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Messages - Remy Sinclair

Pages: 1 ... 5 6 [7]
91
DFRPG / Re: Guns & Equipment
« on: May 21, 2010, 03:59:20 PM »
Bullets Per Clip and Rate of Fire per action do matter not all hand held automatics fire at the same rate of fire for instance. Also distance as well and that is hand guns and rifles.

I understand the stunts like Spray Fire but handling guns I know there are differences that can effect the stunts. I guess I might have to add my own rules and build the guns.

92
DFRPG / Guns & Equipment
« on: May 21, 2010, 03:36:18 PM »
One of my players wants to play a character with the powers of being able to bend and control her bullets like in the movie Wanted and like the character Rally Vincent from the manga Gunsmith Cats. She wants to be able to control the bullets and not kill her Skips (she is playing a bounty hunter).

So a Focused Practioner seems to fit the bill a Kineticmancer type. We are working on the powers and spells but we have noticed a lack of weapons and guns.

My player is wanting some stats on the type of guns and well so do I. Even some general equipment as well.

Am I missing something in my two books? Or is there a place I can get this information for this system outside of the game? Even buying one of Evil Hat's other books for the stats I will.

93
DFRPG / Gallup and Grant New Mexico Area
« on: May 20, 2010, 06:19:07 PM »
I notice there is not a section here to find local players so I am posting here.

I am currently putting together a Pen and Paper Dresden Game in my local area: If you are in the Grants and/or Gallup Area I would love to have you join our group.

We play two Sundays out of the Month.

If interested e-mail me at: imagica69@hotmail.com for game time and information.

The city the players and I chose is: Albuquerque
Book Time Wise: Small Favor

94
DFRPG / Re: Las Vegas
« on: May 17, 2010, 09:19:58 PM »
I use to go to Vegas a lot there are many haunted tours and spirits in that city including Bugsy Seagal. I was thinking of Seagal selling his soul to something that helped create the city and to this day it effects Vegas. Vegas makes a real good city for a paranormal game setting.

Last night, my group and I are putting together an Albuquerque game so I abandoned my idea of a Las Vegas one.

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