The Dresden Files > DFRPG

Enchanted Items Patch - Important, holy crap!

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Korwin:

--- Quote from: void on April 22, 2010, 05:22:09 AM ---I think focusing on the size of the item and the plot impact of "People will WANT this" are healthier than that hard cap.

--- End quote ---
Would be nice to expand the size table in the book...

luminos:

--- Quote from: void on April 22, 2010, 05:22:09 AM --- I think focusing on the size of the item and the plot impact of "People will WANT this" are healthier than that hard cap.


--- End quote ---

In addition to these, and just letting the GM say no to something that breaks the game, I'd also let the GM force the player to go through the full creation process of the item if it takes things too far. 
Player:  Alright, I use my 28 enchanted item slots to make a weapon: 30 that can be used 5 times a session
GM:  Sounds cool, let me make some quick notes.  Does a base complexity of 60 sound about right for that?
Player:  Ummm, what?
GM:  You know, the complexity of the enchanting process to make that monster
Player:  Well, I was just planning on, you know having it, and...
GM:  And which house are you using?
Player:  Excuse me?
GM:  Well, where are you getting the house that will be turned into your enchanted item?
Player:  This is starting to sound like too much trouble
GM:  Of course, it would be a real shame if the local bad guys shot up that house after you enchanted it.  It might degrade the items effectiveness
Player:  Look, can we just forget this?
GM:  Aww man, now I have to design a new plot that doesn't revolve around everyone trying to destroy/control your death star.

Korwin:
To be honest, that sound to much like player harrasment to me.
If you dont want it, just say no.

iago:

--- Quote from: Korwin on April 22, 2010, 05:42:43 AM ---Would be nice to expand the size table in the book...

--- End quote ---

Ain't no room!

iago:

--- Quote from: void on April 22, 2010, 05:22:09 AM ---The more I think about the 'no more than twice the lore' rule, the more I don't like it. It's not THAT high a limit; take an enchanter with Great lore; +4 from specialization and focus items isn't that hard, and you've already eliminated the option of burning an item slot. I think focusing on the size of the item and the plot impact of "People will WANT this" are healthier than that hard cap.

Is there any chance it could be rephrased into a 'If a GM doesn't like it, they could cap it this way' instead of a default 'it's just how it is' note? I mean, I know it's always possible for the GM to say that's not how it is here, but I think that trying to head off the problem this way doesn't get at the root of the problem, and will just get people thinking in ways that are just as potentially problematic(see the post that popped up while I was composing this one) but harder to solve cleanly with simple plot tools.

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I'll consider softening the "It's a hard cap" statement if I can manage to fit softened language in about 20 letters and spaces. :)

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