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Messages - RevengeofTim

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1
DFRPG / Re: Help me win a duel!
« on: June 08, 2012, 09:00:04 PM »
So now you have a powerful Fae enemy who wants to see your entrails stewed up for a snack!  May you live in interesting times...  :)

List of people who hate Wescott;
Barry Galida, Knave beaten in duel
Aldridge Forscythe, Utterly insane wizard, for general opposition, and helping blow him up.
Jack Napier, Necromancer who just won't die, for killing him twice.
Adoni, supernatural bartender, for bringing Warden's to the arse end of nowhere, australia
Francessa Drake, former changeling, now mortal, for slashing a sword across her face to revenge an identical injury to a party member
Palamon or whatever his name is; demon, slain/banished with two sword strikes. Bears the extreme consequence 'I hate William Wescott'
Ducard; demon, former party member, helped banish him.
Saul Frederick; Galida's bodyguard, is a short tempered idiot anyway.
Roberta King; likewise
Pamela Hart; Napier's wife, dead, helped kill her. Member of House Amon of the White Court.

I'm probably forgetting someone. I'm such a loveable guy! Former Warlock, now dating a knight of the cross. I'll be doing well if I survive to live in interesting times!

2
DFRPG / Re: Help me win a duel!
« on: June 08, 2012, 08:19:36 PM »
Looking at the stats as given I would turned down the challenge.

Our GM would eat us alive for reacting to someone based on his stats in character.

ON THE GOOD NEWS: Barry Galida lost that duel hard.
I won initiative, but my first attacks targetting was so bad, I let it flop rather than wasting aspects and fate on it.
Then he hit me with a Weapon:6 zone attack. (a rote of his) But I managed to only take 4 stress.
The fight continued from there.
I took a lot of stress, a few consequences, but he got hit with 20+ shifts of damage for being overconfident.
Also, hilariously, he created 7 duplicates. 4 seemings out in the open, and 3 veiled seemings.
I took some stress opening the sight, then blew him away and broke the Armour:4 item of power armour he was wearing. Apparently unbreakable means unbreakable until you throw Weapon:10 entropy magic at it.

Oh and I forced an aspect change from 'Soul of Ice' (the armour name) to 'In my Soul, I Hate William Wescott'.
Not that this will backfire at all.
Oh and I provoked him into challenging me, so that I could pick the weapons. (Energy) rather than Skill, in which he would have had an IoP magic sword, IoP Armour:4 which improves seemings, and an IoP staff that deals mental stress. Except one of the Summer Knaves broke his sword earlier. And now I've broken his armour. So he's looking pretty angry right now.

Thank you very much for your help guys, I'm not sure it would have been possible without your vast wizardly intellects!

3
DFRPG / Re: Help me win a duel!
« on: June 07, 2012, 03:46:18 AM »
Yet more useful info!

As a note, he's a city face, so joy of joys he has the full consequence track, including extreme.

Can someone help me by coming up with the best 'opener' damage spell? Let's assume I win initiative, what do I throw that either puts him down, or places the fight firmly in my favour?

4
DFRPG / Re: Help me win a duel!
« on: June 06, 2012, 02:36:55 AM »
I suggest looking over the part of the series in which Dresden fought his duel against the RCV.  I don't recall the details, but a major consideration was the selection of 'weapons'.  It seems to me that you desperately want this fight to be with mundane melee weapons if at all possible (and not with magic or willpower) because that's where your edge lies.  He is weak in weapons, and weak physically in general.

Other than that ... well, any chance you might convince the summer court to (temporarily) sponsor you in the form of borrowed summer magic?

The former is already chosen, we're fighting with energy first, weapons if he refuses. The latter I'm going to try and do. Oh and if we get to weapons, everything goes to hell. He has three items of power, currently bound to his changeling buddies. If we go weapons, he gets them back. And becomes around 18-20 refresh.

Random aside: a mental version of toughness with a Catch of iron worth +3?  Your opponent is cheating.

I hope your table doesn't allow characters to cast spells "for free" due to mental armor, or to use the extra stress boxes to fuel spells.

The ability clearly states you can't use it for self inflicted stress, thankfully.

Tl;dr enemy has three IoP he can call upon if we go weapons, potion to negate glamours is cool, entropy magic affecting heat is also cool, trying to borrow summer fire is also cool. Pile on assessments, declarations and manoeuvres. Anything else I should keep in mind?

5
DFRPG / Help me win a duel!
« on: June 05, 2012, 11:54:39 PM »
Hey there.

I have a duel against one of the four knaves, a group of sidhe who are above the knights, below the ladies. He's a winterborn, spellcaster and social character, while I am an evocator.
It's most likely to the death, a duel of energy, and the adjudicator is utterly neutral. Unfortunately, I'm 10 refresh, he's 13 or so.

My character:

William Wescott
High Concept: Warlock in Remission
Trouble: I hate you, Wescott!
Evocation [-3],  The Sight [-1],Wizard's Constitution [-0], Soulgaze [-0], Lawbreaker-1st  [-1], 
Adjusted Refresh: 3

Been Around a Long Long Year
Magic doesn't solve my problems
Bad Deaths For Good Reasons
The burned hand teaches best
Abandoned by the Abyss

Skills:
Superb Weapons
Great Conviction
Great Discipline
Good Endurance
Good Lore
Fair Alertness
Fair Athletics
Fair Intimidation
Average Rapport
Average Scholarship (Latin)
Average Empathy
Average Deceit

Stunts and Magic:
Evocation Speciality: Water control +1
Elements: Water, Wind, Spirit
No Pain, No gain
Infuriate
3 free rote slots
Water Staff Foci: +2 Offensive Water Control

Stress
Physical: O O O O (+2 mild consequences)
Mental: O O O O
Social: O O

Information I know:

Barry Gelida

High concept "One of the four sidhe Knaves"
Trouble "The moon is just the sun at night"
Moonlight Shadow
Heart of ice
mind of ice
soul of ice
"Hey babe, Need ice with that?"
 
Epic Crafting
Fantastic Discipline, Deceit
Superb Empathy, Lore, Presence
Great Conviction, Rapport
Good Contacts, Alertness
Fair Athletics, Intimidation
Average Weapons, Endurance
 
physical OOO
mental OOOOOO (armour one vs mental stress)
social OOOO (plus one additional mild concequence)
 
Powers
Greater Glamours -4
Unseelie magic -4
Marked by power -1 (the winter court)
Thaumaturgy (specialised in crafting) -3
Inhuman Stoicism [-2]
Description: Your mind is abnormally stout, withstanding far more abuse then the average human.
Musts:  No protection against self-inflicted attacks or stress is provided. You  must attach this power to an appropriate mental Catch (page YS:185).
Skills Affected: Conviction (page YS:124), other mental skills.
Effects:
Hard to Twist. You naturally have Armor:1 against all mental stress.
Hard to Break. You have two additional boxes of mental stress capacity.
 
Physical Immunity (cold)-3
the catch Cold iron +3
soul gaze -1


I've never tried fighting another practitioner one on one, especially not one with seemings and greater glamours. I'm going to try to get a crafter in the party to make me a potion that will let me see through glamours, and I'm wearing chainmail. What sort of spells should I throw, should I defend first, should I pile manouevers on myself pre-duel? Please help me stomp a faerie into the ground. Oh, and if it'll convince you, the duel was solely because I kept infuriating him. Every time he said 'I see' I made it sound like he'd made a pun on 'icy' and made him sound like he was making awful puns. I love being compelled. :D

6
DFRPG / Re: Valkyrie Scion and the Catch
« on: June 05, 2012, 11:42:43 PM »
Lots of interesting things here....

Firstly, I was going for the 'you find Valkyrie's on mortal battlefields, so maybe they should be protected from mortal weaponry.'
Secondly, a big part of it was the fact that she's a scion, and no where NEAR as scary as an actual Valkyrie.
I like the idea of Physical Immunity to mortal weaponry, but I think it'd be too expensive for our refresh (8), especially with a few other things I'd like.

I'd really have to think hard about what constitutes a 'supernatural' attack as well, thanks for pointing that out.
Gah, lots to think about.

7
DFRPG / Valkyrie Scion and the Catch
« on: May 31, 2012, 11:17:37 PM »
Hey, I'm making a Valkyrie Scion, and I bought Inhuman Toughness and Recovery. I didn't really like the idea of using mistletoe or hawthorne or whatever, so I decided that, as she's a scion, maybe the Catch could be Supernatural attacks, for example; claws, inhuman strength, magic, etc. The idea being that her blood gives her better protection from mundane assault.

Two questions; 1) Is that a reasonable catch? 2) How would you price it?

8
Our GM has a rule that Dresden doesn't exist and that the canon novels are kinda over there somewhere, let's not bother looking. It's all still from canon sources, we just try and ignore the events of the books. For example, I have Lasciel's coin, not Dresden. Muhahahaha.

9
DFRPG / Re: Taking up the coin
« on: May 12, 2012, 01:47:51 AM »
Oh hi boss! It's your favourite denarian here! Feel free to drag me down the path of corruption, that's basically why I own the damn thing!

10
So much wat.

Admittedly the entire destruction from the OP was my fault. Our demon was offered one of the coins in a deal, we go upstairs to see it, it's Lasciel's coin, William botches his roll to conceal the *GASP*. The room contains the current host in a greater circle and every part of the room is mirrored, amplifying the spell effect.

Except that the demon and another party member look like their true selves. Now for the demon, this isn't bad. Everyone knows what he looks like. But the cool, MJ looking guy? Now he looks like a walking, rotting corpse. Napier, the necromancer, gets halfway into 'Are you Michael Jackson, because ze resemblence is-' before William makes up his mind and hits him with 6 shifts of Hellfire. A horrific close range battle ensues, in which I spend plenty of fate points to draw upon 120 years of experience in dodging swords and angry vampires.

Napier's response is a 12 shift attempt to rip my soul from my body. He nearly succeeds, I take plenty of consequences.
My response? 13 shifts of Hellfire, 8 of which were enclosed in an extreme consequence. Will, for fear of losing the coin again, flips out and throws a blast of hellfire so prolonged and intense that he burns away his right arm up to the elbow, using it to fuel the spell. To everyone's surprise, it's successfully channeled, with no backlash or fallout! Napier burns alive, and...do you know how he spends his death curse? 'WITH MY DYING BREATH....I CURSE DUCARD!' (the demon of the party, just because he's the buttmonkey of the group!)

So now I have the coin, but I'm unable to use it, as it's sustaining my life and keeping my soul in my body (not enough refresh to use it either) Ducard is haunted by everyone he's ruined and killed, and now everyone hates us! :D

11
Was the necromancer intentionally named after the Joker from Tim Burton's Batman?

Yes, I believe so...

Also, oh god wat, my group have a few drinks at sessions, but I don't think either our players or characters have ever been that drunk...

12
Last session, my character, William Wescott, successfully took back Lasciel's coin, which had been taken from him. In the process, the top floor of a casino-hotel was utterly trashed, and the list of casualties included; a winter court ambassador, the leading Matriarch of House Amon of the White Court, a necromancer by the name of Jack Napier, who is dead in flesh only, and several attendants, bodyguards and of course, the sorcerer who took my coin, Nathan. Also lost to the conflict was William's right arm up to the elbow, courtesy of a 13 shift hellfire blast that annihilated Napier. Notable other points included a friendly practitioner drinking a 'hulk' potion and nutting said Matriarch to death, a friendly air mage throwing a ninja around with air spells that rely on martial arts stances, and a demon in semi mortal form punching everyone in the face.

tl;dr my party killed two Faces of the city in one huge 12 hour session, gained 2 refresh, got my denarius back, damn it feels good to be a gangster.

What have you guys done lately?

13
DFRPG / Re: Where do people set their games?
« on: April 27, 2012, 05:41:23 AM »
Playing in a mainly canon setting at the moment, with two very weird characters. (not mine)

A walking semi-dead guy, originally a 3rd law violator warlock, ate a death curse, now rots unless he eats people. Also a scary spirit mage.
A semi-bound demon who suffers from the typical demon problems (limited free will, can't break a circle, etc), with a human guise and a penchant for worldly entertainment.

Although the other party members are:
An apprentice air mage whose master is dead
A former denarian, not really evil, not a lawbreaker or friendly with other denarians, had the coin taken from him by force
A grumpy old wizard.

It's pretty awesome.

14
DFRPG / Re: The mortal choice
« on: April 09, 2012, 09:11:02 PM »
“This I choose to do. If there is a price, this I choose to pay. If it is my death, then I choose to die. Where this takes me, there I choose to go. I choose. This I choose to do.”

About as long as it takes to say that. It can be done on the fly, as seen in Summer Knight, when Meryl Chooses. She's only off screen for a few minutes, which seems to be long enough.

15
DFRPG / Re: Quick Question on the Faerie Knights
« on: April 05, 2012, 12:46:02 AM »
So then its;

'I swear by my queen and my court...'
Thanks for the responses!

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