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Messages - Korwin

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151
or maybe he had their True Name.

Confused, dont he need the True Name anyway? To try to summon them? Without a True Name, how can he give them a call?

152
DFRPG / Re: Enchanted Items Patch - Important, holy crap!
« on: April 18, 2010, 02:11:36 PM »
Likely whenever the spell effect you're going for can't be encapsulated within the casting strength limits of an enchanted item.
So it depends on the Caster.
A young one would need to make an Item of Power.
An old expierenced Wizard could make it as an Magic Item.

As for the comparison, consider that Harry thought he could make a Hexenwulf belt. People don't think that kind of thing about the Swords.
I think thats the reason why I thougth about them as Magic Item and not as Item of Power.
Harry thought he could make one...

I do, however, think we need brief guidelines for Thaumaturgical shapeshifting. It's probably not gonna be available in the midst of combat without buying some other power, but it's clearly an available ability in the setting, and some basic guidelines on difficulty seem somewhat necessary.
+1

153
DFRPG / Re: Enchanted Items Patch - Important, holy crap!
« on: April 18, 2010, 01:52:29 PM »
Where all FBI goons killed? Not shure, cant remember if the Werewolf got them all.

Even if, they all died. Seems like an lame destroy condition. The Swords of the Cross would be gone the way of history with this condition...

Yeah, sometimes the situation goes well beyond what the small scale items (i.e., enchanted items et al) system can do and has to extend into powers and refresh cost. Nature of the beast. If we had to make it so every magical effect ever could be encapsulated in the crafted items subsystem of spellcraft, you'd still be waiting on the RPG to go into preorder... for another year.

If its not possible to change (yourself) into an animal (with magic/Thaumaturgy with or without item) it should say so somewhere.  :-\
If its possible, I want to know how it works  ;)

Or how about a guideline.
When should it be an Item of Power?
Or an Potion?
Or how about changing the effect off an potion in an permanent Magic Item (like the Anti-Fairy-Glamour Potion)

Another question. Should we flat out disallow Thaumaturgic spells in Magic Items? Like an Invisible Cloak?
Or you can only make it into an item, if you can make Thaumaturic Spells at Evocation Speed (ie. Sponsored Magic
(click to show/hide)
.)

For Thaumaturgy generally I would wish for an ton more examples and guidelines...
(not necessarily in the RPG, but somewhere)

154
You did Binder.
How about his Summoned Creatures and the Ritual to Summon, Contain and Bind them?

155
DFRPG / Re: Enchanted Items Patch - Important, holy crap!
« on: April 18, 2010, 01:15:35 PM »
Thaumaturgic Spells can be made into items?

I'm thinkin about those Wolfbelts from the Hexenwulfen (Item of Power would be a possibility, but those Belts werent hard to destroy. And to be honest I want to know how to do it with Thaumaturgy)

It would be great if someone (knowledgeable) could calculate how much shifts all those Shapechanging abilities are worth.

(click to show/hide)


156
DFRPG / Re: The scope of Thematic Thamaturgy
« on: April 17, 2010, 09:00:22 AM »
I'm glad it helped Korwin, your character turned out awesome! I love the idea of sealing summoned creatures into the painting.

Hmm? I heard my name invoked...?

157
DFRPG / Re: Some Thaumaturgical Questions
« on: April 16, 2010, 06:14:48 PM »
That was actually one of my questions.
Why do I need to fill up all of the stress boxes?
As I see it, I only need to go over the stress box.

If someone shoots you for 5 damage, you have no more consequences to take and have (theoretically) no stress boxes (of 4) filled you are still taken out...

158
DFRPG / Re: Some Thaumaturgical Questions
« on: April 16, 2010, 06:01:37 PM »
Page 140 Workspace
Code: [Select]
Lore   -   Arcane Research      -   Arcane Library
Lore   -   Arcane Spellwork &   -   Ritual Arcane Sanctum

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As described in Scholarship (see page 142), the quality of a workplace determines the highest possible difficulty of a “question” or project that you can pursue there.

Page 142
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As such, deeper, dedicated research is something that might happen when you fail a Scholarship check. Provided you are willing to spend time researching (and that the answer can be found), the only questions are how long it will take you and how good a workspace you have access to (usually a library for book things, a laboratory for experimental research, etc.) to discover the answer.
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The quality of these workspaces determines the hardest possible question you can answer within them (so a question of Good difficulty requires a Good library or better).

The description under Scholary Research doesnt really mesh with the description of Ritual Research.

But the table under Resources indicates Workspace is needed, but if its not important for the difficulty of the ritual...
For what do I need the Workspace (Arcane Library, Ritual Arcane Sanctum)? Do I need an Workspace for Item Creation?
Or can I use it like an supplementary skill?

159
DFRPG / Re: Some Thaumaturgical Questions
« on: April 16, 2010, 05:44:14 PM »


My sample will be an Air-Spirit who is supposed to carry the summoner around.

I’ll give the Spirit
  • inhuman Strenght
  • Wings
  • Veils aka. Glamours (so nobody is wondering about that flying wizard…)
 
What conviction should that being have? I’ll go with Superb +5 for the example…

Containment:
5 + 4 +2 for an Aspect to be on the save side is an +12 complexity containment.

Summoning
Would be the same +12 complexity.

Binding
Binding is a full conflict.
We need (+4 for lucky dice, +4 for stress boxes, +22 for all conditions [inkluding extreme condition], +5 to extend the duration of afternoon to a month) a +35 complexity ritual.

Casting that thing would’nt be that hard, if we play it save (+1 per exchange) and took our time.

Researching it would need many declarations or skipped scenes…

Another question: How good a workspace for researching Ritual is needed?

Page 140:
Quote
... the quality of a workplace determines the highest possible difficulty of a “question” or project that you can pursue there.

160
DFRPG / True Names
« on: April 16, 2010, 08:19:20 AM »
If an Child got an Name at Birth from his Parents.
The Child gets adopted/raised by another one.
The Child gets an new name.

Whats the True Name of the Child?

I could see arguments for both...

161
DFRPG / Re: Damaging and Destroying Foci
« on: April 16, 2010, 04:58:50 AM »
How would one go about destroing a focus on purpose? (obviously from an enemy)

162
DFRPG / Re: Some Thaumaturgical Questions
« on: April 16, 2010, 04:46:45 AM »
Airline pilots who've flown thousands of hours still have to go through the preflight checklist every time.

Some tasks just need that kind of preparation, and the time you don't do it could prove fatal.

In that case, preparation is really a better name than research.  ;)

How about some of my other questions? *hope*

163
DFRPG / Re: Some Thaumaturgical Questions
« on: April 15, 2010, 06:31:11 PM »
Reading the example now.
In this example its only a strong opposed skill (so no extra mild consequences), but why are 10 shifts needed to fill up the physical stress boxes?
(And Endurance isnt really calculated in...)

I get it now, why Endurance isnt calculated in, its because the difficulty of the Endurance check is allready off the charts...
But why all physical stress boxes need to be filled is still a great question mark for me.
The Ritual need only inflict one more stress than stress boxes are there (consequences are allready accounted for).
The only reason I can imagine at the moment, would be: for flavor, to simulate the brutality of the spell...

164
DFRPG / Re: Some Thaumaturgical Questions
« on: April 15, 2010, 01:39:55 PM »
Reading the example now.

Quote
The target dies instantly as his heart explodes from his chest, assuming that a 32-stress attack does the trick—an extreme, severe, moderate, and mild consequence for a total of 20 shifts, plus 10 shifts to fill up a strong physical stress track (4+3+2+1) plus two more shifts for good measure to ensure a “taken out” result.
In this example its only a strong opposed skill (so no extra mild consequences), but why are 10 shifts needed to fill up the physical stress boxes?
(And Endurance isnt really calculated in...)


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Sells needed to do some significant preparation to cast this.
At the moment (unless I miss something) the rules dont support this.
If Victor takes his time. Only one shift per exchange... OK strike that Victor Sells only has Diciple Fair +2. For him faster is safer...



165
DFRPG / Re: Some Thaumaturgical Questions
« on: April 15, 2010, 10:51:47 AM »
Hey Korwin, I'm still learning the rules myself but Ill take a fair shot at some of this. I won't answer anything that I'm not too sure on as I don't have the time to look stuff up in the rule book right now.
Thanks for the answers, even if I dont agree, by talking about it many things get clearer.

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You would need to do it again. In terms of game mechanics the preparation and the research is what makes up the difference between your wizards capabilities and the requirement of the spell. You'd still need to make up that difference again to cast the spell. In terms of narrative colour Harry still has to replace items used in rituals, meditate & prepare himself, wait for certain times of day etc all of which are things that can be used during the research phase to help. For example: Contacts roll to get the items, dicipline to meditate and prepare and tagging a scene aspect for the times of day.
My first reaction to this is to say no. A player could just repeatedly roll their top skill to meet the requirements of the spell. Perhaps if they could frame it differently?
You brought up Victor Sells, did he research his spell new after each casting?

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I don't think it has to be magical.
(click to show/hide)
Further more in the example on page YS:301 it gave +2 bonus as a component.
Yeah, I think thats an typo

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As for the Law, I would say no. The laws seem there to protect "mortals" in the sense of humans and you wouldn't be killing it by magic for the ritual.

I was thinking the same.

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Correct, that is the safes minimum except that 5+4+2=11.

Dont you need one more sucesses than the defender?

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I remember this being in one of the examples. Just to point out, incase you took it from one of the examples and didnt realise, that it is at 20 due to the extra mild consequence from having such high conviction.
No I counted. But I missed the extra mild consequence so it would be +22 for the consequences +26 if the target has the stunt for 2 extra mild consequences.

Will reread the example again, I think now I will understand it better.

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