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Messages - Imp

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61
DFRPG / Re: Dividing Potions
« on: December 31, 2010, 06:24:28 PM »
OS Page 280 on the spec you get for taking tham... this is if you use that spec for crafting.
Quote
Crafting specializations for items and potions
aren’t used for control or complexity; they
usually affect frequency or strength without
making you spend an extra slot to do it. A
frequency specialization allows you one more use
per session. A strength specialization increases
the effect strength of your basic enchanted items
by 1 (note, any increases to the basic strength
are applied before cutting it in half for an alwayson
item). In the case of potions, this can create
stronger potions, or ones that you can get two
uses out of. Alternatively, a crafting specialization
may be applied to increase the limit on how
many bonuses may be placed on a single focus
item (a focus specialization).

62
DFRPG / Re: Dividing Potions
« on: December 29, 2010, 04:19:10 PM »
if you take the crafting special in Tham with the  (someone help me with rules please) more uses part you can make full strength potions that have 2 uses a day.

63
DFRPG / Re: Miniatures (RCV)
« on: December 29, 2010, 04:17:16 PM »
big fan of minis in most respects played D&D before and well after minis were needed and alot of White wolf games when you needed nothing but paper.

I think minis for a game like Dresden are good for a set up or even to give someone a better idea of what they are fighting or talking to  (i'm a very visual person myself)

64
DFRPG / Re: Compelling a Knight of the Cross / The Almighty's Agenda
« on: December 24, 2010, 05:38:39 PM »
the game i play in atm run with a knight of the cross, mainly our GM compels him with making sure we do the right thing instead of the D&D tactics of kick the door down, kill the monster, take the treasure

in place of that we get things like this;

people need to be saved
evil can be redeamed
innocents must be protected
ultimate evil must be put down

65
DFRPG / Re: Thaumaturgy and Supernatural Powers
« on: December 24, 2010, 05:35:55 PM »

66
DFRPG / Re: Toon Town?
« on: December 21, 2010, 04:32:30 AM »
...are we going to add the "cool world" verse into this as well?

67
DFRPG / Re: Social Weapons?
« on: December 20, 2010, 04:07:45 AM »
to me social weapons are something that could be more like... a hand tailored suit would give you something to presence or even as bad as it is a paid for smile (fixed teeth) would give you better to a social combat

68
DFRPG / Re: DFRPG Resource Wiki
« on: December 15, 2010, 09:32:54 PM »
would we want to piggy back on a Dresden files Wiki?
Example
Dresden Files Wikia

or make one exclusively for the RPG?

69
DFRPG / Re: DFRPG- Intro Session
« on: December 15, 2010, 09:28:43 PM »
**self-edit... wrong thread**

70
DFRPG / Re: Custom Enchanted/Focus items
« on: December 14, 2010, 08:12:58 PM »
Sandman Sand
(potion) When the sand is sprinkled on a being that is ALREADY asleep they will remain asleep no matter what is done to them for 8 hours.

71
DFRPG / Re: Silly Character Concepts
« on: December 11, 2010, 05:51:54 AM »
Little Fairy Drug Dealer. 
(click to show/hide)

i see nothing wrong with this

72
DFRPG / Re: Bad Luck Spells
« on: December 10, 2010, 03:37:04 AM »
this is pretty much one of the many grey areas in the laws... think of it as "not illegal, but frowned on"

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