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Messages - Tedronai

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2221
Fists tends to be more useful for the non-vanilla critters out there that can pick up things like Claws (possibly with the addition of Venomous)
After all, if bare hands and feet were as good for combat as a high-powered assault rifle, humans wouldn't have gone to all the trouble to invent the damnable things

a few notes on the details of your assessment, though:
"'brass' knuckles" can be easily argued as a reasonable tool to use with the Fists skill to gain a weapon:1 attack as well as the potential to satisfy catches
it's the most easily justifiable skill with which to perform a maneuver to switch to Might for a grapple

evocation really isn't in the same ballpark
using it forces the conflict into rocket tag, as your self-inflicted stress hastens your own defeat unless you pop the opponent first
it requires multiple skills at high levels to use effectively
it comes with the risk of backlash and fallout
Laws of Magic
BUT: can easily be used to justify far more diverse effects (diverse maneuvers, exchange-spanning blocks and even armour without additional actions, better spray attack options)
can't be disarmed

2222
DFRPG / Re: Greater Glamour
« on: February 28, 2011, 07:18:58 PM »
What I'd recommend is downgrading to regular Glamours, then spending that extra 2 refresh on a specialized Channeling replicating the effects of thaumaturgical Conjuration with evocation's speed and methods (assuming the character has the Discipline and Conviction to make that worthwhile, possibly allowing them to rework their skills to suit the new build)

They'd then retain the same conceptual capabilities, but within more reasonable bounds (no working suitcase nukes from thin air).

2223
DFRPG / Re: Summoning ectoplasm
« on: February 28, 2011, 06:12:52 PM »
The inclusion of ectoplasm in a spell is mostly just a matter of fluff.  Design and cast the spell as per normal procedures.  If the concept of the spell necessitates that it create physical material, then that spell summons ectoplasm to fill that role.  No additional game mechanics involved.

2224
DFRPG / Re: Greater Glamour
« on: February 28, 2011, 05:32:10 PM »
Do remember, that she's said to be around, if not beyond, the power range of a Faerie Lady.  She's in 'Plot Device' territory.

2225
DFRPG / Re: Greater Glamour
« on: February 28, 2011, 08:36:01 AM »
Glamours (and Greater Glamours by extension) act neither as evocations nor as thaumaturgy.  They are simply what they are.

Used to effect a Veil, the character rolls their choice of Discipline or Deceit, which functions as a block against Perception.  Since neither power mentions a duration, it's probably best to assume that it lasts the scene (or until dispelled or dismissed).  Greater Glamours offers an additional option of either a +2 bonus or an enlarged veil.

Similarly with Seemings, but with a more subtle, and versatile, deception.  Greater Glamours provides a +2 bonus.

True Seemings is effectively just a license to say 'yeah, I have one of those right here' for whatever you might need in any given situation, up to and including the ill-defined 'creatures'.  The limits of this power do not seem to be defined.

2226
DFRPG / Re: A couple of very general questions.
« on: February 28, 2011, 12:51:37 AM »
I tend to use spoiler tags or the like any time I make anything like a definitive revelation regarding a significant, book-spanning character, regardless of what book it's from.  It's mostly just a courtesy.

Wizard-like power is relatively rare to notice when you're not particularly looking for it.  But then, the Council as a whole doesn't do much to search these people out, even in the best of times, unless they're causing trouble, and Harry isn't a whole lot better (yeah, sure, he has pamphlets in his office, and he's in the yellowpages, and he makes himself known in the community, but he doesn't do a whole lot actually to search them out until the Paranet gets set up to help do that for the Council)

Dresden, without expending any particular effort to find such individuals, encounters them possibly FOUR times (
(click to show/hide)
really should count here, and possibly even
(click to show/hide)
, since we have no clues as to how powerful she actually was) over about a decade

2227
DFRPG / Re: Sponcered Magic ideas.
« on: February 28, 2011, 12:34:08 AM »
It belongs as sponsored magic.  Remember, sponsored magic doesn't need some being able to cut the strings (Kemmlerites are an example).  Using and restoring your soul are handled by Debt pretty well.
I think that would be better handled by taking consequences (possibly with the availability of soulfire granting additional consequences useable only for the purpose)

Kemmlerian Necromancy is similarly problematic, in that it is not actually sponsored by anyone or anything (from what we've seen in the novels).  It is simply learned.  It, similarly, is a questionable inclusion in the Sponsored Magic section.

  And Harry DOES make magical constructs with it, stuff he couldn't do otherwise.  They even talk in the book about how Soulfire makes such things last longer than they otherwise would (say a scene instead of an exchange).

Harry does not use soulfire in any working where he is not also using his conventional magic, though.  There is no instance of him using ONLY soulfire.  That's the province of beings such as Angels.

2228
DFRPG / Re: A couple of very general questions.
« on: February 27, 2011, 11:58:30 PM »
The kid is far from a definitive example of a potential wizard, but remember, that's essentially all the talent that
(click to show/hide)
exhibited before her training
An entirely untrained one-trick wonder can quite reasonably be assumed to have greater potential if they were to receive meaningful training

again, I'd list him as a potential candidate, a 'maybe'

2229
DFRPG / Re: Sponcered Magic ideas.
« on: February 27, 2011, 11:52:46 PM »
Well, Harry doesn't every (not even once) use Soulfire in the absence of conventional magic. (mystical rebar, as the book calls it)

Frankly, I don't think it even belongs in the Sponsored Magic section, given its nature, and the source of its fuel (it's SOULfire; by using it, you burn your own soul, not some energy provided by an external power)

2230
DFRPG / Re: Sponcered Magic ideas.
« on: February 27, 2011, 10:52:31 PM »
Note that it says full range of thaumaturgic effects in thaumaturgical application, not 'at evocation's speed and methods' as implied in your cost assessment above
in fact, in a strict reading, it has NO thaumaturgical effects at evocation's speed and methods

2231
DFRPG / Re: A couple of very general questions.
« on: February 27, 2011, 10:45:13 PM »
Ahh, yes, possibly the demon-summoning warlock.  Though, it is hard to say whether he could do more than summon demons and some thaumaturgy.  Kid Warlock at the start of proven guilty?  The guy could manipulate minds, but there's no reason to think that somehow means he could be a full-fledged wizard.  Like Harry says, even a focused practitioner can be deadly.  Honestly we can't tell if these guys are much more advanced than someone like Binder, who while deadly can't be a full wizard.

The demon-summoner was described as a Sorcerer in Harry's little dream-reenactment, good at the flashy-destructive magic far more than anything else.  That's why Harry's job was to lock him down.  So we have evidence of him pulling off substantially complex thaumaturgy, and being capable of pulling off substantially potent evocation.  I think that's sufficient to say that he likely could have been a wizard with the proper training (and early intervention)

as for the kid, we have very little evidence of what he was capable of, but enough, I think, to list him as having been a potential candidate, had he received training (and intervention) in time

2232
DFRPG / Re: A couple of very general questions.
« on: February 27, 2011, 09:57:30 PM »
More debatable is how many people with wizard-level talent get missed.  I think Victor Sells was probably a wizard-level talent (he just didn't seem to have the sight, but I assume that could be trained).  Harry doesn't really run into anyone else with that level of talent in all the books, as best I remember.

Demon-summoning Warlock in events leading up to Grave Peril
Young kid warlock at the start of...Proven Guilty, is it?

2233
DFRPG / Re: Sponcered Magic ideas.
« on: February 27, 2011, 09:45:51 PM »
Did Soulfire receive major edits since the preorder version?

2234
DFRPG / Re: Monsters With Two Actions Each Exchange
« on: February 27, 2011, 06:14:14 AM »
Your target's bad luck as you attack them is represented by your high attack skill in that their bad luck makes it more likely for you to cause them harm, and more likely that you cause greater harm than they would otherwise

The bad luck of an individual targeting you is represented by your high defense skill in that their bad luck makes it less likely for them to cause you harm, and less likely that they cause as much harm as they would otherwise

More nebulous, less immediately harmful bad luck not coinciding with a more conventional form of attack is represented by a high attack skill performing a maneuver, or simulated via thaumaturgy (likely Ritual)

2235
DFRPG / Re: Monsters With Two Actions Each Exchange
« on: February 27, 2011, 05:58:46 AM »
High skills.

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