Cost: Due to the extra potency of soulfire, the
base cost is 1 higher (5 total, instead of 4—
reduced to 3 if you have both Evocation and
Thaumaturgy).
Benefits: Standard sponsored magic benefits
(page 288), with a potentially gentler agenda
(though this may come with a tighter credit limit
on the matter of debt). Soulfire downgrades the -2
Toughness ability of any supernatural creature
by one step when employed (Mythic Toughness
becomes Supernatural, Supernatural becomes
Inhuman, Inhuman goes away), and it may fully
satisfy the Catch (page 185) for some creatures -1
vulnerable to “holy” sources of damage. With
some creatures (even those that operate on a
“plot device” level), it’s still potent enough to get
their attention.
The full scope of what soulfire can do is not
clear to us at this time. In evocation, soulfire Channeling fire, implied by novels to be able to aid
functions most like the element of fire (though nearly anything.
it’s possible other element equivalents may
exist), and in thaumaturgic application…well,
we don’t know really, so for our current purposes
consider it to provide the full range of thaumaturgy Full thaumaturgy -1
spells (those which are agenda-compatible,
at any rate).
Soulfire appears to be a bit finicky in this model, by the current pricing it should probably be a base 6. so either we are missing something or they decided to downgrade it to five after playtesting.