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Messages - Taran

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1
DFRPG / Re: A Nevernever Thing
« on: May 30, 2023, 04:23:10 AM »
looks cool!

I haven't given it a full read-through yet.

2
DFRPG / Re: Tell me about your games
« on: May 07, 2023, 04:07:56 AM »
How quickly do you feel the game moves you through experience levels? My preference is for lower level play and to remain there a lot longer than most. I know that's up to the GM but I'm just curious what your experiences have been? I like the Scottish hunter concept. I could see that being fun to play. Yeah, pbp games do seem to fizzle out quickly.

I find that lots of groups like to move to chest deep pretty quickly with the goal of going submerged.  After that, it really depends.

Feet in the Water is a great place to learn the game. It's also a good place for gritty games that don't have as much 'High Fantasy'.

I've never played in a game that went from Feet in the Water to Super high refresh.  Usually, if you're playing with 15 refresh, IME, the game usually starts there.

3
DFRPG / Re: Tell me about your games
« on: May 01, 2023, 12:21:52 AM »
Most of my DFRPG games have been PbPs.  I've a few live games while I was learning the game, way, way back in 2010 or something.

A bunch of the games were high refresh but I had at least one 'feet in the water' game and it was a lot of fun.  I played a scottish hunter who got pulled into the Nevernever when he fell asleep in a fairy circle or something (I think...it was a long time ago).

Like many PbPs I've played, they tend to stall out.

I'm currently one of the ones playing in Enduring the Apocalypse.  What would you like to know?

4
DFRPG / Re: Learning the system and campaign prep
« on: February 14, 2023, 11:46:39 AM »
I only keep an eye on this board.  Are the other parts of this site as busy as they used to be?  After all the work they did porting the website over, it would be a shame if it just died.

5
DFRPG / Re: Stats for Rawhead and other creatures?
« on: December 13, 2022, 02:04:36 PM »
They seem to be Winter Court Fey.  One was used as a thug, along with a Redcap in Cold Days.  They seem to be created/attracted to places of slaughter where there is a ready supply of 'meat' like a slaughterhouse.

I also found this on wikipedia:

https://en.wikipedia.org/wiki/Bloody_Bones

https://lorethrill.com/rawhead-bloody-bones-stealing-kids/

6
DFRPG / Re: "Classical" slashers in the Dresdenverse?
« on: November 12, 2022, 10:50:09 PM »
Yeah, I made up the stunts.  Generally, a stunt gives a +1 bonus or a +2 if the bonus is situational.

Regarding recovery: Who knows what foul pacts the character has made to garner such power.  Sounds like a character aspect. 

7
DFRPG / Re: "Classical" slashers in the Dresdenverse?
« on: November 12, 2022, 01:54:50 PM »
The power says:

Corpse Body. Your body is a corpse. This means
that you cannot recover from consequences
with time, because your body does not regenerate. Any physical consequences you suffer
are permanent until you take some kind of
effort to remove them (know any good taxidermists?) or seek supernatural assistance to
reconstruct your body


Seek supernatural assistance, so I could see recovery powers as being supernatural way to recover.

Whether or not it fits the 'classic slasher' trope, I don't know.

You may want to think of stunts:

"JUMP SCARE"
Add +2 to stealth when ambushing teenagers/camp counselors  :)

Unholy pursuit:
+2 to Investigate checks when you are the 'cat' in a cat and mouse contest.

There may already be similar stunts in the book.

8
DFRPG / Re: Powers without being a Wizard?
« on: November 04, 2022, 04:09:46 AM »
For you convenience.  This is a rewrite of Incite Emotion and, therefore, replaces incite emotion:

INCITE EFFECT [-1]
Description: You can do a thing. A special thing that cannot be done by most people. Maybe you
can control clouds of smoke, maybe you can inflict fear by shouting. Or maybe you can summon the
aid of two thousand invisible squirrels. Whatever.

Skills Affected: Any.
Effects:

Incite Effect. Pick a type of effect and a skill that's related to that type of effect. You can use that skill plus two to perform maneuvers and blocks related to that type of effect against anything you can touch. At the GM's discretion, this may also enable Declarations.

At Range [-1]. You may use Incite Effect on anything within your line of sight.

Incite Limited Effect [+1]. (Requires At Range) Do not add two to your skill when using Incite
Effect. This upgrade is not compatible with Incite Physical Effect or Incite Mental Effect.

Incite Physical Effect [-1]. You may use Incite Effect to perform attacks that inflict physical
stress. These attacks have a weapon rating of 2. They use the same skill as your maneuvers and blocks, but without the +2 bonus. If you have the At Range upgrade, then targets must use their Endurance to defend against these attacks. If you do not have the At Range upgrade, then targets may use whatever skill they would use against ordinary Fists attacks instead.

Incite Avoidable Physical Effect [-0]. (Requires Incite Physical Effect At Range) The targets of
your Incite Physical Effect attacks defend with Athletics.

Incite Mental Effect [-1]. You may use Incite Effect to perform attacks that inflict mental stress.
These attacks have a weapon rating of 2. They use the same skill as your maneuvers and blocks, but
without the +2 bonus. If you have the At Range upgrade, then targets must use their Discipline to
defend against these attacks. If you do not have the At Range upgrade, then targets may use whatever skill they would use against ordinary Fists attacks instead. This upgrade does not allow mind control; characters taken out with it are generally overwhelmed with emotion or driven insane.

Incite Potent Effect [-1]. (Requires Incite Physical Effect or Incite Mental Effect) Attacks that you
make with Incite Effect are weapon 4.

Incite Protective Effect [-1]. You may use your the skill that you use for Incite Effect to defend
against physical attacks.

Incite Restrictive Effect [-1]. (Requires Incite Physical Effect or Incite Mental Effect) You may
use Incite Effect to grapple targets within the range of this Power, using the skill that you use for Incite Effect. Grappling with a physical effect inflicts physical stress, while grappling with a mental effect inflicts mental stress.

Incite Mass Effect [-1]. (Requires Incite Physical Effect or Incite Mental Effect) You may make
spray attacks and zone-wide attacks with Incite Effect. If you attack your own zone, then you are
affected normally by the attack. Even if you lack the At Range upgrade, targets defend against your
zone attacks as though you had it. This upgrade does not affect your ability to maneuver, and no
penalty is incurred when attacking a zone with it.

Incite Explosive Effect [+1]. (Requires Incite Mass Effect) You may not make non-zone-wide
attacks with Incite Effect.

Incite Selective Effect [-1]. (Requires Incite Mass Effect) You do not harm yourself when
attacking your own zone.

Incite Persistent Effect [-1]. (Requires Incite Mass Effect) When attacking a zone with Incite
Effect, you may take an accuracy penalty (before rolling) in order to extend the duration of the attack.

For each point of accuracy sacrificed this way, the attack is reapplied at the beginning of another
exchange. You may take actions to extend this effect as though you were an evoker extending an
evocation.

Incite Additional Effect [-1]. You may select another effect to create with this Power. You may
also select another skill to use that effect with. If the other upgrades that you have are appropriate for the new effect, you may use them with it. You may also upgrade the new effect separately.

9
DFRPG / Re: Powers without being a Wizard?
« on: November 04, 2022, 04:02:54 AM »
Firstly, you could go as a warlock and have specialty in Fire or telekinesis and just cast spells that fit the 'theme' of the character.

Take Channeling 'Fire' and refinement 'telekinesis' to have both those elements.

One of the easiest ways is to take 'Incite Effect' homebrew power.

You'll find it in this thread: https://www.paranetonline.com/index.php/topic,25794.0.html
There's a document you can download to find it easier.

Essentially, it works with the mechanics of Incite Emotion but instead of emotions, you can incite whatever.  I'm currently playing a character that has a type of 'telekinesis' called Incite Gravity.  This allows him to reverse gravity and cause things to float(create maneuvers) or increase gravity to bind people in place(create blocks) or weaponize it to crush people or send them flying and do damage to them(weapon 2 or weapon 4 attacks).

If you wanted your telekinesis to allow you to fly, you'd take the 'flight' power and reskin it as telekinetic flight.

If you also wanted to be able to cause fire damage, you could take Incite Fire which would be a different power.

Edited link to bring you to the correct page

10
DFRPG / Re: "Classical" slashers in the Dresdenverse?
« on: November 04, 2022, 03:52:57 AM »
Mechanically, I think 'Living Dead', Toughness and Strength powers and, possibly recovery?  High weapons and fists.  They probably have stealth as well.  They might have some other schtick that I don't remember.  I haven't watched the movies in ages.

Living dead because they always seem to come back even after they're killed.

Canonically, I think anything goes.  People get powers from strange rituals, deals with powerful entities or are just products of the Nevernever.

Welcome to the board, btw.  Sorry it's a bit quiet around here.

11
DFRPG / Re: King Arthur's Scabbard
« on: May 05, 2022, 03:59:31 AM »
nope, not being sarcastic.  or am I?....

I'm not.  I don't really check those forums out but, apparently, there's lots of far out stuff on those boards.  It's probably an interesting tidbit for you to add.

12
DFRPG / Re: King Arthur's Scabbard
« on: May 01, 2022, 08:09:44 PM »
Interesting.  I think there's a whole forum on this website dedicated to these kinds of theories.  You should post it there and see what people think!

13
DFRPG / Re: Learning the system and campaign prep
« on: March 22, 2022, 12:06:39 PM »
While I'm not the best at eyeing custom powers, I am around and will watch for new threads if you have any questions.

14
DFRPG / Re: Cats and barriers...
« on: January 23, 2022, 06:48:38 PM »
I'm curious.  Can't any mortal cross a barrier?

15
DFRPG / Dresden magic in Fate Core
« on: October 29, 2021, 02:05:48 AM »
How well would Dresden magic system work in Fate Core?   What kinds of changes should I make?  Is there a better magic system for Fate Core?

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