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DFRPG / Re: Locations - Could city building use an intermediary sheet?
« on: January 25, 2012, 06:37:14 AM »
For purposes of the city sheets, you might want to broaden your definition of 'location'.  Here's how YS37 describes it: "There are two general types of locations: neighborhoods and points of interest."  I think you are focusing on locations as "points of interest"

That is what it states about locations, but the Location sheet itself has little if any space to actually note the connections (three description lines only, for a description and list).  That is not a lot of space as some NBHDs may start to hit 7+ locations (look at Grant Park in Chicago as an example, then include Soldier Field) in which case the standard sheet will quickly become overwhelmed.  By separating the concepts of location & neighborhood and creating custom sheets more space can be provided to allow for better definition of neighborhoods (possibly even only 1 entry per column for NBHDs rather than the 3x3 locations has, allowing for a rough map or such).

Another idea for Locations would be 3x5 cards.

Just thoughts to try to make city building a little easier :)

DFRPG / Locations - Could city building use an intermediary sheet?
« on: January 24, 2012, 05:20:16 PM »
Hello.  I was working on designing my own city and I noticed something.  There are two city sheets in the game, the High Level sheet and the Locations sheet.  That's it.

That may be sufficient for some, possibly even most, but I an into real estate and thus I also identify neighborhoods.  Therefore I created an intermediary sheet that allows for the grouping of locations into neighborhoods, districts (wards, community areas, whatever), municipalities, and townships.  The reason is that most sufficiently large metropolitan areas are actually made up of a sequence of other areas that are often grouped together, each having unique features, threats and so forth.  By adding an extra layer I feel I have a better view of locations, NPCs and how they tie together.  I will start with an example of why I think and added sheet is useful ...  and given most have read Dresden Files I will use Chicago as an example:
  • In the book Harry mentions "The Loop" community area (aka official designated community area 32), which is the main business district and includes locations such as the Art Institute, Carson Pirie Scott, Chicago Board of Trade, McCormick Place, Willis Tower (formerly the Sears Tower, which had its own zip code), Buckingham Fountain, Grant Park etc, and is actually a collection of 5 neighborhoods, including the main area known as "the Loop".
  • The Field Museum is also referenced, but that is just one location in the 57 acre Museum Campus (aka, the SE corner of Grant Park), which also includes the Shedd Aquarium and the Alder Planetarium ... so is it one location, three separate locations, or four?
  • Rush Street ... it isn't just one location, but in a way it is.

I could go on with many more examples (I used to work in Chicago) but I think people get the picture.  Most Locations are conceived as a single place:  Harry's Apartment, Harry's Office, the Field Museum, Buckingham Fountain, etc. But some areas are also collections of other areas (Museum Campus, Grant Park and The Loop being great examples as Grant Park is east of The Loop and contains Museum Campus as well as other named parks and areas it is considered part of the Loop Community Area (Community Area 32) said community area does NOT include Museum Campus).

Due to such areas like that existing in real life I felt the Locations sheet did not capture the essence of a city as a collection of districts that in turn are collections of neighborhoods which are collections of locations.  Each level has different people (neighborhood watch captains, aldermen, police & fire stations and their personnel etc.) that the players may need to interact with.  By limiting it to just Locations and High Level all that layering of the middle ground is either lost or more easily overlooked, IMHO, thus allowing for a disconnect for players.  Yeah, I am a structure type of GM.

  I have attached a JPG image of the PDF I created.
I hope people find it useful and if Jim's people or the DF RPG people want a copy of the PDF feel free to contact me.

DFRPG / Re: Dresden online material - the gathering
« on: January 24, 2012, 04:19:33 PM »
Greetings all, I am back after taking a bit of time off.  I plan to clean up some of my own places and contact the wiki guy and see about putting them in there.  Figure I "bump" this thread at the same time as I figure others may want to contribute as well and hadn't heard of the wiki.

DFRPG / Re: Things you may stumble opon in the Nevernever
« on: September 27, 2011, 05:18:09 AM »
Locations/scenes straight out of Andrew Langs "<color> Book of Fairy" series:

“It grew in the midst of a wonderful garden, all the paths of which were strewn with pearls as big as peas. The roses were crimson diamonds, with emerald leaves. The pomegranates were garnets, the marigolds topazes, the daffodils yellow diamonds, the violets sapphires, the corn-flowers turquoises, the tulips amethysts, opals and diamonds, so that the garden borders blazed like the sun. The Golden Branch itself had become as tall as a forest tree, and sparkled with ruby cherries to its topmost twig.”     From “The Golden Branch ” in The Red Fairy Book by Andrew Lang.

“These good people had a little window at the back of their house, which looked into the most lovely garden, full of all manner of beautiful flowers and vegetables; but the garden was surrounded by a high wall, and no one dared to enter it, for it belonged to a witch of great power, who was feared by the whole world. One day the woman stood at the window overlooking the garden, and saw there a bed full of the finest rampion: the leaves looked so fresh and green that she longed to eat them.”     From “Rapunzel in The Red Fairy Book by Andrew Lang.

“She told him that her brother Norka was then at her youngest sister's. So he went on to the youngest sister, who lived in a golden palace. She told him that her brother was at that time asleep on the blue sea, and she gave him a sword of steel and a draught of the Water of Strength, and she told him to cut off her brother's head at a single stroke. And when he had heard these things, he went his way.”    From “The Norka” in The Red Fairy Book by Andrew Lang.

“`But how did you get across the fiery river?'
`Why, I've a handkerchief of this kind--when I wave it thrice on the right hand, there springs up a very lofty bridge, and the fire cannot reach it.' ... When he came to that river he waved the handkerchief three times on the right hand, and suddenly, springing goodness knows whence, there hung across the river, high in the air, a splendid bridge. The Prince rode across the bridge and waved the handkerchief twice only on the left hand; there remained across the river a thin, ever so thin a bridge!”     From “The Death of Koshchei the Deathless” in The Red Fairy Book by Andrew Lang.

“After climbing higher and higher, till he grew afraid to look down for fear he should be giddy, Jack at last reached the top of the Beanstalk, and found himself in a beautiful country, finely wooded, with beautiful meadows covered with sheep. A crystal stream ran through the pastures; not far from the place where he had got off the Beanstalk stood a fine, strong castle.
Jack wondered very much that he had never heard of or seen this castle before; but when he reflected on the subject, he saw that it was as much separated from the village by the perpendicular rock on which it stood as if it were in another land.”     From “Jack and the Beanstalk” in The Red Fairy Book by Andrew Lang.

“`That beast which thou wishest to overcome is my brother. He is staying just now with my second sister, who lives not far from here in a silver palace. I bound up three of the wounds which thou didst give him.' ”    From “The Norka” in The Red Fairy Book by Andrew Lang.

"He rubbed his watch and wished for a carriage ornamented with gold and silver, and drawn by six horses, with harness glittering with precious stones. The father did not dare to sit in this gorgeous coach, but went to the palace on foot. The King and his daughter were immensely surprised with the beauty of the carriage, and mounted the steps at once to go to Jenik's banquet.”   From “The Enchanted Watch” in The Green Fairy Book by Andrew Lang.

“When Jenik heard the wheels of the carriage, he rubbed his watch and wished for a still more beautiful house, four stories high, and hung with gold, silver, and damask; filled with wonderful tables, covered with dishes such as no king had ever eaten before. … and left Jenik with his wife in the enchanted house.”      From “The Enchanted Watch” in The Green Fairy Book by Andrew Lang.

“One lovely summer evening, as they sat together on a shady lawn shaped like a star, from which radiated twelve splendid avenues of trees”)     From “Rosanella” in The Green Fairy Book by Andrew Lang.

“The Prince thought they had better find their way to the Fairy of the Beech-Woods and put themselves once more under her protection, and they had hardly agreed upon this course when two little chariots wreathed with jasmine and honeysuckle suddenly appeared, and, stepping into them, they were whirled away to the Leafy Palace.”   <<more enchanted chariots …>>)     From “Prince Featherhead and the Princess Celandine” in The Green Fairy Book by Andrew Lang.

Me again.
For anyone interested in creating diverse areas in the Nevernever I can not recommend the Andrew Lang <color> Book of Fairy series strongly enough.  It has creatures, locations, descriptions, names & titles, and so forth galore and all the books can be downloaded for free from Project Gutenberg.

Good luck and happy hunting!

DFRPG / Dresden online material - the gathering
« on: September 27, 2011, 04:53:19 AM »
Hello all,
  I appologize if this has already been covered but I think a gathering place is warranted (or a good idea to refresh). I am aware of and I figure gathering up other online Dresden resources would not be a bad thing.

  One thing I noted about the DFRPG-resource wiki is although it had a "Travel Guide" section for cities it did not have a section on specific locations.  See, cities are useful but hard to build up from scratch, but locations can often be more easily transferred between cities, worlds and games.  An example would be the bookstore that I created in the game I play in.  Such an occult bookstore could be easily inserted into into other cities (as in a chain of bookstores, each unique and eclectic) or even be added as it exists (same place in different worlds, or a more standardized chain).

Just a thought.

Back to topic:  I hope people post replies with links to other online resources.

DFRPG / Re: PDF vs. book regarding Crafting
« on: September 27, 2011, 04:42:03 AM »
No, the OP's math was correct.  Extra frequency is not a bonus to crafting strength; those are separate things.  You may sacrifice a point of strength to gain an extra use/session, but that's the only direct interplay between the two stats.

Crafting Strength is equal to the sum of your Lore, your Crafting (Strength) specialization bonus, your Crafting (Strength) Focus Item bonus, and the number of extra EI slots spent on Strength, minus the number of Strength points sacrificed to gain extra uses/session.  This total is capped at 2x Lore.

Then one of the better potential limiters is lost IMO.

I will have to consider what you have stated, go over it with my friend who is doing the Crafter, and figure out what the rules seem to be telling us before we bring what you have opined up with our GM.

DFRPG / Re: How to give a wizard some amenites.
« on: September 26, 2011, 11:57:55 PM »
A few things have come to mind about Harry and his relative lack of modern amenities.

The first is that a number of the suggestions provided so far would either not work, or could potentially work but might cause other problems.

One of the suggestions was to utilized a gas-fired hot water heater.  I forget which of the later books it was, but Harry quite specifically mentioned it being too risky for him to have a gas-fired hot water heater, because there was a risk of explosion.

All depends on where you live and whether you own the building.
Oil and coal are both urban fuel sources that could also be used to heat water.  The real problem with a modern hot water heater is not as much the gas as the pressure value failing and the unit turning into a bomb (think Mythbusters, then a wizard accidentally hexing the pressure valve).  If you have the room a larged raised open vat can be heated via coal or wood then mixed with cold water.  What's the problem?

DFRPG / Re: PDF vs. book regarding Crafting
« on: September 24, 2011, 06:38:28 AM »
Has anyone mentioned that for the OP's example to be valid the character would have to have a Lore of 7?

(p.280:  item's crafting strength with all bonuses added (extra frequency is a bonus) = or < 2x Lore)

Therefore if Lore is 5 then max power would be 10 (usable 1x/session) and max power usable 4x/session would be 7.

At least how the player of the Alchemist (Crafter) in out game read the sentence on p.280 c1 paragraph 2.

DFRPG / Re: PDF vs. book regarding Crafting
« on: September 21, 2011, 04:36:26 AM »
Right Glove: 10 Water Shield. 4 uses
Left Glove: 10 Fire Shield, 4 uses
Necklace: 10 Spirit Block. 4 uses
Pencil: 10 Earth Maneuver, 4 uses
Ring: 10 Air Blast, 4 uses
7 Potion Slots

OK, so you have 4 direct attacks at power 10, 4 maneuvers at power 10, 8 shields at power 10, and 4 blocks at power 10.  You are not into full Thaumaturgy therefore you do not have the flexibility to summon, bind, conjure, divine, veil, or ward (just craft) nor do you get the +1 craft specialty that extra point yields (which would "negate" one point of refinement so to speak) except for "potions" which the GM could counter to a degree. I think the Thaumaturgy (-3) with craft specialty and losing 4 potion would work ok.  You also do not have the flexibility of Evocation (typically 3-5 spells at "safe" levels or such per scene).  Note that each one of your items/groups would have a pre-defined affect just like a Rote spell, and can not be altered on the fly (which is likely why you saved 7 potions back) therefore you could not the take advantage of having extra Fate Points.  Character with Channeling instead could cast 3-5 spells a scene (which may or may not yield more affects depending on the difference between scenes and sessions) and hit similar power levels, albeit it may be more difficult. Tough character but not quite as overwhelming from that standpoint, basically a basher with a hold-card for flexibility (potions) and physical & mental defenses.  Less impressive in campaigns with multiple scenes per session.

DFRPG / Re: Crazy Tech
« on: August 31, 2010, 09:55:54 PM »
I have a character who is looking to run a high-tech character.  I am running a 1930's-1950's era campaign and am looking into ideas on how to structure it.

Right now he is running around in a clockwork car.  More gadgets later.

DFRPG / Re: Wizard careers?
« on: August 24, 2010, 04:34:48 PM »
So far we have (in 2 local groups) spell-casting:

  • Reporter (Arcane Photographer ... but has camera problems)
  • Apothecary / Pharmacist
  • (2) Booksellers
  • Changeling Lord
  • Detective (FP:Thaumaturgist - Ballistomancer Detective technically)

That is so far ... still waiting on 3 players to finish their concepts.  One was looking at doing an Alderman but scrapped that idea.

DFRPG / Re: When a PC breaks a deal with a fairy queen..
« on: August 17, 2010, 06:00:46 PM »
The other PCs ...

... just walked into the Summer Court ...

... with an Oath-Breaker?!?

 :D LOL  :D

HOSE THEM ALL and hard!

Violating PC is put to the irons like described of the Winter Knight or to similar to Ancient One in the old "Doctor Strange" movie.  Bam, in Summer it happens UNLESS a greater power is working against Aurora OR if the matter was one in which Aurora was working against one of the greater powers in Summer.

Associated PCs are virtually classified as Oath-Breakers (technically "Associates of the Oath-Breaker") and will have a LOT of trouble in the future unless they do a favor for Summer to clear their reputations.

I think you have some good intrigue potential there!

DFRPG / Re: How Do I Handle Equipment?
« on: August 15, 2010, 08:10:21 PM »
If their high concept is not something that would likely have a vest, I'd call for a resources test. The same goes for any equipment really.

Could even be Invoking an Aspect  (such as Murphy wearing a vest).  Normally it wouldn't be an issue, but using it when off duty would likely be Aspect rather than Resources.

Now Marcone, for him it would more likely be Resources as his occupation does not seem to cover bullet-proof vest as a default.

Is it fair to just say I have a vest? Sure, as long as everyone has the option. Besides, that guy with the stunt can wear shorts and a t-shirt at the beach and still have his +1. The guy with the vest can't without looking ridiculous.

To me that is where a compel would me more likely ... BPVs tend to be fairly obvious.  A SWAT team is an example of police going in "loaded for bear" so to speak.  Unless BPVs are default for the cops they are going to get noticed and cause reactions.  Same with civilians unless they are disguised well enough.  Harry's duster would not trigger the "OMG! He's armed for bear!" reaction wearing a BPV and carrying a large rifle would typically trigger, but then again Harry has a different vibe altogether that often seems to trigger other reactions.   ;)  (Like, "Who is that creep in the duster?" or "... looney carrying a staff?")

You forgot D3s.

Yep, 4d3-8 works out exactly the same as Fudge dice :)

I wonder if the Dresden Game is more popular than we thought because some of the game stores I have talked too cannot keep Fudge Dice in stock since the game came out.

Fudge has been out for decades now but I do not believe any game using the dice that was released in the last 10 years has raised the demand nor caught the supply as flatfooted as the release as Dresden Files RPG.   The Deryni RPG came out circa 2005 and IIRC the manufacture of specific Deryni Dice sets (4 black 4 white) ramped up in time to meet the demand for new players (probably 25%-50% of sales or so were likely to people with no familiarity with Fudge and thus had no Fudge dice).  When dice manufactures heard about Dresden RPG being released (if they did) they would have likely ramped up to less than they did for Deryni.

So what then would explain the dice shortage?
3 things:
  • The game is probably the "hot seller" this year, AFAICT hitting the level Serenity did when it first came out
  • I would estimate that 90%+ of Dresden RPG sales are to people unfamiliar with Fudge and thus in need of the special dice
  • The current market is used to smaller sales than the market even 5-8 years ago and thus not as able to handle sudden changes (aka, manufacturers are used to producing smaller lots and have less capital to risk up front, including dice MFGs)

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