The Dresden Files > DFRPG
Enchanted Items Patch - Important, holy crap!
JustinS:
--- Quote from: iago on April 22, 2010, 03:17:06 PM ---and next to the chart:
HARRY: Hey, Billy, why does the chart stop here? What if someone wants to craft an item out of even more slots?
BILLY: Well, if you go beyond the end of the chart, you’re doubling or tripling the dimensions each step, so at best you’re talking about something which is vehicular, if not completely stationary. So what’s shown is what you can actually carry. And it seems to me that wizards do better when they can actually bring their items to where they need to use them.
HARRY: Good point. There’s no Little Chicago in my pocket.
--- End quote ---
But I want a pocket full of little Chicago!
(and it is really neat to see our discussions here help make the final version a leaner, meaner, even more kickass book then it already is.)
Biff Dyskolos:
--- Quote from: Sigma77 on April 22, 2010, 08:43:59 PM ---A suggestion my group came up with recently:
Open up refinement (or something similar?) to anyone for Enchanted Item slots.
...
--- End quote ---
I like this idea - especially in the context of a more fantasy oriented setting - but I think there is one big drawback. There was a post here(http://www.jimbutcheronline.com/bb/index.php/topic,17490.0.html) where the Sword of the Phoenix has enchanted item slots that are based on someone else's lore.
There would have to be some rule that limits the power of an enchanted item base upon the skills of the character it is attached to rather than the character that created it. Otherwise you will have guys with Mediocre Lore using item created by guys with Superb (or better!) Lore.
SaintAndSinner:
--- Quote from: biff_dyskolos on April 22, 2010, 10:13:20 PM ---I like this idea - especially in the context of a more fantasy oriented setting - but I think there is one big drawback. There was a post here(http://www.jimbutcheronline.com/bb/index.php/topic,17490.0.html) where the Sword of the Phoenix has enchanted item slots that are based on someone else's lore.
There would have to be some rule that limits the power of an enchanted item base upon the skills of the character it is attached to rather than the character that created it. Otherwise you will have guys with Mediocre Lore using item created by guys with Superb (or better!) Lore.
--- End quote ---
Maybe a Stunt that allows you to use items up to your Conviction or Discipline?
Moriden:
--- Quote ---There would have to be some rule that limits the power of an enchanted item base upon the skills of the character it is attached to rather than the character that created it. Otherwise you will have guys with Mediocre Lore using item created by guys with Superb (or better!) Lore.
--- End quote ---
you mean like wardens swords?
iago:
My recommendation if you have someone "external" producing an adopted item:
Break out the debt calculators. Require one of the character's aspects to be devoted to *why* they've gotten hold of that item. And compel mercilessly.
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