The Dresden Files > DFRPG
Rite of Ascension?
iago:
--- Quote from: Moriden on April 16, 2010, 01:22:59 PM ---yeahp, your npc comment didn't really make much sense though since im paying for the stunts that i get. :P
Back to the math though. so your saying its not a clear case of one or two shifts of complexity per stunt given, its more of a "oh x amount feels right"?
--- End quote ---
I'm more sayin' these sorts of spells always live in a bit of a plot-device territory, like some of the big powerful NPCs. Entire stories are written about spells like this ( (click to show/hide)Welcome to the Jungle for the hag spell, Dead Beat for the whole Darkhallow thing, off the top of my head). So if the GM wants to assign a "the story is THIS BIG OF A DEAL" tax on top of it all, that makes sense to me. Despite our needs to codify spellcraft in the system, there's a point where system is going to leave off, because from a novel perspective, magic is as much art as science.
Moriden:
Okay that works. if you where assessing such a tax how much would you go with?
also i still don't have a clue what the base complexity would be...
iago:
--- Quote from: Moriden on April 16, 2010, 08:47:49 PM ---Okay that works. if you where assessing such a tax how much would you go with?
also i still don't have a clue what the base complexity would be...
--- End quote ---
I'm losing context here, honestly. How about you give me a "fresh" question that spells out all that you're trying to accomplish?
Wyrdrune:
--- Quote from: iago on April 16, 2010, 01:05:11 PM ---Oh, right. Transformation.
Laws like the first and fourth are about what you can't do to other people. Go ahead and kill or transform *yourself*, that's fine.
--- End quote ---
ok, i've got a question. let's say, i want to transform myself - or a willing target (just don't tell the council). (or let's say i want to give an ally the ability to breath water... )
what must I take into account? i presume the spell targets his or her endurance as a maneuver to stick the WATERBREATHING aspect on him or her.
must the spell just overcome the endurance rank or must i prepare the spell for endurance+fudge dice (which could make if quite difficult, when all are +)?
example: tha target has endurance 3 - should the spell then have a complexity of 3 (which would also mean that a practicioner with lore of 4 must take no additional preparations) or is the spell against and endurance roll? (which could have a maximum of 7, for which the spellcaster needs to channel more juice into the spell and needs additional preparations and/or foci or invoking of aspects).
Moriden:
the Internets ate my last reply so here goes.
Say you want an effect that temporarily gives you the equivalent bonus as a stunt for example well use inhuman strength and or claws. what would the complexity be?
or say you want to use a form of divination ritual to give yourself the ability to understand all spoken languages...
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