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DFRPG / Re: Learning the system and campaign prep
« on: March 22, 2022, 12:06:39 PM »
While I'm not the best at eyeing custom powers, I am around and will watch for new threads if you have any questions.
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I'd be game to try with a bit more information. Right now I'm pretty lost on the skills and Aspects.
The Creature's narrative
Intelligent and articulate, the Creature relates his first days of life, living alone in the wilderness. He found that people were afraid of and hated him due to his appearance, which led him to fear and hide from them. While living in an abandoned structure connected to a cottage, he grew fond of the poor family living there and discreetly collected firewood for them, cleared snow away from their path, and performed other tasks to help them. Secretly living next to the cottage for months, the Creature learned to speak by listening to them and taught himself to read after discovering a lost satchel of books in the woods. When he saw his reflection in a pool, he realized his appearance was hideous, and it horrified him as much as it horrified normal humans. As he continued to learn of the family's plight, he grew increasingly attached to them, and eventually he approached the family in hopes of becoming their friend, entering the house while only the blind father was present. The two conversed, but on the return of the others, the rest of them were frightened. The blind man's son attacked him and the Creature fled the house. The next day, the family left their home out of fear that he would return. The Creature was enraged by the way he was treated and gave up hope of ever being accepted by humans. Although he hated his creator for abandoning him, he decided to travel to Geneva to find him because he believed that Victor was the only person with a responsibility to help him. On the journey, he rescued a child who had fallen into a river, but her father, believing that the Creature intended to harm them, shot him in the shoulder. The Creature then swore revenge against all humans. He travelled to Geneva using details from Victor's journal, murdered William, and framed Justine for the crime.
The Creature demands that Victor create a female companion like himself. He argues that as a living being, he has a right to happiness. The Creature promises that he and his mate will vanish into the South American wilderness, never to reappear, if Victor grants his request. Should Victor refuse, the Creature threatens to kill Victor's remaining friends and loved ones and not stop until he completely ruins him. Fearing for his family, Victor reluctantly agrees. The Creature says he will watch over Victor's progress.
Ok. That helps. Thanks.
So for example, one of my players has this from the Sponsored Magic list in the resources.
SEIÐR OF ODIN [-4]
Description: Drawing on the power of the god Odin, you can cast spells that fit his essential nature: war and battle, victory and death, wisdom and prophecy, trickery, cunning, and the hunt. These magics are under Odin’s sway and making use of them will inevitably gain his notice.
Sponsor: Odin, first among the Norse gods, far away in his hall of Valhalla. Valhalla is in the Nevernever in the realm of Asgard.
Agenda: Odin is and has always been preparing for Ragnarok. Those he selects are aggressive warrior types worthy of Valhalla. Though he does not necessarily need mindless warmachines, whoever is selected is invariably willing to take a stand against “the enemy” in the last battle.
Evocation: Evocations cast with Odin’s Seiðr encourage or make use of lightning, trickery, battle, pain, fury, and knowledge. Their aesthetics generally involve runes.
Thaumaturgy: Rituals cast with Odin’s Seiðr make use of the same themes as Evocations cast with it. They may also be used for divination through the method of casting runestones.
Evothaum: All rituals that may be cast with Odin's Seiðr may be cast with Evocation's speed and methods.
Extra Benefits: When Odin’s Seiðr is used against a giant, any Toughness Powers that that giant has are treated as though they were one step weaker. Norse giants are not the only giants; big humanoid fey like ogres count too, and there might be other categories of giant out there.
So when he wants to he could cast anything themed with with lightning, trickery, battle, pain, fury, knowledge, and divination, much more quickly and powerfully than normal. Correct?
Can a person with free will cross a magic circle without breaking it?
Can a person with free will throw objects into a magic circle without breaking it?
Breaking it by moving an object into an circle seems to be very easy.
If so, where in the books does it say so? Obviously I can design a circle in a way that makes it "survive" throwing stuff in:(click to show/hide)
Good questions, but also:Yes. Sure, why not?
Can a mundane put a magic circle around their techie toys to protect them from visiting wizards?