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Generic NPCs

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zaczane:
what are the advantages of making his breathe weapon a weapons 4

zaczane:
o i forgot to ask how the true aim would work in this situation, and physical immunities catch is not cold but the mythic toughness and supernatural recover's catch is fire right

BumblingBear:

--- Quote from: zaczane on April 24, 2011, 09:18:34 PM ---what are the advantages of making his breathe weapon a weapons 4

--- End quote ---

In layman's terms hit hits like a .50 bmg round instead of a 9mm round.

BumblingBear:

--- Quote from: Sanctaphrax on April 22, 2011, 04:25:25 AM ---Another D&D class for y'all.

Monk (Chest Deep)

High Concept: Kung-Fu Monk
Other Aspects: Purity Of Mind And Body, Ki Strike
Skills: 
Superb: Fists, Discipline
Great: Athletics, Alertness
Good: Conviction, Endurance
Fair: Investigation, Empathy
Average: Stealth, Lore
Stunts:
Improved Grapple (Fists): May grapple with Fists.
AC Bonus (Athletics): +2 to Athletics defense rolls while unarmed and unarmoured.
Slow Fall (Athletics): Each shift on an Athletics roll counts as 1 armour against falling damage as long as a wall is within arm's reach.
Powers:
Improved Unarmed Strike [-1] (Reflavoured Claws)
Inhuman Speed [-2]
Ki Strike [-1] (Unarmed attacks satisfy catches of magic, adamantine, and law)
Total Refresh Cost:
-7
Refresh Total:
1

--- End quote ---

I really like this one.  For 7 refresh, this guy is pretty nasty.

Sanctaphrax:
@BumblingBear: Thank you.

@zaczane: You are correct about the catches. Making Breath Weapon weapon 4 instead of weapon 2 means that each of his attacks with it inflict 2 additional stress. True Aim adds 1 to his Weapons skill as long as he remains true to his nature, and as a supernatural being with negative refresh he will always do that.

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