The Dresden Files > DFRPG

Enchanted Items Patch - Important, holy crap!

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iago:

--- Quote from: Deadmanwalking on May 03, 2010, 04:39:55 AM ---Right. Absolutely...where does it say they can do that? Like I said, I looked around and couldn't find it except in discussions in this thread.

Of course, you (unlike I) have the current source document, and it might easily be in there along with the changes in the first post. But it's not explicitly in the first post itself, nor in the Early Bird PDF I've got.

--- End quote ---

The first post doesn't reflect the full revision to the text. The text will reflect the full revision to the text. :)

Deadmanwalking:

--- Quote from: iago on May 03, 2010, 04:45:06 AM ---The first post doesn't reflect the full revision to the text. The text will reflect the full revision to the text. :)

--- End quote ---

Cool. As long as it's in there I'm in seventh Heaven.  :)

It just got brought up in a game I'm in and I got to looking for references...and couldn't find an explicit one. So I worried.

iago:

--- Quote from: Deadmanwalking on May 03, 2010, 04:47:13 AM ---Cool. As long as it's in there I'm in seventh Heaven.  :)

It just got brought up in a game I'm in and I got to looking for references...and couldn't find an explicit one. So I worried.

--- End quote ---

Y'all worked the patch over until it was bloody. A lot of that work got reflected in the text. :)

Tsunami:
Just need to have something cleared up.


--- Quote from: LCDarkwood on April 12, 2010, 03:12:30 AM ---Other Thoughts

This allows you, on any defensive item, to use either the Armor or block benefit with one use and take the more advantageous effect. It also means that you can get a benefit on odd-numbered Lore scores, and make a defensive item even if you only have Average Lore that doesn't totally suck, because you no longer have to cut the shifts in half twice.
--- End quote ---

Am I right in interpreting this to mean I get to choose which effect I use every time I use the Item?

Or do I get to choose when I create the item, and then its fixed?

Deadmanwalking:
From other stuff they've said, it's pretty clear it's every time.

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