The Dresden Files > DFRPG Resource Collection

Generic NPCs

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Sanctaphrax:
It'll be pure guesswork, but I expect you're okay with that. I'll get to it after cgodfrey's requests.

Sanctaphrax:
Well, here's the Siren. It uses a couple of homebrew add-ons to the Incite Emotion power. I'll add them to the custom power list soon.

Siren (Feet In The Water)

High Concept: Siren
Other Aspects: Siren's Song, Maneater, Shrouded In Mystery
Skills:
Great: Performance
Good: Fists, Athletics
Fair: Alertness, Survival
Average: Stealth, Investigation, Endurance, Might, Conviction, Lore
Stunts:
Siren's Song (Performance): Use Performance for Incite Emotion power.
Powers:
Claws [-1]
Wings [-1]
Aquatic [-1]
Incite Emotion (Beguilement) [-1]
At Range [-1]
Long Range [-1] (incite emotion from up to three zones away)
Lasting Emotion [-1]
Ambient Emotion [-1] (may take -2 to Incite Emotion attempt to hit entire zone)
Total Refresh Cost:
-9
Refresh Total:
-3

Sanctaphrax:
Pirate Ghost (Feet In The Water)

High Concept: Ghost Pirate
Other Aspects: Yo Ho Ho, Cutlass And Flintlock, Wolves Of The Sea
Skills:
Good: Guns, Weapons
Fair: Intimidation, Driving, Burglary, Athletics
Average: Alertness, Fists, Conviction, Endurance, Performance, Might
Stunts:
Sailor (Driving): +1 to Driving for boats, +2 for old-fashioned sailing ships.
Powers:
Spirit Form [-3]
Physical Immunity [-8]
The Catch (Anyone the ghost has acknowledged, ghost dust, etc) [+2]
Swift Transition (No Mortal Home) [-1]
Total Refresh Cost:
-11
Refresh Total:
-5

Sanctaphrax:
Nereid (On The Beach)

High Concept: Sea Nymph
Other Aspects: Daughter Of Nereus, Handmaid Of Poseidon, Friend To Sailors
Skills:
Good: Rapport, Empathy
Fair: Survival, Performance, Presence
Average: Lore, Conviction, Craftsmanship
Powers:
Marked By Power (Poseidon) [-1]
Aquatic [-1]
True Shapeshifting [-4]
Total Refresh Cost:
-6
Refresh Total:
-2

Sanctaphrax:
Sphinx (Chest Deep)

High Concept: Sphinx
Other Aspects: Guardian Beast, Master Of Riddles, Sphinx Means "To Strangle"
Skills:
Superb: Might, Fists
Great: Scholarship, Endurance
Good: Presence, Athletics
Fair: Alertness, Intimidation
Average: Conviction, Empathy
Stunts:
Master Of Riddles (Scholarship): May use Scholarship for social attacks.
Grappler (Might): +1 to grapple.
Strangler (Might): No penalty for supplemental actions taken to inflict damage in a grapple.
Powers:
Claws [-1]
Supernatural Strength [-4]
Inhuman Speed [-2]
Supernatural Toughness [-4]
Inhuman Recovery [-2]
The Catch (Only tough against people who were unable to answer a fair riddle) [+4]
Wings (Or maybe not. Accounts differ.) [-1?]
Total Refresh Cost:
-12 or -13
Refresh Total:
-4 or -5

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