The Dresden Files > DFRPG

Enchanted Items Patch - Important, holy crap!

<< < (3/25) > >>

LCDarkwood:

--- Quote from: Deadmanwalking on April 12, 2010, 04:11:08 AM ---The coat provides either a Great (+4) Block or Armor: 2 up to 3 times per session.

--- End quote ---

This is my leading assumption - that it's a two-slot item constructed at Great Lore with extra frequency.

As a one-slot item, either it just works once a session, or gives Fair / Armor:1 three times a session.

Reducing item strength for extra uses is 1:1. Using a whole slot for extra uses is 2:1, to create an incentive for doing so.

Deadmanwalking:

--- Quote from: iago on April 12, 2010, 04:13:58 AM ---That works if you're doing a two-slot version of the coat. As a one-slot version it's two fewer times per session in either version. :)

--- End quote ---

Oh, I see where I misread, one shift only gives one use, I was thinking it gave two like an extra slot.

Though the second is intended as a two slot item, so that one works out.  :)

Archmage_Cowl:
Quick question what about items that work for non spell casters does that still just half what ever they can do?
like in the case of a magic coat that takes up one slot and give a great(+4) block or armor:2 once per session can you half those values to a fair(+2) block or armor:1 once per session to make it usable for someone who doesnt have any enchanted item slots or maybe on a wizard who doesnt have a slot for it to fit into?

LCDarkwood:
It's still just -1 strength to lend it out.

So, a Great (+4) block coat with three uses per session can be a Good (+3) block coat if you want to lend it out.

That'd take its armor bonus down to 1, though.

Deadmanwalking:
Or you could toss on another Enchanted Item Slot to compensate for that.

My version of Harry ala Small Favor actually has a Crafting Strength specialty, and used that point to do it with (leaving it Great/Armor Value: 2).

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version