(bolding added)
Even without a single specialization in crafting, a wizard can make an enchanted item up to his Lore rating--being a wizard means you can do some crafting, even if you're not particularly "skilled" at it; just like how Harry
can do veils, but he's not terribly
good at them.
And Sanctaphrax specified a "powerful old wizard," so that's what I'm working off of.
Or, maybe you want to have a character with high lore that doesn't use evocation/thaumaturgy or variants thereof?
That makes little sense to me. Why wouldn't you use spellcasting of some kind if you're making a character based on Lore? That's kind of missing out on a huge chunk of that skill's usefulness.
Honestly, it seems like it's the most useful on a character who's already badly balanced. One who's going to be doing physical fighting--but doesn't have any good physical skills; has high Lore--but no spellcasting, or spellcasting skills high enough to be useful...so what
are the character's high skills, then? From the sounds of it, this character probably needs a boost in physical defense, because they don't seem to have much of a way to physically defend themselves otherwise.
I'd support having AFSA only apply to physical attacks--frankly, it applying to social defense just doesn't make sense to me. The few times I've seen precognition occur in social interaction in fiction (Looking at you, Mrs. Cake), all it seems to do is give both parties a headache.