16
DFRPG / Re: Black Court Vampire PC
« on: October 20, 2016, 11:17:23 PM »
Regarding Claws - With Supernatural Strength, it doesn't really feel necessary as there's already an effective W:4. Pick that up later, as refresh rises.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Maybe they could get rid of it by finding someone else who's willing to take it onto themself.Ooooh! I like that!
Let's say you have a wizard with the following build:So far, so good. The Refinement adds 2 specialization "points". You've spent them to go from 0 to 1 each in Fire Power and Water Control.
Evocation - Elements (Fire, Water, Spirit) - Specialization: Power (Water +1)
Later, the wizard takes a Refinement and chooses the Specialization Bonus for Evocation and has the following:
Specialization: Power (Fire +1, Water +1) Control (Water +1)
Later, that same wizard takes another Refinement and chooses the Specialization Bonus for Evocation again and has the following:Here you've run away a bit and added 3: one to Fire Power (up from 1), and two to Fire Control (up from 0)
Specialization: Power (Fire +2, Water +1) Control (Fire +2, Water +1)
Later, that same wizard takes another Refinement and chooses the Specialization Bonus for Evocation again and has the following:And in this step you've added another 6: up from 0 to 3 each in both Power and Control for Spirit.
Specialization: Power (Spirit +3, Fire +2, Water +1) Control (Spirit +3, Fire +2, Water +1)
After a session, is the GM supposed to give 6 refresh or is it supposed to be the adjusted refresh of 1?Actually neither. At a refresh (usually at the end of a session, yes) you get Fate Points up to your Adjusted Refresh. If your adjusted refresh is 4 and you have 2 FP at the end of the session, you get 2 more (so you're at your refresh of 4). If you instead have 5 FP, you don't get any new, so spend those FPs! This also means that if you have an adjusted refresh of 1 (quite common for Wizards, for instance) you'll actually only get FP from the end-of-session refresh if you're empty!
Then, for a Minor Milestone, I can't can't take on any more powers/stunts because my adjusted refresh is 1 but I could switch the powers/stunts that I have for new ones?Almost exactly right! You can't by default switch out Powers; everything else is correct. Of course, there's always special cases where the story warrants switching powers, but usually that'd be a pretty big deal and probably not happen in the "off camera" moment that taking the refresh signifies.