With a great help (especially Haru), I finished the conversion of one World of Darkness ready-made character in DF.
During this I:
-finally get how DF RPG actually work
-understood the base template of WoD-werewolves in DF, and now can (I think) write all the template for 2.0
-I radically revised opinion about power-level of Dresdenverse (I really thought, that WoD monsters will be way stronger, but... no, they are actually equal)
The character I conversed were quite strong and cool, but here he is just strong-but-not-overpowered-dude. Anyway, ladies and gentlemen, please welcome
Mahmoud "WALKS-FROM-THE-LIGHT" Abdul-RahimAspectHigh Concept: Monster, who hunting monsters
Trouble: Lone Wolf
Other Aspects: When you look long into an abyss...
Bad-ass motherfucker
Cold eyes
When youve got a big-ass hammer, why look for anything but a nail?
Tired of being alone
It wasn't THAT bad (in response to gossip about his achievement)
Background:
As a lost cub in his mid-20s, Mahmoud was taken in by a mixed Blood Talon and Iron Master pack that was alerted to his Change by local spirits. Over the years, the sensitive and good-natured young man became a ferocious killer and savage protector of his family and territory. Clever (or malicious) spirits would target Mahmoud as the most dangerous of the local pack, and attempt to harm his family as a way of getting to the werewolf. The foulest of these attacks involved the rape of his sister. Mahmoud tore the culprit torn limb from limb, shredding both its mortal host and the spirit responsible.
On that night, Mahmoud went to war against the darkest pits of Shadow.
Now in his early 40s, Mahmoud wanders the world alone, seeking out suitable Uratha for induction into the Lodge of Night. He is not averse to joining a pack in fact, he deeply desires the unity of such a bond but, in his eyes, his lone questing is a necessary sacrifice. The Lodge of Night must be spread and new members brought in; and none know the truths of the lodge as well as Mahmoud. He never took the name Walks-From-the- Light, and instead smiles with grim amusement every
time he hears it spoken. It was awarded to him (perhaps forced upon him is a better term) in light of his journeys and deeds. Every lodge member has heard of him, and his exploits may well have been exaggerated.
Walks-From-the-Light looks old for his age. His dark skin is weathered, and his face shows grayish stubble that rarely sees a razor. He is handsome in a rugged way, appealing to anyone with an eye for the older man. When his anger is suppressed, he is good-natured with a dark and sarcastic sense of humor. When angered or merely trying to threaten someone, his expression is little short of murderous and utterly barbaric. No matter his state of mind, his dark eyes are impenetrable deep, dark and unreadable.
Skills5: Endurance, Intimidation
4: Might, Fists, Weapons, Alertness, Conviction, Discipline, Presence
3: Athletics, Driving, Survival, Scholarship, Lore, Stealth
2: Craftsmanship, Contacts, Rapport
1: Guns, Resources
Stunts Linguist (2), Strong Lungs (Endurance +2 to breath holding-checks)
PowersFeeding Dependency (Essence) [+1] affect:
Supernatural Recovery [4]
The Catch [+2] - silver
Echoes of the Beast [1]
Beast Change [1]
Human Form [+1] affect (one way, or another):
Claws [1]
Inhuman Strength [2]
Inhuman Speed [2]
Incite Emotion [1] - Lunacy (delirium)
Human Form [+2] (the strongest form, with some complications) affect:
Inhuman Toughness [2]
Mythic Recovery [6]
The Catch [+2] - silver
Feeding Dependency (Essence) [+1] affect:
Ritual [2]
Channeling [2] (Gifts is not normal spell-craft and mostly similar to Minor Talents/Stunts, but they are diverse, can be improved, and there's many of them)
StressMental oooo Physical oooo(oo) Social oooo, Armor: 1
Total Refresh Cost: -17