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Topics - Arcteryx

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16
DFRPG / Her Royal Majesty's Witchfinders
« on: July 11, 2011, 06:38:15 PM »
Hey Dresdenphiles,

One of the players in my group has read Mike Mignola's witchfinder series and was interested in a character who specializes in hunting down errant magic users; without sticking to Mignola's setting but sticking with the mage hunting concept, anyone have any suggestions for powers, stunts or the like?

The game's power level is Chest Deep, and as per the subject there would be a small cadre of them in Her Royal Majesty's service. They work directly for the House of Windsor, and not for the government.

TEMPLATE

Quote
WITCHFINDER

MUSTS
Witchfinders must have a high concept that is in line with their occupation - that as one of Her Royal Majesty's Witchfinders. This carries the weight of the responsibilities and codes of behavior expected from those who are tasked with this duty.

Witchfinders find themselves constantly at odds with the White Council; the Wardens find and execute those who break the Laws, but the Witchfinders "bring them in"; what happens to these errant sorcerers and warlocks once they are in the custody of the Ordo Libram is anyone's best guess. The other mythical arm of Her Majesty's Most Secret Service are the Pathfinders, who protect her from supernatural threat and liaise with their counterparts in the Summer and Winter Court.

Witchfinders wear a pendant with a vial of blue salt crystals that burn and flare with a brilliant light as they absorb magical harm; these are an item of power and should be referenced in one of the character's Aspects. The crystals need to be replaced (i.e. compel) to continue to be effective.

POWERS [-5]
Ritual: Crafting [-2] YS181
Supernatural Sense: See magic as smoke [-1] YS165

Item Of Power Discount [+1] A Buru Pendant [Pendant With Vial Of Blue Salt Crystals]
Inhuman Speed [-2] YS178
Supernatural Toughness [-4] YS185
Inhuman Recovery [-2] YS186
The Catch: Only against mortal magic [+5] +2 for only working against specific thing, +2 for being easily bypassed (not mortal magic is quite common), +1 for requiring research to discover

Witchfinder's Blade
Similar to a Warden's Sword, but on a lesser scale. It is an Enchanted Item that takes up two slots, and each one is forged by its wielder.

Weapon:2 (it is a sword)
slot 1: Counterspell at Great (assumes the caster has a Lore of Great)
slot 2: +1 power to Counterspell, so it is now Superb
slot 3: + two uses per session (three altogether)
slot 4: Weapon:4 for one use/session

OPTIONS
It is recommended that the witchfinder takes a Refinement to add more slots for enchanted items so that he can be armed with potions and the like.

Upgrade Ritual:Crafting to full-blown Thaumaturgy [-3] YS180
Refinement [-1] YS182
* Gain two additional focus item slots (equivalent to four additional enchanted item slots)
* I'd allow a refinement to be split for 1 specialization and 1 focus item


IMPORTANT SKILLS
Lore
Weapons

MINIMUM REFRESH COST
-5


With many thanks to those who helped with hints, math & aesthetics! :) You know who you are.

17
DFRPG / Help, Help, I'm Being Seduced!
« on: July 04, 2011, 09:11:22 PM »
'Lo Dresdenphiles,

OK, so I've run into a situation where I need to solidify the mechanics of an NPC seducing a PC - I'm guessing this get handled via social conflict? Does the NPC pile on maneuvers to stick some temporary aspects on the PC, and then tag'em to lay on enough stress to force a social consequences like "Mmmm, Me Want More Amore".

Would you use Deceit or Rapport to attack, Discipline or Rapport to defend?

Thanks in advance!

18
DFRPG / Creating an Aspect of a group's morale in combat
« on: February 21, 2011, 05:02:58 PM »
We see this rule all the time in other systems - the bad guys are outnumbered, their leader has been taken out, most of the group has taken damage and it looks like its going to be a rout - roll vs X or scatter and retreat!!!

How is that simulated in the context of FATE? Does a player make a declaration? Does the GM plunk a new aspect on the scene? Is it just "common sense" and lo, therein goes the rascals, hither thee go?

19
DFRPG / Rivers of London by Ben Aaronovitch
« on: February 20, 2011, 12:06:59 AM »
Reposted from my London Calling thread, but I wanted to throw this book out there as a general resource, and not only if you're setting a game in London; the setting is very Dresden-like and there's plenty of ideas to steal and pilfer. If you ARE setting a game in London, there's plenty of ideas for locations, slang and plenty of juicy tidbits about the Metropolitan Police to nick.

Good stuff - two thumbs up!

20
Or is it Weapons too?

(I'm sure it has been asked before but can't track it down...)

21
DFRPG / Compelling a Knight of the Cross / The Almighty's Agenda
« on: December 24, 2010, 04:36:37 PM »
So all those with a Knight of the Cross-type person in your DFRPG party / group - how is he (or she) being compelled on his high concepts & troubles?

I guess I'm looking into some insight on what God's agenda seems to be in your games.

Thanx plenty and best of the holiday season to all of you!

22
DFRPG / A Catch/Item of Power/Discount for themed stunts
« on: December 02, 2010, 07:25:00 PM »
Just playing around with this idea, to put straight mortals on a "more even" footing - it is also an idea  inspired in part by the stunt trees in SotC.

Breaks for stunts - so, something like the discount for an Item of Power, or the Catch on Toughness powers, which would give at most a -1 discount to a themed package of stunts.

So, just to pick on Murphy - she's got a bunch of stunts relating to her skills as an Chicago SI officer.

That would be grouped under SI Officer for a +1 to the cost (i.e. reducing by 1), and would need to be referred to in the High Concept or Trouble or one of the Aspects.

Supernatural powers get that break - might be good for mortals and their stunts too.

Feedback and commentary welcome - and thanks in advance.

23
DFRPG / Aspect help... (need ideas & inspiration)
« on: November 26, 2010, 12:26:01 AM »
Trying to grab an Aspect out of a backstory here for someone who is comfortable hob-nobbing with the new Royal jet-set; someone who is well versed in the diplomacy, politics and social graces of that social class. Any ideas out there for something like that? Thanks in advance :)

24
DFRPG / How does Hulking Size affect Fists, Weapons?
« on: November 24, 2010, 07:36:01 AM »
They're listed in Skills Affected, but I don't see any bonuses or penalties (probably bonuses, more like...) listed for those skills in the description?

25
DFRPG / Aspects in a conflict
« on: November 22, 2010, 07:39:42 AM »
Example: the PCs are in a bar fight, and they've just taken out the gang boss's hired help - they now outnumber him 3 to 1. How does the PC place an Aspect "Outnumbered And Outgunned" on the situation? He wants to use it to tag for an Intimidation action.

Does he maneuver to apply that Aspect? Or does it appear on the scene because its reasonable and true, but the PC needs to apply some mechanic to stick it on the scene?

26
DFRPG / Swift Transition vs Worldwalker
« on: November 21, 2010, 08:04:41 AM »
What are the salient differences as you see them? Just having some trouble differentiating between the two, hoping you guys have a better grasp on it than I do:

Swift
  • Exactly that. Happens instantaneously
  • Limited use by others. Perhaps one other "passenger" in very close proximity (ie. physically touching)

Worldwalker
  • Takes a bit of time (?) if so, how much?
  • Useable by others close by - in AND out


27
DFRPG / Compelling an Item Of Power
« on: November 20, 2010, 06:13:38 PM »
Items of Power are - as per the rules - referenced as an Aspect or part of; wanted to get some feedback from the community on how you've been compelling (or have been compelled) on all the swords, rings, staves and bracelets out there.

28
DFRPG / Incite Emotion - 'Touching'
« on: November 17, 2010, 03:55:41 AM »
So how does a vampire 'touch' - is s/he using

a) Intimidation/Deceit to attack the target's Discipline in one action to both touch and incite emotion?
b) Or Fist to hit and THEN incite?

I'm reading Option A.


29
DFRPG / Empathy, social defence
« on: November 13, 2010, 09:06:59 AM »
I understand how Empathy works against Deceit, Chit-Chat - but how would it work against Intimidation? Any examples greatly welcomed...

30
DFRPG / A DFRPG game set in... Sunnydale. Yes. Where Buffy & Co. live
« on: October 15, 2010, 04:31:26 AM »
This is too awesome. I only wish I had thought of it myself.

http://modernnerddom.blogspot.com/2010/10/seeking-shadows-dresden-files-rpg.html


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