Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Korwin

Pages: 1 ... 7 8 [9] 10 11 ... 16
121
DFRPG / Re: An Idea: Tagging for Continuous Damage
« on: April 22, 2010, 07:47:52 PM »
What about the Poison rules. Those allow continuous Damage...
Or was that allready covered in the thread?

122
DFRPG / How to Summon and Bind an Demon
« on: April 22, 2010, 07:39:26 PM »
I'll update the first post if something gets changed or I got something wrong.

Changelog:
Big Hammer Ritual added



We use an Submerged Wizard as an example.
He took his Thaumaturgic specialization into Summoning and uses all his Foci Slots as Summoning Foci (+4 Complexity)
His Lore and Disciple are both Superb (+5)
So his Effective Lore for Summoning and Binding Rituals is +10.

The example will asume that the Wizards is in no time rush and wants to play it as safe as possible.
The example Wizard has still 2 free Refreshes to get better at Summoning/Binding or to diversify...



Summoning an Hellhound (because those are cool)

An Hellhound has an
Conviction of Mediocre (0)
Stress Track: 2

First step is the Containment Ritual.
Without an Aspekt and an Fatepoint the Hellhound can get an maximum of +4 on his defense Roll.
So theoretical an +5 Containment Riutal would be enough, but since we want to play it safe and the Wizards can use a Containment Ritual 10 without preparation we use an Complexity 10 Containment Ritual...
The Wizard beginns to slowly cast the Ritual (only +1 Power per exchange) so he isnt in danger of an bad roll.

Second step is the Summoning Ritual.
Since we have time, we use an Complexity 10 Summoning Ritual (cast again very slowly)

Third step is the Binding Ritual.
We have two objectives.
1. Binding the Hellhound
2. The Binding should last as long as possible (Time isnt allways available...)
We use 5 Shifts for the Binding and 5 Shifts for an extended duration.
The Hellhound cant succed against the Binding Ritual (without using Fatepoints). If he does use an Fatepoint, he is still Contained and our Wizard cast the Ritual again (which doesnt need preparation).
Lets say the Hellhound doesnt use an Fatepoint but rolls +4 with the dice. So he gets an Stressbox filled.
Our Wizard cast the Ritual again. The Dice are with the Hellhound, again +4. His second Stessbox is filled.
With the third binding Ritual he gets an mild consequence.
With the fourth binding Ritual he gets an moderate consequence.
With the fifth binding Ritual he gets an severe consequence.
With the sixth binding Ritual an exteme consequence.
With the seventh binding Ritual he gets taken out and is bound.

Thats an worst case scenario.

Lets count that where nine Rituals (and for none of those the Wizard got mental stress, correct?)
Those nine Rituals took 90 exchanges (how much would that be in real time?)
With five Shifts into an extended Binding Time, that Hellhound would be bound for 1 month (basis is an Afternoon, right?)

If the Hellhound got experience with being bound and would know that he had no chances...
The process would be over after the third Ritual (30 exchanges).
Even if this was the first time, I dont think he would take an extreme consequence...


Alternate third step: The big Hammer Ritual
Best posible Defense Roll with an Aspect invoked: +6
All consequences: +20 (mild, moderate, severe and extreme)
Stress boxes filled: +3
Extra Time: +5
Would be an +34 Ritual (34 - 10 = 24 shifts needs to be researched/prepared).
+2 for a sacrified chicken
+2 for an mild mental consequence
+4 for an moderate mental consequence
We need 8 tags/assesments for the remaining +16 shift.
We make Lore assesments for the right time (+2), the right symbols (+2), the right Binding outfit (+2).
We make Ressource assesments for better quality Binding chalk imported from Uruquay (+2), an fresh liver of an cow for the Hound to eat (gets into the containment circle) (+2), an Hardcopy of Wolf who Rules (+2), 5 different Objects into the corner of the pentagramm (1 dog mark with the Wizards name on it, 1 dog collar, 1 lash, 1 whip, 1 sedative) (+10)
We make an Discipline assesment for prober concentration (+2).
Lets count that would be 12 assesments, lets hope 8 of those will be succesfull (if more are succesfull, we save on the consequences)

This ritual would need 34 exchanges to cast.



123
DFRPG / Re: Some Thaumaturgical Questions
« on: April 22, 2010, 06:58:23 PM »
No, I think they got an working deal.

124
DFRPG / Re: Some Thaumaturgical Questions
« on: April 22, 2010, 06:11:45 PM »
After further consideration, the Wizard who uses multiple Small Binding Rituals will live saver than the One with the big hammer Ritual.

Extreme consequences will stay until an Major Milestone. How often does a Demon get an Major Milestone?
I think thats an angry Demon...

125
DFRPG / Re: Some Thaumaturgical Questions
« on: April 22, 2010, 05:07:50 PM »
I think that would Be still easier than the > 33 Ritual. And it would Be probable the summoned creature would give up, before getting an extreme consequence. Witch it would get automatically with the > 33 Ritual...

126
DFRPG / Re: Some Thaumaturgical Questions
« on: April 22, 2010, 11:21:02 AM »
Got an new Question:
The Complexities of Binding Rituals are fairly high. But...

Can you break one Binding Ritual up into more smaller ones?
Then your Ritual needs only to beat the Defending skill without fail.
Repeat until the summoned Creature doesnt want to take any more consequences...

Is there a reason you cant do that?


127
DFRPG / Re: Enchanted Items Patch - Important, holy crap!
« on: April 22, 2010, 09:35:55 AM »
To be honest, that sound to much like player harrasment to me.
If you dont want it, just say no.


128
DFRPG / German Translation?
« on: April 22, 2010, 08:52:05 AM »
I know its quite early to ask, but is a german Translation planned?

I would even buy it (normally I buy only the orginal english version, but since there arent comming further books here. I would make an exception).
It would be nice for those of my RPG-Group who arent so fluent in English...

129
DFRPG / Re: Some Guidelines for Thaumaturgical Shapeshifting?
« on: April 22, 2010, 06:07:49 AM »
In the context of shapeshifting Thaumaturgy, I would say that Demonic Co-Pilot is right out of the question.

Mechanical I'm not seeing how Demonic Co-Pilot helps you master your new body, anyway.

130
DFRPG / Re: Enchanted Items Patch - Important, holy crap!
« on: April 22, 2010, 05:42:43 AM »
I think focusing on the size of the item and the plot impact of "People will WANT this" are healthier than that hard cap.
Would be nice to expand the size table in the book...

131
DFRPG / Re: Post your Items of Power
« on: April 22, 2010, 05:40:40 AM »
Mondschatten (-1 Item of Power)
The cloak is crafted from Moonlight and Shadows, with a little help from the Fae.
With the Clamour deaktivated it looks like an black silk cloak with silver ornaments.

-2 Clamour
-1 Flight
+2 Item of Power

132
DFRPG / Re: Enchanted Items Patch - Important, holy crap!
« on: April 22, 2010, 05:15:51 AM »
My group is one of the ones doing an online playtest, right? So, we're actively trying to break the game in every which way, poking things that look like they can be exploited, etc.. Recently, we think we found something in the enchanted item varient that can be...well, it's ugly, so I'll walk you through the example.

Ex.:
Submerged Power Level

Focused Practitioner
Channeling (Spirit) [-2]
Ritual (Crafting) [-2]
Refinement (Enchantment Slots) [-2] x5

Total Enchantment Slots: 28
Now, lets say this guy doesn't use any Foci - he turns it all into enchantment slots. The build process follows:

The Item in question lets out a concentrated blast of force. It can be anything large, as per the rules, like a staff, basketball, but in this case? I used a Shotgun. Said shotgun can't be used NORMALLY, but I thought it was appropriate for what I'm about to do.

Let's say the creator has a Superb Lore, but nothing else. So the base strength is 5.

One Slot to House the Item.
Two Slots to Give it Four Extra uses per session.
25 Slots to the Strength of the Item.

We suddenly have what's basically a Weapon: 30 that can be used 5 times a session, with more times by calling on but a single box of stress - which, honestly, with that much power? Kind of a good trade off. My question is, was anything here done wrong in the creation process that allowed this kind of silliness, or is in fact, legal?


So after the rules change, what would the build be...

Focused Practitioner
Channeling (Spirit) [-2]
Ritual (Crafting) [-2]
Refinement (Enchantment Slots) [-1] x7

16 Focus Item Slots, we use 5 of those for an Crafting Strenght Focus.
The remaining 11 we change into Magic Item Slots 22.

An Basic Item for this Char. has Strenght 10 (maximum) and one use.
So as Attack we use an pure Force 10 Attack and we add 3 Item Slots for 6 additional uses to get an 7 frequency Weapon.
For defense we use basically the same to get an Block 10 or Armor 5, 7 uses per encounter.
We uses 8 of the 22 Item Slots, 4 Slots for Potions. 10 free.
What about an Veil Item Strenght 8, duration 3 exchanges, frequency 3.
Another Veil Item but with Thaumaturgical duration (but stationary) Strenght 10, Frequency 1?
Still 7 Item Slots...

Not to shabby...
(just dont lose those Items...)

133
DFRPG / Re: Enchanted Items Patch - Important, holy crap!
« on: April 21, 2010, 08:35:15 PM »
What you describe isnt an MinMaxer.
He forgot to minimise His weaknesses...

134
DFRPG / Re: Harry's summoning circle
« on: April 20, 2010, 04:44:01 PM »
Disruptions in his basement?
Any disruption behind his Wards and Threshold and the Bolt to his basement would disrupt the expensive Circle too...  ;)

135
DFRPG / Re: Angels in the Dresden Universe
« on: April 20, 2010, 04:41:31 PM »
There's an Archangel, but do you really want to be spoiled?

And what do you mean handled? The question is a little... vague.


Pages: 1 ... 7 8 [9] 10 11 ... 16