The Dresden Files > DFRPG

Healing... nothing more than healing

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Ancalagon:
In Fool's moon (which I am re-reading) Harry used a rejuvenation potion that allowed him to ignore a host of injuries (up to having been shot in the shoulder) and exhaustion and be *extremely* effective... for a few minutes at least.  When it wore out he basically collapsed.

But that's not really healing, that's fooling your body.

I would expect that something that would make you heal faster, but not instantaneously, may be easier to accomplish magically.  Perhaps "faith magic" would work better... but that may be the old D&D convention of cleric=walking hospital speaking.

SoulCatcher78:

--- Quote from: Ancalagon on February 11, 2010, 12:58:31 AM ---I would expect that something that would make you heal faster, but not instantaneously, may be easier to accomplish magically.  Perhaps "faith magic" would work better... but that may be the old D&D convention of cleric=walking hospital speaking.

--- End quote ---

I could see faith magic stopping the slide into the big dirt nap or healing a specific sickness (spooky magical fever?).  The sort of Raise Dead or Heal type magic that we've seen in other games is going to be a stretch given what they've said about the magic system.  If you were in the Nevernever and one of the Queens was involved, the bending of reality becomes much more probable (but at what price?).

ClarkValentine:
We provide an example of Elaine's Reiki healing magic - not sure if that's what you had in mind.

iago:

--- Quote from: ClarkValentine on February 11, 2010, 04:59:34 AM ---We provide an example of Elaine's Reiki healing magic - not sure if that's what you had in mind.

--- End quote ---
The half-page on biomancy goes a little further than that, too.

Rechan:
Ooo, Biomancy. Now I'm curious.

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