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Messages - Tedronai

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2236
The original interjection that sparked this little derailment was in regards to a statement by Tallyrand (sp?) with regards to a house-rule that would force a 'Taken Out' result (of dead/dying) in a situation where an attack with a sufficient weapons value resulted in a specified degree of stress beyond the stress capacity of the target, but with no regard to the consequence slots available to that target, thus resulting in what amounts to a forced Concession of death...which is an oxymoron, and punitive at that

2237
One of the guidelines is that a consequence has to be taken as a result of the conflict before the concession is offered.

Not that I'm contesting this, but I don't see how it meaningfully impacts the discussion.



The fundamental defining factor of a 'Taken Out' result is the lack of choice by the victim of the attack
The fundamental defining factor of a 'Concession' is, instead, it's voluntary nature

Thus, voluntarily submitting to a 'Taken Out' result (by pointedly neglecting to take on a consequence that would allow one to avoid that result) is, in fact, more in line, from a narrative perspective, fundamentally, with a 'Concession'

2238
Nope. ;)
Concessions are negotiated by all the group.
Taken out is decided by just the victor.

And for it to be truly in the spirit of a 'Taken Out' result, there can be no meaningful choice involved by the individual responsible for the submitting character
If that individual, then, chooses not to take consequences knowing that neglecting to do so will push their stress beyond capacity, then the outcome is not truly in the spirit of a 'Taken Out' result, and closer to a Concession where the negotiation can be boiled down to "we should just go with what [the victor] says"

2239
DFRPG / Re: A couple of very general questions.
« on: February 27, 2011, 03:15:36 AM »
It is only slightly bigger than 1000.  It is smaller than 1500 from what I remember of the books.  I think it is far less than 1 in a million since that means there are 5-6 times as many people out of the council as there are in it.  That seems like way too many wizard-level talents. 

1/1mil might be high as a standing population number, but likely less so as a frequency of appearance
ie. Warlocks tend not to last very long, and so artificially deflate the numbers

2240
I think Sinker was referring to what Tedronai told about a character who voluntarily choose to be taken out instead on taking consequences.
The character is still Taken Out by a mechanical POV, but he has just chosen that.

Which, aside from the timing, is mechanically indistinguishable from a Concession negotiation of "we'll just go with whatever [the victor] suggests as the result"
From a narrative, perspective, however, it is clearly not in the spirit of a true 'Taken Out' result, in that there is CHOICE for the individual submitting to the result

2241
No. Concessions are something that happen before someone is taken out. Concessions are a negotiation between opposing forces. A taken out result is completely dictated by the opposing forces and should be potentially worse then the concession. Even if you hadn't taken any consequences Someone who took you out would be well within their right to say you're dead. If you concede that isn't usually the case.


Here is the relevant section:
Quote
Finally, a character cannot be saved from a
roll that takes him out by offering a concession.
You have to offer the concession before the roll
that takes out your character. Otherwise, it’s
cheating the opponent out of victory.


It might not have been perfectly worded, but what I meant to indicate is that if you award a 'taken out' result in a situation when instead taking a consequence (or several consequences, even) was and option, and sufficient to prevent it, then the 'taken out' result was voluntary, as the individual with narrative control of that character chose to allow it.  Which is, fundamentally, a Concession.

2242
It is a fact that in the books, lethal force with magic is objectively worse than doing the same thing with a machine gun.  Hurling around lethal force with magic all the time in the game and not treating it as any more serious than doing the same with a gun is going outside of the Dresdenverse.

That's because the potential Bad Things (tm) made possible by throwing around potentially lethal magics are objectively worse than doing the same thing with a machine gun, not because they're more likely, which is what I believe DFJunkie was referring to.

2243
Any 'Taken Out' result in a situation that was not capable of filling the stress track and all remaining consequences IS a Concession.
2-4 over the stress track is taking a moderate or severe consequence, not getting taken out, let alone necessarily killed.

That 'Concession' of the horrible burns and disfigurement? It'd also be a reasonable 'Taken Out' result, had the attack forced that.

2244
DFRPG / Re: Questions about Worldwalking
« on: February 25, 2011, 09:39:46 PM »
Pretty much every reference in the novels is clearly Evocation, in which I'd place it under Spirit.
Unfortunately, the only real mechanics reference to it in the rpg books is under Thaumaturgy - Transportation And Worldwalking.
Then again, Harry generally only opens a portal to the Nevernever in a location where the barrier between worlds has been weakened somehow - from repeated or recent travel, or by other means - so it's possible that that has something to do with it

2245
DFRPG / Re: Where does the system break down in terms of power level
« on: February 25, 2011, 05:13:16 PM »
While it's not necessarily the GM's fault, or even (sole) responsibility, they are generally the ones with the most resources available to them to fix such a problem

2246
DFRPG / Re: Weapons and Aspects
« on: February 25, 2011, 05:01:16 PM »
That's all more-or-less within the realm of Declarations, I would think.

2247
I don't disagree with that, which is why I advocate a system for law breaking that has nothing to do with compels.  Otherwise, even with a good GM, it wouldn't necessarily be a matter of waiting till the PC runs out, but rather having the appropriate dramatic moment come up when the player happened to be out.  Either way it's an unacceptable situation, but I feel that there being no risk associated with unrestrained combat magic to be unacceptable as well.

Except...

A weapon:8 evocation taking the form of a giant ball of fire comes flying at you when you're already scraped, bruised, and running on your last legs.
You manage to dodge the discipline roll down to a single shift, meaning you're about to take 9 stress.
Your minor, moderate, and severe consequences are already occupied, and have only 2 of your 4 physical stress boxes remaining.
You take the extreme consquence 'horrible burns', change one of your aspects to 'grotesque appearance', take one stress, and CONCEDE.  You'll survive, though, assuming you get medical attention in a reasonable amount of time, and no one takes the opportunity to just up and slit your throat.

2248
The key to Compels is to only use them when it makes the story MORE INTERESTING.  For everyone involved, preferably, but particularly for those directly involved.
And removing a character from player control is almost never more interesting for that player than the alternative.

2249
DFRPG / Re: Where does the system break down in terms of power level
« on: February 24, 2011, 02:55:54 AM »
Ah I see thank you. And natch the description doesn't actually limit you to Dark Powers allowing it, though I would. Light Powers would rather you help yourself! Though in this case it's sort of a grayish power...well maybe reddish...would that count? 8)
And thus more rules confusion is added.

The only real ''light' power' described in that section, Soulfire, does include a suggestion of a lower credit limit, but there's not really a reason that they'd refuse to help in the same ways

2250
DFRPG / Re: Where does the system break down in terms of power level
« on: February 24, 2011, 02:05:16 AM »
it does rather contravene the 'only once per turn, only one debt per instance, and only to tag an aspect' statement that was, well, essentially the whole of the claim

a strict reading of the two sections combined would allow up to +8 shifts of power in addition to an aspect tag for +2 on the roll (or a re-roll) for a total of 5 debt on a single roll once per scene (with an optional further limitation to once per session)

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