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Messages - Remy Sinclair

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76
DFRPG / Re: Baltimore and Other Possible Dresdenverse Cities
« on: June 30, 2010, 06:46:57 PM »
Albuquerque, NM is where I am running my game. There is the Warden training area. Ghouls in the area according to a short story I do not have or know the name of. There is the skinwalker from Turncoat he could be from the area. The Aztecs were here. Lots of mysticism and new age beliefs. There tensions between illegal immigrants, the Indian Reservations and local people.

An area we call the War Zone, which is a high crime rate area mostly Middle American and South American gangs. Lots of history from the Wild West to modern day. The casinos here in the area and the Hard Rock Cafe Casino opening up soon.

I have lots to play with.

77
DFRPG / Re: So... a change in the shipping date for the DFRPG books.
« on: June 30, 2010, 05:58:00 PM »
You are a rarity, I only mentioned 3 issues. I have plenty of them. They are horrid. Horrid Horrid POS company.

78
DFRPG / Re: Dresden Themed Fate "Tokens"
« on: June 30, 2010, 05:32:58 PM »
I just use Poker Chips from running Deadlands

79
DFRPG / Re: So... a change in the shipping date for the DFRPG books.
« on: June 30, 2010, 05:23:01 PM »
UPS is one of the worst delivery companies on the planet.  :-[

I will be lucky to get the books on time and no headaches. Wait. I already am having one. UPS is delivering this. They cannot find my place even though it is clearly marked.

They are suppose to drop this off at the local Post Office, because we are a Rural Location and UPS, FEDEX and all the other companies have been doing this for 30 years. I live in a Ranch community on the Navajo Reservation in NM and we do not have mail boxes we are so spread out we have Post Office Boxes instead.

My local Post Master for the past few years has been having to remind UPS to drop the packages off at the Post Office, which they say they do not do but they do. This is as he says their new manager is an idiot and gets upset with this drivers when they do that even though they are contracted to do so.

Sadly when I lived in Kingman, AZ they could not find my house which was across the street from Kingman Middle School, where they went everyday to drop off or pick up packages.

When I lived in Aurora they could not find my house ever. Clearly marked and easy to find all my locations. UPS just sucks.


80
DFRPG / E-Branch (Supernatural Spies)
« on: June 29, 2010, 04:43:16 PM »
I have been going through my Necroscope books by Brian Lumley. Obviously, Wamphyri do not in my opinion fit into the Dresdenverse well. Hey if someone wants to toss them in to their game go right ahead.

What I found and love in the books is Brian Lumley's E-Branch idea which he wrote during the Cold War. The idea is a person with ESP (or minor talent/focused practioner in Dresdenverse) who works for British (MI-13) or Russian (Chateau Bronnitsy) Intelligent Services as a ESP Spy these divisions are dubbed E-Branches. Brian Lumley is British so he favors his country. The Necroscope RPG that West End Games came out with in their E-Branch Book mentioning the American Division, but I need to pull that book out of storage for the name.

I was playing with the idea of some sleeper agents from the old KGB E-Branch operative lost in the Cold War, but I was thinking well it was a little too old would not be happening in this day and age. The Cold War is over so my idea might not work.

Then last night I read an article about 11 Russian Sleeper Agents Caught Here in the US. looks like the workings of the old KGB is still in full swing.

So I am dusting off that idea for my game but I am wondering anyone else working on E-Branch Spies for their game? I am going to making some templates based on that idea.

Anyone else thinking of the same idea Supernatural Spies tossing them in their game?


81
DFRPG / Re: So... a change in the shipping date for the DFRPG books.
« on: June 29, 2010, 04:06:49 PM »
Yeah, I'd bet that significantly more goes into it than what number you are. Shipping distances and difficulties, for example.

Well they ship from Nevada and I live in NM, I am not that far from them. I did send an e-mail asking about my shipment, it no longer says processing. I sent an email and I got a response from Fred Hicks.

Quote from: Fred Hicks
Data entry on 1600 preorders is slow, made slower by me being off at Origins all week.  I'll start working on the prodigious load this
week.

Seems to me Origins might be slowing this down a little.

82
DFRPG / Re: Optional dice rolling system for those without Fudge Dice
« on: June 28, 2010, 07:33:11 PM »
Wow really? Ummm, yeah... so let me get this straight you come up with some insane system to use regular D6s for FUDGE Dice. My group we do not use FUDGE dice we use regular D6s following what what page 16 in Your Story book says:

Quote from: Your Story, Dresden RPG Book 1, page 16
What Are Fudge Dice?
Fudge dice are six-sided dice that have different markings from normal dice—instead of numbers or dots, they have two sides marked
with a +, two sides marked with a -, and two sides that are blank (0). If you find yourself without Fudge dice or don’t want to purchase them, you can roll 4 normal six-sided dice. Any die showing a 1 or 2 is treated as -, any die showing a 3 or 4 is treated as a 0, and any die showing a 5 or 6 is treated as +.

So when rolling a D6 the result is the following:
  • 1,2 = -
  • 3,4 = 0
  • 5,6 = +
My group has been using this without an issue. My wife and I have D6s galore because we are gamers. Our other player just bought a box set of D6 for 3 dollars from Walmart. He got 9 dice in that pack. You can also find D6 at Dollar Stores Cheap. Not just gaming stores.



83
DFRPG / Re: Kelley Armstrong's Otherworld
« on: June 22, 2010, 05:49:21 PM »
I am also talking about what is happening in the 'Darkest Powers' series humans using science and magic to destroy or enhance the magic races. That element was introduced in No Humans Allowed and the Corperation that is hunting down the kids.

Reason why Cloe is probably the most powerful necromancer alive and why she has issues controlling her powers because of the manipulatons they have done to her.

84
DFRPG / Re: Kelley Armstrong's Otherworld
« on: June 22, 2010, 05:15:01 PM »
I mentioned the Otherworld Series here: http://www.jimbutcheronline.com/bb/index.php?topic=19011.0 (yeah plugging my thread)

I love that you are expanding on converting many of the elements of the books I assume they work for your own game.

Don't touch Kitsune yet there was not enough information in Men of the Otherworld, they will be appearing in a novel coming out soon probably the one after Waking the Witch.

I am personally cannot wait for a Savannah solo story nor can my wife.

Also let's not forget her 'Darkest Powers' her young adult series which takes place a year after Frostbitten.

I am loving your ideas, I have been trying to work on half demons because I think they would make a great villain for my players.

Have you figured out how to work on the science magic yet that was introduced No Humans Involved (Women of the Otherworld, Book 7) and a current theme in the 'Darkest Powers' novels.


85
DFRPG / Re: Problems With Social Conflicts
« on: June 19, 2010, 07:09:07 PM »
Ran my first game of the DFRPG tonight.  All in all, it went fairly well--the story went nicely, people figured out the fudge dice system decently.  Combat was a bit strange to them, mostly the stress system, but I think the players will get used to it.  The sticking point was Social Conflict.

One of my players found herself without Presence, Report, Intimidation, or Empathy.  Perhaps I should have made it more clear that these skills would have been important during character creation.  Regardless, we got to a social conflict--three guys who suspected their friend had gotten into some dark magic were being questioned by this player and one other (one with a few social skills) and didn't want to tell them.  This player was left with the sense that she literally could not do anything in this conflict.

Now, I realize that the idea of social skills is that they represent the social capabilities of the character, which are different from those of the player.  However, it still seems strange to them (and me, at times) that their character needs a  skill to use simple logic to convince people of things.  Perhaps I was misreading the situation and it did not actually need to become a conflict.

In all, I think the situation reflects a general mistrust of any roleplaying game attempting to apply mechanics to the roleplaying aspect itself.  While it might be considerably easier to remove the rules for social conflicts, I think the game would lose something for it--and perhaps more importantly, doing so would largely invalidate the character that one of my players created, a socially oriented face.  I am considering allowing my players to rearrange some skills, now that they have seen how the game actually works.  Does anyone else have more advice on how to make them warm up towards the social conflict system?

This happens a lot when you have new players introduced to a new system. With the Dresden Game also a new system for you as the Game Master to make sure people understand the rules that includes yourself. Remember character creation is new not to just you but the players as well for this game regardless of the experience of the players.

For both of my players, we sat down worked together building characters. I had everyone follow the rules with the Aspects before we put anything on the character sheet. One player has nearly a decade experience in Table Top and the other is a year old in gaming experience. I walked them through made sure they placed their skills and powers correctly for their concepts so they understood what they had. I do this whenever someone builds a character for my game regardless of experience in gaming when new to the system. Things work differently from D20 to Storyteller to the Fudge System to CORE.

As for social conflicts. I spent most of my years Storytelling WoD games mostly Camarilla Table Top Vampire games. You believe that social skills should be roleplayed out and I agree with you, but lets say the said player is not good at playing a social character but is playing one that is suppose to be very good at this? The player cannot pull the social aspect off so that is why you have the rolling for back up.

Another example if players end up in a social conflict with each other. Sometimes letting the dice roll helps because sometimes Player A might not play with Player B seducing him, because Player B is just being difficult.

Another example is if your player tries to outwit a powerful being or hard to deal with character they need to pull off those skills.

One of the Tricks I do is look at Player A's character sheet to see if they have any bonuses to their social skills, aspects and stunts that would help or hurt them them in that situation. Even though it is roleplayed that is something to keep in mind. So yes they should be on the character sheet. Even if you are not rolling them.

Player B might be a stone cold unpersonable character that makes people uneasy, but Player A is the social bunny. Player B would not have the Rapport or Deceit needed to survive a word battle but Player A does because that is their speciality while Player B's specialty is that he is great to have at your back in a fight.

By not having those skills in the game and on someone's sheet it takes out a character nitch in the game and could if you have some players argue why cannot my Player B combat cold monster be able to fight a word battle, I the player can do it! And there are no skills that say I cannot do otherwise.

Honestly FUDGE says don't roll unless you have to but that is up to you as the Game Master. Remember the Character Sheet is not just for the skills but what boundries players can do and nothing shows it more than this system.


86
DFRPG / Re: Supernatural Muslim Fighters
« on: June 18, 2010, 05:41:41 PM »
I would look at the classic novel: 1001 Arabian Nights, there are many short stories you could use for inspiration for your name and villains. This might help you come up with an appropriate name.

87
DFRPG / Bringing on Other Book Source Material Into Your Dresden RPG
« on: June 18, 2010, 05:11:32 PM »
Okay I am running a Dresden Game in Albuquerque/Sante Fe area. When myself and my players started to build the city one of my players, a big Anita Blake fan, tossed in ideas bringing in elements from the Obsidian Butterfly. I was not sure of this at first, but she pointed out as she is a huge Dresden fan as well that Itzpapalotl, the Master Vampire of the City in the Anita Blake novel, would be a high ranking Royal in the Blood Court. We all decided to add to our city.

Itzpapalotl is now a high ranking Red Court Royal in our city now obviously she is not 100% like the character in the Anita Blake novel. We made her for the Dresdenverse.

Rereading Obsidian Butterfly as I am in the middle of the book, she has some good points which is helping with our city creation. Now we decided to break Dresdenverse Canon and add in these elements into the game. There are some good NPCs I can use many of whom would work like Lt. Marks and Det. Hernando Ramirez for example.

After already tweaking/breaking Dresdenverse canon, I have started to borrow from other paranormal books as well taking in those elements I think would work in my game. Some of the books I have taken elements (note: not taking everything) from are:
  • Rachel Morgan Series by Kim Harrison, her general ideas on Demons, Potion Making, Little Ones, Fey help the game.
  • Riley Jenson Series by Keri Arthur, her general ideas of the government using Supernaturals works very well with my ideas.
  • Otherworld Series by Kelley Armstrong, her various ideas from werewolf behavior, magic and ideas on focus practioners in her books
  • Kitty Norville Series by Carrie Vaughn, various ideas from other supernaturals on human hunters against supernaturals and tactics to some more werewolf behavior.

There are a few others but I find you can adapt alot into the Dresdenverse without much work keeping much of the same concepts of the other authors which works great with Dresdenverse.

So am I the only one doing this? If not what are some of your own outside Dresdenverse sources?

88
DFRPG / Re: DFRPG over Skype anyone?
« on: June 17, 2010, 06:59:35 PM »
Most interested. My wife and I would be interested if you run. I sent you an email.

89
DFRPG / Re: RPG group areas
« on: June 17, 2010, 06:48:40 PM »
Gallup/Grants Area in New Mexico. I am just starting a game with two players looking for more.

90
DFRPG / Re: Guns & Equipment
« on: May 21, 2010, 04:30:40 PM »
You want to have a character who can bend the rules of physics when it comes to gun trajectory, but you're bent out of shape at the idea that the rules don't reflect reality when it comes to reloading, and fire rate?

She's playing a cheaterang.  Let her cheat.


For the record the player is my wife, we both have 30+ experience between us, she wants to know this information as well. She is the one asking me this that started this down the path.

So don't over think it. Just wanted other people's thoughts thanks.

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