The Dresden Files > DFRPG

Rite of Ascension?

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margath:

--- Quote from: Wyrdrune on April 16, 2010, 09:56:15 PM ---ok, i've got a question. let's say, i want to transform myself - or a willing target (just don't tell the council). (or let's say i want to give an ally the ability to breath water... )

what must I take into account? i presume the spell targets his or her endurance as a maneuver to stick the WATERBREATHING aspect on him or her.

must the spell just overcome the endurance rank or must i prepare the spell for endurance+fudge dice (which could make if quite difficult, when all are +)?

example: tha target has endurance 3 - should the spell then have a complexity of 3 (which would also mean that a practicioner with lore of 4 must take no additional preparations) or is the spell against and endurance roll? (which could have a maximum of 7, for which the spellcaster needs to channel more juice into the spell and needs additional preparations and/or foci or invoking of aspects).

--- End quote ---

Couldn't you do the same thing with a thamaturgic transformation of the element of water to the element of air for the person as a maneuver (Water turns to air when I breathe it!), for a duration of time dependent on the shifts you spent?  Since you're doing it as a maneuver, you may need the 3 shifts, but you're not being a Lawbreaker, and he probably doesn't need to roll any defense dice.

iago:

--- Quote from: Moriden on April 16, 2010, 10:29:22 PM ---Say you want an effect that temporarily gives you the equivalent bonus as a stunt for example well use inhuman strength and or claws. what would the complexity be?

--- End quote ---

Inhuman Strength gives you (essentially) Weapon:2 bare hands, and claws give you Weapon:3.  That's a 3-shift spell effect when used once.  I'd start building from there, thinking about elements of duration adding shifts to the spell complexity.

Moriden:

--- Quote ---Inhuman Strength gives you (essentially) Weapon:2 bare hands, and claws give you Weapon:3.  That's a 3-shift spell effect when used once.  I'd start building from there, thinking about elements of duration adding shifts to the spell complexity.
--- End quote ---

okay so it would be three shifts for the weapon three affect? then you add on for duration, that seems to work. because you'd be transforming yourself, do you need to have a minimum complexity to be able to fill up your stress track, or is that just when doing similar things to other people?

iago:

--- Quote from: Moriden on April 17, 2010, 06:20:59 PM ---okay so it would be three shifts for the weapon three affect? then you add on for duration, that seems to work. because you'd be transforming yourself, do you need to have a minimum complexity to be able to fill up your stress track, or is that just when doing similar things to other people?

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I'm mostly answering off the top of my head here. Let me back off from that, confer with folks who've been working more directly on the spell system, and get back to this in a bit.

Moriden:

--- Quote ---I'm mostly answering off the top of my head here. Let me back off from that, confer with folks who've been working more directly on the spell system, and get back to this in a bit.
--- End quote ---

much apreciated.

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