Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - noclue

Pages: 1 2 [3] 4 5 ... 23
31
DFRPG / Re: Hexing! We got a problem
« on: December 08, 2012, 08:50:20 PM »
It seems like a "counting how many angels can fit on the head of a pin" argument, but okay.

As GM, I would focus on the thing that makes the wizard's aspect relevant to the compel on the gunman, which enables the compel to make sense in the fiction. It such a simple matter to just compel and invoke that thing as a scene aspect, why am I bothering with indirect compels and invokes at all?

It's an interesting philosophical discussion, I guess.

32
DFRPG / Re: Hexing! We got a problem
« on: December 08, 2012, 08:37:50 PM »
I'm confused here too. There's a wizard, a gunman, and a room full of magic. Somebody wants the gunman's gun to be hexed.

If the GM wants the gun hexed, it's easy. GM throws the gunman a FP and says "there's a lot of ambient magic here. Your gun goes click...fizz...nothing. Guess something's wrong" (revealing and compelling a scene aspect)."

If the wizard wants an "unintentional" hexing of the gun, she invokes her High concept and pays a FP. And then the GM hands the FP to the gunman and says "ah, gun no worky."

If the gunman, for some reason wants their own gun hexed, it's a pretty easy self compel on the magic every one knows is in the room. Gunman gets paid.

Things change up a smidge if the wizard or the gunman is an NPC, but not very much.

33
DFRPG / Re: Setting help!
« on: November 11, 2012, 06:34:37 AM »
Here's some stuff:

Boston, MA — The first UFO sighting in U.S. history occurred here in 1639, but the metro’s claim to the supernatural does not stop there.  The Boston Athenaeum and the Commons are both rumored to be haunted, the area was home to several witch trials in the 1600s, and the ghost town of Dogwood is located in Suffolk County. 

Also http://www.bostonhaunts.com/2012_07_01_archive.html

"Many students at Boston College have encountered an unearthly hound that haunts O’Connell House to this day. Be on the watch for an actor who sits in on rehearsals at Huntington Theatre and restless spirits rumored to haunt Boston Common at night."

"...the Charlesgate Hotel...This creepy building is a hotbed of alleged paranormal activity since it was original built in 1891."

"Beacon Hill's Acorn Street, known as one of the most-photographed spots in America...is also rumored to be Boston's most haunted. There have been numerous sightings of ghostly, full-bodied apparitions wearing turn-of-the-century and Civil War-era garb passing by the street's ornate, gas-lit lamps."



34
DFRPG / Re: Apects / FP system vs. roleplaying
« on: November 10, 2012, 11:18:06 PM »
In a game designed to create player fun, rather than simulate reality or present challenges with objective neutrality, the GM shouldn't find themselves in a position where cheating is necessary to achieve player fun.

The game has lots of options available for a creative GM. NPC too powerful? Look fir a way to Self compel and take a fate point for later.

35
DFRPG / Re: Apects / FP system vs. roleplaying
« on: November 10, 2012, 10:07:10 PM »
If the player concedes in a room full of RC vamps and you can't think of anything other than killing the PC, I recommend roleplaying more creative vampires ;)

36
DFRPG / Re: Apects / FP system vs. roleplaying
« on: November 05, 2012, 04:17:24 AM »
But yes, there are potential plot hooks in that idea.
Something mighty big must be guarding that place.

37
DFRPG / Re: Apects / FP system vs. roleplaying
« on: November 04, 2012, 07:39:05 PM »
The FP economy is heart of the game and tons of fun if you are looking to play that thing. Do good roleplayers need it? I don't think need is really relevant. As your diceless sessions show, you can roleplay without system if you want. The question is "does it sound like fun to you to look across at a player and say "Taking cover sure sounds smart. But didn't you say you were a "FEARLESS DEFENDER OF THE INNOCENT?" And smile cunningly as you offer up a fate point.

If you just want system to decide success or failure, this is not that.

38
DFRPG / Re: Muskets
« on: October 25, 2012, 01:07:06 AM »
@MrD: I'm basically with you in the reload while dodging melee weapons issue. Though, I'd probably use compels in most cases. If they're willing to buy off the compel, then I guess they are able find a quiet moment in the storm to reload that musket. Works for me.

39
DFRPG / Re: Muskets
« on: October 23, 2012, 01:14:28 AM »
This thread almost makes me want a Guns roll to reload with MoS reducing load time.

40
DFRPG / Re: Help please, new to game
« on: October 14, 2012, 09:32:12 PM »
What about the traces you leave in the minds of those you meet? Are those erased as well?

41
DFRPG / Re: Heeeelp!
« on: August 09, 2012, 02:01:24 AM »
The driver sets up the shot first by rolling to create the aspect "keeping the car steady" or just "steady" using his driving skill. If successful, the shooter can tag that aspect for a +2 or reroll on his shot.

42
DFRPG / Re: Heeeelp!
« on: August 09, 2012, 01:02:51 AM »
The players played the aspects so I didn't feel a need to tag them and they WERE headed in the right direction for investigation.  so what am I doing wrong?

Did they play their aspects in a way that made their lives more challenging and led to unexpected complications?

43
DFRPG / Re: The RAW...
« on: July 03, 2012, 03:37:28 PM »
I am never wrong.

44
We wrapped up a long campaign set in Los Angeles where we had been framed for the murder of our mentor by a rogue warden. One great moment, we were ambushed on Sunset Blvd. by some Red Court infected gang bangers. My sorcerer had taken a car door to the face and was down. The sink hole I'd opened up with a failed discipline role was growing and Getting closer. Morgan's wizard had fried himself pretty bad with his last big spell. The Red Court hitters were coming for me machine guns in hand. It was clearly concession or taken out time...and then I smile at the GM.

Flashback to a couple sessions ago, when my character was glibly chatting with Nuada the Summer Lord of Hollywood who would offer us protection if I promised to find his lost Sword of Light. While leaving one of the Summer Ladies gives me her favor, a handkerchief that bore the lipstick impression of her kiss, and a pledge to come if I called...

So, in rides a Lady Knight of the Summer Court alternatingly on a supercharged motorcycle or powerful warhorse to save my bacon. And now I'm indebted to Summer. Unfortunately I had earlier pledged three favors to Winter for their help in saving a friend of mine and, wouldn't you know, their first request? Lord Nuada's golden sword.

45
DFRPG / Re: Taking Cover...
« on: May 12, 2012, 09:24:25 PM »
I don't think that makes any sense for a non-evocation block. If you overturn a table and crouch behind it, the table isn't going to suddenly not be there anymore 20 seconds later if you didn't put a little extra effort into flipping it in the first place. The table, and your cover, will keep protecting you until either you move or it's destroyed.

That's just because in real life God has an unlimited supply of fate points.

Pages: 1 2 [3] 4 5 ... 23