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DFRPG / Re: Help me design some rotes!
« on: September 11, 2011, 09:19:04 PM »
Ah I must have verlooked that part.
Stats:
Name: Vincent Lione VI
Aspects:
High Concept: Newly Appointed Warden
Trouble: Endebted to Winter
Other Aspects: Old World Upbringing
Street Smart
Dresden Taught Me What I Know (cliche, I know, but I went with it since our game is in Indianapolis)
My Employee is Insane
Nobody I know is Normal
Skills:
Superb (+5) Conviction
Great (+4) Investigation, Dicipline
Good (+3) Alertness, Lore
Fair (+2) Endurence, Athletics, Stealth
Average (+1) Contacts, Presence, Rapport, Schlorship
Stunts and Powers:
-3 Evocation
-3 Thaumaturgy
-2 Refinement
-1 The Sight
+0 Soulgaze
+0 Wizard's Constitution
Specializations
Evocation (Fire, Air, Spirit, Earth)
Power (Fire +1, Earth +1)
Thaumaturgy
Control (Divination +1)
Focus Items
Wand
Offensive Control (Fire +1, Air +1, Spirit +1)
Other Items
Warden Cloak (Intimidation +1, Presence +1)
Stress:
Physical OOO
Mental OOOO +1 extra mild consequence
Social OOO
Total Refresh Adjustment: -9
Base Refresh Level : 10
Adjusted Refresh: 1
Fate Points from Last Session: 9 (Crap ton of Compels)
We just cleared our first story arc (Darkhallow) and our GM gavce us a Major Milestone. She allowed us to choose one of our skills at Great and move a Skill from Great to Surperb, as well as moving others to make sure thigs were still legal. Warden Cloak bonuses were given to me by the GM. Took Refinement to add Earth to my Evocation Familiarity.
Stats:
Name: Vincent Lione VI
Aspects:
High Concept: Newly Appointed Warden
Trouble: Endebted to Winter
Other Aspects: Old World Upbringing
Street Smart
Dresden Taught Me What I Know (cliche, I know, but I went with it since our game is in Indianapolis)
My Employee is Insane
Nobody I know is Normal
Skills:
Superb (+5) Conviction
Great (+4) Investigation, Dicipline
Good (+3) Alertness, Lore
Fair (+2) Endurence, Athletics, Stealth
Average (+1) Contacts, Presence, Rapport, Schlorship
Stunts and Powers:
-3 Evocation
-3 Thaumaturgy
-2 Refinement
-1 The Sight
+0 Soulgaze
+0 Wizard's Constitution
Specializations
Evocation (Fire, Air, Spirit, Earth)
Power (Fire +1, Earth +1)
Thaumaturgy
Control (Divination +1)
Focus Items
Wand
Offensive Control (Fire +1, Air +1, Spirit +1)
Other Items
Warden Cloak (Intimidation +1, Presence +1)
Stress:
Physical OOO
Mental OOOO +1 extra mild consequence
Social OOO
Total Refresh Adjustment: -9
Base Refresh Level : 10
Adjusted Refresh: 1
Fate Points from Last Session: 9 (Crap ton of Compels)
We just cleared our first story arc (Darkhallow) and our GM gavce us a Major Milestone. She allowed us to choose one of our skills at Great and move a Skill from Great to Surperb, as well as moving others to make sure thigs were still legal. Warden Cloak bonuses were given to me by the GM. Took Refinement to add Earth to my Evocation Familiarity.