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Messages - Lord Rae

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16
Author Craft / Re: Did Jim nab the market on quoting Lucas?
« on: May 23, 2012, 09:34:52 PM »
Or you could have the MC worry about the security but when he gets there there's nothing. A false conflict kind of thing. But the most you'll get stopped for going into a casino is if someone wants to check your id.

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Author Craft / Re: Did Jim nab the market on quoting Lucas?
« on: May 23, 2012, 06:07:44 AM »
I'm more concerned with the metal detectors. Are these at the airport as they're flying to vegas? Because when I was there in Vegas I didn't see any metal detectors. Or maybe I just didn't notice them....which given Vegas is very possible. Just wondering if you'd done any research on it because I can't think of any that had visible metal detectors.

Basically Casino's are designed to be as open as possible with multiple entry points and no barriers from the people outside to the machines and tables inside. They want people to come inside easily. Leaving they try to make a bit harder but no metal detectors there either. So there's nothing stopping you from bringing a gun into a casino. It certainly didn't stop the guy who robbed the Belagio last year.

Quote
In the wee hours of Dec. 14, a man entered the Bellagio wearing a white helmet that obscured his face. He waved a handgun at craps table No. 5 — shouting, "Get out!" to frightened gamblers — crammed chips into his fanny pack and dashed out of the casino and fled on a black motorcycle.

He was caught later by the way although he did get away with like 1.5 million in chips. Of course they pretty quickly changed chips so that the stolen ones became worthless. Its easy to get a gun into a casino, not so easy to do anything with it an then get away. I'd follow that and see where it goes. Think thousands of security cameras and hundreds of people standing around watching at even the oddest hours.

18
I procrastinated for about 7 hours tonight instead of actually writing so I only got about 300 words added. I did figure out a naming scheme for certain creatures though so it wasn't a total waste.

19
Cranked out another few pages, and I'm finally back to where I was when I restarted an re-worked the story a few months ago. Just short of 11,500 words. Yay! I've nailed down about 2000 words these last two nights. ;p

20
Author Craft / Re: Induction into a hidden society
« on: May 09, 2012, 03:45:44 AM »
Thanks for the discussion. Totally got me over the hurtle and I'm pushing along again. :)

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Author Craft / Re: Induction into a hidden society
« on: May 04, 2012, 06:24:00 AM »
Well 'hidden' is probably the wrong word as people know of the group, but they know nothing of the internal workings of the organization. It's not a real society from our world. And the plan is for 3rd person limited with a 3 or 4 main points of view. That allows me to get around some of the issues by using certain chapters or characters to give the society time to explain things "off camera" without it being too boring and so I don't have to lay out every detail.

I just don't want the main character to end up being forced to ask the wrong questions so that I can keep things hidden and not lay it out all at once. I want to be able to train someone in magic, strange weapons etc without the reader having to sit through all the lessons and safety warnings. But I can't skip it completely or move on to when the character is an old expert for story and pacing reasons. While I'm sure that Jim could make every lesson Harry ever had interesting I have no such faith in myself and I'm sure even Jim wouldn't write a book entirely about Harry's early years with Justin.

Essentially if someone finds the keys to a nuclear weapon (or the magical equivalent) and then someone in authority has to train that person in its use they aren't going to be cryptic or withhold vital info from that person. Sage Yoda knowledge would be too dangerous and it would annoy me (and anyone reading it I think) if they did because the reasoning would purely be because I was avoiding Info Dump.

The protagonist has read lots of books and has a fair amount of knowledge of the world and his father is in the group in question but he mostly knows of the group through rumor and gossip and not anything his father has told him first hand.

22
Author Craft / Induction into a hidden society
« on: May 04, 2012, 04:00:05 AM »
Any suggestions on how to tackle the induction of someone into a secretive community/group including explaining rules, and training without it being a huge info dump?

I've been racking my brain trying to come up with a clever way to do it or to hold information back but it seems incredibly convoluted compared to just telling someone what's going on, what's expected of them and then their training with new and clever weapons?

The dreaded info dump rears it's head each time.

23
Author Craft / Re: On the Utter Drek we write and Show verus Tell
« on: May 03, 2012, 05:17:50 AM »
I'm definitely guilty of not letting myself writing crap. Well I write lots and lots of crap and then immediately change it over and over....and then over some more.

24
Author Craft / Re: Technomancy
« on: March 31, 2012, 01:17:34 AM »
A good list (for most things although not complete) is tv tropes.

http://tvtropes.org/pmwiki/pmwiki.php/Main/TechnoPath

25
Author Craft / Re: Technomancy
« on: March 27, 2012, 01:22:18 AM »
Instantly made me think of the movie Sky High from a few years ago. Fun little movie even if it was aimed at kids. Its about a superhero high school and one character is a Technopath... which isn't exactly the same but your post made me think of it. About the only example I can think of from a movie or tv show unless you want to count Myka (sp?) from the TV Show Heroes.

26
Author Craft / Re: Doing a little Author research on......research
« on: February 19, 2012, 08:25:37 AM »
Tv Tropes is good for knowing if something has been done a thousand times before in media you've never checked out. Especially if you have an archetype or idea for a story that while isn't a cliche could be a trope and could be quite well known and expected. Its handy to at least read through especially for you want to surprise your readers and think you have something new to throw in the mix.

As for me I read several books on the religion and mythology of the era/culture I was aiming at and even spent some time on wikipedia and other websites on the subject. I like to think all the other reading I've done over the years helps too. But it's too early to tell if this actually going to help me in the long run.

27
The last two nights I've pulled off 13 pages and about 7k words. Of course that is two twelve hour shifts were there wasn't much actual work to do so I was free to write. So maybe not that much actual progress since I spent so much time procrastinating. Constant struggle, hehe.

28
Author Craft / Re: So you wrote yourself into a wall...
« on: February 12, 2012, 02:20:34 AM »
Eureka! I think I got it... and I had the tools already planned I just hadn't brought them into the story yet. I just have to alter their origin and influence a bit it and it fixes several issues at once. Thanks again for listening and giving suggestions everyone.

29
Author Craft / Re: So you wrote yourself into a wall...
« on: February 11, 2012, 06:59:45 AM »
Thanks for all the suggestions. I'm not sure if anything is gonna work but I might be able to adjust it slightly. Smooth out some of the roughness and at the same patch up plot holes and inconsistencies (more like logic gaps that I've thought of while trying to work this out)....

Oh well. It's gonna take a while but that's how you learn right? :)

30
Author Craft / Re: So you wrote yourself into a wall...
« on: February 10, 2012, 09:16:50 AM »
That might work although I was going for an antagonist base that is much stronger than the "good guys" and it is essentially the reason the heroes team up and the bad guys are usually solo. Although I guess having a numerically superior enemy is also a good reason to team up. I just feel like the bad guys usually outnumber the good guys in most fiction. How many times have you seen heroes plowing through wave after wave of enemies? I know stronger bad guys aren't a new idea either but it seemed more sporting to have the good guys be outgunned through sheer force and not numbers. Also technically necromancy won't really work for the story... but I can figure something else out. Maybe. Doesn't change that I have to make huge renovations to what I've already written. I just need to find a balance between the heroes not having enemies and having a swarm of undead dominating the planet.

hehe ouch.

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