The Dresden Files > DFRPG
Healing... nothing more than healing
Ancalagon:
Hello
Given how I've accidentally hijacked the other thread, I thought perhaps I should start a new one instead of hijacking it *again* :-[
But it is an important topic anyway!
How does healing work in the Dresden Universe? Can magic do it?
SoulCatcher78:
It's mentioned in Grave Peril as taking huge amounts of raw power (when Lea fixes the cut on his head). It'll be interesting so see if there's a specific stunt related to healing (rather than just a skill that might allow a bonus when attempting to stop the bleeding). Given the lack of magical healing used in the books I have to wonder how much there might be in game.
Wizard H:
Possibly some minor healing along the lines of the reiki type healing Elaine figured out? We saw that at work in WN and apparently it is very effective if a little time consuming.
Rechan:
We've seen a few instances of healing. We know that Injun Joe is the best healer around.
(click to show/hide)In Full Moon, Harry had a belt buckle that let him keep fighting when he was worn down and exhausted.
Ebenezer had those magic stones that ate pain and allowed Harry to keep on going in Blood Rites.
Harry pulled the "Put the pain out of your mind" trick in Dead Beat.
Evocation causes one mental stress box to fill up when you use it. So I think that the Belt caused Harry's Mental Stress boxes to dump, so he could keep casting.
Maybe the stones or the others let him set aside his consequences (or consequence Aspects), empty his stress boxes, or gave an extra mild consequence?
SoulCatcher78:
Now there's a great idea for an enchanted item; something that allows us to have an additional consequence (mild or moderate depending on what you wanted to spend on them). Not necessarily healing but a good way to last longer when the world starts falling apart.
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