The Dresden Files > DFRPG
Enchanted Items Patch - Important, holy crap!
LCDarkwood:
--- Quote from: Deadmanwalking on April 12, 2010, 04:11:08 AM ---The coat provides either a Great (+4) Block or Armor: 2 up to 3 times per session.
--- End quote ---
This is my leading assumption - that it's a two-slot item constructed at Great Lore with extra frequency.
As a one-slot item, either it just works once a session, or gives Fair / Armor:1 three times a session.
Reducing item strength for extra uses is 1:1. Using a whole slot for extra uses is 2:1, to create an incentive for doing so.
Deadmanwalking:
--- Quote from: iago on April 12, 2010, 04:13:58 AM ---That works if you're doing a two-slot version of the coat. As a one-slot version it's two fewer times per session in either version. :)
--- End quote ---
Oh, I see where I misread, one shift only gives one use, I was thinking it gave two like an extra slot.
Though the second is intended as a two slot item, so that one works out. :)
Archmage_Cowl:
Quick question what about items that work for non spell casters does that still just half what ever they can do?
like in the case of a magic coat that takes up one slot and give a great(+4) block or armor:2 once per session can you half those values to a fair(+2) block or armor:1 once per session to make it usable for someone who doesnt have any enchanted item slots or maybe on a wizard who doesnt have a slot for it to fit into?
LCDarkwood:
It's still just -1 strength to lend it out.
So, a Great (+4) block coat with three uses per session can be a Good (+3) block coat if you want to lend it out.
That'd take its armor bonus down to 1, though.
Deadmanwalking:
Or you could toss on another Enchanted Item Slot to compensate for that.
My version of Harry ala Small Favor actually has a Crafting Strength specialty, and used that point to do it with (leaving it Great/Armor Value: 2).
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