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Messages - Korwin

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226
DFRPG / The Catch for Fairies
« on: April 06, 2010, 09:44:15 AM »
I'm looking at the Catch Rules at page YW 185:

So Fairies would get:
  • ...but usually doesn’t carry on them (like cold iron), you get a +2...
  • ...almost anyone with an awareness of the supernatural knows about the Catch ... you get a +2
for an +4 Catch.

Is that right?
Because Jenny Greenteeth OW 151 has an +1 Catch...

227
DFRPG / Re: Happy Easter
« on: April 04, 2010, 04:58:59 PM »
downloading now...

228
DFRPG / Re: Dresdenverse game using World of Darkness rules
« on: March 31, 2010, 07:48:39 AM »
Dont know the nWoD, but in the old you got problems if you wanted to mix the different supernaturals (Mage, Vamp., etc.)



aWoD: Alternate World of Darkness   (in the Playtesting phase)

Quote from: FrankTrollman
The World of Darkness is Overcrowded
You can't have been Rasputin, our guys were Rasputin!

Let's face it: the World of Darkness is cluttered. oWoD has way too many secret groups and supernaturals, and the nWoD is no better. With each group having their own sub-groups and politics and multiple groups of antagonist supernaturals it gets explosively, exponentially more complicated with the addition of every book, and no one knows how it works. That's not good for a political game. The players need to know at least enough of what's going on that they can advance agendas and make plans – otherwise there aren't any political maneuverings; it all devolves rapidly into hack-n-slash or just plain slash.

The concept is that you are a classic Universal Studios Monster and you engage in narrative driven dramatic role playing of both horror and intrigue. This is essentially impossible when there are too many world running conspiracies to keep track of or when people are going all Dragon Ball Z on things right next to you.

So we're paring things down. A lot. We don't have, need, or even want a bajillion clans of vampires, or fifteen tribes of werewolves. There should be few enough flavors of things that all the players can remember what the differences between them are. Ideally, people should be able to play whatever supernatural guys they want, sort of like the League of Extraordinary Gentleman; but in practice you have to put explicit limitations on what is part of the story or things get all weird. Like with Martian invasions and stuff. A story that doesn't have specific exclusions does not truly have any specific inclusions. It's not really a story at all at that point, it's a mess.

It is important to note that you can't take everything from myth and legend and cram it into a story. I'm not saying that your story will be completely incoherent, although of course it will be. I'm saying that you are literally incapable of doing that. The Vampire Book is an encyclopedia of just vampire lore from various cultures and it is literally over nine hundred pages long. And we're not talking about character backgrounds or rules text or any of the other crap that we know eats up word count like you wouldn't believe. We're talking about just a bare list of facts by mythical origin. So it is imperative not only that you acknowledge that you're going to have to cut things down to a manageable amount, but also that you establish specifically what is off limits and what's fair game.


229
DFRPG / Re: What will the rpg be like physically?
« on: November 10, 2008, 10:08:35 AM »
The 320-page Black Company campaign setting from Green Ronin costs $45, comparable speaking.

Off-Topic:
How is it?
Didnt know there is an Campaing Setting for the Black Company...

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