on complexity I had a question from a prvs thread.
Quick question iago wrote about victor heart exploding spell
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I've conferred with Lenny and with Clark. The Victor example is wrong -- it's based on an earlier version of a spell that was shown in the text before the example spells, but which since was deleted or revised (we're not sure which without a lot of research).
Victor's spell should break down as follows:
Assume the target has Superb Endurance (human maximum, more or less), and has rolled the best possible on its defense (+4) but without bringing any aspects to boost it beyond that. That's 9 shifts to overcome right there.
The attack stress the spell deals in a single stroke has to beat the best defense (9), all of the consequence slots (2+2+4+6+8 = 22), and then end up with a stress amount that will land somewhere higher than the highest possible box, forcing a taken out result (5, when dealing with a stress track 4 boxes long). 9 + 22 + 5 = 36.
Opposed By: Target’s Endurance, but it hardly matters—there’s not much he can do to come up with that many shifts of power to oppose it.
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Here is my question could you not do the same thing with a complexity of 32? You really don’t need the +4 for defense since there is no way for the target to get a 32 naturally