The Dresden Files > DFRPG Resource Collection
Generic NPCs
Sanctaphrax:
By the way, King Blizzard has a few stunts and powers of questionable balance. But he's an NPC, so who cares?
Glad you like him, Cipher.
Here's the Treant. It's based heavily on the D&D 3.5 version, I freely admit.
Treant (Chest Deep)
High Concept: Animated Tree That Animates Trees
Other Aspects: Get Away From My Trees!, Good At Breaking Stuff, Looks Just Like Any Other Tree
Skills:
Great: Might, Fists, Endurance
Good: Lore, Conviction, Discipline
Fair: Alertness, Survival, Empathy
Average: Presence, Rapport, Scholarship
Stunts:
Take The Hit (Endurance): Defend against attacks with Endurance.
Bend And Break (Might): +2 to break stuff.
Trample (Fists): May take an action to move one zone and make a Fists attack at -2 against everyone in that zone.
Powers:
Hulking Size [-2]
Supernatural Strength [-4]
Supernatural Toughness [-4]
The Catch (fire, slashing weapons) [+3]
Ritual (Animate Trees) [-2]
Total Refresh Cost:
-12
Refresh Total:
-4
devonapple:
--- Quote from: Sanctaphrax on April 22, 2011, 01:36:30 AM ---Ritual (Animate Trees) [-2]
--- End quote ---
I was inclined to say that Ritual (Animate Trees) is limited enough to almost be a 1-refresh power, but if we keep it as it is, the Treant is free to generate a wider variety of cool thaumaturgical effects if we keep it in the theme of animating plant matter.
Sanctaphrax:
I'm not really satisfied with Ritual (Animate Trees), but I really couldn't think of another way to model that.
We need to make a custom power that grants you access to one spell and one spell only (or at least a limited list) if we want to convert D&D characters to DFRPG ones. I'll give it a try soon. Suggestions are welcome.
That being said, your post makes it sound like Ritual (Animate Trees) is a better idea than I thought it was. So, yay.
devonapple:
--- Quote from: Sanctaphrax on April 22, 2011, 01:47:14 AM ---That being said, your post makes it sound like Ritual (Animate Trees) is a better idea than I thought it was. So, yay.
--- End quote ---
That does leave it open for the Treant to do a lot more cool things in DFRPG than it could do in D&D, but that may not be what every GM will opt to do.
--- Quote from: Sanctaphrax on April 22, 2011, 01:47:14 AM ---We need to make a custom power that grants you access to one spell and one spell only (or at least a limited list) if we want to convert D&D characters to DFRPG ones. I'll give it a try soon. Suggestions are welcome.
--- End quote ---
I had to (for sanity's sake) ignore some of the spell-like abilities when I was converting the Nyambe demons, except when I could find a clear Power. Some of them had spells like poison, so I just added the Venomous quality onto their Claws power.
But generally, D&D creatures have either a small handful of key spell-like abilities, or a great big pile of them.
Some of those spell-like abilities are really more appropriate to a tactical game like D&D.
Others just don't translate well into DFRPG, like any of the teleport spells.
Still others aren't in line with how DFRPG/DV treats those types of supernatural creatures (Demons/Devils/Fey/etc.).
Also consider that those abilities in D&D don't act like they would cost stress.
At the same time, some of those baddies only ever get a chance to pop off with 3-5 of their precious spell-like abilities before they get taken down.
At the end of the day, I think it's probably best to give Sponsored Magic to the monsters with big piles of spell-like abilities. For those with a few signature abilities, try to find or create powers to take the place. For anything in between, find a middle ground between Sponsored Magic, Evocation and Thaumaturgy.
Silverblaze:
That treant looks like a pretty good challenge for a group.
Especially if it had some prep time with the ritual. I think it was a nice way to handle tree animation and such. It can also be used to explain how they can sense things far away in their forests etc.
Could call it chloromancy!
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