The Dresden Files > DFRPG Resource Collection
Generic NPCs
Sanctaphrax:
Our World has a few generic NPCs in it, but not many. Not enough, in my opinion. This thread is meant to correct that by giving people (especially me) a place to post stats for nameless non-player characters.
Not all of the characters that the players encounter will fit into the standard power levels for starting characters. As such, I'm adding a few more. Remember that NPCs can go below zero refresh. Here are the new levels:
Hydrophobe (10 skill points, 2 refresh, skill cap good)
You're kind of a loser. You have no significance to the supernatural world and little to the mundane one.
On The Beach (15 skill points, 4 refresh, skill cap good)
You're just some guy. You probably know nothing about the supernatural world and you're not a big shot in the mundane one either. Joe Average level.
Snorkeling (40 skill points, 13 refresh, skill cap superb)
You're pretty damn powerful. Most cities don't have more than one or two guys at this level. I'm considering increasing the skill cap to fantastic for this level.
Scuba Diving (45 skill points, 17 refresh, skill cap fantastic)
You're one of the best in the world at what you do. Faerie Queens, Vampire Kings, and Senior Council members know who you are.
In A Submarine (50 skill points, 21 refresh, skill cap fantastic)
You are a being of global significance. You have the power to star in legends, change the course of world events, or defeat a small army singlehandedly.
Deep One (65 skill points, 38 refresh, skill cap epic)
You are a supernatural heavyweight. This is the level of Senior Council members, legendary monsters, the leaders of Vampire Courts, and other plot devices.
Expect characters starting tomorrow. I'll be starting with pure mortals and moving on to supernaturals later.
deathwombat:
I like it!
Sanctaphrax:
The first batch of generic NPCs has arrived. It includes a doctor, a street person, a schoolteacher, a college student, and a middle manager. Next post will be about military types. If you have questions about a stunt, first look at the Homebrew Stunts thread and the DFRPG Fan Resources website. A better writeup will probably be in one of those places.
Ordinary Doctor (On the Beach)
High Concept: Ordinary Doctor
Other Aspects: All Business, Overeducated, Superior Attitude
Skills:
Good: Scholarship, Discipline
Fair: Resources, Presence, Conviction
Average: Investigation, Endurance, Empathy
Stunts:
Doctor (Scholarship): +1 to broad medical field, further +1 to specialization within that field.
Quick Diagnosis (Scholarship): All medical assessments and declarations are two steps faster.
Hospital Access (Resources): Access to, but not ownership of, Superb medical library and facilities.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
3
Street Person (Hydrophobic)
High Concept: Homeless Guy
Other Aspects: Struggle to Survive, Drug Addict, Panhandler
Skills:
Good: Survival
Fair: Fists
Average: Athletics, Stealth, Burglary, Alertness, Endurance
Stunts:
Urban Survivalist (Survival): +1 to Survival within cities, may use all survival trappings in cities.
Professional Panhandler (Survival): May use Survival to beg.
Street Fighter (Fists): Use Fists for improvised weapons.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
1
Schoolteacher (On the Beach)
High Concept: Schoolteacher
Other Aspects: Cares About The Students, Slightly Scary
Skills:
Good: Scholarship, Presence
Fair: Intimidation, Rapport, Contacts
Average: Resources, Conviction, Alertness
Stunts:
Authority Figure (Presence): +2 Presence when dealing with students.
Professional Teacher (Presence): Use Presence to teach.
Knows His Subject (Scholarship): +1 to broad subject, further +1 to that subject’s curriculum.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
3
College Student (Hydrophobic)
High Concept: Party Animal
Other Aspects: Wasted Education, Liberal Arts Major, Young And Healthy
Skills:
Good: Performance
Fair: Rapport, Athletics
Average: Endurance, Scholarship, Might
Stunts:
Bon Vivant (Rapport): +2 to Rapport when “living it up.”
Total Refresh Cost:
+1 (Pure Mortal)
Refresh Total:
3
Middle Manager (Feet in the Water)
High Concept: The Manager
Other Aspects: Two Steps Down From the Boss, Small Personal Empire, Greed And Ambition Are Virtues
Skills:
Great: Presence
Good: Contacts, Resources
Fair: Rapport, Deceit, Scholarship
Average: Endurance, Alertness, Intimidation, Discipline
Stunts:
Leadership (Presence): Leading a group is at +1 and one time increment faster.
Nose For Competence (Contacts): +2 Contacts for hiring people.
MBA (Scholarship): +1 to scholarship for economics/business studies, +2 for accounting
My Wallet Has A Lot To Say (Resources): +2 Resources for the Money Talks trapping.
Total Refresh Cost:
-2 (Pure Mortal)
Refresh Total:
4
Sanctaphrax:
Here's the first batch of soldiers. The other three will be up very soon. Please feel free to correct me if I've made any mistakes.
Ordinary Soldier (On the Beach)
High Concept: Infantry Grunt
Other Aspects: Well Trained, Ready to Kill or Die, Just Following Orders
Skills:
Good: Guns, Endurance
Fair: Athletics, Discipline, Fists
Average: Alertness, Might, Craftsmanship
Stunts:
Hand-Eye Coordination (Guns): Use Guns for thrown weapons.
Trained As A Unit (Discipline): +2 to cooperate with others who have this stunt.
Attention! (Alertness): Act on the initiative score of another with this stunt.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
3
Veteran Soldier (Feet in the Water)
High Concept: Elite Infantry Grunt
Other Aspects: Well Trained, Ready to Kill or Die, Older and Tougher, Semper Fi
Skills:
Great: Guns
Good: Endurance, Athletics
Fair: Alertness, Discipline, Fists
Average: Conviction, Craftsmanship, Survival, Might
Stunts:
Hand-Eye Coordination (Guns): Use Guns for thrown weapons.
Trained As A Unit (Discipline): +2 to cooperate with others who have this stunt.
Attention! (Alertness): Act on the initiative score of another with this stunt.
No Pain No Gain (Endurance): May take an additional physical consequence.
Total Refresh Cost:
-2 (Pure Mortal)
Refresh Total:
4
Sergeant (Up to Your Waist)
High Concept: Grunt Boss
Other Aspects: Tough As Nails, Tactician, FIRE AT WILL!, If I Was Meant To Have A Sense Of Humour The Army Would Have Issued One To Me, Backbone Of The Army, ONE OF: Listen To Me Sir And We Will Be All Right, Hates Anything With Brass, Officers Have Authority But I Have Power
Skills:
Great: Guns, Endurance
Good: Alertness, Athletics
Fair: Discipline, Fists, Presence
Average: Conviction, Intimidation, Stealth, Might, Scholarship
Stunts:
Hand-Eye Coordination (Guns): Use Guns for thrown weapons.
Trained As A Unit (Discipline): +2 to cooperate with others who have this stunt.
Trainer Of The Unit (Presence): +2 to all social skills when using them on someone with the Trained As A Unit stunt, stacks with Trained As A Unit.
Attention! (Alertness): Act on the initiative score of another with this stunt.
On My Toes (Alertness): +2 to initiative.
No Pain No Gain (Endurance): May take an additional physical consequence.
Total Refresh Cost:
-4 (Pure Mortal)
Refresh Total:
3
Becq:
Just as a minor point: the 'refresh level' of your power levels is meaningless, since it's for NPCs -- and the refresh measurement is used as a line in the sand between playable characters and NPCs. So if an NPC had more refresh and powers than their power level allowed they'd ... well, they'd be an NPC. See what I mean?
Regarding your comment in for the skill cap for 'snorkeling', you might toy with the idea of setting the general cap at superb, but allow for one skill at fantastic (a bit of a compromise between the two).
Other than that, looks reasonable as guidelines to be used to build NPCs of a predetermined power level.
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