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Messages - Sanctaphrax

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46
DFRPG / Re: [DFA] Focused Practitioners!
« on: October 22, 2020, 09:00:12 AM »
To me, the core of necromancy is the creation of zombies. That's what separates necromancers from ectomancers.

I'm not sure we've ever seen an FP necromancer. All the necromancers I can think of were / are full wizards, and rather powerful ones. Which raises the question: how much of what they do is necromancy, and how much is other kinds of magic? Given that breaking the Laws changes a wizard, a necromancer's non-necromancy magic is still gonna be rather death-y.

47
DFRPG / Re: ideas for a character
« on: October 08, 2020, 08:31:17 AM »
I think it should be fine. Titans probably vary from individual to individual, and even if JB doesn't go that way it doesn't really affect you much.

I'm not quite sure what you're hoping to accomplish power-wise, but the system can handle most concepts pretty cleanly. What do you want to be able to do?

48
DFRPG / Re: Librarians (BG spoilers)
« on: October 08, 2020, 08:29:16 AM »
According to the index, OW114 and YS26-27 are your best bets.

49
DFRPG / Re: How do you do a Soulgaze moment?
« on: September 23, 2020, 11:59:37 AM »
I mostly play PbP, where being ready to come up with things is a non-issue. Can't help with that.

My preferred approach is to compose brief vision sequences, like dreams, that evokes the tone I want the NPCs to convey and contains a metaphor for some critical aspect of their being. Evocativeness and feel are the priorities; if the image is cool, restating the obvious isn't really a problem.

As for what the NPC sees of the PC, I pretty much ignore the details.

50
DFRPG / Re: The Resource Skill. How does it work?
« on: September 22, 2020, 05:34:16 PM »
As the sidebar on YS323 explains, there's a limit to how often you can buy things. And honestly, there's a limit to how often you'd want to. It's not that hard to get everything you'd normally need. And given the exciting life of a PC, possessions don't always last.

If having a lot of random stuff is important to you, it would make a lot more sense to just get a good Resources skill and the Lush Lifestyle stunt.

51
DFRPG / Re: Request A Character
« on: September 20, 2020, 01:37:33 AM »
Current Sanji.

(click to show/hide)

52
DFRPG / Re: The Resource Skill. How does it work?
« on: September 19, 2020, 12:07:50 AM »
It's the former. If you buy something, you then have that thing.

You can also use Resources as a challenge-overcoming skill, though. For example, you can roll it for a bribery-based social action.

53
Wish I could. But it's been forever since I read GS and I barely remember Sir Stuart.

54
DFRPG / Re: Cost to ignore Armor?
« on: September 18, 2020, 07:15:28 AM »
It turns the legwork from a necessary part of the confrontation and game to, "Well it'd be nice to do, but we can just batter through his stress boxes even if we don't."

You can also just batter through armour. In fact, a competent fighter will tend to do that without really trying. Weapon ratings in this game are systematically much higher than armour ratings.

Which is good, because it's not exactly hard to wear armour that's very difficult to legwork around.

55
DFRPG / Re: Request A Character
« on: September 15, 2020, 01:57:25 AM »
Performance for cooking is just my own interpretation; I don't think you're wrong to put it under Craftsmanship.

As for Sanji, yeah, he shows some real trickiness later in the story. Average Deceit might be too low. But this starting version of Sanji doesn't have a ton of room in his skill pyramid.

56
DFRPG / Re: [DFA] Focused Practitioners!
« on: September 14, 2020, 02:22:59 AM »
Maybe it's just because I'm a Dungeon Meshi fan, but I'd like the ability to use teleportation in combat. Moving your opponents around, teleporting them into stuff, maybe teleporting stuff into them.

57
DFRPG / Re: DFRPG - Power creep and imbalance
« on: September 07, 2020, 01:52:10 AM »
The balance does get a little shakier as Refresh rises. Spellcasting allows you to invest pretty much any amount of Refresh productively, while non-spellcasters sometimes "cap out" and run out of useful places to put their Refresh. And sometimes build choices that were reasonable at lower Refresh become rather problematic later.

White Court Vampires have it especially bad; their template is inherently poorly optimized, and it doesn't offer good opportunities for growth.

That said, non-wizards can still be effective. I've been running a PbP game that started at 18 Refresh for almost a decade, and all sorts of characters have accomplished great things. It probably helped, balance-wise, that the characters were built at 18 Refresh, and didn't have to grow organically from 10 or so Refresh.

It's possible that your non-Wizard characters would benefit from a rebuild. They may well have room to be a fair bit stronger with the exact same Aspects, amount of Refresh, and number of skill points. Particularly if they've been doing things like not taking Mythic physical powers.

Also, worth looking here and here.

PS: Do not let your players make mental attacks with Evocation. Maybe you don't need to be told that. But just in case.

58
DFRPG / Re: Cost to ignore Armor?
« on: September 03, 2020, 11:07:42 AM »
It's a fundamental aspect of the game mechanics that getting around something's defenses requires some amount of investigation, assessment, and leg-work to figure out and find something that works.

This stunt can strip the need for that away entirely. It's not just going against the lore, it's straight up removing a fundamental aspect of gameplay.

This is simply false, though. Extra stress boxes are still very much worth circumventing.

We can agree on that, right?

The aspect of investigation and legwork and such is still present? Just as it is when a character with Toughness also happens to be wearing mundane armour?

59
DFRPG / Re: Cost to ignore Armor?
« on: September 01, 2020, 03:10:56 PM »
Okay, let's back away from the details and try to look at the key disagreement.

Is your fundamental complaint not about mechanics but about the lore implications of the mechanics? If this Power was still 1 Refresh, but only showed up on high-Refresh beings of tremendous power, would it be acceptable to you?

60
DFRPG / Re: Cost to ignore Armor?
« on: August 31, 2020, 03:22:10 PM »
I disagree. Without the armor, then an unarmed human could just punch to death a troll, racking up tiny stress hits round after round. With the armor, that kind of strategy is impossible.

You can still do that right through the armour. It's only slightly harder.

And OW gives trolls only Inhuman Toughness, so this is actually half as effective as Claws or an applicable stunt.

You don't have to worry about doing any of the investigation and research that the Catch is built around, because for a measly -1 refresh, you can just bypass the strongest protections the setting offers.

Again, the extra stress boxes are more important than the armour. Catch is still relevant.

A character with this stunt is absolutely better in any combat situation than a character without it.

Yes, of course. That's what happens when you spend Refresh on combat stuff.

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