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Messages - Tirs

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1
DF Comic Books / Re: Dog Men
« on: August 23, 2017, 07:32:20 PM »
Hate first chapter, but that's mostly cuz of werewolves. Dudes, there are no real werewolves in DF, now you put another kind... which is sucks as much as others.
Anyway, the art is not bad, but completely un-original. The story seems to be quite good, but simple, like DF short stories. But, I just doesn't see where it starts in timeline.

2
DFRPG / Re: Physical buffs: Question of FATE-points refresh cost
« on: August 15, 2017, 07:39:42 PM »
That doesn't sound like debt, that sounds like a character aspect.  If you want to have a power that only works in certain situations, you have to buy it.
What if character needs to spend some kind of resource which is limited? Like blood for vampires.

3
DFRPG / Re: Physical buffs: Question of FATE-points refresh cost
« on: August 15, 2017, 01:23:33 PM »
Thanks. Oh-have,  it'seems hard. OK but whathe if the debtsame already paid? E.g. the requrement was like 'if you are gloriots warrior who did never show his back to enemy, you  just increase your strenght up to THAT level'

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DFRPG / Physical buffs: Question of FATE-points refresh cost
« on: August 15, 2017, 10:56:29 AM »
I didn't  get  this moment - if e.g. character increases his mightby using magic to the Inhuman level, must he lost refresh for this? He don't use items and  the effect is temporary.

5
DFRPG / Re: Another conversion
« on: November 25, 2016, 12:18:16 AM »
I decide to reanimate this topic and put here the conversions of Chronicles of Darkness characters for DF RPG system. As people told me, it's quite hard to convert the traits and effects directly, though I'll try to be as accurate as possible. And the first one is...

James Cesar
High Concept: Politically active journalist… and vampire
Trouble: I didn’t ask for this!
Other Aspects: Personal Bane - Hated by Beasts; Friend of homeless; Street-smart; Involved in intrigue
Skills
Average: Might, Presence, Endurance, Conviction, Stealth
Fair: Discipline, Scholarship, Athletics, Lore, Guns
Good: Contacts, Rapport, Empathy, Performance, Alertness
Powers
Vampire physiology [–1] – penalties for darkness and difficulty for perception rolls when blood was involved (including smell for the scent or heart-beat for hearing) is reduced by 1, can spend blood to add 1 to Might, Athletic or Endurance for 1 action
Blood Drinker [–1]
Feeding Dependency [+1]:
Inhuman Speed [–2]
Inhuman Toughness [–2]
Vampire Recovery [–3]* – can eliminate both mild and moderate consequence until have blood
The Catch [+3] – fire, sun, stake in the heart, attacks of other vampires and supernatural beings, torpor till sunset
Auspex* [–2]: 2 effects, both require the successful roll (value is 3 – Good)
1) Beast’s Hackles - The Beast focuses on danger and weakness. A vampire who borrows her Beast’s senses can use that focus to know if someone is about to attack her, or to pinpoint the weakest person in theroom. Sample questions:
Who here is most afraid? The smell of urine from the victim’s
pants. A whimpering sound from the victim.
Who/what here is most likely to lapse into violence? The
victim’s hands stained with blood. The smell of gunpowder wafting
from the victim.

2) Uncanny Perception - The vampire focuses on a single victim, peeling back the layers of lies and misdirection to reveal the truth underneath.
The Beast sniffs out the victim’s dark secrets, things that she doesn’t want anyone else to know. Sample questions:               
What is this person’s mood? A flash of emotion on the victim’s
face. A smell that the vampire associates with the emotion — the
smell of fresh blood signifying rage, the sound of grinding stone
signifying isolation.
What is this person afraid of right now? Shock as lights suddenly
shine on the victim. The sound of dogs barking.

Stress
Mental ooo, Social ooo, Hunger ooo, Physical ooo(oo), Armor:1
Total Refresh Cost: –7
* - Max Blood/Per Turn (10/1). Which means, that James can activate only one of his tricks per turn. During healing, he can eliminate 2 mild or 1 moderate consequence per dot of blood.
Backstory
Quote
James came from an upper-middle-class family and grew up in a New Jersey suburb, eventually being accepted by a decent journalism college. After two years of study, he had a falling out with his family, dropped out of school and ran off to Chicago, where he nearly died of starvation living on the street for several months.
His first freelance story detailing his experiences on the street was picked up by a major newspaper and syndicated across the country, putting his name on the map, and he landed a job writing articles, giving him enough money for a tiny, rundown apartment near the elevated train. James developed a relationship with another writer at the newspaper and got up the nerve to propose marriage,
which she accepted. In the weeks before his Embrace, he had received a raise, was planning his wedding and had started to patch things up with his parents.
As the chronicle starts, James has abandoned his previous life entirely, struggling to accept the realities of his new condition. Unable to face the world, he hides in the alleys, preying upon the homeless he had spent his career trying to defend. He becomes jaded with the world and his previous work, realizing that hunger and cold are hardly any threat when  creatures who feed on human blood lurk in the darkness. His hair is disheveled; his clothes are ragged and dirty; he spends his nights stalking unwary beggars, talked about in hushed words as though he were nightmare made flesh.

6
DFRPG / Re: Ask a simple Question, get a simple Answer!
« on: November 24, 2016, 07:50:02 PM »
Okay, but do you want them to be invincible to each other too?
Nope. Actually, this is just an optional rule. Using RAW, they aren't invincible at all, though very tough. Like, Marvel's Wolverine level of regen for non-silver weapon.
They actually not the strongest gameline - Beasts, Demons and (in physic terms) Prometheans are. Potentially, Mages also good.

7
DFRPG / Re: Ask a simple Question, get a simple Answer!
« on: November 22, 2016, 03:37:28 PM »
The standard rules for werewolves is that they heal one bashing injury (stress basically) per round or can spend one essence (fate point) to heal a lethal wound (a low tier consequence), and can't heal quickly from aggravated wounds (high tier consequences) without supernatural abilities.

As such, to cross it over I'd probably just let them heal their leftmost physical stressbox once per round representing mild bruises and damage instantly repairing, with the option to spend a fate point to regenerate a mild consequence. That would fit most closely to the actual system used. Alternatively, give them inhuman toughness and the 1 armor represents them autoregenerating.

If you make them autoregenerate consequences you're letting them regenerate lethal/ aggrevated wounds automatically, which is going to put them at a much higher power level than werewolves in either system.
It was in 1st edition. Now werewolf heal bashing injuries equal to their Primal Urge (no direct analog in DF system) automatically, or the same amount of lethal damage if she spend one Essence point. In Gauru-form, werewolf heal all damage of both types every turn.
And I respectably disagree about Essence as fate-points. It's closer to Vite (blood) for vampires, so I think it should be described as Feeding dependency. At the same time, Willpower closer to Fate-point.

Couple of words about my conversion system (may be it will be interesting for someone). It's still a quite 'mutant' which require to have char-lists for both systems and mostly can be used for design antagonists/NPC.
It is based on the fact that max pool for normal human in DF is 5, while in WoD - is 10 (Attribute+Skill). Also, in DF the lowest value for trait is 0 (if we won't touch penalties), while in WoD  is 1 (for Attribute).
So, my idea is about find the traits in WoD than calculate the analog for DF. If the only Attribute is used, use it's value -1 (for example Endurance=Stamina-1), while for Attribute+Skill poll should be divided by 2 (rounded down), e.g. Guns= (Dexterity+Firearms+/-modifiers)/2. It's more or less confirmed by close probability, though it's hard to compare. For using WoD powers and modifiers - just look at the original pool and divide by 2 and use the effect. Later I'll put the conversion of example start characters from WoD in separate theme.

8
DFRPG / Re: Ask a simple Question, get a simple Answer!
« on: November 21, 2016, 03:11:37 PM »
The alternative recovery/regeneration power (for my Chronicles of Darkness-to-DF conversion). Image the recovery power which doesn't improve character's stamina nor guarantee your a total recovery, and work with wounds only, but on the way higher level.  Like, character can use this trick:
Quote
It’s Nothing. Twice per scene, you may clear away a mild physical consequence (page 203) as a supplemental action (page 213).
in DF RPG.
In WoD the whole damage healing based on this, but it can be used multiply times and without mild-only limit.

 E.g. WoD-werewolves. While  in their war-form, every turn they will eliminate all mild and moderate, and possibly even some sewer consequence (except of those which inflicted by silver weapons). So, to hurt werewolf, you need use silver, make her accept sewer/extreme consequences, or inflict take down during one exchange.
For WoD vampires it doesn't work so good, but they still can eliminate moderate consequences a lot of times during fight.
 So, how expensive such abilities could be in terms of refresh?

9
DFRPG / Re: Person of Interest RPG
« on: September 16, 2016, 05:30:29 PM »
Good for you. As for me still hope someone punch Nolan - in his  face someday. It will be the best  proof  of  karma's existence. After what he did to Root - I swear to write a mocking commentary in this case.

I barely see how could you play the ASI  since their non-human logic was one of the main points of the show. Like The Machine  found a way to feel, but after long LONG way and she still  was a bit... idk  "celestial" life-form. I mean,it'seems like to play Archangel in DF.

Huh, everything  have been stolen before... Thanks  for the link.  Btw, which is the main difference between FATE  CORE, FAE  ando DF?

10
DFRPG / Person of Interest RPG
« on: September 16, 2016, 02:09:17 PM »
First of all, did someone watched Person of Interest or I'm the only lame duck in this forum?
OK, in short, it was a not-so-bad procedural (than - serialized) show, which have been turned in crap by its finale (as it happens too often :'(). Although, the setting itself could be quite good for RPG.
I think, FATE is good system for it, since all the characters suppose to be "pure mortals" with thick plotarmor (which can be reflected by fate-points easily), but there is a nuance: ASI,Artificial super-intellects. There were 2 of them in the garbage show (sorry, butt-hurt still continue), but hypotetically can be more of them. OK, OK, deep-breath.
(click to show/hide)
In short, ASIs are technocratic man-made demigods which can huck anything and everywhere.
In this regard, three things are needed:
-Customization which gives an ally-machine (many things, such as a fake identity or funding can be achieved without spending fate-points)
-A resource and its management, which you can determine what may help AI
-for different AI - different strengths and weaknesses.
Any ideas?

11
DFRPG / Re: Another conversion
« on: May 08, 2016, 03:32:29 PM »
Just make them powers.  If they can access them when they want, it's a straight up power, if they have to do a ritual to get it, make it part of 'Human Form' or, possibly use the Limitation Power
I'm not sure, that is a good way.  You see, this not special powers, it's like parts of one powers (the Gifts itself)/ In core book 23 Gifts (or 115 Facets - tricks) have been described, and, in theory, any werewolf can study all of them, with some exceptions (Moon gifts). More than that, another gifts can (and probably does) exist. So, I think it should be described as such a more "wide" category, cuz any Facet is like a cantrip or spell. I see something like Fairy Magic (in CoD, it weaker and rougher than True Magic, but still give some bonuses, and more flexible than channeling). What about this?

12
DFRPG / Re: Another conversion
« on: May 06, 2016, 10:19:40 AM »
Thanks.
And if you allow me to absolutely grow insolent...
There is a question about werewolves' magic of CoD-verse. It's easy with Fetishes (Items of power), a bit harder with Rites (there is list of available rites, but werewolves technically can "create" their own - is it Rites or Taumathurgy?).
But there are Gifts, which I don't know how to classify, since they could be really different (buffs, debuffs, self-bursts, mild mind-control and power stunts). Sample effects - from weak and really situate usefull such as
Quote
*ALL DOORS LOCKED
This Facet affects all of the doors, windows, and other entryways in a building or vehicle that the Uratha is touching
or is inside. The Uratha becomes immediately aware of all such doorways, where they are, and whether they are open or closed. With a mere thought, he can seal or open any of them, including locking them fast if so desired.
to weak-but-growing-to-powerful like
Quote
*TONGUE OF FLAME
The Uratha who possesses this Facet is mistress of flame and smoke. She is a fire-walker to whom the blaze pays obeisance.
(Which means, that on the peak of power werewolf will became Ozai-level pyromancer)
to really useful, like
Quote
*PRIMAL ALLURE
Even when the prey knows that something is wrong, it’s hard to resist the raw magnetism of the predator who speaks in such alluring tones. The Uratha beguiles the prey with his personality, coaxing her to follow his desires. He has a perfect impression with the prey for the rest of the scene, but only for social goals aimed at making the prey take actions on an immediate time-scale (such as “come outside with me and get away from this crowd” or “sign this contract”).

So, what is this - true magic or channeling?

13
DFRPG / Re: Another conversion
« on: May 05, 2016, 10:41:39 PM »
So, can it be aspect like "The gay, who can run 20 m/sec, carry a tonne without troubles and whose claws hit like a BIG chainsaw?" First and foremost I'm interesting, is this physical conditions enough to fight with DF-vampires?

14
DFRPG / Re: Another conversion
« on: May 05, 2016, 12:09:50 PM »
Power vested in me by necroposting, I command this thread - Rise!
...OK, or I just right something here.
After reading a new Chronicles of Darkness core, I can can calculate some powers in terms of physical meaning.
On the peak of might (Gauru form, all buffs for strength, speed and weapon rating),  Mahmoud have:
-Carrying capacity - 1 tonne (actually, a bit bigger, but a tonne is normal, nor peak value)
-Weapon rating 6 (for CoD terms, it means... idk, actually, because the limit is 5 - for chainsaw. So, may be a big chainsaw)
-Speed around 48 mph
-Depending on form, which he had before fight starts, he can compel enemies Initiative (like he'd have Supernatural speed).
Considering dice probability, he can kill average-but-tough person (Health 8, Defense 6 in terms of Chronicles) by first hit with chance around 85,06%.
So, what do you think about such guy in DF, which powers can give such effect?

15
DFRPG / Re: Another conversion
« on: November 15, 2015, 08:20:44 PM »
Quote
This was probably not the easiest example to start with, too. :D
Yes. For WoD this char is quite heavyweight (may be, Harry-level) so there is many abilities and calculations.

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