The Dresden Files > DFRPG

Enchanted Items Patch - Important, holy crap!

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Belmonte:
I admit, I'm not sure I like the idea of -everything- being unable to be made 'always on'.  There's a difference between systematically always on and in-setting.  The books never even imply that Harry's coat is limited use, unlike his rings, which definitely are.  Just that he has top off the enchantment every once in a while.

But we'll see how it works out. :)

Archmage_Cowl:
okay thanks. but now ill have all my teamates wanting me to let them borrow my enchanted wizard robes for the session lol ;D

Deadmanwalking:

--- Quote from: Belmonte on April 12, 2010, 04:33:11 AM ---I admit, I'm not sure I like the idea of -everything- being unable to be made 'always on'.  There's a difference between systematically always on and in-setting.  The books never even imply that Harry's coat is limited use, unlike his rings, which definitely are.  Just that he has top off the enchantment every once in a while.

But we'll see how it works out. :)

--- End quote ---

See, I like it. Especially the bit with taking Mental Stress to give them extra uses. It allows appropriately powerful "always on" items, like the Warden's Swords or Harry's coat (which were both way less cool than they should've been in the previous version). If you want an effect to be really always on, buy alot of uses, then take the stress to have it work every time you need to thereafter.

LCDarkwood:

--- Quote from: Belmonte on April 12, 2010, 04:33:11 AM ---I admit, I'm not sure I like the idea of -everything- being unable to be made 'always on'.  There's a difference between systematically always on and in-setting.  The books never even imply that Harry's coat is limited use, unlike his rings, which definitely are.  Just that he has top off the enchantment every once in a while.

--- End quote ---

I disagree. The need for periodic re-enchantment implies that eventually, the magic on the coat would dissipate. That directly suggests limited usage of some kind between "recharging" periods.

Also, Jim has the advantage of being able to cheat for the sake of narrative convenience because he's writing a novel. That isn't a criticism, just a fact. There's plenty of evidence in the setting that one way or another, you always have to pay up: everything uses energy, and energy has to come from somewhere. In truth, the coat is just a plot device that lets him justify Harry not being hurt without breaking our suspension of disbelief. He doesn't have to worry about the particulars. We emphatically do.

If you want a true-blue "always on" item, there's a category for that: they're called Items of Power. You want a coat that cannot be burned out, you take an Item of Power with Toughness. Simple as that. (Also, one of the reasons why we had to take Permissions out, so people could make choices like that.)

And frankly, it isn't hard to get enough uses for a particular item that it feels like it's always on, unless you go out of your way to use it. I mean, how many times in a session is your defense roll and your shield spell going to fail simultaneously, and you're not going to have fate points to potentially cover the gap? Even Harry doesn't rely on his duster 100% of the time.

So I think it tracks in every way I want it to.

Wyrdrune:
there's one thing I do not understand in this change (or maybe I have missed this): with the new rules and more uses, defensive items can be a block or an armor.

if that wasn't changed then following rules are in use: if a block is overcome it winks out. if a armor is overcome it still stays in place (to the end of the spell's duration).

in the new use-based system I see no "need" for the armor effect. take the "block 8 or armor 4" example. if I am hit, it uses a charge and I can decide to block with 8 or have armor with 4. since the block would allow me to entire avoid the damage, most people would take the block. or can I decide, after the charge is triggered that for the current encounter I have block 4 for 4 excanges or an armor of 2 for 2 exchanges? I mean could you divide the power of the block/armor on duration after triggering? (then armor would still make sense.)

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