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DFRPG / Re: Hexing! We got a problem
« on: December 08, 2012, 08:50:20 PM »
It seems like a "counting how many angels can fit on the head of a pin" argument, but okay.
As GM, I would focus on the thing that makes the wizard's aspect relevant to the compel on the gunman, which enables the compel to make sense in the fiction. It such a simple matter to just compel and invoke that thing as a scene aspect, why am I bothering with indirect compels and invokes at all?
It's an interesting philosophical discussion, I guess.
As GM, I would focus on the thing that makes the wizard's aspect relevant to the compel on the gunman, which enables the compel to make sense in the fiction. It such a simple matter to just compel and invoke that thing as a scene aspect, why am I bothering with indirect compels and invokes at all?
It's an interesting philosophical discussion, I guess.