The Dresden Files > DFRPG
Healing... nothing more than healing
LCDarkwood:
It's definitely very far from being over the top - the main purpose of healing magic is to provide justification for recovery or reduce the severity of injuries, rather than remove them instantly.
breaker:
Well seeing as how magic runs just about everything below sea level in the dresdenverse, if its possible for fey/changelings to have enhanced recovery due to their magical nature, than shouldn't practioner magic be able to accomplish it as well? We know its magically possible, so maybe its something that requires specialization ( Injun Joe? )?
iago:
--- Quote from: breaker on February 12, 2010, 04:42:01 PM ---Well seeing as how magic runs just about everything below sea level in the dresdenverse, if its possible for fey/changelings to have enhanced recovery due to their magical nature, than shouldn't practioner magic be able to accomplish it as well? We know its magically possible, so maybe its something that requires specialization ( Injun Joe? )?
--- End quote ---
You or your GM will have to wait until you have the game in hand, read our discussion of why it might be tough, and then decide if our ideas of why it's tough hold water in your version of the Dresdenverse. :)
breaker:
Oooh, ouch, *takes social stress damage*
But yah, the main reason I'm fighting on the side of pro-magic healing, is that this is turning out to be a pretty physically brutal game, then again DF is also. Someone mentioned around here that three or four combat situations could cripple your party, but I'm guessing that's kind of the point of the stress system, you have to fight with your head.
iago:
--- Quote from: breaker on February 12, 2010, 05:27:38 PM ---I'm guessing that's kind of the point of the stress system, you have to fight with your head.
--- End quote ---
You absolutely do. :)
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