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« on: February 09, 2010, 02:53:40 AM »
Aspects are an important part of any FATE system game. SotC gives some great guidelines on how to generate them and how to use them (both for compels and to give you (as a player) an edge). The Dresden Files RPG will provide quite a few examples (and guidelines for coming up with your own) but if you are unable to play as often as you'd like (silly life gets in the way of fun) or your prospective players are new to this type of system, having a resource of developed aspects can save a lot of time and frustration. If we use a similar method of description new players will be able to identify (and soon create) the ones that best fit their concept.
Aspect Type - (personal, geographic, enviornmental)
Aspect Name - (try to avoid the one word boring ones, i.e. "lucky", "strong")
Positive Effect - (we all want something good to come from aspects)
Negative Effect - (all good things cost, why should this be any different)
Since we're dealing with a magical world (and all that this entails) let your imagination run wild with tainted bloodlines, family curses, and the persistent hauntings.
Aspect Type - Personal
Aspect Name - Hair trigger reactions
Positive Effect - Allows quicker than average reaction times to most physical situations.
Negative Effect - Can cause problems during tense situations (i.e. jumping the gun at the worst times)
Aspect Type - Personal
Aspect Name - Some of my best friends are quadropeds
Positive Effect - Character is instinctually knowledgeable about most mamals (normally found in his surroundings).
Negative Effect - Sometimes places to much emphasis on protecting animals and will place himself in harms way to do so.
Let's see how many we can come up with before the launch date!