The Dresden Files > DFRPG Resource Collection
Generic NPCs
Sanctaphrax:
Now, as for King Blizzard:
I have a pretty good idea of what I want for his powerset. I'm thinking a full set of physical powers including Mythic Toughness, Supernatural+ Strength, Inhuman+ Speed, Supernatural+ Recovery and Hulking Size. He'd have Human Form for the Hulking Size. He'd also have Marked By Power (himself) and Sponsored Magic (himself).
I haven't quite decided what his primary mode of attack will be. Either a really impressive Breath Weapon or Evocation + lots of Refinement. If I go with the latter I'll also give him Thaumaturgy, while if I go with the former I'll upgrade the physical powers, add True Aim, and give him some Weapons stunts.
I'm also planning to use the "Dangerous Aura" custom power from the custom power thread. If you don't like custom powers, say so now.
He'll have Physical Immunity to cold, which I might expand to cover more if you want me to.
That's probably about it. Unless you have something specific in mind.
Stunts and skills are giving me trouble. I simply have no idea what King Blizzard is supposed to be good at. Please help.
PS: Treant request noted.
Cipher:
Awesome Sanctaphrax - I may amp him up if my players like him make him a bit in the know.
You can have all sorts of conversations in a gaming store and people will just think you are running some type of game. :)
zaczane:
ok from what you tell me your on the right track. i believe King Blizzard would be more towards the breathe weapon and his wife would be more the evocation with the ladder. i like the physical immunity thing. i don't mind custom powers just some how label them if they are custom powers so i can tell the difference. now i don't know what i wuld call this stunt but it would allow him and the rest of his family to have a 1/4 chance to be healed by the weakness or catch(fire). also thanks again and im kind of glad that i gave you a challenge for once. cause even for you i think it would be boring through together NPC with out a challeng e.
Sanctaphrax:
I finished the first draft of King Blizzard a couple minutes ago. But my logged-in period expired while I was writing, so I'll have to redo him. Fortunately, I have a pretty good memory for stats.
I left his skills and aspects blank because I'm really not sure what role he plays. I'm thinking Epic Weapons plus high Presence, Endurance, Conviction, and Might. Contacts and Resources are a maybe, depending on whether King Blizzard is a real king. Other social and spellcasting skills are possible, but I don't know how good the King is supposed to be in those areas. Alertness, Athletics, and Fists will probably be unimpressive. King Blizzard relies on his Breath Weapon for offence, and he probably doesn't need to be observant or good at dodging. Actually, I intentionally made him easy to hit. If you don't like that, I'll just give him a stunt that lets him defend against ranged attacks with Breath Weapon.
I'll add more stunts later, with which ones depending on how his skills work out.
He's in negative refresh already. I hope that that doesn't bother you.
Oh, and one other thing. Do you want him to be immune to everything except fire and tough against fire or immune to cold and tough against everything except fire. In other words, what should his catches be?
My objective here is to make King Blizzard a good boss fight for a large number of characters.
Sanctaphrax:
King Blizzard (Deep One)
High Concept: Father Of The Frost Family
Other Aspects: TBD
Skills:
TBD
Stunts:
The King Still Stands (Endurance): 2 extra mild consequences usable only when fighting multiple opponents.
Breath Control (Weapons): +1 to attack with Breath Weapon.
Deadly Breath (Weapons): Breath Weapon is weapon 4.
Long-Range Breath (Weapons): Breath Weapon has 3 zones of range.
Superior Breath Spray (Weapons): When making a spray attack with Breath Weapon, +1 to each individual attack.
Wide Breath (Weapons): May take -2 penalty to hit an entire zone with Breath Weapon.
More TBD
Powers:
Marked By Power (Frost Family) [-1]
Sponsored Magic [-4]
Breath Weapon [-2]
True Aim [-1]
Mythic Strength [-6]
Inhuman Speed [-2]
Mythic Toughness [-6]
Supernatural Recovery [-4]
The Catch (fire) [+3]
Physical Immunity [-8]
The Catch (not cold) [+6]
Human Form [+1] affecting:
Hulking Size [-2]
Custom Powers:
Random Recovery [-2?] When King Blizzard is exposed to fire, flip two coins. If both are heads, then prevent all damage and give King Blizzard the benefits of a scene of recovery.
Vast Hyper-Dangerous Aura [-7] Makes a Fantastic attack at weapon 2 against Endurance against everyone within three zones each turn.
Total Refresh Cost:
TBD
Refresh Total:
TBD
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