The Dresden Files > DFRPG Resource Collection

Generic NPCs

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Sanctaphrax:
Got the first Fomor here. This is mostly speculation, but since we haven't seen much of the Fomors yet you aren't likely to get anything better. On an unrelated note, I got some new requests from cgodfrey that I'll be working on soon. The first is for ghost pirates, which will be posted here and here only. The others are for a nereid, a siren, and a sphinx. Those will be posted on the mythical creatures thread as well as this one.

Basic Fomor (On The Beach)

High Concept: Fomor Minion
Other Aspects: Fishman, My Life For The Master, May Once Have Been Human
Skills:
Good: Weapons, Athletics
Fair: Alertness, Might, Endurance
Average: Survival, Stealth, Fists
Powers:
Inhuman Strength [-2]
Inhuman Speed [-2]
Aquatic [-1]
Echoes Of The Beast [-1] Gives sonar, +1 to Alertness underwater, and the ability to talk to fish.
Total Refresh Cost:
-6
Refresh Total:
-2

Sanctaphrax:
Big Fomor (Up To Your Waist)

High Concept: Big Fomor
Other Aspects: Fishman, My Life For The Master, Professional To A Fault, May Once Have Been Human
Skills:
Great: Fists, Endurance
Good: Athletics, Might
Fair: Guns, Alertness, Discipline
Average: Survival, Intimidation, Presence, Lore, Investigation
Stunts:
Sea Urchin Launcher Wielder (Guns): +1 to Guns when attacking with Fomor weapons.
Powers:
Aquatic [-1]
Echoes Of The Beast [-1] Gives sonar, +1 to Alertness underwater, and the ability to talk to fish.
Hulking Size [-2]
Inhuman Strength [-2]
Inhuman Toughness [-2]
The Catch (unknown) [+0]
Total Refresh Cost:
-9
Refresh Total:
-2

Sanctaphrax:
Fomor Sorcerer (Chest Deep)

High Concept: Fomor Sorcerer
Other Aspects: Fishman, Bad Boss, May Once Have Been Human, Total Asshole, Terrible Voice Issues Terrible Threats
Skills:
Great: Lore, Discipline, Intimidation
Good: Conviction, Contacts, Presence
Fair: Resources, Fists, Alertness
Average: Survival, Might, Athletics
Stunts:
Fomor Resources (Resources): May take a point of sponsor debt for +4 to a Resources roll that directly benefits Fomorkind.
The Boss (Contacts): May use Contacts to hire people.
Minions (Contacts): May use Contacts to declare the presence of lesser Fomors.
Powers:
Aquatic [-1]
Echoes Of The Beast [-1] Gives sonar, +1 to Alertness underwater, and the ability to talk to fish.
Fomor Magic [-0] Spellcasting requires nearby water rather than being prevented by it.
Evocation [-3]
Thaumaturgy [-3]
Refinement [-1]
Inhuman Strength [-2]
Magic:
Evocation (Earth, Spirit, Water): +1 water power
Thaumaturgy: +1 psychomancy control, +2 Fomor magic complexity
Foci: Evocation Ring (+1 offensive water control and power), Thaumaturgy Ring (+1 psychomancy and Fomor magic complexity)
Total Refresh Cost:
-14
Refresh Total:
-6

Sanctaphrax:
Alright, so there you have the Fomors. There's some disagreement about their powers. It might be more suitable to give them Supernatural Sense (sonar) or a custom power instead of Echoes Of The Beast. And the stats of the Big Fomor are very uncertain. Maybe he should have Inhuman Speed and Supernatural Tougness. Maybe he shouldn't have Hulking Size. Maybe the one in Aftermath was unique, and the Big Fomor isn't a generic NPC at all. Whatever. Maybe future books will reveal the answers, maybe they won't. For now, we improvise.

Tbora:
Can you post what a couple levels of Fomor nobility look like?

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