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Messages - SoulCatcher78

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61
DFRPG / Re: Dresdenverse Aspects Compelathon
« on: April 24, 2010, 01:59:47 AM »
Not a Very Good Viking

The idea of pillaging and plundering is abhorrent.

Invoke: Sees his mission as protecting those that are helpless.

Compel: Unable to take advantage of those not in a position of greater power than himself.

Goldbricking Slacker

62
DFRPG / Re: Dresdenverse Aspects Compelathon
« on: April 23, 2010, 07:45:24 PM »

I Can't Find "Mana" on the Periodic Table.



invoke: applying science to the supernatural helps make sense of things that "go bump".

Compel: your quest to find answers to some questions that shouldn't be asked has brought you unwanted attention...again.

what doesn't kill me makes me stronger

63
DFRPG / Re: Dresdenverse Aspects Compelathon
« on: April 23, 2010, 04:22:28 PM »
Dean Koontz Fanboy

Invoke: your ability to deal mentally with what others find horrific allows +2 on mental attacks. 

Compel: jumping to conclusions (sometimes the wrong ones) has become a habit.  You sometimes ignore the obvious because the answer can't be that simple.

what's next on my bucket list?

64
DFRPG / Re: Dresdenverse Aspects Compelathon
« on: April 23, 2010, 11:32:09 AM »
Red Court Courtesan

Invoke: Familiar with the inner workings of the Red Court (or at least the local branch), have a high tolerance for vampire venom (+2 to resistance checks), understands common Mayan words/commands.

Compel: You sometimes miss the days when all the descisions were made for you (-2 vs Mental attack by Red Court Vamps).

Beacon of light for the hopeless.

65
DFRPG / Re: Evocation: Control is better than Power
« on: April 21, 2010, 10:47:35 PM »
i was confused by the example in the book (YS.251) because, harry got a +4 on his dicipline roll that he suplimented by invoking his aspects, and the vampire also got a +4 on his block. also under "HOW to do it" nothing is mentioned about adding the dicipline roll into the total shifts. it was confusing to me and my brain :-\

8 discipline to hit - 4 dodge = 4 shifts + weapon 8 = 12 - 1 toughness =11 total

Pretty sure this is how the math works out in that example

66
DFRPG / Re: Con Games - What would you want?
« on: April 21, 2010, 03:34:31 PM »
A con game should fit cleanly into a 3.5 hour window...15 min for prep, 3.5 hours to play, 15 min to wrap up.  The setting and quick rundown of the rules shouldn't take more than 15 minutes or you end up disussing things that won't be relevant.  That being said, i'd go with a typical cast from one of the books (1 wizard, 1 cop, 2 shapechangers, and 2 focused practioners for fun to round out a group of 6).  Do the math ahead of time (avg values for attacks +/- aspects) to speed up play.  Setting could be chicago or baltimore for ease of use.  Time period I'd go fo after Dead Beat so that as many options are available as possible.

67
DFRPG / Re: Mental health bar
« on: April 21, 2010, 12:08:47 AM »
Psychological torture and domination are the ones that jump to mind.  If you are playing a horror based/tainted DF game you could consider it a slow slide into insanity (ala Cthulhu) for seeing the things that should not be.

68
DFRPG / Re: Evocation: Control is better than Power
« on: April 20, 2010, 03:33:03 PM »
Conviction = weapon value.

Attack with Discipline. + dice roll = to hit

Defend with resisting skill + roll = hit or miss

If it's a hit then damage = weapon value + shift difference (on to hit vs defense) - resistance (armor/toughness/etc).


69
DFRPG / Re: After Action Review: Magical Spokane's First Session
« on: April 20, 2010, 12:38:07 PM »
...thankyou :D
In our second fight with the Big Bad Wolves, one of them had a shotgun and was trying to shoot us while his buddy tried to take off Poe's head with his claws. Poe got the drop on the wolf with the gun and used a maneuver to silhouette him with the flashlight on the bottom of his own shotgun and add the tag "Silhouetted" to him. On my turn I dropped my glamoured invisibility to make a deceit-based maneuver with my Glamour power to deceive the wolf with the shotgun into believing that his buddy was one of us (my logic being that in the instant Poe shined the flashlight at him he was blind which gave me an opportunity to mess with his perception of the actors in the environment), and we were his reinforcements tagging him with the aspect "Messed Up IFF".

One of us then compeled that aspect to have him shoot his buddy on his turn instead of us, and the shot ended up taking the other wolf out.
This is the thing that I find exciting about the game.  You can build up to an action by using complimentary aspects.  This makes taking on the supernatural a little less frightening for pure mortals and explains why the supernatural world really does fear being outed...enough pitchforks will take down a monster.

70
DFRPG / Re: Some of my character Ideas
« on: April 18, 2010, 12:34:07 PM »
I'd go with Aramaic for the dead language.  Gives him a feeling of being a scholar as well as a soldier.

71
DFRPG / Re: A few spell casting questions
« on: April 18, 2010, 01:20:29 AM »
Yup, that seems to have been where I got it mixed up.   All Fuegos are not created equal apparently  ;D

72
DFRPG / Re: A few spell casting questions
« on: April 18, 2010, 12:40:30 AM »
Um, no. The damage of an attack is always based on how well you hit + Weapon rating. The power put into the spell determines Weapon rating, not full damage in and of itself, so if he hits by 4 shifts...he will indeed do Weapon Rating + 4 damage (since he hit them in a vulnerable area, or something like that). Splitting the attack is also impossible with a Rote, they are set in what they do, a multiple target spell would be a separate Rote. And Rotes are always the same amount of power and thus stress.

I caught that error after reading your post. 

Conviction equals the amount of power and can raise the amount of stress.  The YS251 example talks about Fuego at conviction +8 which is 2 higher than his conviction bringing the total amount of stress to 3.

73
DFRPG / Re: A few spell casting questions
« on: April 18, 2010, 12:35:15 AM »
First, concerning rote spells. If Harry were to cast his Fuego rote he does not have to roll to control the power but still rolls his Discipline (+3) with a +1 from his rod for a attack roll. Doesn't matter if roll isn't good enough to control because that has already been established. This roll is opposed by the target. If Harry got a +6 and the target got a +2, Harry's Fuego rote could do 8 shifts and it would cost him 1 box on the mental stress chart. Is this correct?

Yes, I was thinking it was different but DMW is right.  Check pg YS251 for the example.

74
DFRPG / Re: After Action Review: Magical Spokane's First Session
« on: April 17, 2010, 11:35:19 PM »
"Tank and Spank"...consider that one yoinked!

Sounds like a great time.  I've got a couple of questions for you:

How much character tweaking do you see before your second session (now that they seem to have a better handle on how aspects will relate to the game)?

Was your lack of spell caster types (as in pyromancers, etc) done due to power level or because the magic system is different from what you're used to?

With everyone familiar  (at least to some extent) with the city did you run into any of the "but that's not there" issue?

75
DFRPG / Re: Chracter Ideas
« on: April 15, 2010, 08:46:02 PM »
Sounds very workable but you'll have to be careful that the sister doesn't get dead accidentally (i.e. storming the villians hideout spraying bullets would end badly).  Depending on what sort of story you are looking for you could even use the sister against the protaganists but have her freed of the influence in the end only to leave since she can't "face what she's done to others" while under the influence.  This has the possibility of becoming a long running story element (she pops up now and then and it's a "do we trust her or not" moment for the PCs since she was a villian at first).

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