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Generic NPCs

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Sanctaphrax:
The Demon Lord has a separate physical immunity for three reasons. The first is that some GMs may object to the cheesiness of taking Physical Immunity with Modular Abilities. The second is that in order to gain any benefit from a catch that applies to powers gained through Modular Abilities, the catch has to be consistent. So any other toughness powers that he uses would have the catch of holy stuff otherwise. Thirdly, the Physical Immunity to all non-holy damage is a big part of the Demon Lord's schtick, and I think it deserves to be more than just another option for Modular Abilities.

Of course, you can make whatever changes you like to him if you end up using him in your game.

Sanctaphrax:
Beat Cop (On The Beach)

High Concept: Beat Cop
Other Aspects: Thin Blue Line, Respect My Authority
Skills:
Good: Investigation
Fair: Athletics, Guns, Fists, Alertness
Average: Endurance, Contacts, Driving, Intimidation
Stunts:
Police Ties: +2 to contact other cops.
Walking The Beat: +2 to any roll made to notice or investigate something wrong on his beat.
Armed Arts: May use Fists to wield knife and nightstick.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
3

Sanctaphrax:
Ralexs asked me in a personal message to post my take on the Fellowship Of St. Giles. We don't have much info on the Fellowship, so this will be mostly improvised. I plan to create four characters: an ordinary member, an operative, a soldier, and a coordinator. This won't cover the entire Fellowship, but it should be enough for any game that doesn't focus on their struggle. First, the ordinary member:

Fellow Of St. Giles (Feet In The Water)

High Concept: Member Of The Fellowship Of St. Giles
Other Aspects: The Red Court Must Be Destroyed, Pretty Ordinary Despite The Whole Vampire Infection Thing
Skills:
Good: Fists, Discipline
Fair: Deceit, Lore, Alertness
Average: Endurance, Conviction, Presence, Burglary, Athletics, Might, Stealth, Intimidation
Powers:
Blood Drinker [-1]
Addictive Saliva [-1]
Tattoos of St. Giles [-2]
Feeding Dependency (Blood) [+1] affecting:
Inhuman Strength [-2]
Total Refresh Cost:
-5
Refresh Total:
1

Sanctaphrax:
Supervisor (Chest Deep)

High Concept: Corporate Manager
Other Aspects: One Step Down From The Boss, Money Is Power And I Am Rich, I Never See The Little People, Don't Bother Me With The Details
Skills:
Great: Presence, Resources, Contacts
Good: Rapport, Deceit, Scholarship
Fair: Intimidation, Discipline, Empathy
Average: Endurance, Alertness, Investigation
Stunts:
High-Level Leadership (Presence): Leading a group is at +1 and 1 time increment faster.
My Wallet Has A Lot To Say (Resources): +2 to Resources for the Money Talks trapping.
Corporate Shark (Presence): +1 to all social skills when his status as a businessman is relevant.
The Boss (Contacts): May use Contacts to hire people.
Excellent Negotiator (Rapport): +2 to Rapport when there's money at stake.
Networking (Contacts): +2 to Contacts within the business world.
Total Refresh Cost:
-4 (Pure Mortal)
Refresh Total:
4

Sanctaphrax:
Operative Of St. Giles (Up To Your Waist)

High Concept: Operative Of The Fellowship Of St. Giles
Other Aspects: The Red Court Must Be Destroyed, Keeping The Vampire Under Control, Discretion Is The Better Part Of Valour
Skills:
Good: Stealth, Discipline, Alertness, Deceit
Fair: Athletics, Burglary, Intimidation, Lore
Average: Endurance, Presence, Conviction, Weapons, Investigation
Powers:
Blood Drinker [-1]
Addictive Saliva [-1]
Tattoos of St. Giles [-2]
Feeding Dependency (Blood) [+1] affecting:
Inhuman Speed [-2]
Cloak Of Shadows [-1]
Total Refresh Cost:
-6
Refresh Total:
1

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