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Sanctaphrax:
Ghost Pirate Captain (Snorkelling)

High Concept: Ghost Pirate Captain
Other Aspects: King Of His Ship, Stylish Monster, Wishes He Had Treasure
Skills:
Superb: Weapons, Presence
Great: Contacts, Driving, Guns
Good: Endurance, Intimidation, Performance
Fair: Deceit, Athletics, Alertness
Average: Rapport, Empathy, Conviction
Stunts:
Sailor (Driving): +1 to Driving for boats, further +1 for old-fashioned sailing ships.
Leadership (Presence): Leading a group is at +1 and one time increment faster.
The Captain (Contacts): May use Contacts to hire people.
My Loyal Crew (Contacts): Use Contacts to declare presence of ghost pirates.
Powers:
Domination (Possession) [-5]
Spirit Form [-3]
Demense [-1]
Swift Transition (No Mortal Home) [-1]
Physical Immunity [-8]
The Catch (anyone the ghost has acknowledged, ghost dust, etc) [+2]
Total Refresh Cost:
-20
Refresh Total:
-7

devonapple:
Mystical Martial Artist (Up to the Waist)

High Concept: Mystical Martial Artist
Other Aspects: Honor Above All, Watch and Learn Grasshopper, Eye of the Storm

Skills:
Great: Fists, Athletics
Good: Stealth, Endurance
Fair: Alertness, Discipline, Conviction
Average: Empathy, Intimidation, Lore, Might, Presence

Stunts:
Redirected Force
Armed Arts

Powers:
Modular Abilities:2 [-4] - used to purchase toughness, speed and other powers as needed
Common Powers:

* Chi Blast (Breath Weapon) [-2]
* Chi Armor (Inhuman Toughness - Unknowable Catch) [-2]
* Dragon Style (Claws) [-1]
* Sky Leap (Wings) [-1]
* Supreme Meditation (Inhuman Recovery - Unknowable Catch) [-2]
* Wind Step (Inhuman Speed)[-2]
Total Refresh Cost:
-6
Refresh Total:
1

Sanctaphrax:
Oh, good. Somebody else has something to add. I should just say thanks, but being the kind of guy that I am I can't help nitpicking. There are three things that I find odd about the Mystical Martial Artist:

1. He's got "Fly [-2]" listed as a possible power. I assume that you mean Wings, but that's a [-1] power.
2. His Refresh Total is -6 where it should probably be 1.
3. He only has Good Fists. This isn't exactly a mistake, but it's odd.

Incidentally, I like the use of Modular Abilities to model magical martial arts. I've thought about how to stat magical martial arts before, and now that I see this I realize that it's much better than what I had in mind.

Anyway, here's my plan for Fomor nobility: three ranks, with increasing magical power and decreasing humanity. The lowest rank, the Greater Fomor Sorcerer, would be like the ordinary Fomor Sorcerer but with a power level of Snorkelling. The middle rank, the Fomor Lord, would be a fully aquatic creature with both physical and magical power. He would be at the In A Submarine power level, and I'm still trying to think of a good gimmick for him. The highest rank would be called the Leviathan, and would be an enormous fish with great magical powers. Like the Demon Lord, he'd be a huge threat physically, magically, and socially. But since he won't be able to breath air, your characters probably won't have to worry about him.

Thoughts?

Tbora:
In Even Hand, it mentioned the Fomors have a king, whom presumably is the top dog of the court, you may want to stat him up as the final level of the Fomor nobility instead of the Leviathan.

Sanctaphrax:
Well, I haven't read Even Hand. What do they say about the Fomor King in it?

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