The Dresden Files > DFRPG Resource Collection
Generic NPCs
Sanctaphrax:
There. That's it for demons. Those who are playing close attention might have noticed that each one of them has a different Conviction score. This is because the difficulty to summon a demon is based upon the demon's Conviction. These demons are intended first and foremost as minions for summoners, so the Conviction score is supposed to correspond roughly to the power level of the demon.
The Demon Lord gave me a great deal of trouble. I wanted it to be capable in every major area of the game, so I decided to make it a shapeshifter with spellcasting abilities. It ended up quite similar to the Skinwalker from the books, so I gave it an aspect to reflect that. Feel free to ignore or play up that aspect as much as you like. It also uses a homebrew power, called Sponsored Faith. Sponsored Faith allows the Demon Lord to take sponsor debt instead of paying a fate point for the effects of Guide My Hand, Unrighteousness, and Unholy Touch. I would have preferred to create the Demon Lord without any homebrew powers, but the True Faith powers seemed too perfect a fit and I wanted them to be useful to the Demon Lord with his negative refresh.
Alright, that's enough of that. If you have any comments, criticisms, or complaints about the stats of these demons, now's the time.
devonapple:
All of these are wonderful. I suppose it can be done by individual GMs, but I wonder if going forward we were to include an absolute Refresh cost alongside the Refresh cost appropriate to its particular power level (like -9 [Deep One]/-44 [Total] in the case of the Demon Lord).
Sanctaphrax:
Sure, no problem. I'll add that to the ones I've already made, too.
By the way, the Demon Lord has a total refresh cost of -10 for the Deep One power level and -48 total. Seems we both got it wrong.
Incidentally, I frequently go back and edit out mistakes from old posts. And I don't always announce it. So if something isn't the way you remember, that's probably why.
devonapple:
--- Quote from: Sanctaphrax on November 19, 2010, 03:10:57 AM ---Seems we both got it wrong.
--- End quote ---
Oops! I missed the Stunts. Sorry about that.
Belial666:
Why does the Demon Lord have a separate Physical Immunity? It already has enough points to get physical immunity from modular abilities.
BTW the difficulty to summon a Demon is their (Conviction+4)x3 if you do it in one spell, or three spells of their conviction+4. One to make the summoning circle, one to summon and one to bind. So 33 shifts of Power are enough to summon a Demon Lord, if you want to be sure it is not going to go on a rampage and it is going to be (marginally) under your control. And a Merlin-level summoner could, maybe, pull this off in a couple of exchanges.
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