wikia.com/wiki/Kirei_Kotomine everything in mr kotomine and your posts brings up alot points.

http://typemoon.wikia.com/wiki/Kiritsugu%20Emiya an here is mr kiritsugu.
Title: Re: Request A Character
Post by: Sanctaphrax on August 11, 2016, 09:51:10 PM
Those pages are less than helpful, I'm afraid. Fan wikis tend to include tons of irrelevant detail, and reading them rarely gives me a good look at the core of the character in question.
Title: Re: Request A Character
Post by: blackstaff67 on August 12, 2016, 03:38:01 AM
Can't help you, I'm afraid. I was planning to write up Kirei Kotomine, but stopped because nobody would tell me who he was or what he did.

I did write up Shirou Emiya, but I don't recall making or seeing Kiritsugu.

Thanks!

Yes, mortals can keep up.

When it comes to knowledge, money, and connections, being a supernatural does nothing at all. Social skills can be enhanced a little with Powers, but not too much. And Magic does dominate when it comes to simple physical prowess, but that doesn't matter much at the table.

There are basically three sticking points. Combat at higher Refresh levels, optimization, and selectively generous GMs.

After the first few combat stunts you start to see real diminishing returns. Powers, meanwhile, you can pour 20 points into profitably. The guy with two combat stunts is a match for the guy with Channelling, but the guy with 10 combat stunts is not a match for the guy with Evocation, three Refinements, Inhuman Speed, Supernatural Toughness with a +3 Catch, and Wings.

Moreover, the importance of that +2 Refresh bonus tends to shrink as Refresh totals rise. It's a smaller portion of your total at higher levels, after all.

Then there's optimization. Powers offer more opportunities for clever people to squeeze out extra effectiveness, so powergamer types are often drawn away from mortals. Especially when the last problem, that of selectively generous GMing, is present.

Sometimes a (not very good) GM will give more leeway to magical characters. If the Wizard wants to try something weird, they'll say it's possible and make it not too difficult. But they won't give the same privilege to mortals. This can be an especially serious problem with Thaumaturgy, which is really limited only by the GM.

So yeah, there are potential issues. But mixed mortal-supernatural games usually work just fine.

I'm afraid I missed this when you first posted it. Sorry about that.

Still trying to make this guy? If so, I'll help.
I'm about to start a new DFRPG game: a Jade Court Vampire, an npc warden ally and three (!) vanilla mortals.  As the (Chest-deep) game progresses, I will keep an eye on the selectively generous GM mode.  Wonder if I should be a hard-a** about ranting/allowing new powers?  I was originally going to rule that every five points of powers acquired (excepting KotCs and pure shapechangers--those templates are expensive).  Probably the former.
Title: Re: Request A Character
Post by: Ghostfreak on August 12, 2016, 03:57:56 AM
Yes Wiki's tend to have alot of irrelevant information, but this particular one is very accurate in their depictions. From character personality to powers, its accurate and much better than trying to find it in wikipedia. I'll keep trying with that website to find a better page but so far its a very fruitless venture.
Title: Re: Request A Character
Post by: Ownagepants on August 12, 2016, 04:48:27 AM
Yes I am thanks .
Title: Re: Request A Character
Post by: Blackmako on August 13, 2016, 03:08:19 PM
Could someone stat out Guts from the Anime Berserk? Guts pre and post Berserk armor.
Title: Re: Request A Character
Post by: Sanctaphrax on August 14, 2016, 07:49:50 AM
I don't know enough about Guts, unfortunately. So I'd need a summary.

Yes Wiki's tend to have alot of irrelevant information, but this particular one is very accurate in their depictions. From character personality to powers, its accurate and much better than trying to find it in wikipedia. I'll keep trying with that website to find a better page but so far its a very fruitless venture.

I think your best bet is to summarize them yourself. List the traits that any character sheet would need to include, and that'll probably be enough.

Yes I am thanks .

How's this?

(click to show/hide)

I'm about to start a new DFRPG game: a Jade Court Vampire, an npc warden ally and three (!) vanilla mortals.  As the (Chest-deep) game progresses, I will keep an eye on the selectively generous GM mode.  Wonder if I should be a hard-a** about ranting/allowing new powers?  I was originally going to rule that every five points of powers acquired (excepting KotCs and pure shapechangers--those templates are expensive).  Probably the former.

Don't worry too much. As long as you don't show favouritism at the table, you shouldn't have much trouble.
Title: Re: Request A Character
Post by: Ownagepants on August 14, 2016, 01:34:59 PM
I decided to put him at the chest deep level although he's definitely not gonna be apart of the white council so he'll probably still be a sorcerer
Title: Re: Request A Character
Post by: Sanctaphrax on August 15, 2016, 06:52:12 AM
Alright then. Turn Channelling into Evocation, give him +1 Rapport +1 Discipline +1 Lore +2 Deceit +1 Empathy +1 Contacts -1 Stealth -1 Athletics and you're in business.
Title: Re: Request A Character
Post by: Ghostfreak on August 15, 2016, 12:01:45 PM
Is it possible to create The Good Hunter from Bloodborne in the Dresden Files? An if so can someone more skilled than I show me how?
Title: Re: Request A Character
Post by: Sanctaphrax on August 15, 2016, 11:54:16 PM
Another character I know nothing about!

Chances are it's possible, but if you want my help you've gotta tell me more.
Title: Re: Request A Character
Post by: Ghostfreak on August 16, 2016, 02:13:43 AM
Ahhh. Forgive me. I keep assuming people would know what I am talking about. Silly me. The main antagonist is a character you create in the world of Bloodborne. I'll be sure to include information best as I can. Your opinion and insight is always welcomed. Would it be alright if I post a link to a video to give you a better idea? If no other source is visible?
Title: Re: Request A Character
Post by: Sanctaphrax on August 17, 2016, 01:50:43 AM
Video's fine, as long as it's short and my computer is able to play it. Which unfortunately isn't guaranteed; my computer is pretty garbage.
Title: Re: Request A Character
Post by: Ghostfreak on August 17, 2016, 04:57:54 PM
https://m.youtube.com/watch?v=IdWOFrFbcz8

This should help out San. If not then pleass let me know.
Title: Re: Request A Character
Post by: Theogony_IX on August 17, 2016, 07:37:46 PM
I might be able to help with this actually.  I'm currently working on my second play through of Bloodborne.  Sanctaphrax, you may be able to better optimize it.

So Bloodborne is an RPG that allows for differing character builds.  As a result, the Hunter isn't a static thing, but can vary depending on your stat choice and weapon choice.  Here is one based on Ludwig's Holy Blade with most of the focus on the two damage stats, Strength and Skill.  I'll post another a little later focused on Skill and Arcane.

Ludwig's Holy Blade - Quality Build
(click to show/hide)

EDIT:  Second Build

Blade of Mercy - Skill and Arcane
(click to show/hide)
Title: Re: Request A Character
Post by: Ghostfreak on August 18, 2016, 03:56:53 AM
Bloodborne is a very interesting game filled with lore and characters that just stick to you and overall an experience I feel everyone should enjoy. The character write up is really good Theo though what would be his concept, trouble and other aspects to describe him exactly? Especially for a modern time like now.

This is what I had in mind.
High Concept: Moon-scented Hunter
Trouble: (not sure yet; probably something to do with blood.What, I am not sure.)
Aspects: School kid, Crazy Prepared,  Reads body language instead of words, Prince of the Vilebloods,  (I need one more for a total of 5)

The only other thing I am not able to get right is using blood as a weapon, both with weapons and as a base. Like how Queen Yarhnam is able to use her blood as a weapon.
Title: Re: Request A Character
Post by: Sanctaphrax on August 18, 2016, 07:52:01 AM
I don't think I can do better than that. At least, not going by the video. Really, all I can glean from that is that he's good with a sword and pistol.

Can critique stunts, though.

-1 Charge Attack (Weapons) - When you perform an attack, you may accept a -1 penalty to your Weapons skill before you roll the dice.  If you do, a successful attack applies the fragile aspect "Staggered" in addition to any stress dealt.

This seems worryingly powerful.

-1 Pistol Stun (Guns) - Add +2 to your Guns skill when Maneuvering to place the aspect "Staggered".

I think it would be better to take a stunt letting him wield that pistol with Weapons. This is one of those cases where optimizing makes the sheet feel more natural, if you ask me.

-1 Visceral Attack (Weapons) - When you tag or invoke an aspect named "Staggered" to aid an attack, add 2 stress to the result when successful (in addition to the other benefits).  Then the "Staggered" aspect fades.

-1 Trick Weapon (Weapons) - You tuck your straight sword into a large cumbersome sheath transforming it into a dull, two-handed broadsword.  Your broadsword attacks with Weapon:4.

There probably shouldn't stack, at least not fully. That being said, I wouldn't blink if you wanted to make the sword weapon 3 normally.

-1 Old Hunter Bone (Lore) - You may Maneuver using Lore to place the aspect "Quickening" on yourself.  This aspect can be tagged to gain +1 to your dodge rolls for the rest of the scene.  Additionally, it allows you to move 1 zone as a supplemental action when you dodge.

I can't say I like this maneuver-with-special-rules set-up. There's gotta be a better way to stat this kind of ability.

Also, I don't think taking supplemental actions in response to attacks works very well.

-1 Beast Roar (Lore) - You may Maneuver using Lore to place the aspect "Knocked Back".  You may tag this aspect to move a single target 1 zone away from you.

Feels weak. You can already make maneuvers, you shouldn't need a stunt to move people with KNOCKED BACK.

Also, this doesn't really feel like a mortal stunt.

-3 Bag of tricks - 12 potion slots.
     Old Hunter Bone - A Block:6 or Armor:3 against attacks, 3 uses per session (3 slots).
     A Call Beyond - A zone-wide Weapon:5 attack, 3 use per session (4 slots).  Aim with Lore.
     Call of Ebrietas - A 6-shift Maneuver to place the aspects "Staggered" and "Knocked Back", 3 uses per session (3 slots).
     Messenger's Gift - A Block:5 versus perception, 3 uses per session (2 slots).  Transforms the Hunter into a part of his or her surroundings.

Bag of Tricks doesn't work this way. It doesn't let you spend multiple slots on an item. Also, you can only spend 1 Refresh on more items.

Ritual (Crafting) and a Refinement will give you a similar amount of power, though. And it'll let you spend stress for extra uses.
Title: Re: Request A Character
Post by: khadgar4606 on August 18, 2016, 02:42:33 PM
Bloodborne is a very interesting game filled with lore and characters that just stick to you and overall an experience I feel everyone should enjoy. The character write up is really good Theo though what would be his concept, trouble and other aspects to describe him exactly? Especially for a modern time like now.

This is what I had in mind.
High Concept: Moon-scented Hunter
Trouble: (not sure yet; probably something to do with blood.What, I am not sure.)
Aspects: School kid, Crazy Prepared,  Reads body language instead of words, Prince of the Vilebloods,  (I need one more for a total of 5)

The only other thing I am not able to get right is using blood as a weapon, both with weapons and as a base. Like how Queen Yarhnam is able to use her blood as a weapon.
I have idea for 5th aspect dabling sangumencer which gives this guy its magic power and some trouble aspect for warden problemssentence
Title: Re: Request A Character
Post by: Ghostfreak on August 18, 2016, 03:14:06 PM
Perhaps the trouble aspect would be "Looks like a lawbreaker, smells like a lawbreaker" in pertaining to his heritage because his ancestor (protagonist of Bloodborne) is a great one (outsider) after defeating the moon pressence; though he still retains his humanity because he was human first. Before fighting jim however, he not only becomes a Vileblood after learning the truth about Cainhurst and its vast secrets, but also draws rhe interest and affections of the queen. Analise, Queen of the Vilebloods and Cainhurst castle. The trouble would stem from fact that the seventh law states that no one should have contact or reasearch about outsiders; but it says nothing about being related to one. Sure this might bring more trouble than its worth since your existence would be a conundrum and most of the heavy hitters of the super natural world would want you dead mostly out of fear. Plus the laws though ironclad are quite flexible to get around so that would introduce interesting roleplay. Especially when it comes to the hypocritical white council wizards and how they handle things.
Title: Re: Request A Character
Post by: khadgar4606 on August 18, 2016, 03:27:48 PM
Perhaps the trouble aspect would be "Looks like a lawbreaker, smells like a lawbreaker" in pertaining to his heritage because his ancestor (protagonist of Bloodborne) is a great one (outsider) after defeating the moon pressence; though he still retains his humanity because he was human first. Before fighting jim however, he not only becomes a Vileblood after learning the truth about Cainhurst and its vast secrets, but also draws rhe interest and affections of the queen. Analise, Queen of the Vilebloods and Cainhurst castle. The trouble would stem from fact that the seventh law states that no one should have contact or reasearch about outsiders; but it says nothing about being related to one. Sure this might bring more trouble than its worth since your existence would be a conundrum and most of the heavy hitters of the super natural world would want you dead mostly out of fear. Plus the laws though ironclad are quite flexible to get around so that would introduce interesting roleplay. Especially when it comes to the hypocritical white council wizards and how they handle things.
you mean like my aestas character he has major problem because he knows something that make him dangerous
as for aestas you gonna ask she gets her nifty powers from dead outsider( hewalksbehind)
Title: Re: Request A Character
Post by: Ghostfreak on August 18, 2016, 04:52:11 PM
He who walks behind is an interesting character for an outsider and basically shows how little we know about them. Outside of obscure information from the whole council (which is only known by a select few and I feel things are missing). Not discounting that outsiders are not evil or that they do not pose a problem but it is interesting nontheless that they have s connection to the idiot god.
Title: Re: Request A Character
Post by: Theogony_IX on August 18, 2016, 05:06:36 PM
Can critique stunts, though.
Thanks!

Quote
This seems worryingly powerful.
Yeah, it basically gives two actions for one.  I'm not sure how to do this without making it too weak though.  If the penalty were a -2, then you might as well just maneuver for the aspect.  The idea here is that you spend a little extra time on your attack to make it extra powerful often staggering your opponent.  Can you think of a good way to model that?

Quote
I think it would be better to take a stunt letting him wield that pistol with Weapons. This is one of those cases where optimizing makes the sheet feel more natural, if you ask me.
Good call.

Quote
There probably shouldn't stack, at least not fully. That being said, I wouldn't blink if you wanted to make the sword weapon 3 normally.
Stunts should be able to add 2 stress on the back end.  Is it too broad of a bonus?  The idea here is that there are actually two different weapons that you switch between for differing combat situations.  A faster, weaker straight-sword and a slower, stronger great-sword.  What if there were a -1 penalty on accuracy for this to model it's slowness?  How would you add additional stress on the back end from that?  Still 2 or would you bump it up to 3.

Quote
I can't say I like this maneuver-with-special-rules set-up. There's gotta be a better way to stat this kind of ability.

Also, I don't think taking supplemental actions in response to attacks works very well.
Yeah, I was definitely playing fast and loose with the rules here.  It should probably just be a static boost.

Quote
Feels weak. You can already make maneuvers, you shouldn't need a stunt to move people with KNOCKED BACK.

Also, this doesn't really feel like a mortal stunt.
I was thinking it was a common ritual, something that mortals can do without any supernatural powers.  And I was under the assumption that if it's an odd sort of action your character takes regularly, you should probably make it a stunt; YS318 - Adjudicating Skills.

Quote
Bag of Tricks doesn't work this way. It doesn't let you spend multiple slots on an item. Also, you can only spend 1 Refresh on more items.

Ritual (Crafting) and a Refinement will give you a similar amount of power, though. And it'll let you spend stress for extra uses.
I didn't realize that . . .

If you want to give more feedback, I'll update the write up with your suggestions.
Title: Re: Request A Character
Post by: Sanctaphrax on August 18, 2016, 11:25:25 PM
Yeah, it basically gives two actions for one.  I'm not sure how to do this without making it too weak though.  If the penalty were a -2, then you might as well just maneuver for the aspect.  The idea here is that you spend a little extra time on your attack to make it extra powerful often staggering your opponent.  Can you think of a good way to model that?

Actually, I think a -2 penalty might be fair. Or maybe -1 to the roll, -1 to the weapon rating?

I dunno. I'd want to see it in action to be sure.

Stunts should be able to add 2 stress on the back end.  Is it too broad of a bonus?  The idea here is that there are actually two different weapons that you switch between for differing combat situations.  A faster, weaker straight-sword and a slower, stronger great-sword.  What if there were a -1 penalty on accuracy for this to model it's slowness?  How would you add additional stress on the back end from that?  Still 2 or would you bump it up to 3.

Opinions differ, but I'd allow a +2 stress bonus. I just wouldn't let two stunts each add +2 stress.

I was thinking it was a common ritual, something that mortals can do without any supernatural powers.  And I was under the assumption that if it's an odd sort of action your character takes regularly, you should probably make it a stunt; YS318 - Adjudicating Skills.

I think common rituals are meant to be, well, rituals. Common evocations aren't really a thing.
Title: Re: Request A Character
Post by: Ghostfreak on August 21, 2016, 02:44:02 PM
Ran the idea by my dm and he fell in love with it instantly. We played our first session yesterday with a hitch and we covered alot of ground. The system is very fluid, full of narrative and roleplay and no one person overshadows everyone else. We started at feet in the water and the party consists of two emissaries of power ( one is a bastard scion of c'thulu and I am the blade of the moon scented hunter), one catholic true believer, a weird fae thing who has a penchant for thievery, a budding wizard (i do not know the template he is playing but he has soul gaze and the sight so I assumed it was caster of sorts) and one pure mortal who has dreams of being an mma champion. All of us are 12 years old and started out school fine, until the second day where a girl in our class collapsed and had a seizure. Green marks popped up on her skin, pale and sweating like a pig. Two days later she died and in that time span more and more people started showing the same signs. Caster found out that it was some sort of ectoplasmic spirit made by a necromancer and that one of the ways to kill it is rosemary. But never shared that info becauase he does not know who is in the know or who to trust. What made it worst he had to leave early so that hurt the cause by alot. My character knew something was horribly wrong and it had nothing to do with an outbreak of a disease or whatever, and not wanting to risk other students dying I made a judgment call. Long story short, I managed to convince the true believer to come with me to the school so he can bless the water in the sprinkler system, where we would turn it on and kill the ghost once and for all. The dm loved our synergy so much that he ran with it and through alot of scares and obstacles with dodging security and a ghost that tried to offer us candy if we just have him a hug; we killed it.
Title: Re: Request A Character
Post by: Sanctaphrax on August 31, 2016, 05:56:37 AM
khadgar requested a mob boss Knight of the Cross, so here goes.

Using Divine Protection instead of Bless This House because I think BTH is a bit useless.

(click to show/hide)
Title: Re: Request A Character
Post by: khadgar4606 on August 31, 2016, 08:02:32 AM
thank you Sanctaphrax this looks great
Title: Re: Request A Character
Post by: Ghostfreak on August 31, 2016, 01:30:57 PM
Damn that looks fantastic Sanctaphrax. A mafia don knight of the cross, now that is flavorful. Very flavorful. Gonna keep that one for another Dresden game in the future.
Title: Re: Request A Character
Post by: Ghostfreak on August 31, 2016, 01:53:10 PM
https://www.youtube.com/watch?v=D82T9eMcNF0


I know that you don't like wiki's so I found a video instead displaying both characters are their best. Emiya Kiritsugu and Kirei Kotomine. The former is a freelancer known as the magus killer for using ruthless tactics and military grade weapons to get the job done, while the latter is a Executor for The Church ruthlessly skilled at hand to hand combat. Both are skilled at fighting the supernatural, though with different methods. Enjoy!
Title: Re: Request A Character
Post by: khadgar4606 on August 31, 2016, 03:55:57 PM
main problem with kiritsugu emiya is time magic which is big no no for council perspective plus he can permanently f some one like black staff with single shot
so power level is probably at least kincaid level while human if we count grand order stuff as cannon his end game power jumps to kemmler like levels
Title: Re: Request A Character
Post by: Ghostfreak on August 31, 2016, 05:36:52 PM
I find that unlikely because Kiritsu is not going back or forward in time at all nor is he causing any time paradoxes. Though the wizard council and wardens would give him the evil eye and the fact that he never uses magic to kill. Yea I don't see them getting to him without a fight. Not even adding that fact that without metagaming, how would they know he did anything time related? He would make an flavorful character in a campaign He's mainly using it to speed himself up so he can keep up with supernatural foes who would obviously be stronger and faster than him naturally. Kinda like an extreme version of super speed. I highly doubt he can one shot the Blackstaff as everyone in Dresden Vol 2 is flat out broken in their own rights to the point where they don't even need stats to back that claim. Though if the bullet works the same as the anime, then he would be severely injured. If not outright crippled from ever using magic again. Hell anyone who relies on magic would be severely injured and or crippled. Some have stats but others like Kincaid don't have none because he is that far ahead of the curve. 
Title: Re: Request A Character
Post by: khadgar4606 on August 31, 2016, 05:51:09 PM
he one shot due one of his aspects( origin bullets made by his own ribs) which acts like randomizer for any ones magic other than his greatly messing opponent's magic so unless wizard can relearn magic in an instant they are hosed against mortal or supernatural opponent
Title: Re: Request A Character
Post by: Ghostfreak on August 31, 2016, 05:56:10 PM
Hmmmm. You gotta point there, I'd really like to see this guy with stats so I can have a better idea of how he'd work out in the Dresden universe.
Title: Re: Request A Character
Post by: khadgar4606 on August 31, 2016, 06:10:58 PM
Hmmmm. You gotta point there, I'd really like to see this guy with stats so I can have a better idea of how he'd work out in the Dresden universe.
main problem is one of his main combat aspect problem is how you put instant paralyze and lost of magic in single aspect cuz in battle its one shot  and you are done even with mab class ward against bullets since he forces you to use your magic to defend against his machine gun then fires his origin bullet when you are completely focused on defending from machine gun fire so only way to fight this guy is put nastiest dead curse you can create to try to kill him
Title: Re: Request A Character
Post by: Sanctaphrax on September 02, 2016, 05:34:07 AM
The video helps for combat abilities. But there's more to these guys than that, right?

To write Aspects and fill out a skill/power list, I need more information.

As for the origin bullet, I figure a stunt providing extra damage against spellcasters and something ACaEBG-ish with a Limitation saying it doesn't pierce non-magical durability ought to cover it.

One-shotting someone like the Blackstaff is possible with an ordinary gun, incidentally.

Wardens might not approve of Time Accel but whatever. I don't intend to give him Lawbreaker.

Anyway, what are black keys? And what can Kirei's guns do apart from the origin bullet? The video seems to imply that they have other tricks.

PS: I don't dislike wikis in general. I just think that most fan wikis organize their information badly and include a lot of irrelevant stuff.
Title: Re: Request A Character
Post by: Ghostfreak on September 02, 2016, 05:47:15 AM
Again, his Time Accel ability has nothing to do with him going into the past or future so he will never get lawbreaker. His guns and equipment are standard military grade, including the Contender which he uses as a trump care against anything that uses magic and yes there is much more to them than just their fighting abilities. An I'll put up some info on both.


    The Master of Saber and the main protagonist. Born in Fuyuki City, Kiritsugu was raised on Alimango Island, where he lived with his father, Norikata Emiya, the fourth family head of the Emiya family and a magus specializing in time magic. He became friends with Norikata's assistant, a local girl called Shirley who was four years older than him, developing a crush on her. However, disaster struck when Shirley became a vampire after drinking one of Noritaka's potions. She pled for Kiritsugu to kill her, but he fled instead. Shirley subsequently lost control and turned all the residents of Alimango Island into vampires.
   

Their village was soon overrun by Executors from the Church and Enforcers from the Mages' Association, agents whose purpose was to destroy all the vampires and eliminate any trace of civilization and vampirism on the island respectively. Kiritsugu was the only survivor of the 'cleansing', saved by Natalia Kaminski, a freelance Enforcer who wanted information on the magus responsible. Returning to the hidden Emiya residence, Kiritsugu confronted his father on his research and Shirley's death. Upon mercy killing Natalia in the process of killing another vampire, who at that point had become like a mother to Kiritsugu. It was then that he became disillusioned with the ideal of becoming a 'hero of justice', as he realized it was impossible to save one person without losing another.


    Around eleven years before the fourth Holy Grail War, he took on a child soldier he had rescued as his apprentice, who he eventually named Maiya Hisau, training her in much the same way Natalia trained him. Two years later, Kiritsugu was hired by the Einzbern family to be their representative in the coming conflict. Believing that the Holy Grail could grant his wish for world peace, he left behind his former work. Despite being the true Master of the Einzbern, Kiritsugu operates mostly in the background during the conflict, ambushing other Masters when they are otherwise occupied, while Saber is partnered with Irisviel and made to act out in the open. This is to avoid conflict between Kiritsugu and Saber, as the methodologies of the two conflict with each other too much. Over the course of the War, Kiritsugu's mask of stoicism begins to crack, revealing the cold assassin to be nothing but an unstable manchild who fears not being able to let go of his wife when the time comes. During his final fight with Kirei, Kiritsugu is dragged into the Grail and, after being confronted with the Grail's true nature (which was corrupted by Angra Mainyu in a previous Holy Grail War) and is shown only a twisted version of his wish to save as many people as possible where everyone dies. He resists it by killing manifestations of his wife and daughter created by the Grail, and orders Saber to destroy the Grail after realizing its corruption. However, the Grail is unable to be destroyed and its corrupted nature causes a huge fire. Kiritsugu desperately looks for survivors, discovering an amnesiac boy who he names Shirō and adopts. Kiritsugu then spends months trying to retrieve Illya, but Angra Mainyu's curse robbed him of his magical abilities and physical health while Acht strictly trains Illya to become the next vessel under the impression that her father abandoned her. Eventually, Kiritsugu dies while watching the moon with his adopted son and talking about his dream to become a hero, believing that at the very least he wouldn't grow up to be like him. Shirō, however, ends up taking his father's dream to heart and, as seen in Fate/Stay Night has the capacity to actually become a Hero.



(An this is Kirei Kotomine)

    Kirei Kotomine (言峰 綺礼 Kotomine Kirei?) is the Master of Assassin. Before the Fourth Holy Grail War, Kirei served as a priest under his father, Risei Kotomine. Although Kirei understood the distinction between good and evil, he could only revel in committing sins. Hounded by guilt and sorrow and with no alternative, Kirei prayed that, through marriage to a woman he loved, he could finally achieve respite from his tortured existence. When Kirei discovered marriage could not change him, he was on the brink of suicide; his terminally ill wife, filled with concern, committed suicide to show to Kirei that he could still feel compassion for others and died happy seeing her husband crying for her. However, after her death, Kirei was disgusted to realize he was crying because he had wanted to kill her instead; from that day on, he ceased pursuing salvation altogether.

    Sometime later, he would become the apprentice of Tokiomi Tōsaka due to the wishes of his father, who wished to see Tokiomi obtain the Holy Grail. He participates in the War as a Master under Tokiomi's orders, serving as reconnaissance and support. While researching into the background of the enemy Masters, he sees his own emptiness mirrored in Kiritsugu, and though he initially likes him because of it, begins to feel a compulsive hatred for him after discovering that, unlike Kirei, Kiritsugu had a chance at normal happiness only to throw it away for his ideals. Conversely, Kirei is the only Master that Kiritsugu fears, the latter seeing him as the biggest threat to his own victory. During the later stages of the War, after goading from Archer, he accepts his own twisted inner nature and murders Tokiomi, becoming the Master of Archer and assuming the role of the main antagonist. Not having a true wish for the Grail, he continues to fight to discover his purpose in life. He is defeated and killed by Kiritsugu in one-on-one combat, but makes a wish on the Grail with his dying breath. This causes the Grail to set fire to part of Fuyuki, as well as giving Kotomine a fake heart made from its curses, reviving him. He then revels in the suffering of the people below, but his mood is soured when he sees Kiritsugu saving a young Shirō, realizing that, since Kiritsugu held onto his ideals even after their fight, he had been defeated on all fronts.
Title: Re: Request A Character
Post by: Ghostfreak on September 02, 2016, 06:11:26 AM
Emiya Kiritsugu's combat capabilities


Combat tactics

Kiritsugu is a very unconventional magus, known as a Spellcaster, that treats magecraft as a mere tool in which he has acquired knowledge rather than the object of his lifelong goals, and he primarily prefers the use of modern technology supplemented with any little magecraft abilities he has to gain an advantage over enemies. Compared to someone like Tokiomi Tohsaka, who refuses to use phones and the like despite their convenience, he freely uses anything at his disposal in order to accomplish his goals. He learned most of his skills from studying Natalia's abilities while also refining his own as her assistant in his pursuit to become a "hunter" that stops other heretical magi like his father. Much of his ability comes from the fact that he can act cold and ruthless to complete his objectives. After having spent time in retirement with his wife and daughter, he believes he has degraded a great deal compared to the Emiya Kiritsugu from nine years before. He is no longer as willing or capable of being as ruthless as he once was due to his interactions with them, which he believes he needs to change. He wishes to restore his cold manner of judgement as fast as possible in order to be able to obtain the Grail.

He developed his skills working as a Sealing Designation Enforcer for a number of years, learning methods of tracking, assassination, the usage of various weapons, and other skills needed to be able to catch up to his prey under all situations and conditions and bring it down. He sought to have his body master the skill of "killing people" that humans have spent an endless amount of time and intelligence to research. He is very skilled with using numerous blasting techniques from the past to the present, and he feels a certain appreciation for the certain art of destruction. He uses C4 combined with a precision blasting demolition technique used primarily to demolish tall buildings, allowing him to destroy the Hyatt hotel with a minimum amount of explosives. With the blueprints and planning, it only takes him an hour execute the entire plan. Targeting the load-bearing walls and key support structures, it collapses downward and inward on its own weight without much debris spilling onto the surrounding streets and causing unnecessary collateral damage.

He is very familiar with the workings of Magic Circuits and the related temperature changes in the body of the practitioner. Having trained and studied the correlation, he is able to read the current status of the Magic Circuits through the heat distribution of the practitioner when viewed on the thermal output of a heat detecting scope. He is able to tell the difference between an ordinary person and a magus, allowing him to seize an opportunity to shoot upon the release of magical energy. Compared to magecraft, which can see through the dark better and detect the position of an enemy magus, it can be said guns fall behind. Its advantage is that it takes no magical energy to use firearms, leaving a magus unsuited to the battle conditions of a soldier trapped in the dark and unable to detect any magical energy.

He is extremely skilled in penetrating Bounded Fields, allowing him to break through the Tohsaka residence's strong bounded field in three hours. It is an almost miraculous method allowing him to overcome a first-rate security system specifically guarding against magi that wouldn't be broken even if attacked continuously for a whole year by magecraft. Due to it being created with magi in mind, he was able to overcome it precisely because he is someone who does not seek results by way of magecraft and from his experience in fighting against magi by perceiving traps wrought through magecraft. He supplements familiars with miniature CCD camera tied on the abdomen as a measure of recording the true nature of the area. There are often illusions and camouflaged bounded fields based on using suggestions on an observer, but most magi would never develop countermeasures for electronic-based threats. Even though it slows the familiar's speed, it is also useful to have video records to rewatch events at a later time or show them to others.


Anti-magi tactics

Kiritsugu has the mindset of a skilled assassin, and rather than facing another magus in a direct duel of abilities, such as in a battle between their Mystic Code's; he makes use of various plans, traps, and schemes that utilize both magecraft and modern weaponry in order to take out his targets. He preys on the weak point of magi, their negligence derived from arrogance; which makes them believe that the only true threat to them cannot be anything other than a magus of similar skill. He relies on the fact that a self-conscious magus, having stepped into a world of mysteries beyond human intellect, is unable to relate to the stereotypes of a narrower world; such as the conditions of a battlefield or scenarios, the type a regular soldier may face. He follows the methodology that the attack the enemy does not expect is a shortcut for all battles; and preys on the fact that they constantly stay on alert to the slightest trace of magecraft.



Anti-Magi Tactics: Magi generally only hone their skills, counter measures towards thaumaturgical threats; ignoring any attack that is purely physical, and void of magecraft. They view the sharpest knives and strongest bullets as secondary menaces they have no need to fear. Before such an attack actually pierces their flesh, they are confident in their illusions, paralysis methods; and defensive bounded fields being more than capable to negate such attacks. They despise technology and underestimate what a human without magecraft can accomplish, which makes them weak to non-magical attacks from Kiritsugu. Though most magi would take the idea of entering the lair of another magus as a challenge, Kiritsugu takes an opposite approach. When faced with the Hyatt hotel; Kayneth's stronghold, which has been fortified with magical furnaces, spirits and apparitions, and a large Bounded Field; Kiritsugu decides to destroy the entire building instead of mounting a direct offensive against the defenses inside. With as much pride Kayneth has as a magus, he is willing to stay inside, believing with all certainty that Kiritsugu will invade rather than giving any thought that his entire castle will be destroyed instead.

While Kiritsugu is able to fight most magi with modern weaponry, there are some special cases he calls "formidable enemies." Following the methodology that technology is a blind spot to most magi, he finds that many of them easily overcome by night vision and a heat sensor scope. However, most magi will not deviate from that generality; there exist those that are impossible to measure with rules and experience. Against those who Kiritsugu's normal strategies will not prevail against, he must act as a magus and use his Mystic Code, which is his most powerful weapon. Even facing such an opponent, he is extremely adept at forming strategies and analyzing enemy movements and their magecraft, performing well even under tremendous stress from active combat. Within just one encounter with Kayneth's Mystic Code, he is able to find three weaknesses, form a countermeasure against it, and plan for his final assault.



Partners: Kiritsugu is able to work in tandem with multiple parties, but he regards those people simply as "tools" to further his goals. His relationship with Maiya Hisau is that of a pupil and a teacher, but due to viewing magecraft as a tool, there isn’t a single sense of master and pupil between them. He has only taught her a “way to fight” so that he may also freely use her as a “tool.” She acts as a vanguard scout, and due to years of working together, they are very in sync with each other's actions. She is a "supporting machine" whose actions are even more akin to a machine than those of the machine called Emiya Kiritsugu, and an " indispensable final weapon" to help him win the battle. Out of all of his teachings, she is most skilled with using bat familiars supplemented with cameras, and she makes use of a Steyr AUG assault rifle with a replaced night vision scope while still remaining under five kilograms. She is more of a solider than a direct combatant, so he generally trusts her with reconnaissance and scouting due to her skills with familiars, and he allows her to procure all of his equipment.

They have exchanged strands of hair between them, which Kiritsugu used as the basis for a spell in order to act as a measure indicating the worst-case scenario in which it has become impossible to use a wireless network or familiar to convey information. The enchanted strands were embedded in the subcutaneous tissue of their pinky fingers with the purpose of sensing if the Magic Circuits of one of them entered a state of extreme stagnation, the stage at which one's life force was weak on the verge of impasse with death. If the hair embedded in either one of their fingers starts to burn, it is a warning to notify them of the existence of danger, and it really essentially acts only as a signal to inform that "it is already too late."

He follows the methodology that Servants are the tools of their Masters, and that no matter how famous the hero, they will be nothing more than that as long as they are summoned as a Servant. Despite Saber being one of the most powerful Servants of the Saber class, he finds that Assassin or Caster would suit his style of combat more appropriately. Due to Saber's chivalrous preference for direct confrontations and fair battles, it is hard for him to coordinate with her. He instead has Irisviel pretend to act as Saber's Master, while he acts from the shadows. They only speak a few times in total, and are unable to ever agree with each other's methodology.


Equipment: Kiritsugu lacks the various ritualistic catalysts used by normal magi like a dagger, cup, talisman, elixir, or spiritual container. He instead uses all state of the art weaponry that are unable to store any magical energy, which is the "heresy" that earned him his title. He utilizes a large number of different firearms and weapons to kill his targets. He also makes use of personal hand grenades, stun grenades, smoke grenades, C2 plastic explosives, and landmines, and he is skilled in incorporating them into traps with trip wires, hidden fuses, and a detonation system using a cellphone to trigger them through modified communication loops. He has number of Claymores, which simultaneously release around seven hundred steel balls with diameters of only one or two millimeters. They radiate outward in all directions in a fan formation with enough power to destroy an infantry unit in one strike. He is also familiar with setting up surveillance systems, allowing him to use a number of concealed CCD cameras throughout the Einzbern castle.

He also has specialized magical equipment, such as an eye drop bottle filled with a liquid made from refining the body fluids of a succubus. It is sensitive to the blood of men and aged things, allowing it to immediately identify such substances. It is capable of comparing substances and distinguish differences accurately, allowing him to compare left over residue from shaving to a bloodstain to identify both as being left by Tokiomi.

The Calico M950 (キャリコM950, Kyariko M950?) is a submachine gun used by Kiritsugu and Maiya as a reserve sidearm. It has a compact size similar to a large handgun with a reinforced plastic that makes it look more like a toy when compared to the Walther. It has a unique helical-feed magazine that allows for fifty Parabellum rounds to be fired at a rate of seven hundred rounds per minute. It is also equipped with a sound suppressor, laser sight, and vertical foregrip.


Avalon: Saber's Noble Phantasm, is placed in his possession by Acht in order to be used a summoning catalyst. Rather than allowing Saber to have it, he hides its existence from her and keeps it for his own use. Normally, it would be used as the trump card of Kiritsugu as Saber's Master, but he is not present on the direct battlefield. It is a useless tool to him due to that Saber would not be able to provide it with magical energy since he is working so far apart from her. He leaves it for Irisviel's protection due to her acting as the front line substitute Master for most of the Grail War. Once returned to him, he seals it inside himself as a Conceptual Weapon and makes use of the contract with Saber to provide the full effects of its immortality. It revives him after his heart and lungs are completely destroyed by completely healing him seconds before his blood-deprived brain is about to die due to lack of oxygen. Even he is surprised with its potency, and decides to work it into his battle strategy to counter the negative effects of Innate Time Control. While it can heal both injuries caused by enemies and damage dealt to himself, it only nullifies the damage without taking away his pain.

The state coupled with his Innate Time Control could allow him to defeat a Servant under limited conditions. The only ones he could readily defeat would be those who lack physical power like an Assassin after having been revealed or a Caster in close combat. Defeating those that specialize in hand-to-hand combat would require a special condition in his favor like surprise or suitability against the opponent.



Thompson Contender: is a special piece of equipment compared to his other weapons, which are armaments for the Magus Killer that can simply be bought and replaced at any time. It is something that cannot be bought with money that represents Kiritsugu as a magus, a Mystic Code with which he can use magecraft during battle against another magus. It is a one of a kind weapon only for his use that he has favored on many battlefields. It is used in conjunction with Origin Bullets (起源弾, Kigen-dan?), which are special Conceptual Weapons that utilize Kiritsugu's Origin to its fullest extent by actualizing it within a target. The bullets were created from his first and second ribs on both sides being cut off, extracted from his body, ground into dust, condensed with a craft to preserve his soul, and sealed within sixty-six bullets as their core. The gun and bullets are stored within a rosewood case, which was left with in the care of Maiya during his nine years of retirement. It is 444 mm long and in its base form weights 1700g, with his modifications bringing the total weight to 2060g.


While it is a powerful weapon with especially powerful bullets displaying destructive power capable of easily puncturing bulletproof vests and killing large animals in a single shot when discharged from a handgun, its true use lies in the specialized firing pin and additional magical modifications for firing the Origin Bullets. Origin Bullets, containing part of Kiritsugu's soul, actualize his Origin of "Severing and Binding" upon contact with the target, which can cripple living creatures that are fired upon. There are no wounds or bleeding upon the bullet making contact, but the targeted area or body part appears to be suffering from necrosis. While it seems to have healed properly on the surface, the nerves and capillaries will never regenerate properly and the original function will be forever lost. While it would be bad for a living being to be hit by it, as a Conceptual Weapon, this bullet poses an even graver threat to magi in particular. Out of the sixty-six Bullets, thirty-seven bullets have been used, and not a single one was wasted after completely destroying thirty-seven magi. During the Grail War, he has access to twelve bullets, and Kayneth becomes the victim of the thirty-eighth bullet. The only person to render it ineffective is Kotomine due to the fact that he doesn't fight like an orthodox magus.

Origin Bullets will immediately affect magi upon coming in contact with their magecraft. The only practical way for magi to defend against one is to discard all magecraft and defend purely by physical means, but he uses a particularly malicious method forcing the use of magecraft by making it impossible to physically block it. The bullets excel in penetration, and there is little outside of magecraft capable of blocking the specialized hunting rifle unless they are protected by the military-grade armor of an armored vehicle. Being forced to defend with magecraft, the impact of the Origin within the bullet affects everything all the way down to the Magic Circuits of the practitioner. If a magus' Circuits are a high-voltage power cable, then the impact of the bullet is comparatively a drop of water attaching itself to a thickly-placed electrical circuit. Once a conductive liquid becomes attached, the short-circuiting current will destroy the circuit itself, resulting in permanent damage.


The more intense the pressure used to gather densely-packed magical energy for defense, the more active Magic Circuits will be functioning upon the moment of contact, and the more severe the destructive power of the bullet becomes. With an RPG analogy, it can likened to an attack that converts the MP of the user into damage, so someone with a high amount of MP compared to their HP would be overwhelmed and someone with a low amount of MP to their HP would only receive a small amount of damage.[14] The "Severing" aspect will cause magical energy stored within the Circuits to ignore the paths within the body, flowing chaotically and destroying it in the process. Afterward, the circuits will be bound together again with the "Binding" aspect, albeit in a chaotic and useless manner, thus rendering them permanently inoperable and destroying the target's magecraft abilities. If used against a magus not actively using their Magic Circuits, such as Kotomine supplementing his own abilities with Command Spells instead of his own undeveloped Magic Circuits, it will target the source of the abilities instead. Targeting the one-use seal, it simply dissipates after being struck by the bullet without affecting Kotomine.

Kiritsugu initially uses normal .30-06 Springfield bullets in order provoke the enemy into believing that those are his strongest weapons. Utilizing the bullets that have an initial velocity 2.5 times higher than 9mm bullets used by his Calico and seven times the destructive power, they become focused upon making sure that they can consciously defend against such an attack and focus most of their magical energy towards that task. When someone is provoked into using their utmost amount of magical energy, the damage is completely fatal. It causes excruciating pain within the body as the nervous system spasms while being broken down. Their internal organs are almost destroyed, and numerous muscles and nerves are damaged. If they do not die instantly, the wounds will quickly prove fatal, and even if healed by a magus, it would be impossible to recover enough to even stand again. Once Kayneth is struck, it takes a great deal of money and an expert puppet master to simply get his hands working enough to move a wheelchair.


Magecraft: The Emiya Magic Crest is carved on Kiritsugu's back, but he was unable to inherit it properly from his father as a normal magus. Due to the Sealing Designation, Noritaka's body was retained by the Association, and all the important parts of the Crest were confiscated. Through Natalia's negotiations, Kiritsugu was allowed to inherit part of the Crest, but it was only a "fragment" that contained less than half of the original amount. It was enough that he was able to use his abilities as a magus, but he had little interest in continuing the research in the first place. His only interest was whether it would prove practical as a tool in combat situations. While he relies on modern technology, he is still capable of using various different spells and techniques in his work. He is capable of using night sight by focusing magical energy to his eyes, allowing him to instantly see with impeccable clarity in the dark. He is proficient in using familiars, and he has taught Maiya how to use them as well. He can use basic hypnotic suggestions on those with no natural resistance to magecraft by making the target focus on his eyes.

Kiritsugu's Elemental Affinity is the dual attributes of Fire and Earth, and as composite attributes, they are linked to his dual Origins, Severing and Binding (「切断」と「結合」, "Setsudan" to "Ketsugō"?). The previous generation of the Emiya family was at a loss upon finding the nature of his Origin, and named him Kiritsugu due to the strange results. Severing and Binding is different from the idea of "destruction and rebirth." There is no chance of "recovery" in the case of binding, such as a string being cut and connected back together by tying the two pieces. While it is once again whole, there is forever an irreversible "corruption" in the form of a change in thickness where the knot it tied. It takes form in his everyday life when doing hands-on work, which caused him to become particularly aware of his Origin. While he can fix normal contraptions, he is not very skilled in working with delicate machinery. His unskilled hands suddenly cause everything to become the opposite, and the more he wants to fix something, the worse the damage becomes for the machine. He can use handcraft to piece together a snapped metal wire while still restoring the original function, but fixing a delicate electric circuit using the same principles will have fatal results. It is not something that will work as long as everything is connected, and if the connections are out of order, the circuit will lose its function. Rather than being caused by his personality or temperament, it is the true essence of the root deep within his soul.


Innate Time Control: is Kiritsugu's personal application of the Emiya family's magecraft. They spent generations researching and seeking the magecraft that controls time, eventually reaching "Time Manipulation", which is the ability to separate the passage of time inside a designated space from the "flow of time" in the outside world. It is classified as High-Thaumaturgy in the form of a Bounded Field that can be regarded as a type of Reality Marble in a way, but still not something extraordinarily difficult to utilize like other time related magecraft or something on the level of the True Magic that is unable to be replicated. It allows for "time adjustment" that can only stagnate the time which has passed and accelerate time in the future rather than something more advanced like "time modification", which has the ability to reverse cause and effect and change the past. The major problem is that the practitioner needs to consider the size of the Bounded Field and the scope of time that needs to be modified. It requires a large amount of magical energy and similar rituals in the same magnitude of High-Thaumaturgy to activate it. It would normally be applied to a wide area and a long period of time, taking longer to set up and more magical energy to utilize it as the Bounded Field becomes larger and the deviation in time becomes longer.

It is not an ability that can be used on the battlefield where strategies must be quickly made in order to survive, as it must be prepared beforehand and used strategically even after the preparations. The Magic Crest of the Emiya family contains generations of inherited research, but that is unimportant to Kiritsugu. It was a useless inheritance until he found a way to use it to its maximum potential in a combat situation. He worked around the issue of size and magical energy consumption by creating a flexible method of utilizing it on a small scale that only applies to himself. This allows for the establishment of the Reality Marble at any given time without the need of extended rituals. It is impossible to completely isolate the flesh from the outside world, but the ability can minimize the effect the outside world has on the body. Keeping the scope of the spell to a minimal bounded field within his own body, it doesn't allow for the world to be affected, but rather allows for Kiritsugu to "adjust" a few seconds of time within his own body. He uses the chant Time alter (固有時制御, Koyūji seigyo?), followed by the degree of speed he wishes to use. The chant accel (速, soku?) allows him to speed up, while stagnate (停滞, teitai?) slows him down. He can use Release alter (制御解除, Seigyo kaijo?) to stop it an any point.


Time alter - double accel (固有時制御二倍速, Koyūji seigyo nibai soku?) is his most used version, allowing him to move faster than the human eye can see. It speeds up his blood flow, hemoglobin metabolism, and muscle movement all at the same time. Using this brief burst of speed, he can use his own physical skills and reaction speed at a level far above human limitations. It allows for split second evasion in front of an enemy, and its power of mobility can make for one of his greatest defenses. Normally double accel is enough to push his body past its limits with brief use, but with Avalon providing regeneration, he is capable of using Time alter - triple accel (固有時制御三倍速, Koyūji seigyo sanbai soku?) and the quadruple-accelerated time of Time alter - square accel (固有時制御四倍速, Koyūji seigyo yonbai soku?) for an extended period of time. Using stagnate, he can slow his biological processes, and using Time alter - triple stagnate (固有時制御三重停滞, Koyūji seigyo sanjū teitai?) reduces them to one third of their normal speed, slowing his heart beat to the point where he can barely feel it himself, slowing his breathing so it lags, and reducing his metabolism to the point where body temperature cools quickly enough to almost match room temperature. The sound of his presence is reduced enough that Volumen Hydrargyrum is unable to make out his breathing and heart beat from the other noises in the natural world, and it is unable to recognize him by using the standards of a human. While there are not any changes within the actual world, his optic nerves and ear drums register what he sees and hears from within the bounded field. His cornea receive three times the light a person's eyes normally receive, which makes his field of view extremely bright, and his hearing is dulled.

Even with his minimalistic approach, it is still High-Thaumaturgy far above the level of basic physical enchantment that causes inconsistencies between the flow of time inside and outside the field. Once the movement is complete and the field is removed, natural forces, the "world’s own adjustment", will forcefully adjust the "incorrect time." This places a large burden on Kiritsugu with each use, as the bounded field where the "errors have occurred" is within his own physical body. In order to get back in sync with the normal time flow, adjustments occurring within his flesh greatly damage him. Even brief use has him accompanying death, and continuous activation is nothing less than suicide, making it his riskiest technique. When returning to normal from stagnating, he suffer from the blood flow speeding up back to original speed, which causes burst capillaries and internal bleeding. Without the use of Avalon, double accel is his limit when speeding up, and even a few seconds of it is enough to rupture numerous blood vessels and cause fractures in the bones of his limbs due to the burden. Provided with constant regeneration from Avalon, he makes use of the ability's purpose as a strategic weapon to its full potential by utilizing higher levels while enduring his body breaking down and healing at an extremely high rate. He still feels the torn tendons and snapping bones tormenting his nerves while shedding mists of blood with every movement, but the regeneration allows him to keep fighting with accelerated speed for a much longer duration of time.


Sorry for the double post, but this is basically everything that is in Emiya Kiritsugu's arsenal. If I am missing anything else then I will be sure to let you know San. I'll upload Kirei's abilities in a few.
Title: Re: Request A Character
Post by: Ghostfreak on September 02, 2016, 06:30:52 AM
Kirei Kotomine


Kirei's talents qualify him both as an Executor in the service of the Holy Church Executor and a Magus who specializes in healing. His title of "Executor" inherently signifies that he is an elite killer who has successfully completed brutal and pious training to become mankind's weapon. However, his skills as a first class Executor still cannot match the seventh of the Burial Agency under normal conditions. While still capable of displaying superhuman feats of strength and agility by the time of the Fifth Grail War, he has not gotten stronger with age and is substantially weaker than Bazett Fraga McRemitz in terms of pure strength without the assistance of weapons or magecraft. However, if one were to compare Bazett with Kirei at his peak ten years before (the "brightest moment of his life"), he would be the physically superior fighter overall.

His combat ability in at his peak is extremely strong when counting his abnormally large number of Command Spells, utilizing one or two at a time putting his physical ability equal to that of a Dead Apostle, and tenacity towards Kiritsugu, so he could even win against Ciel at that time. The state could also allow him to defeat a Servant under limited conditions. The only ones he could readily defeat would be those who lack physical power like an Assassin after having been revealed or a Caster in close combat. Defeating those that specialize in hand-to-hand combat would require a special condition in his favor like surprise or suitability against the opponent.


Combat

Kirei is a skilled Executor, who has become a combat expert with over ten years of experiences in killing magi. He has experience hunting many strange magi and has fought countless numbers to the death, so he is used to facing enemies beyond common sense. Even though Rin is stronger, he would counter her talents in battle because of his experience. As he knows her, he would win against her eighty percent of the time due to having knowledge of her past traumatic experiences. He excels at opening up the trauma of the enemy, and as it is not easy for humans to conquer trauma printed into them, having such experiences probed would make her unable to take advantage of her true potential.

He is extremely strong, allowing him to gather all his strength to jump ten meters up and grab a person out of a tree by the head before they can react, all in an instant. Due to his strength, his muscles are trained to the point where they go far beyond what would overpower a normal person in theory. He can easily fall twenty meters while carrying a small girl and land without any issue. He can run fifty kilometers per hour in a forest with uneven terrain while carrying a small girl without reinforcing himself with magecraft, and he does not display any tiredness at all, compared to Shirou being barely able to keep up even when reinforced by Archer's arm to a large degree. He is skilled at free climbing, comparing climbing four stories of a building as easy as walking down the street compared to something like a wall of ice.

He is used to facing firearms and skilled enough to judge the type of bullets by the sound of gunfire. Even veterans of many battles can lose morale and judgment capabilities when surprised by a machine gun, but he is able to analyze the situation calmly because such events are mere exceptions to Executors. He can quickly make judgements on his battle strategy depending on if he is facing a type of gun he can handle or something more dangerous to him like a sniper rifle, and he can sense killing intent to identify targets. He is ruthless and determined even when cornered, and with his hands bound, he simply rushes forward to utilize a kick to decide the battle.

He is not like Dead Apostles who are able to dodge a bullet after it has been fired, so he has to predict the shooter's thoughts, killing intent, and preparatory actions and act beforehand. With extremely quick evasive actions, he moves at the moment the enemy fires to effectively dodge the bullets. He utilizes his bulletproof frock, made from thick Kevlar filaments and covered seamlessly with the Church’s special protection spells, to deal with smaller firearms. 9mm caliber pistol rounds cannot pierce it even at close range, but powerful weapons like the Thompson Contender will pierce it easily. He is free to charge at someone openly firing by covering his head with his arms and not bother with dodging. Bullets still have an extremely powerful impact, but his well-trained musculature acts like a sort of armor that protects his organs and bones and keeps him from staggering against a hail of bullets. Kevlar protects against gunshots, but he is forced to protect himself against knives because kevlar is vulnerable to being cut by a sharp blade.

Kotomine fights against Assassin in the Heaven's Feel route, but it is not a true battle. While ten Black Keys and one of his Command Spells left over after removing most of the Crest Worms from Sakura would be more than enough for a low ranking spirit, he could not kill a Servant even if he managed to make successful strikes with all of them. He does believe that having a weapon on the Scripture scale could potentially allow him to defeat a Heroic Spirit. Though Assassin's dirks are only meant to judge an opponent's skill until he can make use of Zabaniya to land a fatal strike, all twenty-three are still thrown with the intent to kill, so Assassin sees Kotomine's skill in being able to block and avoid them for such a long period as admirable.

Kotomine, having seen Assassin fight Lancer, knows of this strategy and uses it against Assassin. Due to the unique nature of his heart, Zabaniya is unable to kill him, and Assassin is instead bound to a tree by the Black Keys. It is the equivalent of a scratch to him, but the holy nails keep him from saving Zouken. While he cannot directly fight against Servants, he claims that he can harm Servants without Masters with his Baptism Rite, so Assassin backs off afterwards.




Bajiquan

Kirei is a practitioner of a type of Bajiquan that Gen Urobuchi calls Super Bajiquan (スーパー八極拳, ?). It is an ultimate technique born from the miraculous fusion of Bajiquan and magecraft, having become an Internal Art that transcends the External Art. It is a reckless attack belonging solely to Kirei, whose self-destructive fighting style against Kiritsugu even enables him to sacrifice an arm. Kirei only had Black Keys for their battle in the design stage of Fate/Zero, while Kiritsugu had firearms, magecraft such as Innate Time Control, and Avalon, so Urobuchi needed something to even their arsenals. There was only Bajiquan, so he studied a number of reference materials to reach the realm of "amazing kungfu, truly amazing kungfu." The end result was a form of somewhat random Bajiquan, so it cannot be compared to real Bajiquan


t is a style that takes the shortest route without any initial movement to damage the inside instead of the outside. He is an expert capable of defeating a normal person with a single hit, but claims that it is a mimicry of taolu without much behind it. Even against Shirou's body of swords, it damages him inside rather than outside, allowing the impacts to pierce through him. One combination, “Six Grand Opening - Elbow Upthrust”, involves grabbing the opponent's arm from below, carrying it up while also pressing his side close to the opponent's waist, and simultaneously delivering a blow to the heart with his left elbow and a strike from his left foot to the supporting leg, all in an instant to combine offense and defense.

He is able to break apart a tree without utilizing his arms because his strength as a martial arts master is not only produced from the wrist. It would seem that his hands are his main weapon, but the level of Kirei's training makes his entire body a weapon. Being bound does not leave him helpless as long as he can plant both feet on the ground. Everything to the strength of his feet on the ground, the turning of his back, and the twisting of his shoulders attributes to releasing an instantaneous burst of power into his fists. The strength of the arms is insignificant in comparison to the power of the whole body to someone experienced with the phenomenon. It is possible to press a fist next to the target and strike only with the force coming from outside of the arm. With this "explosive force" technique, just having the back of his hands against the tree trunk allows him to utilize the full power of his body to strike, and using his full power three times is enough to cause the thirty centimeter trunk to collapse.


He relies on the "moving stance", a dangerous secret of Bajiquan, to advance towards the enemy by sneaking with a sight step, and without announcing its speed, shorten the distance. Moving a foot and hooking one of enemy’s legs from the inside is a move known as the "locking stance." The "Eight Grand Openings – The Standing Upward Cannon" is a heavy upper hook that would shatter the opponent’s skull. The "Eight Postures of the Buddha Guards" style allows for a punch to have the "power to reach infinity in all eight directions" after reaching Bajiquan's optimum distance. Slamming his foot to floor as he steps forward, he unleashes a heavy punch that sends a person flying back and kills the opponent after easily crushing their heart and lungs. Kiritsugu is only able to survive through the regeneration of Avalon.

He has mastered "hearing a move", a concept that a martial artist reaches a certain state where they no longer need eyesight to detect the enemy’s movement. He can predict the opponent’s next move purely on the brief moment when his arm blocks that of his opponent, meaning that having a blind spot or having an enemy too fast for the human eye to see is not a problem. Even with blood affecting his right eye, having use of only his left arm, and having Kiritsugu moving three times human speed, he is able to block all of Kiritsugu's strikes without issue. Humans would only see the lighting-like residual images Kiritsugu's dagger leaves in its wake, but his left arm can defend as if it can see every swing. His skills make him someone who will not be at a disadvantage even when put under the duress of speed.


Kirei is extremely skilled with Black Keys, thin blades resembling a rapier that are longer than a meter with a short hilt. They are used specifically by Executors as projectile weapons. They boast great power and a high difficulty to master, so Kirei is a strong and rare expert at utilizing them in battle. The blade is a semi-solid formed by magical energy, so it is only necessary to carry the small hilt. He holds a high number of them at one time under his frock, and nobody knows their exact number. It is a sacrament rather than magecraft that is utilized to fight spirits, so it can affect a Servant should one somehow hit them. They lack balance in close combat, making them unwieldy to defend against a smaller weapon like a dagger, so he instead relies on his Bajiquan under such circumstances.

Four Black Keys in a single hand is his limit. He can complete a single throw and any necessary preparatory movements in 0.3 seconds, and he can perform four separate throws in 0.7 seconds. With his skill, he is able to simultaneously throw one while also avoiding an attack with extreme accuracy. He can also throw accurately from a face down position on the ground. He is able to maintain a one hundred percent striking accuracy even against unconfirmed targets. While it is hand-tossed, it boasts enough power to penetrate reinforced concrete and iron. They can also be used to trap an opponent for a Bajiquan strike by throwing four into the air to surround the opponent like a cage and seal the their movement by striking them wherever they could dodge.


(Normally I would add Angra Manryu, but for the sake of it I will not to cut down on used space.)


Magecraft: Kirei was born with Magic Circuits despite having a non-magus lineage. Normal lineages rarely acquire Magic Circuits, and such cases of a normal person being born with them are sudden mutations. Kirei is not of this type, but instead his Circuits were a gift from the divine sacrament. They were a reward to his father's years of pious worship, thus Kirei was born with "the right to recreate the miracles in the divine sacrament", with the "right" being the Magic Circuits. Also unlike typical families that pass down Circuits in their genetics, Caren did not inherit them. While he is thought to love destruction, he is a "creator" type of magus like Shirou.His Magic Circuits are noted to have yet to develop properly as of the time of the Fourth War, so he instead makes use of Command Spells. Ever since he first began his tutelage in magecraft under Tokiomi Tohsaka, he has not advanced beyond the degree of beginner, and he cannot reach the "first-rate" level no matter his efforts. During his training with Tokiomi, he studied alchemy, spiritual evocation, summoning, divination, and spiritual healing. The only area where he displayed a natural talent was spiritual healing in which he ultimately became more skilled than even his master after three years. During battle, his most adept skill is physical enhancement to exert greater physical strength. While Rin is considered his student, he is vastly inferior to her. While he is not a genius, just a "normal man", he is able to achieve quick results through complete and total effort, putting in ten to twenty times the effort of other people. He stops short of the last step, throwing all previous labor out like trash.


Spiritual Healing: Kirei is a Spiritual doctor (霊媒医師, Reibai ishi?) that heals through a spiritual medium, as in healing through the soul rather than the flesh. It is a "curse" that can remove the infected part without using a single surgical knife on the body. While he has practiced many different types of magecraft, healing is the only one that fit him because his magical aptitude is specialized in "opening wounds." Kirei abilities in fixing spiritual and mental bodies is at bishop level, and Rin comments that people at his level in the Mage's Association are few and that there are also few people in the Church able to handle spirits at his level. It is known as an unusual practice only utilized in uncivilized areas, and it is especially uncommon for a man of the Church to utilize it.

He is able to use this knowledge to extract Command Spells from the nervous system through the spiritual body rather than physically. Taking Shirou's left arm, he gets the feeling that Kirei has ripped it off. He realizes it was an illusion, but then sees fingers entering his arm. They are Kirei's fingers, transparent like a ghost, moving through his flesh, and after intense pain, he is left without any wounds. This action removes two strokes of the Command Spell, leaving only the pain. Despite this, he still cuts off Bazett's arm to obtain her Command Spells.

He is able to purify the poison given to Sakura to make her Crest Worms go out of control. He is able to perform surgery to call back her lost magical energy and mind, but the chances of success are very low. Removing the worms requires a miracle or the Holy Grail due to the integration into her Magic Circuits. It requires the use of the majority of his Command Spells to remove them, and even that is not enough to completely purge her body. He can only remove those that have not metabolized with her nerves, as doing more would require removing her heart and killing her. It is only a temporary fix that will only last until the worms activate again.

While the technique is useful, the spirit is only contact treatment relying on the body, so it is nothing like a miracle that would allow connection with the soul, the proof of existence independent of the body. He attaches the arm of Archer to Shirou, but that is not something normally possible. Joining two separate spiritual bodies is close to the realm of resurrection and restoration of souls, which requires Magic to handle. It should only be possible to succeed in shape, only for the recipient to die of shock. The only reason it is a success is due to Shirou and Archer being the same person.


The Baptism Rite (洗礼詠唱, Senrei eishou?) is the sole magical miracle that is permitted to be learned in the Church. The teachings of God are considered to be the greatest weapon against spirits within the systematic basis of their magecraft, so the chant is a key of providence that eliminates wondering souls with the holy words of the Bible. It is the purification and elevating of a wayward soul through the teachings of the Lord by sending a ghost to its "throne". It is a miracle that has healed the hearts of many, so that is most likely the reason that it is the theory of thaumaturgy with the most widespread theory.[24]

It is a simple ritual, a ten-count type, effective immediately after it has been spoken. Its physical interference is somewhat weak, but it has absolute power against spiritual bodies. His attack power against spiritual bodies is superb and, while twisted, represents the unshakingness of his faith. The exorcism instantly sublimates Zouken Matou and disperses his spiritual body due to being a specter that uses worms to tamper with the world. Damaging his body normally would do nothing unless it can be completely eliminated, so a direct attack to the spirit is extremely effective.

It does not actually kill him because the body destroyed is only a collection of worms. His actual body, a small worm next to Sakura Matou's heart, contains his soul, so even Kirei's words cannot kill him unless that main body is destroyed. It is enough to make him unable to act unless he were to go find another body to devour. It is not sufficient to send back or affect entities like Servants with a connection with a Master, but it is different once they no longer have an active source of magical energy. His holy words can affect such Servants because they can be considered no different than the wandering spirits of the Einzbern Forest.



Command Spells: During the Fourth Holy Grail War, Kirei is granted three Command Seals by the Grail, and though he loses them after Assassin is defeated, new seals are granted to him upon the Grail once again deeming him worthy of participation. It is unprecedented among the past participants of the previous Holy Grail Wars, as he is not a member of the Three Founding Families, and all six other Masters still live and all six other Servants still have their contracts. During the Fifth Holy Grail War, he steals Bazett Fraga McRemitz's Command Seals by cutting off her arm, allowing Lancer the chance to contract with him.

While he uses them to command Assassin and Lancer, he is opposed to using even a single Command Seal on Gilgamesh. It would only bring about the opposite result to force a man with such a huge ego to serve another's will, so he finds the best way to control him is to treat him as if he were an environmental condition rather than a pawn. The weather or direction of the wind cannot be controlled by a sailor, but he can dexterously control his boat using the sail. Differing from other magi who treat Servants like tools and familiars, he treats Gilgamesh like an accomplice with mutual interests. He does ask Gilgamesh for the right to summon him with a Command Spell to protect him from enemy Servants during the final battle of the Fourth War, to which Gilgamesh agrees.

In addition to his own Command Seals on his lower left arm, he also has Command Seals inherited from his father that cover his right arm from the elbow to the wrist. The supervisor of the Holy Grail War is entrusted with the Command Seals recollected from previous Holy Grail Wars, so he has access to a great number of them. Using them as the supervisor, he is able to transfer the Command Seals by taking the Master's hand, chanting a spell, and tracing the mark of the Command Seals with his own hand in order to renew them. He lies to Rin about their true nature by calling them a Magical Crest inherited from his father. He says that unlike her permanent Crest, his is a consumption type that fades away with use due to not actually being from a lineage of magi, instead calling it a "lower-rank Command Spell."

While normally only used to strengthen or restrain Servants, they can be used and forged into highly practical magical energy that has no alignments. He, as someone with no Magic Crest, can utilize them to perform magecraft upon paying the proper price. In a more efficient manner than trying to control Gilgamesh, he can use them to gain a high chance of victory even against an expert magus. Using them as mock Magic Crests, apart from the fact that they are limited and expendable, the magecraft utilized by him is enough to rival famous magecraft houses that have collected their Crests through generations.[25] Due to their nature as one-use crests, they naturally counter Kiritsugu's Origin Bullets by disappearing instead of destroying Kirei's own Magic Circuits.

He mainly utilizes them to reinforce his own body and equipment to a great extent. He surges magical energy into six black keys, causing them to expand to twice their size. Due to the amount of magical energy being forced into them, it seems the forceful execution of the spell surpasses the limits of the blades themselves. While they are able to easily neutralize the force behind Kiritsugu's first Origin Bullet, they shatter under the heavy load of magical energy. He also utilizes his own body to deflect the second Origin Bullet in a movement that Kiritsugu feels would require extreme willpower. Turning his own body into a lethal weapon, he reinforces his physical abilities to match the bullet. He accelerates his reaction time, multiplies the maximum power output of his right flexor, radius muscle, and pronator teres, and shows the capability to reinforce his bulletproof frock, but lacks the time to accomplish it in that moment.


He uses a defensive Baji Quan skill normally used to nullify an opponent's strike that, when used by his arm that has been transformed into a lethal magecraft Mystic Code, causes a spiral to form in the air. It becomes a spiral of force that roars like a tornado with the power of two Command Seals infused into it. The martial arts move, performed at divine speed, catches the bullet traveling at 2500 inches per second, but it is unable to completely deflect it. It still manages to tear at his Kevlar sleeve and hit his reinforced arm without being turned. As it is forced to bend to the power of the magecraft in his body, the supernatural phenomenon of the clash sounds like two mill stones impacting, the scattering sparks seem to distort the laws of physics, and the approximately 3000 pound-per-inch kinetic energy of the bullet is forced off at an angle. Due to his unskilled method, he used too much magical energy and overly strengthened his arm with the magecraft, so his right arm ended up greatly wounded.


(An that should be everything on Kirei Kotomine, the only thing I did not include was the Angra Manryu, which again would've been heavy handed to add and personally I don't feel he needs it to be an amazing character. If any of the terms or whatever confuses you then please let me know and I'll do my best to clarify for you San. Happy building! )
Title: Re: Request A Character
Post by: Taran on September 02, 2016, 12:12:01 PM
wow.  that`s a wall of text.

So, obviously, you`re not getting someone to make this character to save you time.
Title: Re: Request A Character
Post by: Ghostfreak on September 02, 2016, 02:14:41 PM
San wanted me to give him the important bits of each character and I did. Kinda like watching screw attack's death battle. Its not my fault that they have alot of things going for them. Think this is bad you should see the wikia. Its worst.
Title: Re: Request A Character
Post by: Sanctaphrax on September 03, 2016, 09:07:38 AM
No offence, but most of that stuff is irrelevant. Lots of random detail that won't affect a character sheet at all. This is basically what I was hoping to avoid.

Rooting through all that to find the information that matters looks painful, and I doubt the result would capture the essence of the character. Most likely, I'd end up misidentifying the details that deserve to be on the sheet.

What I need is an actual summary.
Title: Re: Request A Character
Post by: blackstaff67 on September 03, 2016, 02:37:22 PM
Wait, is this meant to be a player character or plot device?
Title: Re: Request A Character
Post by: Ghostfreak on September 03, 2016, 08:28:37 PM
Both if possible though I leave the creativity to San. Though I feel different fight scenes from the anime would better help.
Title: Re: Request A Character
Post by: Ghostfreak on September 10, 2016, 03:29:17 PM
How about Guts from the anime Berserk?

https://m.youtube.com/watch?v=mGNWRaM3zX4

Link leads to a video between him vs Nightmare of Soul Calibur in a death battle and they give a breakdown of his weapons, armor and skills.
Title: Re: Request A Character
Post by: khadgar4606 on September 10, 2016, 05:51:42 PM
How about Guts from the anime Berserk?

https://m.youtube.com/watch?v=mGNWRaM3zX4

Link leads to a video between him vs Nightmare of Soul Calibur in a death battle and they give a breakdown of his weapons, armor and skills.
enough strength to kill red court vampire but constantly hunted by them no magic but bfg and mechanical arm shoots bolts and cannon balls
Title: Re: Request A Character
Post by: Sanctaphrax on September 11, 2016, 02:01:54 AM
I've read some of Berserk, so I'm reasonably familiar with Guts. I don't feel like statting him up tonight, but I'll probably make a sheet for him one of these days.
Title: Re: Request A Character
Post by: Ghostfreak on September 11, 2016, 03:44:29 AM
Then I await your genius Sanctaphrax.
Title: Re: Request A Character
Post by: Con on September 11, 2016, 04:08:18 PM
Ok so this is a long post and a bit of a large request I understand if you don't want to do them, but I'd be very grateful if you did.

These are idea's that I'm going to give another go but I'm curious to see your take, on any of them.

The Gentlemen Magician Thief-Remy le (something Cajun) Born in either 1910 or 1986 depending on the refresh level of the game.Has a Gypsy background (sorry if anyone's offended I mean gypsy to clarify it as the fictional trope rather than the ethnic culture(s) of Romani or Traveller which I acknowledge are subject to racism. Mean no offense).

If 1986 his mother was a Gypsy was a smuggler, cocaine for Medellin Cartel and guns for the IRA, mediocre talent who was able to travel through Ways not much else. If the RPG doesn't mind canon references, I like to make her one of the women sacrificed to Siriothrax. Father was a Cajun decended from the Fae/Dragon (two mantles similar to Kringle/Vadderung) Melusine (here's the wiki link had to go down a rabbit hole to find it again https://en.wikipedia.org/wiki/Melusine) who raised Remy in New Orleans till he was in his early teens when he went travelling with his gypsy family. Learnt some aspects of magic and actually became a street magician who believed in his magic so much he became an actual magician, used his skills to become a better thief. Melusine took a direct interest in Remy's training as a magician as his Faerie godmother, Remy's magic has always been street magician based because that was his first true belief. Illusions, magic cards with special properties, so heavy on the enchanted items, good with Ways and some talent with fortune telling and tarot. He's able to do thise with a primary element is Spirit anything that he believes requires Spirit to succeed, next he's good with Air then Water (I go more with PP definition of Air then the nerdy autism angle in YS) Fire then Earth as his weakest. Uses his talents for thievery, con artists and hustling right now just a street level hustler trying to avoid attention from the Council and other organisations so is a sorcerer. Uses illusion and cards to win card games, spirit and air to win pool games. Has a mean Force attack and fine control of air. refresh at 7. I like to leave him room to grow and see what happens naturally, but as he grows in skill he becomes a true Way master slightly below Margaret le Fey and Rashid, his cons, hustles and thievery grows too. Specialises in stealing from those who profit off of foreclosure, bankruptcy, large debts and other 'corporate bureaucratic bullshit', stealing back stolen art and artifacts from museums and private collections that were won by conquest and stolen from their countries. The Vatican, British Museum and several 'collectors' in Germany and Eastern Europe all have wanted posters for him. He also get's a svartalf magic staff with a magic crystal on one end, master's Bagua and for truely high games I like to make him the next Gatekeeper.
Aspects would be:
1.Something to do with hating Dragons for Siriothrax eating his mother as far as he knows. (This turns into a couple of plot twists later on)
2. A Gypsy Thief. His heritage both Cajun and Gypsy. Family story about looking out for himself first his family second and screw everyone else. Oh and his tendency to thieve, con and hustle.
3. Fae'd to Black (If you think of something better go for it). Taught by a Faerie Godmother and hates getting attention from powerful figures/organisations.

1910 is a lot darker and starts off at a higher refresh because he's been alive for a hundred years and a bit, I can go into detail if you like, which I'd appreciate the interest. But I'd like to start with the lower refresh and upgrade from their.

I've also got an idea for a William Wizard Archaeologist who is/becomes Dragon Knight/Emissary working for The Welsh Dragon a lesser dragon who is on the cusp of becoming a minor greater Dragon. Ddraig is so close! he's only got another 200 years or so. https://en.wikipedia.org/wiki/Welsh_Dragon. Emissary uses an ancient Damascus steel sword instead of a staff. Ddraig sends the Wizard to gather a larger hoard which is directly tied to his power level as well as eating other beings power Siriothrax snacked on minor talent to tide him over Ddraig likes to send William to slay monsters who guard treasure and eat their talent. So the more treasure and monsters William finds, slays and steals the more powerful he gets. (This would be more for a World Travelling game or a Treasure hunting game or a 1920s game. Which I've yet to find unfortunately. I'm making a request thread for them though in the recruitment section.)

Oh finally Charles Drake- A Drake (Dragonborn) can turn armoured scales on and off except for one weak spot a loose scale over a vital organ region in his case his neck so decapitations an option. Descended from either Sir Francis Drake and either Y Ddraig Goch or Melusine is his direct parent or grandparent. I've seen the resource directory and I think it's a good place to start but I'd like to know if you have any other suggestions, maybe take in both dragons histories see if they have and special abilities passed on. Melusine might have shapeshifting abilitie so long as their serpent based and Ddraig could be connected to Avalon which one recent rp has as a Wyldfae Court.

Keep in mind Ddraig could be in decline since he hitched his star to the glory of the British Empire which has been in decline. Though in Dragon years it's only been a short time, so he's calling it 'a bit of a rut'.

If you wanted to stat Melusine and Ddraig too I'd be extremely grateful.
Title: Re: Request A Character
Post by: Sanctaphrax on September 12, 2016, 06:33:38 AM
Sure, I can do most of those.

Would need more info on Melusine and Charles Drake, though. What's it mean to be Dragonborn?

Then I await your genius Sanctaphrax.

You might be disappointed. All I've got to offer is competence.
Title: Re: Request A Character
Post by: khadgar4606 on September 12, 2016, 07:20:22 AM
Sure, I can do most of those.

Would need more info on Melusine and Charles Drake, though. What's it mean to be Dragonborn?

You might be disappointed. All I've got to offer is competence.
probably either one of the family member is genuine dragon( aka kid is scion) or kid has dragon soul in him like white court vampire and phage possessing the vampire
Title: Re: Request A Character
Post by: Con on September 12, 2016, 07:36:05 AM
Another long one... sorry :-[

Melusine would be Summer Fae rather then Winter, someone who is high up enough in the court to have seperate Mantles of lesser dragon/Fae I picture her being more or less equal to the power of the Ladies. She has three sisters who helped her imprison her father much to the outrage of her mother Pressyne a Fae duchess. Melusine even then showed dragon tendencies by imprisoning her father in a mountain full of gold. So it's possible her father had dragon blood in him and her Fae nature brought it out. Melusine was cursed to be a Mermaid every Saturday for her crime. Melusine then married a Count of Poitou (region in France from where many Cajuns are descended). Before her husband betrayed his oath of not entering her chamber on Saturdays. This betrayal and break of a magic oath turned her into a full on lesser dragon, and she was unable to be with her mortal children any longer, cause them's the rules. Over the centuries she has kept an eye out for her descendents who show magical talent because she swore an oath to do so, an oath Remy's father took advantage of. Remy's father with the help of Remy's gypsy side manipulated the oath to make Melusine his Fairy godmother. Though unfortunately the deal couldn't be manipulated to save Remy's mother from Siriothrax. From then on Melusine was more or less a nicer version of Lea with more (still Faeish) morals, and when Remy developed magical talent Melusine took a hand in Remy's training. Remy's mischief.

https://dfrpg-resources.wikispaces.com/Dragonborn Oh and for looks think Orlando Bloom/Will Turner- POTC with reddish maroon coloured hair
I picture Charles being of French-UK Origin, and can do accents in both born in the Golden Age of Piracy sailed with the likes of Calico Jack, Black Bart, Black Beard and other famous pirates. I picture him being a cross between Calico Jack and Black Bart. Think Sinbad. After Piracy started to get wrapped up he became a bit of a mercenary/bounty hunter/ treasure hunter a bit like Kincaid, but with a bit more of a roguish persona. He wouldn't necessarily go out of his way to help people unless he was paid or had an invested interest. He keeps in contact with his former motley crew of Supernatural Pirates from time to time and depending on whether he needs or can afford them (and what the Campaign Setting/Game is). They Like to get together online and play WoW though.

He has vast fortunes of gold buried around the globe, assuming he can get to his hoards he has vast resources. The problem is he doesn't believe this whole 'paper money' thing is gonna pan out for long let a lone 'online currency', he does find it amusing to commit loads of credit card fraud. Though now those pesky thief takers have a file on him, they don't know what to make of it yet, but there's a file... even if it doesn't make much sense.
Title: Re: Request A Character
Post by: Ghostfreak on September 20, 2016, 11:27:14 AM
How would one stat out Vayne the night hunter from league of legends. A young woman who lost both of her parents to a witch and dedicated herself to her cause.

Her lore

The world is not always as civilized as people might think. There are still those who would follow the blackest paths of magic and become corrupted by the darker powers that flow through Runeterra. Shauna Vayne knows this fact well.

As a young privileged girl in the heart of Demacia's elite, her father tried to convince her of the constabulary's ever-vigilant eye. Young and naive, she truly believed that her world was one of perfect safety, until one night, when a twisted witch took interest in her father. The malevolent woman overcame her father's conciliar guard, then tortured her family before murdering them. The young Shauna escaped only by hiding herself and then fleeing once the hag had departed, plagued by the screams of her loved ones as she ran. A burning hatred was born in her that day, one that could never be denied.

Vayne was able to take care of herself using her father's money, and she began to train as soon as an instructor would have her as a student. By the time she was a fully grown woman, she had become a grim warrior. However, the fields of battle were not to be her home.

Demacia needed a protector, one who hunted those lost to the darkness. Shauna used her family's contacts to become the first Night Hunter, and now her prowess is legendary. It is said that those who practice the black arts quake when they hear that the Night Hunter is on the prowl.

Not all shadows are to be feared. At least, if Vayne has her way.
Title: Re: Request A Character
Post by: Sanctaphrax on September 20, 2016, 10:17:42 PM
Good at fighting. Maybe also some Stealth and Alertness, if the title's any indication. Aspects for her legend, her hatred of witches, and her privileged upbringing.

Can't really say any more off that summary.
Title: Re: Request A Character
Post by: Sanctaphrax on September 23, 2016, 07:39:55 AM
The first batch. William the archaeologist wizard and Charles the Dragonborn.

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Title: Re: Request A Character
Post by: Ghostfreak on September 23, 2016, 05:49:30 PM
Very nice write up. Especially the charles drake. Nailed his character right on the money.
Title: Re: Request A Character
Post by: Con on September 24, 2016, 12:33:58 PM
Dude! This is perfect thanks so much I love them! and ghost is right you nailed Charles Drake.

Sorry I didn't give you more detail about Blake, I think I can write in his aspects from here though, they're my favourite part.

Thanks again!
Title: Re: Request A Character
Post by: Sanctaphrax on September 25, 2016, 03:24:52 AM
Glad you like 'em. Here are Guts and Remy.

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Title: Re: Request A Character
Post by: Ghostfreak on September 25, 2016, 01:12:01 PM
Both are very well written. Very very well written. Guts is done to a T and has most of his bases covered which is awesome and the Remy guy looks like an interesting character to play even though I usually tend to avoid playing casters of any kind in most rpg's. Has the Afro Samurai ever been done?
Title: Re: Request A Character
Post by: blackstaff67 on September 25, 2016, 01:58:23 PM
Can you make a vanilla mortal?  I want to use her as a potential contact and ally for the PCs.
Title: Re: Request A Character
Post by: dragoonbuster on September 25, 2016, 08:55:09 PM
Name: Paulette Vanille
High Concept: [Owner of "Paulette's Ice Cream Treats"]
Trouble: [Kinda Bland]
Other Aspects: [Everyday Average Young Woman], [I Enjoy A Nice Backpacking Trip], [Got My Business Degree At The Local Community College]

Skills:
+3 Survival, Scholarship
+2 Discipline, Endurance, Alertness, Athletics
+1 Rapport, Investigation, Driving, Deceit, Empathy, Resources

Stunts:
- Supreme Concentration (Discipline)
- Tireless (Endurance)

Power Level: Feet In the Water
Adjusted Refresh: 6


How's that?
Title: Re: Request A Character
Post by: Taran on September 25, 2016, 09:07:48 PM
nice.  I love the name.
Title: Re: Request A Character
Post by: blackstaff67 on September 25, 2016, 09:12:36 PM
Actually, I was thinking Stieg larson's Lisbeth Salander...
Title: Re: Request A Character
Post by: Con on September 26, 2016, 03:17:03 AM
Glad you like 'em. Here are Guts and Remy.



(click to show/hide)

Thanks mate Air, Water, Spirit are the ones I'd focus on anyway so that works. Thanks for all your help.
Title: Re: Request A Character
Post by: Sanctaphrax on September 26, 2016, 03:49:46 AM
Both are very well written. Very very well written. Guts is done to a T and has most of his bases covered which is awesome and the Remy guy looks like an interesting character to play even though I usually tend to avoid playing casters of any kind in most rpg's. Has the Afro Samurai ever been done?

Thanks.

And not as far as I know.

How's that?

(https://photos-3.dropbox.com/t/2/AABB3LoXvXp1_AIuCpwxRtbWdNrXm7AnqeZC9Y9vz4YXMg/12/43356063/png/32x32/1/_/1/2/Awesome.PNG/EKL4kyEYq_gBIAIoAg/WMYx9VamHxBsg7Hf91ddL5FEJyJE8pPgX_0I3yO4b0s?size=1280x960&size_mode=3)

Actually, I was thinking Stieg larson's Lisbeth Salander...

Unfortunately, I'm only vaguely familiar.

Thanks mate Air, Water, Spirit are the ones I'd focus on anyway so that works. Thanks for all your help.

You're very welcome.
Title: Re: Request A Character
Post by: Sanctaphrax on September 27, 2016, 07:49:28 AM
And here are the dragons. This has pretty much exhausted my interest in character-making for the next little while.

Feel free to post requests, but if I ever get to them it won't be soon.

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Title: Re: Request A Character
Post by: khadgar4606 on October 05, 2016, 02:30:41 PM
okay small question can spirits like bob cast spells like harry( reading ghost story right know so please no spoilers) and if yes can anyone make wizard version of bob whom is his cousin as character about evil bob power level with similar personality
Title: Re: Request A Character
Post by: Sanctaphrax on October 07, 2016, 08:23:00 PM
I think you may have posted that to the wrong thread, because I have no idea what you're talking about.
Title: Re: Request A Character
Post by: Con on October 15, 2016, 09:55:43 AM
Oh dude thanks for doing the dragons I wasn't expecting that thank you so much. I only meant them to be background sponsors, but thanks so much. I'm sorry I wasn't checking the thread. Sorry If I exhausted you with character requests.

But thanks
Title: Re: Request A Character
Post by: narphoenix on October 15, 2016, 11:58:46 AM
Hm. How would you do Homura Akemi from Puella Magi?
Title: Re: Request A Character
Post by: Sanctaphrax on October 17, 2016, 07:23:38 AM
No idea. All I've seen of her is the fight between her and Walpurgisnacht.

I hear she's some kind of time traveler, which is pretty hard to handle mechanically. Maybe just call it spellcasting and let the GM worry about it.

Oh dude thanks for doing the dragons I wasn't expecting that thank you so much. I only meant them to be background sponsors, but thanks so much. I'm sorry I wasn't checking the thread. Sorry If I exhausted you with character requests.

But thanks

You're very welcome.

And don't worry about it, it's not like it was a miserable experience or anything. It's just that there's a limit to how much stat-writing I wanna do at a time.
Title: Re: Request A Character
Post by: narphoenix on October 17, 2016, 03:02:38 PM
She has two time things: one, a time stop limited to everything other than her, the things she's touching, and magic somehow lets her and anyone she's touching see and hear in it. The other is basically the ability to "reset" one month, though I'm not sure if it needs to be statted: call it an aspect and let role play take care of the rest.
Title: Re: Request A Character
Post by: Sanctaphrax on October 18, 2016, 12:07:38 AM
Even if you make the one-month reset an Aspect, I'm really not sure how to handle the time-stop. No existing Power, canonical or homebrew, really handles that well.
Title: Re: Request A Character
Post by: Taran on October 18, 2016, 02:11:08 AM
wouldn't time stop just be a massive, zone-wide block on everything?

Give her +2 to blocks revolving around time magic and have a stunt so that it doesn't affect her.  Allies in her zone are 'aware' but still blocked.

I suppose, it's more of a "Scene block" but extra shifts can hit additional zones...


- the reset thing i'm confused about.  Does she get to go back and reset the month?  Honestly, an aspect could cover that..with a stunt, perhaps:  Spend a FP to declare timey-wimey stuff as long as it happened within the last month.  Or something to that effect.
Title: Re: Request A Character
Post by: Quantus on October 18, 2016, 12:33:34 PM
If not a scene wide block (I like that), maybe treat it as a short duration superspeed boost?  (been watching a lot of Flash recently).

On the reset, how much paradox fiddling can she do with that?  Are we talking Bill&ted style targeted manipulation and/or intervention, or does it butterfly effect far enough off that it's just a wipe of the Month with no useful foreknowledge of what's to come?
Title: Re: Request A Character
Post by: Ghostfreak on October 18, 2016, 04:24:30 PM
Father Alexander Anderson of the anime Hellsing.
Title: Re: Request A Character
Post by: Sanctaphrax on October 19, 2016, 08:40:11 AM
A block could work for the time-stop. Would have to cover way more than a zone, though.

I'm not sure about the reset, but I think it's probably a mental thing. The world becomes exactly the way it was a month ago, except you keep your memories. So maybe it's a lot like precognition.

Father Alexander Anderson of the anime Hellsing.

I'm not doing stats right now, but I'll keep him in mind if and when I start again.
Title: Re: Request A Character
Post by: Ghostfreak on October 19, 2016, 10:14:31 AM
Yay!
Title: Re: Request A Character
Post by: Sanctaphrax on August 12, 2018, 05:45:56 AM
I feel like reviving this thread. Throw bits and pieces of character-concept at me, I'll stitch them together.

Not sure how many I'll do before I stop, this time around.

Anyone else who wants to make characters here is of course welcome to.

Father Alexander Anderson of the anime Hellsing.

So, what's his deal?

I know he's the champion of the Catholic Church. Fanatically religious, good with knives, and capable of healing very quickly. But that's not enough to make a character sheet.
Title: Re: Request A Character
Post by: Ghostfreak on August 12, 2018, 02:40:35 PM
He is deeply fanatical in his belief to being the"monster of God"and to the Vatican. He is a Catholic. Deeply feared by vampire and potentially other supernatural beings, considering his brutal reputation. Definitely a champion of God but not an ordinary one by any means. He runs an orphanage and he has a huge hatred for monsters, but does have morals. As he betrayed his superior because said superior started to kill innocent people.


He is a foil to Alucard. This is all off the top of my head since I last seen the anime. If I can make a request I'd like to see you stat zoro or from one piece. I'd like to see your take on what it means to be one of the best swordsman or hand to hand combatant.
Title: Re: Request A Character
Post by: Sanctaphrax on August 12, 2018, 09:02:05 PM
Sure, I can take a crack at Zolo. I'd like to try Anderson first, though.

What can Anderson do? What is he good at, what supernatural abilities does he have?
Title: Re: Request A Character
Post by: Ghostfreak on August 12, 2018, 09:51:53 PM
Anderson definitely have superhuman strength, speed and toughness for sure; though I'd argue that its really inhuman to save on refresh for potential stunts. He's fast enough to react to bullets and strong enough to throw his bayonets through really powerful material the way black panther can throw a javelin through concrete with ease. I'd argue his regeneration is within superhuman limits as well but as you can see this build can get expensive really fast. It comes from man's technology called bio-technological regeneration that surpasses any known nanotechnology. So you can do with that as you which.


He's a master of the bayonet made from pure silver and are blessed to really put on the hurt. Whether it be close or long range combat and he is damn accurate at throwing them where they need to be. They come in different variations but we can assume safely that he only uses the best he can get his hands on.


He can summon a horde of scripture pages from the bible and use them for a variety of purposes.


Holy Barriers: Anderson can affix scriptures pages onto the walls of a building to erect a barrier to ward off vampires. Specifically, Seras was blocked from escaping as if there was a physical wall. In the Hellsing Ultimate OVA, Anderson used the scriptures to erect a divine barrier around himself when clashing with Alucard, which set all of the pages on fire. In the first anime series, Anderson can use the scriptures to purify the house and prevent the use of black magic.
 

Transportation: Anderson can use Bible pages to seemingly teleport. He used this to leave his first fight with Alucard after realizing he did not have the equipment to kill him, and again when trying to ambush Alucard in their final fight. He also used this to appear before Integra when she was attacked by Millennium’s vampires.
       

Ensnaring: In the first anime series, Anderson was shown to use Bible pages in order to trap Alucard. Specifically, he used them to entangle Alucard's arms before slicing his head off.


I would add the Nail of Helena; an artifact that pierced Jesus himself but that is the point where he became an NPC. An truth be told its not necessary. As it bolstered his already superhuman stats straight to mythic levels and granted him the ability to wield soulfire and vines. Hope this helps.
Title: Re: Request A Character
Post by: Sanctaphrax on September 01, 2018, 07:23:53 PM
If you're wondering why this took so long, I've been having terrible problems with my laptop.

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Title: Re: Request A Character
Post by: Ghostfreak on September 02, 2018, 06:18:06 PM
Sorry about your laptop and wow! This is a really good write up. You hit the nail straight on the head. Good job!
Title: Re: Request A Character
Post by: Sanctaphrax on September 02, 2018, 08:20:01 PM
Thanks.

If anyone's thinking of making a request, remember that a request doesn't have to be a named character from another series. I can work with a picture, a list of disconnected Aspects, four Powers that you wouldn't normally see together, whatever.

Rough Zolo sketch here. Normally wouldn't post this online but right now it seems like the best way to save it.

(click to show/hide)
Title: Re: Request A Character
Post by: Ghostfreak on September 03, 2018, 01:05:50 AM
Sketch looks very well done. How about Lara Croft from the newer tomb raider series? I always felt that the new games just expressed how well a pure mortal can really step up. An her character development is really impressive.
Title: Re: Request A Character
Post by: Sanctaphrax on September 03, 2018, 06:22:47 PM
I only very vaguely know who that is. So I'll pass.

Anyway, here's Zolo. Not sure I picked right aspects to emphasize in his Aspects, or the best wording for the ones I did choose; feedback on that score would be welcome.

Went for the PP version of mental toughness because a) it's official and b) he can use it for his supernatural martial arts.

Would've liked to add some more stunts and martial arts techniques but ran out of Refresh. I guess Epic weapon 11-13 attacks will just have to be enough.

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Title: Re: Request A Character
Post by: g33k on September 04, 2018, 08:40:11 PM
... If anyone's thinking of making a request, remember that a request doesn't have to be a named character from another series. I can work with a picture, a list of disconnected Aspects, four Powers that you wouldn't normally see together, whatever...

Well, THIS is an interesting notion.
I'm not sure it takes me where you wanted, though...  I'm going much more thematic than wanting mechanics.

Like:  OK you can slap together some disparate Aspects/Powers, but really it's the "fluff" and the RP that makes these combo's come alive.  Asking you to just "do the mechanics" seems like... kinda not to the point?

Still.

It's an interesting thought.  Like put in a "Demonic Co-Pilot" (literally a demon) and maybe 1-2 other "downbelow" powers, AND some TrueFaith powers like Righteousness / Holy Touch / etc.  The character is tugged both ways, trying to balance on a cusp.

OK, let's try this...  It's actually based on a character I've considered writing as fiction.

===

Donatien Diaz was born to a single mother, somewhere in the US southwest.  She was a good Catholic girl, and her family held her in disgrace for this.

She had been pursued by a wealthy man, but she resisted his suit for two reasons -- the one her family accepted was that he never actually offered marriage (only a wealthy lifestyle and vague assurances).  The real reason, the reason in her heart, was that he made her profoundly uneasy.  She didn't know why, but some part of her could not trust him; and her heart knew true:  He was a warlock, and she had some sense that told her that Something Was Not Right with her suitor.

In the end -- after she finally broke it off with him -- he summoned an Incubus (not a Whampire, but an actual NeverNever/Hellish/etc Demonic Being) to seduce her and ruin her.  The supernatural wiles of the demon succeeded where the warlock had not.

Donatien is the child of that union; the blood of Hell (or somewhere else violent, powerful, and inhuman) runs in his veins.

In the years that followed, his mother became more and more religious, AND became rather supernaturally clued-in.  Eventually she was able to be certain that her seducer had been entirely-inhuman, and suspected most or all of the truth.

But Donatien is her son, and she loves him, and she raised him as best she can.  She raised him with love and with Faith... and it stuck.  But eventually, she retired from the world and took holy vows.  She lives as a nun, now, in seclusion.  She sees only her Sisters in God, and her son.

He struggles, now.  He's "more" than human, and he realizes this; he doesn't know the whole truth, but he knows that his mysterious father is the source of it all, and Bad News; he also knows that there is real refuge in Faith and in Love (and has figures out that "sex" is NOT "love" -- although this remains a major area of temptation for him!).

===

As I originally conceived the character (as a fiction-writing project), Donatien had the free will of humanity and the limitless potential thereof, and ALSO the blood of Hell in his veins, with temptations toward the Sins (especially Lust, of course (given his father) but (courtesy of his "free will") ALL of the Sins).  If he engages with the more-than-human powers within himself, he moves more towards becoming one of the Fallen and looses his ability to resist... looses his Free Will.  Only by pursuing Virtuous actions can he draw back from these temptations and from finally Falling himself.

I see this (as a DFRPG project) likely borrowing from the "Changeling" rules a bit -- the "Choice" to become faerie or mortal (in his case, demonic or mortal).

Also maybe the "Laws of Magic" rules, where getting a "Lawbreaker" stunt makes it easier to get more and more...

But maybe it just needs a "Demonic Stress" track like a Whampire's Hunger -- he uses Hellpower, he takes DemonicStress, and it gets harder to be Virtuous and pull back (but I really like the longer-term implications of Stunts, instead of just a quick-fix "stress track" sort of consequence)...

===

So...   Is this enough to work with?  Have I postulated too much that's not really Dresdenverse'ish / DFRPG'ish or needs custom stuff to work?

Title: Re: Request A Character
Post by: Sanctaphrax on September 05, 2018, 09:58:42 PM
Like:  OK you can slap together some disparate Aspects/Powers, but really it's the "fluff" and the RP that makes these combo's come alive.  Asking you to just "do the mechanics" seems like... kinda not to the point?

That's not the idea. If you want a clearer sense of what I have in mind, look to the first pages, and to characters like John Jameson.

So...   Is this enough to work with?  Have I postulated too much that's not really Dresdenverse'ish / DFRPG'ish or needs custom stuff to work?

I can work with that. But I'm a little hesitant to just start writing because you seem to have a very clear idea of who this person is and I suspect my writeup might contradict the image in your head. What are you looking for, here?

One note: I prefer Compels and normal Refresh-spending mechanics to stuff like Demonic Co-Pilot and Feeding Dependency, though; I've found those Powers to be a pain in the neck.
Title: Re: Request A Character
Post by: Ghostfreak on September 09, 2018, 02:19:56 PM
How would you go about building a modern day Kirito; inspired from the anime sword art online.
Title: Re: Request A Character
Post by: Sanctaphrax on September 09, 2018, 05:23:26 PM
I don't know who that is.
Title: Re: Request A Character
Post by: khadgar4606 on September 09, 2018, 05:28:46 PM
I don't know who that is.
then basicly dont bother building it since he is vanilla mortal with kenjutsu training and extreme hand eye coordination while in computer games
Title: Re: Request A Character
Post by: Taran on September 10, 2018, 01:42:42 PM
You could do him with limitation or human form.  His regular persona out of the game and his in-game persona with all the superpowers.  But since he never leaves the game...

On the other hand, it would be cool to have a character that can only use his powers in the Nevernever.  He’s a master swordsman with piles of influence in the nevernever but just a regular dude in the real world
Title: Re: Request A Character
Post by: Ghostfreak on October 07, 2018, 07:43:38 PM
I would definitely like to see the character Asta from the manga Black Clover is fleshed out in the dresden file system.
Title: Re: Request A Character
Post by: Sanctaphrax on October 09, 2018, 12:10:21 PM
Never heard of her. Or him.

Incidentally, g33k, I'm still willing to make Donatien.
Title: Re: Request A Character
Post by: Ghostfreak on October 09, 2018, 09:24:28 PM
Well when your free with the other character; I would like to see a Spider-man build that one can take into a dresden files game. I came across a few across the boards but they seem so...meh. I know you would be able to get it done because when your building a character; you get the details and abilities right the first time and you are very accurate. Hope you are doing well sir and can't wait to see what you have cooked up.


I tried my hand at building spider-man but it just wasn't good enough. Definitely he would not be a character for a low refresh game since most of his goodies are a tad expensive and I don't know what stunts to give him.
Title: Re: Request A Character
Post by: Sanctaphrax on October 20, 2018, 03:25:27 AM
Kind of you to say so.

This is meant to represent a sort of composite Spider-Man, drawn from no continuity in particular. Or perhaps from every continuity, if you'd rather see it that way.

The were two parts of this that I found tricky. Aspects and the spider-sense. Aspects were hard because Spider-Man has a lot going on; I think these Aspects do a decent job of capturing him, but they could definitely be better.

As for the spider-sense, there's just too many different ways to do it. A Supernatural Sense would work, Precognition (https://dfrpg-resources.paranetonline.com/index.php?title=Precognition) would work, a couple of Stunts would work. Fortunately most of the options cost 2 Refresh, so I can leave it up to whoever ends up using these (if anyone does).

Considered giving him some Stunts (maybe Provoke) and/or the Superhuman Acrobatics (https://dfrpg-resources.paranetonline.com/index.php?title=Superhuman_Acrobatics) Power, but I ran out of Refresh. And anyway he doesn't really need them. That being said, this is a fairly low-powered interpretation of Spider-Man; you could definitely add more Refresh and more skill points without making him unfaithful to his source material.

I could've given him a Catch; in fact, the RAW say I should. But I'm not sure if anything really fits. I guess I could go with sickness, since he's been incapacitated by normal colds and the like before, but...eh.

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Title: Re: Request A Character
Post by: Ghostfreak on October 22, 2018, 02:04:08 AM
This is very well done, could not have done it better myself. This is a huge help!
Title: Re: Request A Character
Post by: Con on October 24, 2018, 11:16:21 AM
Jack Frost and Peter Pan as Princes of Winter and Summer Fae respectively.
Title: Re: Request A Character
Post by: Sanctaphrax on October 25, 2018, 07:18:55 AM
What's a Prince, in this context?
Title: Re: Request A Character
Post by: Con on October 25, 2018, 07:41:55 AM
Powerful member of the court with their own subarea of control and power, roughly equivelent of a Duke.
I imagine their purpose is to protect children in one form or another. Jack Frost would be a noble, of Kringle's. Abilities would be flight, Ice magic, maybe a powerful artifact in his Crook of Winter.

Peter Pan would be a Prince of the Fairies   like Tinkerbell and purpose would be to protect Changelings of the Fae, and give them a way out of choosing by keeping them young.  Abilities would be flight, swordmenship, magic of the Summer, or Spring.
Title: Re: Request A Character
Post by: Sanctaphrax on October 31, 2018, 03:57:03 PM
These were surprisingly hard. Not sure why, exactly.

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Title: Re: Request A Character
Post by: Con on November 01, 2018, 06:16:25 AM
I love It! Thanks Sanctaphrax.
Title: Re: Request A Character
Post by: Taran on November 04, 2018, 02:25:22 AM
A 5e thread was trying to stat out Conan the Barbarian.  Have you done him yet?

Adventured into his 60s
Never encountered a man stronger than himself
Was an excellent leader?
An Wilderness Survivalist
Killed two Frost Giants by himself.
Good at climbing and sneaking and sometimes compared to a cat

I think he might be a Pure Mortal

This is a quote from the other thread:

Quote
Also there's a sweet Athletics contest in Shadows in Zamboula where Baal-Pteor the strangler is trying to strangle Conan (and nearly does so) but Conan snaps Baal-Pteor's neck first. Saying that you aren't a man in Cimmeria until you can snap a bullocks neck with your bare hands.

Cimmeria sounds like the kind of place where if you didn't role good stats, you don't survive.
Title: Re: Request A Character
Post by: khadgar4606 on November 05, 2018, 02:12:22 PM
A 5e thread was trying to stat out Conan the Barbarian.  Have you done him yet?

Adventured into his 60s
Never encountered a man stronger than himself
Was an excellent leader?
An Wilderness Survivalist
Killed two Frost Giants by himself.
Good at climbing and sneaking and sometimes compared to a cat

I think he might be a Pure Mortal

This is a quote from the other thread:
you know connan is kinda like papa raith. come to think of it white court vampire is perfect fit for some one like connan the barbarian with only addition to common vampire powers is nice will power fueled resistance to magic and you only need the skills to finish him.
Title: Re: Request A Character
Post by: Taran on November 05, 2018, 02:15:57 PM
I’m not sure Connan ever fed on emotions.  If anything, his discipline is quite low.    The only similarity I see is that they are both old and became kings.
Title: Re: Request A Character
Post by: khadgar4606 on November 05, 2018, 05:11:20 PM
I’m not sure Connan ever fed on emotions.  If anything, his discipline is quite low.    The only similarity I see is that they are both old and became kings.
consider they both slept with numerous woman and actually enough one night stands so they dont develop long term commited relationship. So connan dont know the true love drawback of white court vampires all he knows how to fight and how to lay woman.( well to not quote thomas but bellit technically jumped on connans bone in middle of crowd) so my theory kinda stands. and lets not consider in this very own threat i  post sanch's aestas raith build who used outsiders help to eat her demon. in connans case he honed his will enough due slave training and combat his demon technicly never get the chance to kill by feading or one of his old training rapes killed the partner so he turned with out knowing and thinked demons hunger is his desire to adventure.
Title: Re: Request A Character
Post by: Mr. Death on November 05, 2018, 05:13:51 PM
Agreed, White Court vampire template does not fit with Conan in the slightest.

He's never shown manipulating emotions, or feeding on them. He's never shown to have supernatural power of any kind.

At most you've got circumstantial evidence that Conan kinda liked sex, which only puts him on even ground with like 99% of basically all of humanity.

So, no, your theory doesn't stand.
Title: Re: Request A Character
Post by: Sanctaphrax on November 06, 2018, 02:13:13 PM
Well, they're both hypermasculine. But as far as my limited knowledge of Conan goes, they're otherwise dissimilar.

Speaking of limited knowledge, I'm not sure what Aspects Conan should have. But for the stuff you listed, I think I'd want these stats:

Superb: Weapons, Might
Great: Athletics, Intimidation, Survival
Good: Endurance, Presence, Stealth
Fair: Alertness, Discipline, Empathy
Average: Conviction, Investigation, Deceit

Brute Force (Might): Conan can use Might to attack unarmed.
Imposing Demeanour (Intimidation): Conan can use Intimidation for the social defence trapping of Rapport.

He should probably have more stunts but I'm not sure which ones. Maybe some straightforward numerical enhancers for Weapons; I'm not sure how tough the "frost giants" he fought were, but killing two of them sure sounds impressive.

He probably doesn't want too too many stunts, though; there's something to be said for having a ton of Fate Points when you want to be better than everyone at a whole bunch of different things. Presumably he can really pour on the invocations when he needs to break a bull's neck.
Title: Re: Request A Character
Post by: Taran on November 06, 2018, 02:19:55 PM
Maybe a stunt to improve grappling and lifting/breaking things.  Or something that lets Might modify certain skills like rapport or presence.  Some people call him a thief but he’s the type to bash open a door than to pick a lock. 

Lots of Fate points would definitely help him and would explain a lot.
Title: Re: Request A Character
Post by: Mr. Death on November 06, 2018, 03:14:46 PM
I know in the books he can basically climb anything.

Also, definitely has No Pain, No Gain, because he's capable of taking a lot of punishment.

Not sure if it's an aspect or a stunt, but in a few stories he deliberately puts his back to a wall to keep from being surrounded and is, if not invincible, then at least very hard to attack in that position.
Title: Re: Request A Character
Post by: SunJester on November 07, 2018, 03:10:49 PM
I am getting ready to run DFRPG and one of my players is considering playing a character modeled after Irwin Pounder. 

So, I was wondering if you might stat up Irwin as well as Strength of a River in His Shoulders (so I can see what the full power version of a forest person looks like).

Some of the issues we have been discussing for his character is whether the magical abilities are natural and therefore come as a result of the Choice or if they are acquired abilities that not all forest people have.

We have also been wrestling with what an appropriate Catch is for the Toughness and Recovery.

Your help is appreciated!
Title: Re: Request A Character
Post by: Branagon on November 08, 2018, 09:08:22 PM
I've got a character concept.
It's a Ukrainian Ex-Mobster named Kristof who fled to Toronto becoming a taxi driver.
One day an Orthodox monk got in the back of his car and was killed getting out of the car at an old house by a red court vampire. His blood got all inside the car, so it's a holy relic. God has plans for Kristof, but all he wonders is why it is always his cab that gets the weird passengers. How would you build this character? I'd appreciate a high-refresh character. I'm not sure if he's a True Believer or a Pure Mortal.
I have a set of aspects.

Ex-Mobster in a Holy Cab
Invoke: Do something a mobster would do, have access to the cab. Compel: Get into the kind of trouble mobsters do.
God's Plan, Not Mine
Invoke: Have his plans go wrong, in a good way. Compel: Have bad things happen to him, that God would like.
There's Something in the Trunk
Invoke: Have something, like a gun, in the trunk. Compel: Have something be in the trunk when you need the space, "There's something in the trunk!!"
The Hitman is Now the Mark
Invoke: To act like a hitman Compel: To be hunted by his old boss, to end up fleeing from a fight.
We Don't Drive That Way Here
Invoke: To drive really well or do something else while driving. Compel: To not fit into Canadian society or get along well with other cabbies.
A Monk Remains
Invoke: To use the holiness of the Cab or to act like a Monk. He's the Monk that Remains. Compel: To have Orthodox authorities come to possess the Cab, or needing to prevent it from being desecrated.
There's Always Family
Invoke: To have an old family friend when needed. Compel: ... or that needs help.

-Thanks

p.s. feel free to critique the aspects.
Title: Re: Request A Character
Post by: Sanctaphrax on November 09, 2018, 07:16:45 PM
Maybe a stunt to improve grappling and lifting/breaking things.  Or something that lets Might modify certain skills like rapport or presence.  Some people call him a thief but he’s the type to bash open a door than to pick a lock. 

Lots of Fate points would definitely help him and would explain a lot.

If we're looking at stunts for grappling and lifting/breaking, it might be better just to buy Strength.

Not sure what a social Might stunt would look like. Seems kind of odd to use Might-modifies instead of just giving +1.

I know in the books he can basically climb anything.

Also, definitely has No Pain, No Gain, because he's capable of taking a lot of punishment.

Not sure if it's an aspect or a stunt, but in a few stories he deliberately puts his back to a wall to keep from being surrounded and is, if not invincible, then at least very hard to attack in that position.

I figure Great Athletics is good enough for that.

Nah, you don't need that specific stunt to take a beating and keep on ticking.

Maybe +2 to defence rolls when outnumbered?

I am getting ready to run DFRPG and one of my players is considering playing a character modeled after Irwin Pounder. 

So, I was wondering if you might stat up Irwin as well as Strength of a River in His Shoulders (so I can see what the full power version of a forest person looks like).

Some of the issues we have been discussing for his character is whether the magical abilities are natural and therefore come as a result of the Choice or if they are acquired abilities that not all forest people have.

We have also been wrestling with what an appropriate Catch is for the Toughness and Recovery.

Your help is appreciated!

I remember very little about Irwin and River Shoulders. I have some ideas for the Forest People in general, but no idea how to go about those two in particular. What do we know about them, again?

As for Catches and the like, your guess is as good as mine.

I've got a character concept.
It's a Ukrainian Ex-Mobster named Kristof who fled to Toronto becoming a taxi driver.
One day an Orthodox monk got in the back of his car and was killed getting out of the car at an old house by a red court vampire. His blood got all inside the car, so it's a holy relic. God has plans for Kristof, but all he wonders is why it is always his cab that gets the weird passengers. How would you build this character? I'd appreciate a high-refresh character. I'm not sure if he's a True Believer or a Pure Mortal.
I have a set of aspects.

Ex-Mobster in a Holy Cab
Invoke: Do something a mobster would do, have access to the cab. Compel: Get into the kind of trouble mobsters do.
God's Plan, Not Mine
Invoke: Have his plans go wrong, in a good way. Compel: Have bad things happen to him, that God would like.
There's Something in the Trunk
Invoke: Have something, like a gun, in the trunk. Compel: Have something be in the trunk when you need the space, "There's something in the trunk!!"
The Hitman is Now the Mark
Invoke: To act like a hitman Compel: To be hunted by his old boss, to end up fleeing from a fight.
We Don't Drive That Way Here
Invoke: To drive really well or do something else while driving. Compel: To not fit into Canadian society or get along well with other cabbies.
A Monk Remains
Invoke: To use the holiness of the Cab or to act like a Monk. He's the Monk that Remains. Compel: To have Orthodox authorities come to possess the Cab, or needing to prevent it from being desecrated.
There's Always Family
Invoke: To have an old family friend when needed. Compel: ... or that needs help.

-Thanks

p.s. feel free to critique the aspects.

I like the sound of the character. Aspects sound solid, too.

I'd definitely go for some True Faith. Guide My Hand seems super appropriate. The cab could be an Item of Power, too. Not sure what Powers would work for it, though.

Conviction needs to be high, and Driving is another obvious choice. Beyond that, seems pretty open.

Here's one way to go, at Submerged:

Skills:
Superb: Conviction
Great: Driving, Rapport, Guns
Good: Presence, Empathy, Contacts
Fair: Intimidation, Athletics, Discipline
Average: Endurance, Fists, Alertness
Stunts:
Chat Up (Rapport): +2 Rapport when "interviewing" a passenger.
Monkish Demeanour (Conviction): Use Conviction instead of Deceit to put on a nonthreateningly saintly act.
Holy Cab (Driving): +2 to Driving when using the holy cab in a morally upright way.
Powers:
Guide My Hand [-1]
Righteousness [-2]
Total Refresh Cost:
-6
Refresh Total:
4
Title: Re: Request A Character
Post by: Ghostfreak on November 13, 2018, 03:51:30 PM
Oberyn martell from a game of thrones. He is a dornish prince who favors the spear and specializes in poisons. Which he puts on said spear. I would really love to see you bring him to life.
Title: Re: Request A Character
Post by: Mr. Death on November 13, 2018, 05:11:27 PM
Oberyn martell from a game of thrones. He is a dornish prince who favors the spear and specializes in poisons. Which he puts on said spear. I would really love to see you bring him to life.
Aspect: "Doesn't like helmets."
Title: Re: Request A Character
Post by: Sanctaphrax on January 08, 2019, 08:51:54 AM
Got started, lost my work halfway through, set it aside, forgot about it.

But I'm back now. How's this?

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Title: Re: Request A Character
Post by: khadgar4606 on January 08, 2019, 06:37:16 PM
okay here is the idea self-cursed loup-garou shaman who refers his curse as his blessing. similar power level to winter knight Dresden.
Title: Re: Request A Character
Post by: Ghostfreak on January 09, 2019, 07:48:21 PM
Love the write up for the red viper, very accurate and to the point. Good job! Your effort is always appreciated.
Title: Re: Request A Character
Post by: Sanctaphrax on January 12, 2019, 10:01:55 AM
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Title: Re: Request A Character
Post by: khadgar4606 on January 12, 2019, 12:59:36 PM
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gotta give it to you Sanctaphrax in my mind he would be close friend to dresden but damn it this hit into perfect villain for games for team of wardens nicework
Title: Re: Request A Character
Post by: Ghostfreak on February 04, 2019, 04:34:23 AM
Hmmm. I would love to see Obi-wan Kenobi, Ahsoka Tano and Asajj Ventress fleshed out. Just got through marathoning Star wars the clone wars animated series and man, I loved it. Annoyed me in some aspects but man the story just pulled me in.
Title: Re: Request A Character
Post by: nadia.skylark on February 24, 2019, 04:54:50 AM
I loved your version of Harry Dresden!

I'd love to see a couple of other versions, if you're interested:

Denarian!Harry
Necromancer!Harry
Captain of the Wardens!Harry
Senior Council!Harry
Summer Knight!Harry
Title: Re: Request A Character
Post by: Sanctaphrax on March 13, 2019, 10:08:57 AM
gotta give it to you Sanctaphrax in my mind he would be close friend to dresden but damn it this hit into perfect villain for games for team of wardens nicework

Kind of you to say so!

Hmmm. I would love to see Obi-wan Kenobi, Ahsoka Tano and Asajj Ventress fleshed out. Just got through marathoning Star wars the clone wars animated series and man, I loved it. Annoyed me in some aspects but man the story just pulled me in.

Never seen it. Saw the main six movies years ago, but don't remember them very well. I'd need a pretty thorough explanation to make anything worthwhile for those guys.

I loved your version of Harry Dresden!

I'd love to see a couple of other versions, if you're interested:

Denarian!Harry
Necromancer!Harry
Captain of the Wardens!Harry
Senior Council!Harry
Summer Knight!Harry

It's been a long time since I cracked a Dresden book, so I'm not confident in my ability to get details right. But most of those would be fairly small changes.

Obviously, you'd need to switch the High Concept for each. The Winter sponsored magic and the Molly-related Aspect would have to go. Replace winter magic with Kemmlerian Necromancy, Summer Magic, or some stunts representing political influence in the White Council, maybe move the way his Refinements are allocated around a little, and you're mostly done for all but the Denarian one.

The Denarian one is the trickiest because it depends a lot on what exactly his coin does. Each is different, after all, and I don't remember what Lasciel's schtick was. Dropping Soulfire and picking up Hellfire seems like an inevitability, though.
Title: Re: Request A Character
Post by: nadia.skylark on March 15, 2019, 05:54:15 PM
Trying to write up Denarian!Harry.

High Concept: Wizard, Warden, and Reluctant Knight
Trouble: Oh God, what have I done?
Other Aspects: Legendary Wiseass; Impulsive, Powerful, and Skilled as Hell;
Skills:
Fantastic: Conviction, Discipline, Lore
Superb: Endurance, Intimidation, Presence
Great: Athletics, Investigation, Deceit
Good: Alertness, Rapport, Empathy
Fair: Fists, Scholarship, Performance
Average: Might, Weapons, Guns
Stunts:
Arcane Contacts (lore): Use Lore instead of contacts to find and know people in the supernatural world.
I Have Just the Thing (lore)
Find Weakness (lore)
Infuriate (intimidation)
Powers:
Listening [-1]
The Sight [-1]
Soulgaze [-0]
Wizard's Constitution [-0]
Evocation [-3]
Thaumaturgy [-3]
Sponsored Magic (Hellfire; stackable) [-3]
Sponsored Magic (Demonreach) [-1]
Sponsored Magic (Soulfire) [-3]
Sponsored Magic (Kemmlerian Necromancy) [-2]
Lawbreaker (1st) [-1]
Refinement [-5]
Inhuman Mental Toughness [-2]
The Catch (threats to those he loves) [+0]
Magic:
Evocation (fire, earth, air, spirit, hellfire): +1 fire control, +1 hellfire control, +2 fire power, +1 spirit power, +1 hellfire power
Thaumaturgy: +1 divination control, + 1 divination complexity, +1 necromancy complexity, +1 crafting frequency

What do you think? I need some help with the aspects, and I didn't include any enchanted items because I don't want to have to reread the crafting rules.

I upped Harry's social skills and gave him a couple of lore stunts to represent Lasciel's influence on him as well as hellfire, but I'm not sure what to do about his battle form. I feel like Lasciel might manifest like Anduriel, only with fire instead of shadow and not all the time, but I'm not sure that's realistic or how to write that up if so.

I also gave him Kemmlerian Necromancy and Lawbreaker (1st) because Jim has said that Lasciel would be Harry's black magic tutor if he'd taken up her coin in Changes.
Title: Re: Request A Character
Post by: Sanctaphrax on March 15, 2019, 10:22:36 PM
Looks fine at first glance, to me.

As I recall Lasciel fights Harry in Skin Game. Can't remember what form she takes, but I'm sure if you dig that book up and look at the end it'll have something useful for you.
Title: Re: Request A Character
Post by: nadia.skylark on March 16, 2019, 12:36:09 AM
Quote
As I recall Lasciel fights Harry in Skin Game. Can't remember what form she takes, but I'm sure if you dig that book up and look at the end it'll have something useful for you.

She just makes Hannah naked and covered in a few wisps of purple mist. Didn't really seem to suit Harry.

Do you have any aspect suggestions? I want to include something about his friends and family, but Jim has said that Lasciel would work to isolate him, so I'm not sure what to say about them.

Also, as an alternative to allowing you to specify a second target for thaumaturgy done with the mirror, do you think it would work for it to let you gain shifts equal to your conviction without having to roll to control it (sort of doubling your innate power, rather than the power of the entire ritual)?
Title: Re: Request A Character
Post by: Sanctaphrax on March 16, 2019, 02:10:06 AM
She just makes Hannah naked and covered in a few wisps of purple mist.

Lame.

Do you have any aspect suggestions? I want to include something about his friends and family, but Jim has said that Lasciel would work to isolate him, so I'm not sure what to say about them.

MORE AND MORE ALONE, then?

Also, as an alternative to allowing you to specify a second target for thaumaturgy done with the mirror, do you think it would work for it to let you gain shifts equal to your conviction without having to roll to control it (sort of doubling your innate power, rather than the power of the entire ritual)?

Pretty sure this was meant for the other thread, but anyway. I guess that could work. Honestly, though, I'm not a fan of the whole "you're overpowered until you get screwed over" paradigm.
Title: Re: Request A Character
Post by: nadia.skylark on March 16, 2019, 04:49:21 AM
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Lame.

Yeah. Lasciel really wasn't impressive in that book.

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MORE AND MORE ALONE, then?

Thanks! Also, can you help me figure out how to phrase the concept of "I'll protect you even if you hate me" in a way that sounds good for an aspect?

And what do you think of "Dubiously Necessary Evil"?

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Pretty sure this was meant for the other thread, but anyway.

Yes, it was.
Title: Re: Request A Character
Post by: khadgar4606 on March 17, 2019, 01:23:19 PM
only thing lasciel might do harry as a combat form is turn him to full-on adonis mode where Lara Raith feels like a snooty pimpled brat.
Title: Re: Request A Character
Post by: nadia.skylark on March 18, 2019, 12:07:05 AM
Here's a version of Summer Knight!Harry post-Changes where he got the mantle after Summer Knight. I figure the broad strokes mostly wouldn't change until Ghost Story: he'd still end up with Lasciel's shadow, he'd still find out that Thomas was his brother and help make Lara the power behind the throne, he'd still end up involved in Dead Beat (and still have to start working with Lasciel's shadow because Summer would be no help with necromancy), he'd still rescue Molly, still get involved in White Night), still end up rescuing Marcone and Ivy, Morgan would still come to him in Turn Coat, he'd still wipe out the Red Court in Changes.

Major differences would be:
-he wouldn't get made a warden in Dead Beat, and so would get involved with the war as Summer's representative (because the Red Court invades faerie territory in that book)
-as such, he wouldn't be training baby wardens, and would instead spend that time fighting on the front lines
-he would be able to react faster at the end of White Night, so he would still have access to the redeemed Lash
-the roles of Summer and Winter would be reversed in Small Favor, and it would be Summer raising a fuss about the Accords violation rather than the White Council
-as such, he still owes Mab two favors, and that's a lot bigger problem than it was in the books
-he'd do better against the skinwalker in Turn Coat, and Listens-to-Wind might or might not have had to step in
-Morgan would survive Turn Coat (Summer would help Harry with healing)
-he wouldn't kill himself after Changes

That's the point where things would go totally AU, so I'm not going to try to stat it out.

High Concept: A Dark and Stormy Knight
Trouble: Titania Hates My Guts
Other Aspects: Brothers and Sisters in Arms, I Hold With Those Who Favor Fire, Passion is Power, Protector of the Innocent, Stubborn as Hell
Skills:
Fantastic: Conviction, Discipline, Lore
Superb: Athletics, Intimidation, Presence
Great: Endurance, Alertness, Weapons
Good: Investigation, Deceit, Performance
Fair: Guns, Rapport, Empathy, Craftsmanship
Average: Might, Fists, Survival, Burglary
Stunts:
Arcane Lore (lore)
Infuriate (intimidation)
Too Fast to Hit (athletics)
You Don't Want Any of This (intimidation)
Powers:
Listening [-1]
The Sight [-1]
Soulgaze [-0]
Wizard's Constitution [-0]
Evocation [-3]
Thaumaturgy [-3]
Sponsored Magic (Summer; stackable) [-3]
Sponsored Magic (Demonreach) [-1]
Sponsored Magic (Soulfire) [-3]
Inhuman Mental Toughness [-2]
The Catch (threats to those he loves) [+0]
Refinement [-6]
Marked by Power [-1]
Magic:
Evocation (fire, earth, air, spirit, summer): +2 fire control, +1 summer control, +2 fire power, +1 air power
Thaumaturgy: +1 divination complexity, +1 biomancy complexity, +2 crafting frequency, +2 crafting control

I switched his spirit refinement for air because I thought it was more thematically suited, and I didn't give him strength/speed/recovery powers because per Paranet Papers I'm pretty sure he gets that from sponsored magic.

He also almost certainly has a bunch of refinements for item slots, and a bunch of really cool items, since per WoJ making items is one of his specialties and summer likes to give its Knights weapons rather than doing the Winter thing and treating them like weapons--I figure the Summer equivalent of Mab's "I'll try to kill you every day with no equipment" thing would be giving Harry a workshop full of magic supplies and some weapons training. (What kind of new equipment do you think that he would have?)
Title: Re: Request A Character
Post by: Sanctaphrax on March 19, 2019, 09:55:31 AM
The Summer Knight should have Marked By Power.

Incidentally, why are you charging 3 Refresh for Summer Magic (and Hellfire on the Denarian)? Does it have something to do with the "stackable" note?

Speaking of stacking Sponsored Magic, is it actually possible to have both Soulfire and Hellfire? Seems vaguely wrong to me.

Thanks! Also, can you help me figure out how to phrase the concept of "I'll protect you even if you hate me" in a way that sounds good for an aspect?

And what do you think of "Dubiously Necessary Evil"?

Sounds alright to me.

FORCIBLE PROTECTION, maybe? Not sure it really encapsulates the idea perfectly, but I like the way it rings.
Title: Re: Request A Character
Post by: nadia.skylark on March 19, 2019, 11:33:28 AM
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The Summer Knight should have Marked By Power.

Thanks. Fixed it.

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Incidentally, why are you charging 3 Refresh for Summer Magic (and Hellfire on the Denarian)? Does it have something to do with the "stackable" note?

It's based on the description of Fomor magic in Paranet Papers. It costs -3 instead of -2, but you can stack refinement bonuses from it with refinement bonuses from compatible types of magic. I expanded it to other types of sponsored magic because I think it works well for a wizard, since they're combining sponsored magic with their own magic, and they should have more understanding of their magic than a sorcerer.

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Speaking of stacking Sponsored Magic, is it actually possible to have both Soulfire and Hellfire? Seems vaguely wrong to me.

I'm not sure. I've been mostly deciding on a case-by-case basis. For Denarian!Harry, I've been assuming he made his choice to save his daughter, and given Uriel said that thing about "whatever you do, do it for love" I don't think he would have taken away soulfire just for that (if he could. It's unclear whether Uriel could take away Harry's access to what is essentially his own soul based on a free-willed choice Harry made). On the other hand, Summer Knight!Harry lost hellfire when he redeemed Lash because Lash lost access to it. If Lash had kept the ability to give Harry hellfire, on the other hand, I don't think he would have gotten soulfire, because Uriel never would have given it to him in the first place.

(All this, of course, assumes that you don't automatically gain access to hellfire when you get soulfire and vice versa, which I'm not convinced of. WoJ says that they're opposite sides of the same coin, so I don't see why, if it's a human burning their own soul, they can't use both. I actually wrote up a power to this effect, but it's based on a different rules-system for magic that I made up, so I'm not sure how much use it would be to post it.)
Title: Re: Request A Character
Post by: Sanctaphrax on March 19, 2019, 12:05:30 PM
It's based on the description of Fomor magic in Paranet Papers. It costs -3 instead of -2, but you can stack refinement bonuses from it with refinement bonuses from compatible types of magic. I expanded it to other types of sponsored magic because I think it works well for a wizard, since they're combining sponsored magic with their own magic, and they should have more understanding of their magic than a sorcerer.

Ah, okay. Makes sense.

Pretty abusable, but that's more or less a moot point here.

(All this, of course, assumes that you don't automatically gain access to hellfire when you get soulfire and vice versa, which I'm not convinced of. WoJ says that they're opposite sides of the same coin, so I don't see why, if it's a human burning their own soul, they can't use both. I actually wrote up a power to this effect, but it's based on a different rules-system for magic that I made up, so I'm not sure how much use it would be to post it.)

To me, calling them two sides of the same coin actually suggests that you can only use one. If you're using your soul hellfire-style, you're obviously not using it soulfire-style.

Bit like a real coin, come to think of it. Either heads is up or tails is up.
Title: Re: Request A Character
Post by: nadia.skylark on March 19, 2019, 05:50:03 PM
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Pretty abusable, but that's more or less a moot point here.

I suppose. I wouldn't let anyone but a wizard buy it, though, and they don't usually have too many refresh to spare, so I figure that would mitigate it. After all, the 3 refresh they're spending on the sponsored magic are 3 refresh not spent on refinements, and that's even before buying any refinements for the sponsored magic to stack.

Quote
To me, calling them two sides of the same coin actually suggests that you can only use one. If you're using your soul hellfire-style, you're obviously not using it soulfire-style.

Bit like a real coin, come to think of it. Either heads is up or tails is up.

Yeah, I hadn't meant that humans could use both at once--more like that they could flip the coin at will.

Edit: Although, actually, I could see combining both into one spell if you had access to both from different sources--you'd probably just end up having to take the spell's entire power as backlash or something else nasty.
Title: Re: Request A Character
Post by: narphoenix on March 20, 2019, 12:16:59 PM
A question: are you familiar enough with Steven Universe to stat up the gems?
Title: Re: Request A Character
Post by: Sanctaphrax on March 20, 2019, 06:50:47 PM
A question: are you familiar enough with Steven Universe to stat up the gems?

Not really, no. But if you provide a summary I might be able to work from that.

I suppose. I wouldn't let anyone but a wizard buy it, though, and they don't usually have too many refresh to spare, so I figure that would mitigate it. After all, the 3 refresh they're spending on the sponsored magic are 3 refresh not spent on refinements, and that's even before buying any refinements for the sponsored magic to stack.

The problems really show up at higher Refresh, when specialisation pyramid limitations become significant.

Yeah, I hadn't meant that humans could use both at once--more like that they could flip the coin at will.

The question, then, is how quickly and easily they can flip.

Personally, I'd expect the flip to require a significant change to your whole outlook or to your allegiances.
Title: Re: Request A Character
Post by: nadia.skylark on March 21, 2019, 03:53:18 PM
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The question, then, is how quickly and easily they can flip.

Personally, I'd expect the flip to require a significant change to your whole outlook or to your allegiances.

I tend to think of it as more related to mindset. If you're really angry and just want to destroy things, you're probably using hellfire instead of soulfire, and so on. I'd treat not having access to the one you want as a compel rather than a mechanical difficulty switching over, the same way Harry's problem with subtle magic is treated as a compel.
Title: Re: Request A Character
Post by: Ghostfreak on April 01, 2019, 01:26:36 PM
Asajj Ventres is a young woman who was born before the clone wars on the harsh planet of rattatak, where their people are known for being brutally, violent warriors who wage war on each others for centuries. After losing her parents to a rival war lord faction, she endured unimaginable hardships and her situation seemed hopeless in order to survive. Until a miracle landed in her lap. A jedi master by the name of Ky Narec who was sent to the planet on an diplomatic mission, but due to technical issues his ship crash landed there. The locals though him to be a mystical warlock and attacked him. Eventually their paths crossed and sensing she was a powerful force sensitive, he took her under his wing in the ways of the jedi.

As the years went on and Asajj grew older and more powerful, the two were a force to be reckoned with as they set about razing armies, settling wars and settling differences between rival warlords. A planet of peace seemed to loom over the horizon. The leftover warlords were not pleased with a united Rattatak and crafted a plot that led to Ky Narec's death. Watching her master die in her arms sent her into hysterical grief and an absolute fit of rage, which let her hate consumer her and the dark side of the force answer her call. With her army she united the planet by force and in her path of destruction and conquest, set about killing each and every warlord involved in the death of her master.

With 12 tattoos on her head signalling the death count of warlords she achieved vegeance upon, she set herself up as the sole ruler of the planet. Drawing the attention of Count Dooku, now Darth Tyrannus to the gladiator arena that the planet was known for, scouting for talent that can aid his nation. The confederacy of independent nations.  The Count was not fooled by Ventress's force projection to mask her pressence, yet eager to impress the Sith Lord, she descended into the arena herself to demonstrate her skills. Taking up her and her fallen master's lightsaber, she boasted her claim to the mantle of sith, as she ripped and cut through opponents. The attempt made him laugh, furious she then attempted to engage the sith lord himself, only to be met with force lightning, knocking her out cold


She later woke up in an unfamiliar bed and immediately had to defend herself from the sith lord in a vicious duel in his home. Though the sith lord was victorious, Ventress had proven herself capable that day. As a token, he gifted her two curved hilt lightsabers and took her on as his primary dark jedi apprentice. She was provided in rudimentary training in the sith arts, classical forms of lightsaber combat and a specialization in form 2 Makashi. Psychological warfare and intimidation were also her methods of subverting her opponents, break the opponents composure with theatrical posturing and verbal taunts. Feint and ambush, confuse the opponents defenses with multi-pronged assaults and diversions, shock and surprise; change the rules of the engagement. Cycling through the various techniques in her arsenal. Subvert and overwhelm.

Though left with standing orders to eliminate Anakin Skywalker, notably engaging him on Yavin 4, it was instead Skywalker's master Obi-wan Kenobi that became the subject of her obsession. Leading to a sort of pesudo love hate relationship between the two.

 It would be in her pursuit of Obi-wan she would run a foul of Anakin on Coruscant, discovering his secret marriage to Senator Padme Amidala. Anakin unleashed his rage an manhandled her with telekinesis, entangling her with electrified cables and dropping her into the Coruscant under levels. Apparently killing her.

She managed to survive and had to recover from her vast injuries on Bos Pity, until it was invaded by the Republic.  During the battle Kenobi entered the facility, and was confronted by Dooku and Ventress. Dooku stepped aside as Ventress hurled herself at Kenobi, their duel took them out onto the battle field where Anakin joined in. However pursuing Kenobi had taken her to far from the evac point, and unwilling to allow her to be taken captive her ordered her gunned down. Ventress sold out Dooku by providing Obi-wan with intelligence on his plan. Then used a sith meditation technique to halt her bodily functions and fake her death. Her body was loaded on a medical shuttle for burial on coruscant, but she revived mid-flight and hijacked the ship. Her fate is now unknown.

Apologies if the description is long but I wanted to make sure that I gave the character proper description as she is one of my favorites from the legends continuity. I don't believe in that disney garbage nor would I use it to attempt to try put this character to paper. I hope this paints a clear enough picture or if more info is needed then I would be more than happy to give it. When I get the chance I'll be sure to put up something for Obi-wan Kenobi. Again, thank you so much for this undertaking.

P.S. Also wanted to know, is it possible to use the Conviction skill in place of Rapport for the purposes of chi-chat and first impressions trapping of said skill? I am asking because I was going through the stunts section and noted that Cat-burglar has it so where it took two trappings from the stealth skill and placed it under burglary. An when I was looking up the word conviction on goggle, I delved deeper and found that in the origin section, conviction is actually shown to be called convince in english.


 
Title: Re: Request A Character
Post by: Sanctaphrax on April 01, 2019, 09:04:30 PM
Apologies if the description is long but I wanted to make sure that I gave the character proper description as she is one of my favorites from the legends continuity. I don't believe in that disney garbage nor would I use it to attempt to try put this character to paper. I hope this paints a clear enough picture or if more info is needed then I would be more than happy to give it. When I get the chance I'll be sure to put up something for Obi-wan Kenobi. Again, thank you so much for this undertaking.

Story-wise, that seems like plenty. Should be able to write Aspects off that.

I'm less sure what to do with her mechanically. She's got lightsabers and presumably a solid Weapons skill. Sounds like she's also pretty good at leadership, Intimidation, and strategy. Beyond that, what's her skillset? Any special force powers worth noting? Does she have significant contacts and/or financial resources? Is that Sith meditation thing a one-time plot contrivance or something she uses on the regular?

P.S. Also wanted to know, is it possible to use the Conviction skill in place of Rapport for the purposes of chi-chat and first impressions trapping of said skill? I am asking because I was going through the stunts section and noted that Cat-burglar has it so where it took two trappings from the stealth skill and placed it under burglary. An when I was looking up the word conviction on goggle, I delved deeper and found that in the origin section, conviction is actually shown to be called convince in english.

Not without a stunt. But of course stunts can move trappings around. Moving those trappings with two stunts should be uncontroversial; moving them both with one seems a little broad.
Title: Re: Request A Character
Post by: Ghostfreak on April 02, 2019, 12:57:59 PM
Story-wise, that seems like plenty. Should be able to write Aspects off that.

I'm less sure what to do with her mechanically. She's got lightsabers and presumably a solid Weapons skill. Sounds like she's also pretty good at leadership, Intimidation, and strategy. Beyond that, what's her skillset? Any special force powers worth noting? Does she have significant contacts and/or financial resources? Is that Sith meditation thing a one-time plot contrivance or something she uses on the regular?


Her skillset is her dual wielding and being very practical. Her particular to note force abilities were telekinesis, mind tricks, and the qey'tek meditation(basically a very good veil to conceal her pressence if need be) as Obi-wan noted that her concealment was like a subtly disturbing absence. Keep in mind she is not a full trained sith by design of Count Dooku and Palpatine who noted that she was growing to powerful to quickly with what she was able to do with the little that she had at her disposal. But she did learn advance sith lore and magics. Dooku just withheld knowledge that would give her an edge against him. 

She used sith magic to reanimate the corpses of dead gungans to help her in a battle. But I believe that it is a very circumstantial event as it required a number of corpses and the aura created from a massacre on that planet to do so. She only cuts loose as a last resort, favoring maximum return for minimal effort. Manhandles targets with telekinesis and is not afraid to use thrown objects to get an advantage or to get the job done. Can control animals with her force powers, and was creative enough to fool Dooku when she somehow caused a column to collapse on him by crossing both her lightsabers just a few meters away, almost as if she were cutting it down
 
Pretty decent with unarmed attacks but is mozart with two blades. Also used the force to overclock her performance.


The sith meditation thing feels more like either a concession or an actual technique kinda like how Harry was taught techniques from his denarian partner to block out and compartmentalize pain. She put herself in a sith trance using her sith healing techniques to heal the wounds she suffered. Though obviously it was enough to fool people into believing she was dead, even the medics who loaded her into the ship.

Her contacts is pretty decent as she knows Count Dooku, General Grievous, Durge (a bounty hunter who lived for more than two thousand years) and have worked alongside of these figures many a times. Can't say if she was super rich as she was the leader of her planet, but was well off enough to be comfortable when she was not out on mission assignments. She also hunted down bounties to make up for credits if lacking. Decent pilot also.

Title: Re: Request A Character
Post by: Sanctaphrax on April 04, 2019, 03:48:08 AM
Normally I wouldn't use Sponsored Magic for the force, but if she's doing everything from veils to telekinesis to raising zombies then it seems fitting.

Lightsabers should maybe have some kind of stunt for destroying objects. Could go either way on that.

Decided to skip Contacts since it's more for a large web of unimportant NPCs than for specific powerful allies. Her skill pyramid is honestly pretty cramped; bumping her up to Snorkelling would give her some breathing room. But I prefer to stat characters at the lowest possible level. And I left her some FP which she can use to punch above her numerical weight.

Technically having a single focus provide four +1 bonuses is forbidden to a character with Average Lore but that rule is silly anyway. And I wanted her Lore low to reflect her flawed training. Not a very optimal build, obviously, but so what?

(click to show/hide)
Title: Re: Request A Character
Post by: Ghostfreak on April 04, 2019, 12:58:49 PM
Damn, this is a pretty amazing writeup. Short, sweet, to the point but paints an expressive picture. As she goes up in refresh what would you give her exactly to improve on what she has? Because if this is what she is as a submerged character I would love to see her as she goes deeper into the depths.
Title: Re: Request A Character
Post by: Sanctaphrax on April 04, 2019, 08:32:15 PM
I'd want to fill out the bottom of her skill pyramid a bit. Most of those Fair or Average skills would make sense at Good, and you could easily justify giving her more low-ranked skills.

And of course she could always use more Weapons / combat stuff.

Depending on how she uses the Force, there might be a reasonable argument for Supernatural Senses and various Faith powers.
Title: Re: Request A Character
Post by: khadgar4606 on April 05, 2019, 04:01:17 PM
I'd want to fill out the bottom of her skill pyramid a bit. Most of those Fair or Average skills would make sense at Good, and you could easily justify giving her more low-ranked skills.

And of course she could always use more Weapons / combat stuff.

Depending on how she uses the Force, there might be a reasonable argument for Supernatural Senses and various Faith powers.
besides the common force package ( better senses, combat clairvoyance) and kinda contrived coincidence knights use when god needs them we don't have much as unique powers if you want the old republic MMO has a decent bit of more abilities for sith marauder class( closest match to her fighting style)
Title: Re: Request A Character
Post by: khadgar4606 on April 19, 2019, 01:48:18 PM
okay someone can build a chimpanzee wizard which is legit member of white council power level unimportant as background lets say he was the pet of wizard family of wackjobs.
Title: Re: Request A Character
Post by: Sanctaphrax on April 20, 2019, 10:42:54 AM
Don't think canon would allow a chimp wizard. I guess that doesn't matter here, but I'm not even sure how I'd go about making one. Chimpanzees being as dumb as they are, I have a hard time imagining one being capable of wizardry.

I guess I could just slap Inhuman Strength and some weird Aspects onto a Wizard, but that feels unsatisfying.
Title: Re: Request A Character
Post by: Mr. Death on April 22, 2019, 05:29:27 PM
Don't think canon would allow a chimp wizard. I guess that doesn't matter here, but I'm not even sure how I'd go about making one. Chimpanzees being as dumb as they are, I have a hard time imagining one being capable of wizardry.

I guess I could just slap Inhuman Strength and some weird Aspects onto a Wizard, but that feels unsatisfying.
I suppose you could have a regular wizard who shapeshifted himself into a chimp.

Or a magical accident turned him into an orangutan (https://discworld.fandom.com/wiki/The_Librarian).
Title: Re: Request A Character
Post by: nadia.skylark on April 22, 2019, 06:58:41 PM
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I suppose you could have a regular wizard who shapeshifted himself into a chimp.

Or a magical accident turned him into an orangutan.

 :)

It could be an extreme consequence from a biomancy or transformation spell gone wrong.
Title: Re: Request A Character
Post by: narphoenix on April 23, 2019, 11:58:02 PM
Perhaps a pizza guy who is the only person sent to deliver to the worst addresses (some with regular old gang violence, some with supernatural baddies) because he’s the only person who exists who has both enough power to survive and is poor enough to have to take it?
Title: Re: Request A Character
Post by: Sanctaphrax on April 24, 2019, 02:30:05 PM
Sure.

Had an idea for the chimp wizard too, riffing off of Mr. Death's suggestion.

(click to show/hide)

(click to show/hide)
Title: Re: Request A Character
Post by: Taran on April 24, 2019, 04:22:27 PM
Sure.

Had an idea for the chimp wizard too, riffing off of Mr. Death's suggestion.

(click to show/hide)

(click to show/hide)
Perhaps a pizza guy who is the only person sent to deliver to the worst addresses (some with regular old gang violence, some with supernatural baddies) because he’s the only person who exists who has both enough power to survive and is poor enough to have to take it?

awesome.  The pizza guy is hilarious.

The Chimpanzee reminds me of the Warden who suffered the body-swap.  (I forget her name because I haven't read the books in a decade).
Title: Re: Request A Character
Post by: nadia.skylark on April 24, 2019, 04:41:10 PM
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The Chimpanzee reminds me of the Warden who suffered the body-swap.  (I forget her name because I haven't read the books in a decade).

Anastasia Luccio.
Title: Re: Request A Character
Post by: Taran on April 24, 2019, 05:00:04 PM
Anastasia Luccio.

Yes, thank you. 
Title: Re: Request A Character
Post by: narphoenix on April 25, 2019, 12:44:42 AM
Sure.
(click to show/hide)

I LOVE this.
Title: Re: Request A Character
Post by: khadgar4606 on April 25, 2019, 01:26:37 PM
Sure.

Had an idea for the chimp wizard too, riffing off of Mr. Death's suggestion.

(click to show/hide)


Damn you Sanctaphrax we just have a quest starting NPC know I need to find decent villain so I can end the adventure in good conscience
Title: Re: Request A Character
Post by: nadia.skylark on May 16, 2019, 06:36:14 PM
Is anyone familiar enough with the Obsidian Trilogy to write up character sheets for Kellen Tavadon, Idalia Tavadon, and Cilarnen Volpiril?
Title: Re: Request A Character
Post by: Sanctaphrax on May 16, 2019, 07:42:45 PM
I'm not, unfortunately.
Title: Re: Request A Character
Post by: nadia.skylark on May 16, 2019, 08:09:02 PM
Quote
I'm not, unfortunately.

You should read it. It's really good.
Title: Re: Request A Character
Post by: nadia.skylark on June 13, 2019, 04:17:28 AM
If you're still interested in statting up characters, I'd like to see your versions of Mab and Titania.
Title: Re: Request A Character
Post by: Sanctaphrax on June 14, 2019, 05:31:23 AM
I'm not really in the mood at the moment, but I'll keep that in mind for when I am.
Title: Re: Request A Character
Post by: Silverblaze on July 11, 2019, 06:34:09 PM
I'm not dead.

Just haven't played the system in a while.

Trying to stat up a foil for the Denarians from Lucifer's perspective.

Going for something like a mix of several tropes/existing characters that I can steal from then make it my own: Dante (DMC), Lucifer (TVshow/Gaiman's version), a generic knight of the cross if such a person were to fall from grace and get a second chance at life.  Long running redemption arc in mind with drastically changing aspects as the game goes on.

Aspects I have under control.

Thinking of a primary socialite, with a combat mode - similar to werewolves, or a devil trigger (DMC fame).


Seeking input and several versions of the character if people want to take a stab at it.  I'm fishing for ideas and cant find my books. Assume 6 refresh to spend ad a cap of +4 on skills.
Title: Re: Request A Character
Post by: Sanctaphrax on July 13, 2019, 04:37:30 AM
Silverblaze!

Now there's a name I haven't seen in a while.

What kind of input do you need?

If you're looking for Power suggestions, mixing Faith Powers with a Beast Change / Human Form / physical power package might do the trick.
Title: Re: Request A Character
Post by: LadyElvan on July 14, 2019, 09:33:10 AM
I'm trying to use the program to create a template for a Guardian (Mercedes Lackey's Diana Tregarde, to explain what that is). What sort of other information do you need? (I don't know if you've read them so I don't want to explain something you already know :/ )
Title: Re: Request A Character
Post by: Sanctaphrax on July 14, 2019, 07:28:14 PM
I've not read those books.

Which program is this?
Title: Re: Request A Character
Post by: LadyElvan on July 14, 2019, 11:20:45 PM
That I'm using? The "Dresden Files Character Manager" It's basically a program that fills in things for you. For a custom anything, though, it's not going to be worth trying to beat the program into submission. :)
Title: Re: Request A Character
Post by: LadyElvan on July 14, 2019, 11:24:04 PM
The books, Diana Tregarde is a combination between Karrin Murphy and Michael Carpenter: her existence is to protect the innocents against the Bad Things Out There. Guardians (her "template") don't have to be as beholden to a specific Power, so using Knight of the Cross or even Sponsored Magic doesn't really work, that I've found. :/
Title: Re: Request A Character
Post by: Sanctaphrax on July 15, 2019, 01:01:26 AM
What supernatural things can she do?
Title: Re: Request A Character
Post by: LadyElvan on July 15, 2019, 04:20:39 PM
Whenever she gets called on for help (like, literally: in one case she was fending off a dybuk possessing a woman but didn't have access to her Guardian magic until one of the possessed's friends said "...help her!") she has access to like Blackstaff level magic. It can only be used to help someone or take out the Threat Against the Innocents (another example: in the book "Burning Water" she fought an angry Aztec deity for an innocent woman, and won).
In game terms, I'm thinking, she has thaumaturgy "on her own" but Guardian Magic is evocation but she only can access that if someone literally asks her for help. I just don't know how that would work. Make it a Catch? But then what cost would it be?
Title: Re: Request A Character
Post by: narphoenix on July 15, 2019, 05:42:16 PM
Whenever she gets called on for help (like, literally: in one case she was fending off a dybuk possessing a woman but didn't have access to her Guardian magic until one of the possessed's friends said "...help her!") she has access to like Blackstaff level magic. It can only be used to help someone or take out the Threat Against the Innocents (another example: in the book "Burning Water" she fought an angry Aztec deity for an innocent woman, and won).
In game terms, I'm thinking, she has thaumaturgy "on her own" but Guardian Magic is evocation but she only can access that if someone literally asks her for help. I just don't know how that would work. Make it a Catch? But then what cost would it be?

Sanctaphrax wrote up a custom rebate power called Limitation which covers exactly this sort of thing (it’s on the wiki in his signature). I suspect that this constitutes a mild to moderate limitation.
Title: Re: Request A Character
Post by: Sanctaphrax on July 15, 2019, 10:29:37 PM
Here's a link. (https://dfrpg-resources.paranetonline.com/index.php?title=Limitation)

You'll want to be careful with really big Limitations, though. A character who's sometimes incredibly powerful and sometimes a real scrub is likely to be out of balance with the other PCs all the time.
Title: Re: Request A Character
Post by: LadyElvan on July 15, 2019, 11:56:09 PM
Thank you for the info!!! It's something to look through and talk to my GM about (lucky for me, he's my hubby so I don't have to wait until Game Night :D :D :D )
Title: Re: Request A Character
Post by: Silverblaze on July 17, 2019, 05:00:03 AM
I'm trying to use the program to create a template for a Guardian (Mercedes Lackey's Diana Tregarde, to explain what that is). What sort of other information do you need? (I don't know if you've read them so I don't want to explain something you already know :/ )


Yes mostly just power suggestions.  Are faith powers appropriate for someone who is playing for the side opposing capital G god, The character just also happens to be very anti Denarian.
Title: Re: Request A Character
Post by: Sanctaphrax on July 17, 2019, 09:42:23 PM
You might want to rename them, but the mechanics of Faith Powers should work fine for an anti-God character.
Title: Re: Request A Character
Post by: Ghostfreak on November 14, 2019, 03:16:30 PM
I would love to see John Wick as a dresden files character.
Title: Re: Request A Character
Post by: narphoenix on November 15, 2019, 02:09:24 PM
I’d love to see your take on some of the worldbuilding that Arcane has managed to sneak into the games he’s played. Maybe a Librarian (https://www.paranetonline.com/index.php/topic,38633.msg1896630.html#msg1896630)? Or someone who incarnates one of the major arcana (https://www.paranetonline.com/index.php/topic,53137.msg2320256.html#msg2320256) from the tarot (perhaps Justice or the World)?
Title: Re: Request A Character
Post by: Ghostfreak on December 30, 2019, 04:58:16 AM
Would love to see bullseye from the Daredevil tv show statted up because the things that guy can do, omg.
Title: Re: Request A Character
Post by: Ghostfreak on January 10, 2020, 01:46:27 PM
Would also love to see Sanji and Obi-wan Kenobi written up as well. Especially the latter.
Title: Re: Request A Character
Post by: Con on January 11, 2020, 09:34:13 AM
I mean Obi Wan would be a KotC or Knight of the Force. Maybe with a rote power of using telekinesis and augmenting his physical traits.
Title: Re: Request A Character
Post by: khadgar4606 on January 15, 2020, 02:29:51 PM
I mean Obi-Wan would be a KotC or Knight of the Force. Maybe with a rote power of using telekinesis and augmenting his physical traits.
exactly as butters being StarWars nerd become a knight of cross means ....obi wan can be definitely knight of the cross
Title: Re: Request A Character
Post by: Con on February 23, 2020, 03:29:33 PM
Thumbalina- Rival of Toot for inexplicable reasons.
Title: Re: Request A Character
Post by: g33k on February 27, 2020, 08:12:35 PM
exactly as butters being StarWars nerd become a knight of cross means ....obi wan can be definitely knight of the cross

It was actually one of my early character-concepts -- the untrained wizard who envisioned his powers as "Jedi," and so that's how they all manifested.  He might have had more/other powers, given decent training... but 100% of his training came from Lucasfilm.
Title: Re: Request A Character
Post by: g33k on February 27, 2020, 08:17:01 PM
It was actually one of my early character-concepts -- the untrained wizard who envisioned his powers as "Jedi," and so that's how they all manifested.  He might have had more/other powers, given decent training... but 100% of his training came from Lucasfilm.

The flipside, of course, would be the warlock who envisions his powers as "Sith."

Poor Harry... "This Darth Wannabe is leaning in on the cosplay, but  dammit that lightsaber just cut my staff in half!!!"

It'd be a fun enemy, now, for Butters to face!
Title: Re: Request A Character
Post by: Ghostfreak on June 03, 2020, 05:49:03 AM
Would love to see Po from the Kung Fu panda turned into a dresden files character.
Title: Re: Request A Character
Post by: Sanctaphrax on August 23, 2020, 07:06:24 AM
The dead walk!

For a value of "the dead" which includes people who haven't posted in a while, of course.

Here's the current list of outstanding requests:

-Bullseye from the Daredevil tv show
-Sanji
-Obi-Wan Kenobi
-Thumbelina
-Po

Anyway, I'm only minimally familiar with Po, Bullseye, and Thumbelina. And my knowledge of Obi-Wan is limited to watching the first six movies years ago. I'd want a rundown on each before writing them up.

I can do Sanji easily enough. Here's a Sanji who just joined the Straw Hats:

(click to show/hide)

Not sure it's quite right, but it's a decent first attempt.
Title: Re: Request A Character
Post by: khadgar4606 on September 13, 2020, 04:27:53 PM
The dead walk!

For a value of "the dead" which includes people who haven't posted in a while, of course.

Here's the current list of outstanding requests:

-Bullseye from the Daredevil tv show
-Sanji
-Obi-Wan Kenobi
-Thumbelina
-Po

Anyway, I'm only minimally familiar with Po, Bullseye, and Thumbelina. And my knowledge of Obi-Wan is limited to watching the first six movies years ago. I'd want a rundown on each before writing them up.

I can do Sanji easily enough. Here's a Sanji who just joined the Straw Hats:

(click to show/hide)

Not sure it's quite right, but it's a decent first attempt.
well sanji is pretty good with deciet actually heck he and girls are the most smartest comes to strawhats he plays cook most of the time but he isway well trained then he shows xeref basically polishes his basic abilities to the point that he is stronger then his family with out gear.
Title: Re: Request A Character
Post by: Ghostfreak on September 14, 2020, 01:11:19 PM
The write up is pretty solid honestly and I was not aware of performance being the skill to go to when it comes to cooking and the like. I always felt that it fell under craftsmanship. Something to make note of and thank you for this. Its always a pleasure to see this thread back on its feets.
Title: Re: Request A Character
Post by: Sanctaphrax on September 15, 2020, 01:57:25 AM
Performance for cooking is just my own interpretation; I don't think you're wrong to put it under Craftsmanship.

As for Sanji, yeah, he shows some real trickiness later in the story. Average Deceit might be too low. But this starting version of Sanji doesn't have a ton of room in his skill pyramid.
Title: Re: Request A Character
Post by: Ghostfreak on September 15, 2020, 06:39:29 PM
Agreed and starting sanji looks really nice. Really really nice. I would eventually like to see a much later sanji who grows in refresh and skill points when you have the time of course.
Title: Re: Request A Character
Post by: Sanctaphrax on September 20, 2020, 01:37:33 AM
Current Sanji.

(click to show/hide)
Title: Re: Request A Character
Post by: Grey Council Warden on February 02, 2021, 07:08:38 AM
How about John Constantine specifically Matthew Ryan’s portrayal. In the vein of the older rules? I do own a copy of Dresden falls accelerated but personally I do prefer the older rules. I enjoyed reading the book, but when I run or play I do prefer using the older rules.
Title: Re: Request A Character
Post by: Sanctaphrax on February 07, 2021, 11:02:24 PM
Unfortunately, I know nothing about that portrayal of John Constantine. I know a bit about the character in general, but only a bit.

I can take a crack if you tell me more.
Title: Re: Request A Character
Post by: cowardlylion on March 09, 2021, 07:50:27 PM
Unfortunately, I know nothing about that portrayal of John Constantine. I know a bit about the character in general, but only a bit.

I can take a crack if you tell me more.

A world class confidence trickster, a cunning ritualist, a man who networks with Angels, Demon and creature of the Red, Green and the Grey and the in-between. When he does throw down it is usually with artefacts of power, magical items or rituals. The Matt Ryan one has a little evocation a little bit of pyromancy and seems to able to rush rituals so they can take effect as long as he is given a few moments which he usually can blag by keeping enemies talking. He is the master of prep-work and finding edges be they phycological, magical or physical.   
Title: Re: Request A Character
Post by: Sanctaphrax on March 14, 2021, 08:24:47 AM
I can do some stuff with that. Can't really write Aspects, though. Here's a start, picking Chest Deep more or less arbitrarily.

Fast rituals suggest some kind of Sponsored Magic variant. Not sure what kind of magic he throws around, though, so I'll leave that possibility for now.

Occult Network is overly broad; I'd want to narrow that down before calling this done.

Suberb: Deceit, Lore
Great: Discipline, Rapport
Good: Conviction, Empathy
Fair: Presence, Alertness
Average: Endurance, Stealth

Occult Network (Lore): Use Lore in place of Contacts for dealing with otherworldly beings.

Channeling (Fire) [-2]
Thaumaturgy [-3]
Title: Re: Request A Character
Post by: narphoenix on June 27, 2021, 03:05:15 AM
Have you considered statting the Leverage crew? Especially in light of Leverage:Redemption?
Title: Re: Request A Character
Post by: Sanctaphrax on June 28, 2021, 06:37:07 AM
Truth be told, I don't know a thing about Leverage. But give me something to work with and I'll see what I can do.