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Messages - Howl

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106
The Bar / Re: Edumacation And Enlearnment
« on: September 08, 2011, 10:00:00 PM »
*waves to Mr Man*

107
The Bar / Re: Edumacation
« on: September 08, 2011, 09:43:50 PM »
Thanks a bunch, PG!

Woohoo, I am the proud owner of my very own sticky!!  ;D

Congrats! Great idea to make this thread sticky Dina :)

108
The Bar / Re: Edumacation
« on: September 06, 2011, 02:01:27 PM »
Well said Shecky!

109
Site Suggestions & Support / Re: More Suspect Members
« on: September 06, 2011, 01:54:19 PM »
I hoped we wouldn't be getting any more suspect members since the forum upgrade. Well, back to hunting 8)

110
The Bar / Re: Edumacation
« on: September 04, 2011, 07:47:53 AM »
I agree with that, there is nothing wrong with choosing other paths.

I agree with that also. Nothing wrong with that :)

Can I sign up?  :D

I'm a college freshman, undeclared major but leaning towards Engineering.  Definitely something math/science/computer science/engineering, since my school doesn't offer anything else.   ::)

I can already imagine you building mechanical zombies 8)
Seriously very impressive Parth. I'm sure you will kick a** in college.

111
The Bar / Re: Edumacation
« on: September 02, 2011, 07:47:40 AM »
I have a high school diploma. And I am currently in college working for my degree in the History and Culture of Asia and the Middle East. :)

112
DFRPG / Re: Character idea-how it would work
« on: August 29, 2011, 07:20:55 AM »
Yes I did read it and I do understand now. Thank's for the explanation. :)

113
DFRPG / Re: Character idea-how it would work
« on: August 28, 2011, 07:44:13 AM »
MAGICAL SELF-ENHANCEMENT [+varies]
Description: Many supernatural abilities can be mimicked through an application of spellcasting. But that requires specialization, of the sort that this power represents.
Musts: A character must possess the Evocation power in order to use this one. Other powers to link this power to are also required.
Skills Affected: Conviction, Discipline, Lore
Effects:
Limited Powers. When you take this power, you must select at least one other supernatural power that you possess. Which powers may be selected with this power is a matter of the GM's discretion. The selected powers are disabled, and the character gets a rebate equal to one-third of the powers' total cost.
Magical Self-Enhancement. This power allows the user to grant themselves access to the selected powers through evocation. Such evocations may be of any element that makes sense, and they may be offensive or defensive. The power required of an evocation that grants powers is equal to the refresh cost of the granted powers plus the intended duration. The user may extend this effect using the normal rules for the extension of evocation, and they may choose to grant themselves only a few of the selected powers. This also allows them to grant lesser versions of the selected powers. For example, a character who had selected Supernatural Strength and Inhuman Speed with this power may grant themselves Inhuman Strength for 5 exchanges with a 7-shift evocation.

This is a very interesting custom power. It just might work for what I had planned. Could you please give me an example for "Limited powers", I'm not sure I understand how exactly that works!? ???

Why not just put seven refresh in Modular Abilities?  That will give you five points to move between True Shapeshifting and possibly Flight when you're shapechanging and five points of spell casting when you're not.

That is also a good idea, especially since I had the idea that the character can't use spellcasting while he is shapeshifted. And with expanding what you can do with Modular Abilities he can have spellcasting and shapeshifting both, but not in the same time.

114
DFRPG / Re: Character idea-how it would work
« on: August 27, 2011, 08:52:51 PM »
Interesting idea and good point that replacing powers isn't possible :-\
I also like the character because of the versatility, you can really do a lot of things with this type of character.

115
DFRPG / Re: Character idea-how it would work
« on: August 27, 2011, 11:58:32 AM »
Good point, I could drop Thaumaturgy and just take the Sponsored Magic. That would also give me a few more fate points I can use. Which I can then use to get powers like Masurao said. Thank's to the both of you.

Now if only I could figure out how many shifts would be needed in that spell :-\

116
DFRPG / Character idea-how it would work
« on: August 27, 2011, 08:05:10 AM »
I have an idea for a Druid type character. A spellcaster type character that uses elemental magics and can shapeshift. I would basically give him Wizard abilities but the problem is the shapeshifting. If you are a Wizard you don't really have enough refresh left to buy Beast Change and similar abilities. I know it can be done with Thaumaturgy but that takes time, so you can't really do if you are being attacked already.

So, I was thinking of giving him Sponsored Magic, Like Druidic Magic[-2] which brings the wizard to exactly -9 refresh and he is still playable. The sponsored magic would allow him to cast Biomancy spells at Evocations speed and perhaps give him some bonus to complexity and control of Biomancy. I haven't figured it out yet exactly. What I am wondering how would you model the Biomancy spell that allows the character to shapeshift? How many shifts would it require for him to shapeshift in one Exchange, like casting an Evocation spell??
I would even put it down as one of his rotes if possible.

When he shapeshifted I thought about "replacing" Evocation and Thaumaturgy with special abilities. For instance, I say that my character can't use magic when he is in animal form, so Evocation and Thaumaturgy are basically useless. So, when he shapeshifts he can choose up to -6 refresh of abilities for his new form to "replace" Evocation[-3] and Thaumaturgy[-3].

Would this work? ???

117
Site Suggestions & Support / Re: STATE NAME TITLE OF TOPICS
« on: August 25, 2011, 04:26:57 PM »
And you can go to the Mapping thread to see where people are from.

http://www.jimbutcheronline.com/bb/index.php/topic,762.msg1226069.html#new

118
DFRPG / Re: "Bulldogs!"
« on: August 24, 2011, 06:38:01 AM »
Thank's, nice lightsaber builds. I am thinking of doing a SW FATE game with Bulldogs!. :)

119
DFRPG / Re: "Bulldogs!"
« on: August 23, 2011, 08:00:50 AM »
I have a question-how would you stat out a lightsaber with the equiptment rules?

120
DFRPG / Re: "Bulldogs!"
« on: August 21, 2011, 05:00:12 PM »
I hope I can convince some of my friends to play it, it is a really great RPG.

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