The Dresden Files > DFRPG

Enchanted Items Patch - Important, holy crap!

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Deadmanwalking:
Put simply: You use Armor after you've already tried defenses and they are insufficient, or if the Block wouldn't be enough to stop the attack.

An example:

Harry uses his shield bracelet and Spirit Evocation to get a full 6 shifts of Block going, unfortunately he's dealing with someone more powerful than him (again) and the attack coming at him is a 7 Shift Fire Evocation (and thus Weapon: 7). Not wanting to take the 8 Stress this attack will deal him, he activates his Duster for Armor 2, taking only a 6 stress hit, which he reduces to a 4 stress hit by taking a minor physical consequence.

This reduced the consequence he needed to take by a whole level, and the Block would've been useless (since they don't stack, you just use the highest).

Another example:

Harry is caught unprepared by a thug with a gun and has no chance to use his active magic to defend himself. The thug gets lucky and manages a Superb attack roll. Harry only manages a Good dodge roll. Now, the Duster could reduce the damage of the attack by one by replacing the dodge roll, but it couldn't stop it...and it can reduce it by 2 instead if used as armor, so that's what it does, leaving Harry to take only a 2 stress hit (assuming a reasonable handgun).



The armor being available gives you options, which is exactly what you want from the kind of last-ditch protective measures most defensive items are going to be (limited use things should basically never be your first line of defense).

Korwin:

--- Quote from: LCDarkwood on April 12, 2010, 04:19:52 AM ---This is my leading assumption - that it's a two-slot item constructed at Great Lore with extra frequency.

As a one-slot item, either it just works once a session, or gives Fair / Armor:1 three times a session.

Reducing item strength for extra uses is 1:1. Using a whole slot for extra uses is 2:1, to create an incentive for doing so.

--- End quote ---

Are we talking Focus Item Slot or Enchanted Item Slots?

For an Refinement I could get two Specialisations +1 Item Power and +1 Frequency or I could get 2 Focus Item Slots or 4 Enchanted Item Slots?
I will asume we are talking Focus Item Slots (otherwise it gets into crazy town).

I use one Focus Item Slot for Power, the other Item Slot for Frequency for two extra uses.
Is that intentional? Its better to use the Refinement ability for extra Item Slots, than for Specialisations.

If we are talking about multiple Refinement abilities used for crafting it gets worse, because you cant stack the Specialistion boni that fast (you need a +1 for every +2).

Reread first post

--- Quote ---You can also add additional item slots to frequency, to give you an additional two uses per session. The original extra slot benefits of +1 strength and new item still apply.
--- End quote ---

So we are talking Item Slots…

So for on Refinement ability you can get +1 to Power and +6 to freqency.
Is that your intention?


Deadmanwalking:
Remember Crafting Specialties in Frequency and Strength apply to all items made individually, so if you have enough items, they start being very good indeed.

You need a whole two enchanted items for Crafting Strength to break even (it provides +1 Lore to two items...exactly like two enchanted item slots), and three for it to become cheaper. This becomes a whole four items on Frequency (it provides a total of four extra uses to items...exactly like two enchanted item slots), and five for it to become cheaper.

The Crafting specialties are mainly for people with their power distributed among a variety of items rather than for people with one or two really big ones. Those folks are indeed better served by acquiring item slots.

Korwin:
Thanks. That makes sense.

Deadmanwalking:

--- Quote from: Korwin on April 12, 2010, 12:20:21 PM ---Thanks. That makes sense.

--- End quote ---

No problem, happy to help.

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