The Dresden Files > DFRPG Resource Collection
Generic NPCs
Sanctaphrax:
Another D&D class for y'all.
Monk (Chest Deep)
High Concept: Kung-Fu Monk
Other Aspects: Purity Of Mind And Body, Ki Strike
Skills:
Superb: Fists, Discipline
Great: Athletics, Alertness
Good: Conviction, Endurance
Fair: Investigation, Empathy
Average: Stealth, Lore
Stunts:
Improved Grapple (Fists): May grapple with Fists.
AC Bonus (Athletics): +2 to Athletics defense rolls while unarmed and unarmoured.
Slow Fall (Athletics): Each shift on an Athletics roll counts as 1 armour against falling damage as long as a wall is within arm's reach.
Powers:
Improved Unarmed Strike [-1] (Reflavoured Claws)
Inhuman Speed [-2]
Ki Strike [-1] (Unarmed attacks satisfy catches of magic, adamantine, and law)
Total Refresh Cost:
-7
Refresh Total:
1
zaczane:
sorry it took me so long to reply but i was gaming from 6 to 12 today for another game anyway yes i like him so fare especially what you did with breath weapon. i'm confused with the vast hyper dangerous aura. he is tough agains everything but fire. he is immune to cold. and the random recovery is good but that sounds like a -2 at least and i think it should be called IceCold recovery. other than that all i have to say is well done i'm impressed. ill keep u posted if theres anything i want to addd o duh keep you posted its a message board wow sometimes the stupid things that come out of my mouth o well.
Sanctaphrax:
Alright. Editing to include that.
So, how about skills?
What is King Blizzard meant to be good at, other than combat?
EDIT: Vast Hyper-Dangerous Aura acts like an environmental hazard. It makes an attack against Endurance with accuracy 6 and weapon rating 2 against everyone within three zones every turn. I gave it to King Blizzard so that people who aren't being attacked by him would still feel as though they are part of the fight.
zaczane:
ok i understand now. he's a good at leading people, just more as a tyrant than a monarchy even though his wife has lots of power. so he'd be really good at battle tactics and coordinating attacks. other than that he's pretty average at the rest cause the frost family works like this
Grandfather Glacier-Mental attacks are his thing(he will f#@k up your ming easily)
King Blizzard- good at tactics and fighting in general(good fighter but he's a real cocky a@#hole)
Mother Sleet-good at social conflicts and fighting with evocation and thaugmatergy(she will pretend to be your friend even if you are her enemy and then com back and kill you when your not expecting it
Narrvanna(AKA Jack Frost)-he his the most balanced in the family. he love to send people on wild goose chases. while he goes and does what he wants.(kind of like a supernatural version of the joker now that i think of it. except his colors are light blue and white rather than green and purple like the joker.)
Barrakan (AKA Jack Frost's Brother)-only one who uses fire.(lets just say that he knows how to control hellfire, soulfire, regular fire along with other pyromancer magic)
Sanctaphrax:
Thanks. That helps a lot.
Anyway, King Blizzard is done. I'm quite happy with him. I think he's got a real World of Warcraft-style "raid boss" feel to him. I haven't actually played WoW, though, so I could be completely off base.
King Blizzard (Deep One)
High Concept: Father Of The Frost Family
Other Aspects: Cocky A@#hole, War Leader Of The Frost Family, I Am A Tyrant
Skills:
Epic: Weapons
Fantastic: Contacts, Presence
Superb: Endurance, Conviction, Might
Great: Intimidation, Fists, Resources
Good: Athletics, Alertness, Lore
Fair: Discipline, Survival, Empathy
Average: Scholarship, Investigation, Deceit, Rapport
Stunts:
Excellent Leader (Presence): +1 to lead, leadership is one time increment faster.
Strategist (Presence): May use Presence +1 for assessments and declarations related to battle strategy.
I Am A Tyrant (Contacts): May use Contacts to find minions.
Followers (Contacts): +2 to Contacts when using it to find minions.
The King Still Stands (Endurance): 2 extra mild consequences usable only when fighting multiple opponents.
Breath Control (Weapons): +1 to attack with Breath Weapon.
Deadly Breath (Weapons): Breath Weapon is weapon 4.
Long-Range Breath (Weapons): Breath Weapon has 3 zones of range.
Superior Breath Spray (Weapons): When making a spray attack with Breath Weapon, +1 to each individual attack.
Wide Breath (Weapons): May take -2 penalty to hit an entire zone with Breath Weapon.
Powers:
Marked By Power (Frost Family) [-1]
Sponsored Magic (Frost Family) [-4]
Breath Weapon [-2]
True Aim [-1]
Mythic Strength [-6]
Inhuman Speed [-2]
Mythic Toughness [-6]
Supernatural Recovery [-4]
The Catch (fire) [+3]
Physical Immunity [-8]
The Catch (not cold) [+6]
Human Form [+1] affecting:
Hulking Size [-2]
Custom Powers:
Ice-Cold Recovery [-2?] When King Blizzard is exposed to fire, flip two coins. If both are heads, then prevent all damage and give King Blizzard the benefits of a scene of recovery.
Vast Hyper-Dangerous Aura [-7] Makes a Fantastic attack at weapon 2 against Endurance against everyone within three zones each turn.
Total Refresh Cost:
-45
Refresh Total:
-7
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